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path: root/win32/plugins/dfsound/winsrc/debug.c
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/***************************************************************************
                           debug.c  -  description
                             -------------------
    begin                : Wed May 15 2002
    copyright            : (C) 2002 by Pete Bernert
    email                : BlackDove@addcom.de
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version. See also the license.txt file for *
 *   additional informations.                                              *
 *                                                                         *
 ***************************************************************************/

//*************************************************************************//
// History of changes:
//
// 2004/09/18 - Pete
// - corrected ADSRX value display
//
// 2003/01/06 - Pete
// - added Neil's ADSR timings
//
// 2002/05/15 - Pete
// - generic cleanup for the Peops release
//
//*************************************************************************//

#include "stdafx.h"

#define _IN_DEBUG

#include "externals.h"

////////////////////////////////////////////////////////////////////////
// WINDOWS DEBUG DIALOG HANDLING
////////////////////////////////////////////////////////////////////////

#ifdef _WINDOWS

#include "resource.h"

//#define SMALLDEBUG
//#include <dbgout.h>

////////////////////////////////////////////////////////////////////////
// display debug infos

const COLORREF crStreamCol[]={
                              RGB(  0,  0,  0),
                              RGB(255,255,255),
                              RGB(128,  0,128),
                              RGB(  0,128,  0),
                              RGB(  0,  0,255),
                              RGB(255,  0,  0)
                             };

const COLORREF crAdsrCol[]  ={
                              RGB(  0,  0,  0),
                              RGB(255,  0,  0),
                              RGB(  0,255,  0),
                              RGB(255,  0,255),
                              RGB(  0,  0,255),
                              RGB(  0,  0,  0),
                             };

HBRUSH hBStream[6];                                    // brushes for stream lines
HPEN   hPAdsr[6];                                      // pens for adsr lines
int    iSelChannel=0;                                  // user selected channel

////////////////////////////////////////////////////////////////////////
// display the sound data waves: no subclassing used, so the
// area will not be redrawn... but faster that way, and good enuff
// for debugging purposes 

void DisplayStreamInfos(HWND hW)
{
 HWND hWS=GetDlgItem(hW,IDC_SAREA);
 HDC hdc;RECT r;HBRUSH hBO;int ch,dy,i,j,id;

 //----------------------------------------------------//
                                                      
 GetClientRect(hWS,&r);                                // get size of stream display
 hdc=GetDC(hWS);                                       // device context
 r.right--;                                            // leave the right border intact
 ScrollDC(hdc,-1,0,&r,&r,NULL,NULL);                   // scroll one pixel to the left

 //----------------------------------------------------//

 hBO=SelectObject(hdc,hBStream[0]);                    // clean the right border
 PatBlt(hdc,r.right-1,0,1,r.bottom,PATCOPY);

 //----------------------------------------------------//

 dy=r.bottom/MAXCHAN;                                  // size of one channel area

 for(ch=0;ch<MAXCHAN;ch++)                             // loop the channels
  {
   if(s_chan[ch].bOn)                                  // channel is on?
    {
     if(s_chan[ch].iIrqDone)
      {
       s_chan[ch].iIrqDone=0;
       PatBlt(hdc,r.right-1,ch*r.bottom/MAXCHAN,
              1,dy,BLACKNESS);
       continue;
      }

     j=s_chan[ch].sval;if(j<0)  j=-j;                  // -> get one channel data (-32k ... 32k)
     j=(dy*j)/32768;   if(j==0) j=1;                   // -> adjust to display coords
     i=(dy/2)+(ch*r.bottom/MAXCHAN)-j/2;               // -> position where to paint it



     if     (s_chan[ch].iMute)    id=1;                // -> get color id
     else if(s_chan[ch].bNoise)   id=2;
     else if(s_chan[ch].bFMod==2) id=3;
     else if(s_chan[ch].bFMod==1) id=4;
     else                         id=5;

     SelectObject(hdc,hBStream[id]);                   // -> select the brush
     PatBlt(hdc,r.right-1,i,1,j,PATCOPY);              // -> paint the value line
    }

   if(ch) SetPixel(hdc,r.right-1,                      // -> not first line?
                   ch*r.bottom/MAXCHAN,RGB(0,0,0));    // --> draw the line (one dot scrolled to the left)
  }

