1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
/*
* Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
* All Rights Reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses>.
*/
#ifndef PAD_H_
#define PAD_H_
#ifdef __cplusplus
extern "C" {
#endif
#ifndef _MACOSX
#include "config.h"
#endif
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pthread.h>
#include <SDL.h>
#include <SDL_joystick.h>
#if SDL_VERSION_ATLEAST(2,0,0)
#include <SDL_haptic.h>
#include <SDL_gamecontroller.h>
#endif
#ifdef _MACOSX
#include <Carbon/Carbon.h>
typedef void *Display;
#define ThreadID ThreadID_MACOSX
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
#endif
#include "psemu_plugin_defs.h"
#ifdef ENABLE_NLS
#include <libintl.h>
#include <locale.h>
#define _(x) gettext(x)
#define N_(x) (x)
//If running under Mac OS X, use the Localizable.strings file instead.
#elif defined(_MACOSX)
#ifdef PCSXRCORE
__private_extern char* Pcsxr_locale_text(char* toloc);
#define _(String) Pcsxr_locale_text(String)
#define N_(String) String
#else
#ifndef PCSXRPLUG
#warning please define the plug being built to use Mac OS X localization!
#define _(msgid) msgid
#define N_(msgid) msgid
#else
//Kludge to get the preprocessor to accept PCSXRPLUG as a variable.
#define PLUGLOC_x(x,y) x ## y
#define PLUGLOC_y(x,y) PLUGLOC_x(x,y)
#define PLUGLOC PLUGLOC_y(PCSXRPLUG,_locale_text)
__private_extern char* PLUGLOC(char* toloc);
#define _(String) PLUGLOC(String)
#define N_(String) String
#endif
#endif
#else
#define _(x) (x)
#define N_(x) (x)
#endif
#if SDL_VERSION_ATLEAST(2,0,0)
extern int has_haptic;
#endif
int JoyHapticRumble(int pad, uint32_t low, uint32_t high);
enum {
DKEY_SELECT = 0,
DKEY_L3,
DKEY_R3,
DKEY_START,
DKEY_UP,
DKEY_RIGHT,
DKEY_DOWN,
DKEY_LEFT,
DKEY_L2,
DKEY_R2,
DKEY_L1,
DKEY_R1,
DKEY_TRIANGLE,
DKEY_CIRCLE,
DKEY_CROSS,
DKEY_SQUARE,
DKEY_ANALOG,
DKEY_TOTAL
};
enum {
EMU_INCREMENTSTATE=0,
EMU_FASTFORWARDS,
EMU_LOADSTATE,
EMU_SAVESTATE,
EMU_SCREENSHOT,
EMU_ESCAPE,
EMU_REWIND,
EMU_ALTSPEED1,
EMU_ALTSPEED2,
EMU_TOTAL
};
enum {
ANALOG_LEFT = 0,
ANALOG_RIGHT,
ANALOG_TOTAL
};
enum { NONE = 0, AXIS, HAT, BUTTON };
typedef struct tagKeyDef {
uint8_t JoyEvType;
union {
int16_t d;
int16_t Axis; // positive=axis+, negative=axis-, abs(Axis)-1=axis index
uint16_t Hat; // 8-bit for hat number, 8-bit for direction
uint16_t Button; // button number
} J;
uint16_t Key;
uint8_t ReleaseEventPending;
} KEYDEF;
enum { ANALOG_XP = 0, ANALOG_XM, ANALOG_YP, ANALOG_YM };
#if SDL_VERSION_ATLEAST(2,0,0)
SDL_GameControllerButton controllerMap[DKEY_TOTAL];
#endif
typedef struct tagPadDef {
int8_t DevNum;
uint16_t Type;
uint8_t VisualVibration;
KEYDEF KeyDef[DKEY_TOTAL];
KEYDEF AnalogDef[ANALOG_TOTAL][4];
#if SDL_VERSION_ATLEAST(2,0,0)
int8_t UseSDL2;
#endif
} PADDEF;
typedef struct tagEmuDef {
uint16_t EmuKeyEvent;
KEYDEF Mapping;
} EMUDEF;
typedef struct tagEmuDef2{
EMUDEF EmuDef[EMU_TOTAL];
SDL_Joystick *EmuKeyDev;
int8_t DevNum;
} EMUDEF2;
typedef struct tagConfig {
uint8_t Threaded;
uint8_t HideCursor;
uint8_t PreventScrSaver;
PADDEF PadDef[2];
EMUDEF2 E;
} CONFIG;
typedef struct tagPadState {
SDL_Joystick *JoyDev;
uint8_t PadMode;
uint8_t PadID;
uint8_t PadModeKey;
volatile uint8_t PadModeSwitch;
volatile uint16_t KeyStatus;
volatile uint16_t JoyKeyStatus;
volatile uint8_t AnalogStatus[ANALOG_TOTAL][2]; // 0-255 where 127 is center position
volatile uint8_t AnalogKeyStatus[ANALOG_TOTAL][4];
volatile int8_t MouseAxis[2][2];
uint8_t Vib0, Vib1;
volatile uint8_t VibF[2];
#if SDL_VERSION_ATLEAST(2,0,0)
SDL_Haptic *haptic;
SDL_GameController *GCDev;
#else
#ifdef __linux__
int VibrateDev;
int VibrateEffect;
uint8_t VibrLow, VibrHigh;
uint32_t VibrSetTime;
#endif
#endif
} PADSTATE;
typedef struct tagGlobalData {
CONFIG cfg;
uint8_t Opened;
Display *Disp;
PADSTATE PadState[2];
volatile long KeyLeftOver;
} GLOBALDATA;
extern GLOBALDATA g;
enum {
CMD_READ_DATA_AND_VIBRATE = 0x42,
CMD_CONFIG_MODE = 0x43,
CMD_SET_MODE_AND_LOCK = 0x44,
CMD_QUERY_MODEL_AND_MODE = 0x45,
CMD_QUERY_ACT = 0x46, // ??
CMD_QUERY_COMB = 0x47, // ??
CMD_QUERY_MODE = 0x4C, // QUERY_MODE ??
CMD_VIBRATION_TOGGLE = 0x4D
};
// cfg.c functions...
void LoadPADConfig();
void SavePADConfig();
// sdljoy.c functions...
void InitSDLJoy();
void DestroySDLJoy();
void CheckJoy();
// xkb.c functions...
void InitKeyboard();
void DestroyKeyboard();
void CheckKeyboard();
// analog.c functions...
void InitAnalog();
void CheckAnalog();
int AnalogKeyPressed(uint16_t Key);
int AnalogKeyReleased(uint16_t Key);
// pad.c functions...
char *PSEgetLibName(void);
uint32_t PSEgetLibType(void);
uint32_t PSEgetLibVersion(void);
long PADinit(long flags);
long PADshutdown(void);
long PADopen(unsigned long *Disp);
long PADclose(void);
long PADquery(void);
unsigned char PADstartPoll(int pad);
unsigned char PADpoll(unsigned char value);
long PADreadPort1(PadDataS *pad);
long PADreadPort2(PadDataS *pad);
long PADkeypressed(void);
long PADconfigure(void);
void PADabout(void);
long PADtest(void);
#ifdef __cplusplus
}
#endif
#endif
|