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authorXaviDCR92 <xavi.dcr@gmail.com>2017-09-08 18:39:22 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-09-08 18:39:22 +0200
commit786dccd2bc0946d48b8a2758ef2c607678bc8dd9 (patch)
tree47952d77e5646a993671134b50c16f32ebe35b1c /Gameplay.h
parent72d350a37aa67936361ac8a374472b7e0227da61 (diff)
downloadpocketempires-786dccd2bc0946d48b8a2758ef2c607678bc8dd9.tar.gz
Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
Diffstat (limited to 'Gameplay.h')
-rw-r--r--Gameplay.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/Gameplay.h b/Gameplay.h
index 513f420..98bb76d 100644
--- a/Gameplay.h
+++ b/Gameplay.h
@@ -6,15 +6,12 @@
* **************************************/
#include "Global_Inc.h"
-#include "Gfx.h"
-#include "Pad.h"
-#include "Menu.h"
#include "Player.h"
/* **************************************
* Defines *
* **************************************/
-
+
#define GAME_MAX_PLAYERS 1
/* **************************************
@@ -26,7 +23,7 @@ void GameInit(void);
/* **************************************
* Global variables *
* **************************************/
-
+
extern Player GamePlayers[GAME_MAX_PLAYERS];
#endif // __GAMEPLAY_H__