 //----------------------------------------------------//

 SelectObject(hdc,hBO);                                // repair brush

 ReleaseDC(hWS,hdc);                                   // release context
}

////////////////////////////////////////////////////////////////////////
// display adsr lines: also no subclassing for repainting used

void DisplayADSRInfos(HWND hW)
{
 HWND hWS=GetDlgItem(hW,IDC_ADSR);
 HDC hdc;RECT r;HBRUSH hBO;char szB[16];
 int ch=iSelChannel,dx,dy,dm,dn,ia,id,is,ir;

 //----------------------------------------------------// get display size

 GetClientRect(hWS,&r);
 hdc=GetDC(hWS);

 //----------------------------------------------------// clean the area

 hBO=SelectObject(hdc,hBStream[0]);
 PatBlt(hdc,0,0,r.right,r.bottom,PATCOPY);
 r.left++;r.right-=2;r.top++;r.bottom-=2;              // shrink the display rect for better optics

 //----------------------------------------------------// 

 ia=min(s_chan[ch].ADSR.AttackTime,10000);             // get adsr, but limit it for drawing 
 id=min(s_chan[ch].ADSR.DecayTime,10000);
 is=min(s_chan[ch].ADSR.SustainTime,10000);
 ir=min(s_chan[ch].ADSR.ReleaseTime,10000);

 dx=ia+id+is+ir;                                       // get the dx in (limited) adsr units

                                                       // set the real values to the info statics
 SetDlgItemInt(hW,IDC_SADSR1,s_chan[ch].ADSRX.AttackRate^0x7f,FALSE);
 SetDlgItemInt(hW,IDC_SADSR2,(s_chan[ch].ADSRX.DecayRate^0x1f)/4,FALSE);
 SetDlgItemInt(hW,IDC_SADSR3,s_chan[ch].ADSRX.SustainRate^0x7f,FALSE);
 SetDlgItemInt(hW,IDC_SADSR4,(s_chan[ch].ADSRX.ReleaseRate^0x1f)/4,FALSE);
 SetDlgItemInt(hW,IDC_SADSR5,s_chan[ch].ADSRX.SustainLevel>>27,FALSE);

 SetDlgItemInt(hW,IDC_SADSR6,s_chan[ch].ADSRX.SustainIncrease,TRUE);
 SetDlgItemInt(hW,IDC_SADSR7,s_chan[ch].ADSRX.lVolume,TRUE);
 wsprintf(szB,"%08lx",s_chan[ch].ADSRX.EnvelopeVol);
 SetDlgItemText(hW,IDC_SADSR8,szB);

 if(dx)                                                // something to draw?
  {
   HPEN hPO=SelectObject(hdc,hPAdsr[1]);               // sel A pen
   dn=r.left;
   MoveToEx(hdc,dn,r.bottom,NULL);                     // move to bottom left corner

   dn+=(ia*r.right)/dx;                                // calc A x line pos
   LineTo(hdc,dn,r.top);                               // line to AxPos,top

   SelectObject(hdc,hPAdsr[2]);                        // sel D pen
   dn+=(id*r.right)/dx;                                // calc D x line pos
   dy=r.top+((1024-s_chan[ch].ADSR.SustainLevel)*      // calc the D y pos
             r.bottom)/1024;                           // (our S level is ranged from 0 to 1024)
   LineTo(hdc,dn,dy);                                  // line to DxPos,SLevel

   SelectObject(hdc,hPAdsr[3]);                        // sel S pen
   if(s_chan[ch].ADSR.SustainTime>10000) dm=1;         // we have to fake the S values... S will
   else                                                // inc/decrease until channel stop...
   if(s_chan[ch].ADSR.SustainTime==0)    dm=0;         // we dunno here when this will happen,
   else dm=21-(((s_chan[ch].ADSR.SustainTime/500)));   // so we do some more ore less angled line,
   dy=dy-(s_chan[ch].ADSR.SustainModeDec*dm);          // roughly depending on the S Time
   if(dy>r.bottom) dy=r.bottom; 
   if(dy<r.top)    dy=r.top;
   dn+=(is*r.right)/dx;
   LineTo(hdc,dn,dy);                                  // line to SxPos, fake end volume level

