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bindir = @libdir@/games/psemu/
libdir = @libdir@/games/psemu/
lib_LTLIBRARIES = libDFInput.la
libDFInput_la_SOURCES = cfg.c pad.c pad.h sdljoy.c xkb.c analog.c util.c util.h
libDFInput_la_LDFLAGS = -module -avoid-version
libDFInput_la_LIBADD = -lpthread -lX11 $(SDL2_LIBS) $(SDL_LIBS)
AM_CPPFLAGS = -DLOCALE_DIR=\"${datadir}/locale/\" \
-DDATADIR=\"${datadir}/psemu/\" \
$(GTK3_CFLAGS) \
-I../../include -I$(top_srcdir)/libpcsxcore $(SDL2_CFLAGS) $(SDL_CFLAGS)
bin_PROGRAMS = cfgDFInput
cfgDFInput_SOURCES = cfg-gtk.c pad.h GtkResources.c GtkResources.h
cfgDFInput_LDADD = $(GTK3_LIBS) $(SDL2_LIBS) $(SDL_LIBS) -lX11
# gresource.xml is dynamically generated in CMake. Mirror that here in a static way.
define gresource_xml =
<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/org/pcsxr/dfinput">
<file>dfinput.ui</file>
</gresource>
</gresources>
endef
dfinput.gresource.xml:
$(file >$@,$(gresource_xml))
dfinput_gresource: dfinput.gresource.xml
$(shell $(GLIB_COMPILE_RESOURCES) --sourcedir=$(srcdir) --generate-dependencies $(srcdir)/$<)
GtkResources.c: dfinput.gresource.xml $(dfinput_gresource)
$(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) --target=$@ --sourcedir=$(srcdir) --generate-source --c-name dfinput $<
GtkResources.h: dfinput.gresource.xml $(dfinput_gresource)
$(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) --target=$@ --sourcedir=$(srcdir) --generate-header --c-name dfinput $<
#glade_DATA = dfinput.ui
#gladedir = $(datadir)/psemu/
EXTRA_DIST = $(glade_DATA)
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