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authorXaviDCR92 <xavi.dcr@gmail.com>2018-07-26 21:15:59 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2018-07-26 21:15:59 +0200
commitbfdc0b9f497ef10f6687abcc55d93405c611af11 (patch)
tree43914b2eada0bf5fb09093d61a250d4930b57a5d /BaseUnit.h
parent853c6cddaa2713a9eb0c1f1c55e3f61592f04a46 (diff)
downloadpocketempires-bfdc0b9f497ef10f6687abcc55d93405c611af11.tar.gz
* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
+ BaseUnit.cpp, BaseUnit.h: new _selected flag. + Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders. + Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object. * Game.cpp: minor changes in casts and comments. + HumanPlayer.cpp: added callbacks for button release events. * HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity. + Sprite.cpp: sprite data was not being checked against NULL. - Unit.cpp: drawHandler() is now executed by Player object.
Diffstat (limited to 'BaseUnit.h')
-rw-r--r--BaseUnit.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/BaseUnit.h b/BaseUnit.h
index aa9e16a..a5dfc35 100644
--- a/BaseUnit.h
+++ b/BaseUnit.h
@@ -31,13 +31,14 @@
class BaseUnit
{
public:
- explicit BaseUnit();
+ explicit BaseUnit(void);
void handler(void);
void create(const uint16_t x, const uint16_t y);
protected:
uint16_t _hp; /**< Health points. */
- bool _alive; /**< Alive flag. */
+ bool _alive; /**< Alive unit flag. */
+ bool _selected; /**< Selected unit flag. */
uint16_t _x; /**< X coordinate inside map. */
uint16_t _y; /**< Y coordinate inside map. */
};