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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-26 11:13:20 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-26 11:13:20 +0200 |
| commit | 54ea724c5d2f3a2c5bdf3cfe6f6807d43a5ae9d7 (patch) | |
| tree | 0cc7c34c790799cd1c29a186f7ab031b9465b970 /GameStructures.h | |
| parent | 6628e7de58425b3e93da9ae6fcb7347137d96096 (diff) | |
| download | pocketempires-54ea724c5d2f3a2c5bdf3cfe6f6807d43a5ae9d7.tar.gz | |
+ Added MouseSpr and Unit modules.
* Unit actions, building actions.
Diffstat (limited to 'GameStructures.h')
| -rw-r--r-- | GameStructures.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/GameStructures.h b/GameStructures.h index 058d1d6..72958a3 100644 --- a/GameStructures.h +++ b/GameStructures.h @@ -41,6 +41,7 @@ typedef struct t_Unit uint8_t hp; uint8_t id; bool dir; // False = up-down; true = left-right + bool mirror; // True = down or left; true = up or right bool walking; bool alive; bool selected; |
