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authorXaviDCR92 <xavi.dcr@gmail.com>2017-08-26 11:13:20 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-08-26 11:13:20 +0200
commit54ea724c5d2f3a2c5bdf3cfe6f6807d43a5ae9d7 (patch)
tree0cc7c34c790799cd1c29a186f7ab031b9465b970 /GameStructures.h
parent6628e7de58425b3e93da9ae6fcb7347137d96096 (diff)
downloadpocketempires-54ea724c5d2f3a2c5bdf3cfe6f6807d43a5ae9d7.tar.gz
+ Added MouseSpr and Unit modules.
* Unit actions, building actions.
Diffstat (limited to 'GameStructures.h')
-rw-r--r--GameStructures.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/GameStructures.h b/GameStructures.h
index 058d1d6..72958a3 100644
--- a/GameStructures.h
+++ b/GameStructures.h
@@ -41,6 +41,7 @@ typedef struct t_Unit
uint8_t hp;
uint8_t id;
bool dir; // False = up-down; true = left-right
+ bool mirror; // True = down or left; true = up or right
bool walking;
bool alive;
bool selected;