   SelectObject(hdc,hPAdsr[4]);                        // sel R pen
   dn+=(ir*r.right)/dx;                                // calc R x line pos
   LineTo(hdc,dn,r.bottom);                            // line to RxPos, bottom right y

   SelectObject(hdc,hPO);                              // repair pen
  }

 SelectObject(hdc,hBO);                                // repair brush
 ReleaseDC(hWS,hdc);                                   // release context
}

////////////////////////////////////////////////////////////////////////

void DisplayChannelInfos(HWND hW)
{
 int ch=iSelChannel;char szB[16];

 // channel infos
 SetDlgItemInt(hW,IDC_CI1,s_chan[ch].bOn,TRUE);
 SetDlgItemInt(hW,IDC_CI2,s_chan[ch].bStop,TRUE);
 SetDlgItemInt(hW,IDC_CI3,s_chan[ch].bNoise,TRUE);
 SetDlgItemInt(hW,IDC_CI4,s_chan[ch].bFMod,TRUE);
 SetDlgItemInt(hW,IDC_CI5,s_chan[ch].bReverb,TRUE);
 SetDlgItemInt(hW,IDC_CI6,s_chan[ch].bRVBActive,TRUE);
 SetDlgItemInt(hW,IDC_CI7,s_chan[ch].iRVBNum,TRUE);
 SetDlgItemInt(hW,IDC_CI8,s_chan[ch].iRVBOffset,TRUE);
 SetDlgItemInt(hW,IDC_CI9,s_chan[ch].iRVBRepeat,TRUE);
 SetDlgItemInt(hW,IDC_CI10,(unsigned long)s_chan[ch].pStart-(unsigned long)spuMemC,FALSE);
 SetDlgItemInt(hW,IDC_CI11,(unsigned long)s_chan[ch].pCurr-(unsigned long)spuMemC,FALSE);
 SetDlgItemInt(hW,IDC_CI12,(unsigned long)s_chan[ch].pLoop-(unsigned long)spuMemC,FALSE);
 SetDlgItemInt(hW,IDC_CI13,s_chan[ch].iRightVolume,TRUE);
 SetDlgItemInt(hW,IDC_CI14,s_chan[ch].iLeftVolume,TRUE);
 SetDlgItemInt(hW,IDC_CI15,s_chan[ch].iActFreq,TRUE);
 SetDlgItemInt(hW,IDC_CI16,s_chan[ch].iUsedFreq,TRUE);

 wsprintf(szB,"%04x",s_chan[ch].iRightVolRaw);
 SetDlgItemText(hW,IDC_CI17,szB);
 wsprintf(szB,"%04x",s_chan[ch].iLeftVolRaw);
 SetDlgItemText(hW,IDC_CI18,szB);

 // generic infos
 if(pSpuIrq==0) 
      SetDlgItemInt(hW,IDC_STA1,-1,TRUE);
 else SetDlgItemInt(hW,IDC_STA1,(unsigned long)pSpuIrq-(unsigned long)spuMemC,FALSE);
 wsprintf(szB,"%04x",spuCtrl);
 SetDlgItemText(hW,IDC_STA2,szB);
 wsprintf(szB,"%04x",spuStat);
 SetDlgItemText(hW,IDC_STA3,szB);
 SetDlgItemInt(hW,IDC_STA4,spuAddr,TRUE);

 // xa infos
 if(XAPlay<=XAFeed) ch=XAFeed-XAPlay;
 else               ch=(XAFeed-XAStart)+(XAEnd-XAPlay);
 SetDlgItemInt(hW,IDC_XA4,ch,FALSE);
 SetDlgItemInt(hW,IDC_XA5,iLeftXAVol,TRUE);
 SetDlgItemInt(hW,IDC_XA6,iRightXAVol,TRUE);
 if(!xapGlobal) return;
 SetDlgItemInt(hW,IDC_XA1,xapGlobal->freq,TRUE);
 SetDlgItemInt(hW,IDC_XA2,xapGlobal->stereo,TRUE);
 SetDlgItemInt(hW,IDC_XA3,xapGlobal->nsamples,TRUE);
}
 
