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authorXaviDCR92 <xavi.dcr@gmail.com>2017-03-12 21:09:29 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-03-12 21:09:29 +0100
commit6628e7de58425b3e93da9ae6fcb7347137d96096 (patch)
tree336d1f74961187aad7c85ba06dcdd0684c003282 /BitmapEncoder-master/src/bitmapencoder
parentf416816883545433ea33ca410983371e657dba18 (diff)
* Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.
* Unit module moved from C++ to C (only extension change - and compiler - was needed). * GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
Diffstat (limited to 'BitmapEncoder-master/src/bitmapencoder')
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