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/***************************************************************************
PluginWindowController.m
PeopsSoftGPU
Created by Gil Pedersen on Tue April 12 2004.
Copyright (c) 2004 Gil Pedersen.
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
#import "PluginWindowController.h"
#import "PluginWindow.h"
#include "externals.h"
#undef BOOL
NSWindow *gameWindow;
PluginWindowController *gameController;
NSRect windowFrame;
@implementation PluginWindowController
{
NSWindow *fullWindow;
}
+ (id)openGameView
{
if (gameWindow == nil) {
if (gameController == nil) {
gameController = [[PluginWindowController alloc] initWithWindowNibName:@"NetSfPeopsSoftGPUInterface"];
}
gameWindow = [gameController window];
}
windowFrame = NSMakeRect(0, 0, iResX + 8, iResY + 4);
windowFrame = [NSWindow contentRectForFrameRect:windowFrame styleMask:NSTitledWindowMask];
if (windowFrame.size.width != 0) {
[gameWindow setFrame:windowFrame display:NO];
}
[gameWindow center];
[gameWindow makeKeyAndOrderFront:nil];
[gameController showWindow:nil];
CGDirectDisplayID display = (CGDirectDisplayID)[[[gameWindow screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
if (CGDisplayIsCaptured(display)) {
[gameController setFullscreen:YES];
}
return gameController;
}
- (PluginGLView *)openGLView
{
return (PluginGLView *)self.glView;
}
- (void)dealloc
{
if (fullWindow) {
[fullWindow orderOut:self];
}
fullWindow = nil;
windowFrame = [[self window] frame];
}
// forget keyDownEvents
- (void)keyDown:(NSEvent *)theEvent
{
// Not required any more
}
- (void)mouseDown:(NSEvent *)theEvent
{
if (self.fullscreen) {
[self setFullscreen:NO];
}
}
- (BOOL)isFullscreen
{
return (fullWindow != nil);
}
- (void)setFullscreen:(BOOL)flag
{
NSWindow *window = [self window];
NSScreen *screen = [window screen];
CGDirectDisplayID display = (CGDirectDisplayID)[[screen deviceDescription][@"NSScreenNumber"] unsignedIntValue];
NSDisableScreenUpdates();
if (flag) {
if (!CGDisplayIsCaptured(display)) {
CGDisplayCapture(display);
CGDisplayCount count = 10;
CGDirectDisplayID displays[10];
CGGetActiveDisplayList(10, displays, &count);
if (count == 1) {
CGDisplayHideCursor(display);
CGAssociateMouseAndMouseCursorPosition(NO);
}
//[window orderOut:self];
}
size_t width = CGDisplayPixelsWide(display);
size_t height = CGDisplayPixelsHigh(display);
// assume square pixel ratio on the monitor
if ((width*3)/4 < height) {
height = (width*3)/4;
} else {
width = (height*4)/3;
}
fullWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect((CGDisplayPixelsWide(display)-width)/2,
(CGDisplayPixelsHigh(display)-height)/2,
width, height)
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreRetained
defer:NO
screen:screen];
//[[glView openGLContext] setFullScreen];
[[self.glView openGLContext] setView:[fullWindow contentView]];
[self.glView reshape];
//[[glView openGLContext] update];
//[fullWindow setContentView:glView];
[fullWindow setBackgroundColor:[NSColor blackColor]];
[fullWindow setHasShadow:NO];
[fullWindow setDelegate:self];
[fullWindow setLevel:CGShieldingWindowLevel()];
[fullWindow makeKeyAndOrderFront:self];
[[self window] makeKeyAndOrderFront:self];
} else {
CGDisplayRelease(display);
//CGReleaseAllDisplays();
CGAssociateMouseAndMouseCursorPosition(YES);
CGDisplayShowCursor(display);
if (fullWindow) {
[fullWindow orderOut:self];
fullWindow = nil;
[[self.glView openGLContext] setView:_glView];
[self.glView reshape];
//[window setContentView:glView];
}
[[self window] makeKeyAndOrderFront:self];
}
NSEnableScreenUpdates();
}
- (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
{
self.fullscreen = YES;
return NO;
}
- (NSSize)windowWillResize:(NSWindow *)sender toSize:(NSSize)proposedFrameSize
{
if (!(([sender resizeFlags] & NSShiftKeyMask) == NSShiftKeyMask)) {
NSRect oldSize = [sender frame];
NSRect viewSize = [self.glView frame];
float xDiff = NSWidth(oldSize) - NSWidth(viewSize);
float yDiff = NSHeight(oldSize) - NSHeight(viewSize);
//if ((proposedFrameSize.height / proposedFrameSize.width) < (3.0/4.0))
// proposedFrameSize.height = ((proposedFrameSize.width - xDiff) * 3.0) / 4.0 + yDiff;
//else
proposedFrameSize.width = ((proposedFrameSize.height - yDiff) * 4.0) / 3.0 + xDiff;
}
return proposedFrameSize;
}
- (void)windowWillMiniaturize:(NSNotification *)aNotification
{
[[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowWantPause" object:self];
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
[[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowWantResume" object:self];
}
- (BOOL)windowShouldClose:(id)sender
{
if (fullWindow) {
return NO;
}
[[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowDidClose" object:self];
gameController = nil;
gameWindow = nil;
return YES;
}
@end
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