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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-09-08 18:39:22 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-09-08 18:39:22 +0200 |
| commit | 786dccd2bc0946d48b8a2758ef2c607678bc8dd9 (patch) | |
| tree | 47952d77e5646a993671134b50c16f32ebe35b1c /Gameplay.h | |
| parent | 72d350a37aa67936361ac8a374472b7e0227da61 (diff) | |
| download | pocketempires-786dccd2bc0946d48b8a2758ef2c607678bc8dd9.tar.gz | |
Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
Diffstat (limited to 'Gameplay.h')
| -rw-r--r-- | Gameplay.h | 7 |
1 files changed, 2 insertions, 5 deletions
@@ -6,15 +6,12 @@ * **************************************/ #include "Global_Inc.h" -#include "Gfx.h" -#include "Pad.h" -#include "Menu.h" #include "Player.h" /* ************************************** * Defines * * **************************************/ - + #define GAME_MAX_PLAYERS 1 /* ************************************** @@ -26,7 +23,7 @@ void GameInit(void); /* ************************************** * Global variables * * **************************************/ - + extern Player GamePlayers[GAME_MAX_PLAYERS]; #endif // __GAMEPLAY_H__ |