////////////////////////////////////////////////////////////////////////
// display everything (called in dialog timer for value refreshing)

void DisplayDebugInfos(HWND hW)
{
 DisplayStreamInfos(hW);
 DisplayADSRInfos(hW);
 DisplayChannelInfos(hW);
}

////////////////////////////////////////////////////////////////////////
// main debug dlg handler

BOOL CALLBACK DebugDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
 switch(uMsg)
  {
   //--------------------------------------------------// init
   case WM_INITDIALOG:
    {
     int i;
     ShowCursor(TRUE);                                 // mmm... who is hiding it? main emu? tsts
     iSelChannel=0;                                    // sel first channel
     CheckRadioButton(hW,IDC_CHAN1,IDC_CHAN24,IDC_CHAN1);
                                                       // create brushes/pens
     hBStream[0]=CreateSolidBrush(GetSysColor(COLOR_3DFACE));
     hPAdsr[0]=CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DFACE));
     for(i=1;i<6;i++) 
      {
       hBStream[i]=CreateSolidBrush(crStreamCol[i]);
       hPAdsr[i]=CreatePen(PS_SOLID,0,crAdsrCol[i]);
      }
     SetTimer(hW,999,50,NULL);                         // now create update timer
     return TRUE;
    }
   //--------------------------------------------------// destroy
   case WM_DESTROY:
    {
     int i;
     KillTimer(hW,999);                                // first kill timer
     for(i=0;i<6;i++)                                  // then kill brushes/pens
      {
       DeleteObject(hBStream[i]);
       DeleteObject(hPAdsr[i]);
      }
    }break;
   //--------------------------------------------------// timer
   case WM_TIMER:
    {
     if(wParam==999) DisplayDebugInfos(hW);            // update all values
    }break;
   //--------------------------------------------------// command
   case WM_COMMAND:
    {
     if(wParam==IDCANCEL) iDebugMode=2;                // cancel? raise flag for destroying the dialog

     if(wParam>=IDC_MUTE1 && wParam<=IDC_MUTE24)       // mute clicked?
      {
       if(IsDlgButtonChecked(hW,wParam))               // -> mute/unmute it
            s_chan[wParam-IDC_MUTE1].iMute=1;
       else s_chan[wParam-IDC_MUTE1].iMute=0;
      }
                                                       // all mute/unmute
     if(wParam==IDC_MUTEOFF) SendMessage(hW,WM_MUTE,0,0); 
     if(wParam==IDC_MUTEON)  SendMessage(hW,WM_MUTE,1,0);

     if(wParam>=IDC_CHAN1 && wParam<=IDC_CHAN24)       // sel channel
      {
       if(IsDlgButtonChecked(hW,wParam)) 
        {
         iSelChannel=wParam-IDC_CHAN1;
         SetDlgItemInt(hW,IDC_CHANNUM,iSelChannel+1,FALSE);
        }
      }
    }break;
   //--------------------------------------------------// mute
   case WM_MUTE:
    {                                                  // will be called by the mute/unmute all button and on savestate load
     int i;
     for(i=IDC_MUTE1;i<=IDC_MUTE24;i++)
      {
       CheckDlgButton(hW,i,wParam);
       if(wParam) s_chan[i-IDC_MUTE1].iMute=1;
       else       s_chan[i-IDC_MUTE1].iMute=0;
      }
    }break;
   //--------------------------------------------------// size
   case WM_SIZE:
    if(wParam==SIZE_MINIMIZED) SetFocus(hWMain);       // if we get minimized, set the foxus to the main window
    break;
   //--------------------------------------------------// setcursor
   case WM_SETCURSOR:
    {
     SetCursor(LoadCursor(NULL,IDC_ARROW));            // force the arrow 
     return TRUE;
    }
   //--------------------------------------------------//
  }
 return FALSE;
}

////////////////////////////////////////////////////////////////////////

#endif