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/***************************************************************************
PluginGLView.h
PeopsSoftGPU
Created by Gil Pedersen on Sun April 18 2004.
Copyright (c) 2004 Gil Pedersen.
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. See also the license.txt file for *
* additional informations. *
* *
***************************************************************************/
#define PluginGLView NetSfPeopsSoftGPUPluginGLView
#import <Cocoa/Cocoa.h>
#include <OpenGL/gltypes.h>
#include <sys/time.h>
#define IMAGE_COUNT 2
static inline void RunOnMainThreadSync(dispatch_block_t block)
{
if ([NSThread isMainThread]) {
block();
} else {
dispatch_sync(dispatch_get_main_queue(), block);
}
}
@interface PluginGLView : NSOpenGLView
{
GLubyte *image_base;
GLubyte *image[IMAGE_COUNT];
GLboolean useShader;
float shaderQuality;
GLint buffers;
GLuint vertexShader;
GLuint fragmentShader;
GLuint program;
//GLint frame_rate;
GLenum texture_hint;
GLboolean rect_texture;
GLboolean client_storage;
GLboolean texture_range;
struct timeval cycle_time;
NSLock *glLock;
BOOL noDisplay;
BOOL drawBG;
int image_width;
int image_height;
int image_width2;
int image_height2;
int image_depth;
int image_type;
float image_tx;
float image_ty;
int whichImage;
BOOL isFullscreen;
NSOpenGLPixelFormatAttribute oglProfile;
}
@property (readonly, strong) NSLock *glLock;
- (void)renderScreen;
- (void)swapBuffer;
- (void)clearBuffer:(BOOL)display;
- (void)loadTextures:(GLboolean)first;
+ (char*)loadSource:(NSURL *)filename;
void printProgramInfoLog(GLuint obj);
@end
@interface PluginGLView (GL2)
- (BOOL)setupOpenGL2;
- (void)cleanupGL2;
- (void)reshapeGL2;
- (void)renderScreenGL2;
- (void)loadTexturesGL2:(GLboolean)first;
- (void)swapBufferGL2;
@end
@interface PluginGLView (GL3)
- (BOOL)setupOpenGL3;
- (void)cleanupGL3;
- (void)reshapeGL3;
- (void)renderScreenGL3;
- (void)loadTexturesGL3:(GLboolean)first;
- (void)swapBufferGL3;
- (GLuint)loadShader:(GLenum)type location:(NSURL*)filename;
@end
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