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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="winsrc">
<UniqueIdentifier>{f5923236-a28e-4398-a152-67b79b0782e8}</UniqueIdentifier>
</Filter>
<Filter Include="peopsxgl">
<UniqueIdentifier>{2edeb7e0-6467-4735-89eb-253dcc226912}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="winsrc\cfg.c">
<Filter>winsrc</Filter>
</ClCompile>
<ClCompile Include="winsrc\fps.c">
<Filter>winsrc</Filter>
</ClCompile>
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<Filter>winsrc</Filter>
</ClCompile>
<ClCompile Include="winsrc\ssave.c">
<Filter>winsrc</Filter>
</ClCompile>
<ClCompile Include="winsrc\winmain.c">
<Filter>winsrc</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\draw.c">
<Filter>peopsxgl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\gpu.c">
<Filter>peopsxgl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\gte_accuracy.c">
<Filter>peopsxgl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\menu.c">
<Filter>peopsxgl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\prim.c">
<Filter>peopsxgl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\soft.c">
<Filter>peopsxgl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\texture.c">
<Filter>peopsxgl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\plugins\peopsxgl\pgxp_gpu.c">
<Filter>peopsxgl</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="winsrc\ssave.h">
<Filter>winsrc</Filter>
</ClInclude>
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<Filter>peopsxgl</Filter>
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<ClInclude Include="..\..\..\plugins\peopsxgl\draw.h">
<Filter>peopsxgl</Filter>
</ClInclude>
<ClInclude Include="..\..\..\plugins\peopsxgl\externals.h">
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<Filter>peopsxgl</Filter>
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<ClInclude Include="..\..\..\plugins\peopsxgl\gpu.h">
<Filter>peopsxgl</Filter>
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<Filter>peopsxgl</Filter>
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<ClInclude Include="..\..\..\plugins\peopsxgl\stdafx.h">
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<ClInclude Include="resource.h" />
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<Filter>peopsxgl</Filter>
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</ItemGroup>
<ItemGroup>
<None Include="res\gpu.bmp" />
<None Include="gpuPeopsOpenGL.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="gpuPeopsOpenGL.rc" />
</ItemGroup>
</Project>
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