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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-03-09 23:59:53 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-03-09 23:59:53 +0100 |
| commit | f416816883545433ea33ca410983371e657dba18 (patch) | |
| tree | 1c8682679b1c67261447570c4f66d0d8919bdc00 /Building.h | |
| parent | 8ec41b4410aba535008daf991ea59a8740951d44 (diff) | |
| download | pocketempires-f416816883545433ea33ca410983371e657dba18.tar.gz | |
* Nearest unit and/or building is found (no sqrt method used).
* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
Diffstat (limited to 'Building.h')
| -rw-r--r-- | Building.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -37,7 +37,8 @@ void BuildingInit(void); uint8_t BuildingGetHpFromID(uint8_t id); uint8_t BuildingGetWidthFromID(uint8_t id); uint8_t BuildingGetHeightFromID(uint8_t id); -void BuildingDraw(TYPE_CAMERA * ptrCamera, TYPE_BUILDING * ptrBuilding); +void BuildingDraw(TYPE_CAMERA * ptrCamera, TYPE_BUILDING * ptrBuilding, bool bSelected); +void BuildingSelectedOptions(TYPE_BUILDING * ptrBuilding); #ifdef __cplusplus } |
