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path: root/win32/plugins/peopsxgl/gpuPeopsOpenGL.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="winsrc">
      <UniqueIdentifier>{f5923236-a28e-4398-a152-67b79b0782e8}</UniqueIdentifier>
    </Filter>
    <Filter Include="peopsxgl">
      <UniqueIdentifier>{2edeb7e0-6467-4735-89eb-253dcc226912}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="winsrc\cfg.c">
      <Filter>winsrc</Filter>
    </ClCompile>
    <ClCompile Include="winsrc\fps.c">
      <Filter>winsrc</Filter>
    </ClCompile>
    <ClCompile Include="winsrc\key.c">
      <Filter>winsrc</Filter>
    </ClCompile>
    <ClCompile Include="winsrc\ssave.c">
      <Filter>winsrc</Filter>
    </ClCompile>
    <ClCompile Include="winsrc\winmain.c">
      <Filter>winsrc</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\draw.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\gpu.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\gte_accuracy.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\menu.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\prim.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\soft.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\texture.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\plugins\peopsxgl\pgxp_gpu.c">
      <Filter>peopsxgl</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="winsrc\ssave.h">
      <Filter>winsrc</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\cfg.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\draw.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\externals.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\fps.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\gl_ext.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\gpu.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\gte_accuracy.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\key.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\menu.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\prim.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\soft.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\stdafx.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\plugins\peopsxgl\texture.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
    <ClInclude Include="resource.h" />
    <ClInclude Include="..\..\..\plugins\peopsxgl\pgxp_gpu.h">
      <Filter>peopsxgl</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <None Include="res\gpu.bmp" />
    <None Include="gpuPeopsOpenGL.def" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="gpuPeopsOpenGL.rc" />
  </ItemGroup>
</Project>