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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <time.h>
#include <errno.h>
/* Initialization code for SDL */
#include "SDL.h"
#include "haptic/SDL_haptic_c.h"
#include "joystick/SDL_joystick_c.h"
/* The initialized subsystems */
static Uint32 SDL_initialized = 0;
int
SDL_InitSubSystem(Uint32 flags)
{
#ifndef SDL_JOYSTICK_DISABLED
/* Initialize the joystick subsystem */
if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) {
if (SDL_JoystickInit() < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_JOYSTICK;
}
/* Initialize the haptic subsystem */
if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) {
if (SDL_HapticInit() < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_HAPTIC;
}
#endif
#ifndef SDL_AUDIO_DISABLED
/* Initialize the audio subsystem */
if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) {
if (SDL_AudioInit(NULL) < 0) {
return (-1);
}
SDL_initialized |= SDL_INIT_AUDIO;
}
#endif
return (0);
}
int
SDL_Init(Uint32 flags)
{
/* Clear the error message */
SDL_ClearError();
/* Initialize the desired subsystems */
if (SDL_InitSubSystem(flags) < 0) {
return (-1);
}
return (0);
}
void
SDL_QuitSubSystem(Uint32 flags)
{
#ifndef SDL_JOYSTICK_DISABLED
/* Shut down requested initialized subsystems */
if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) {
SDL_JoystickQuit();
SDL_initialized &= ~SDL_INIT_JOYSTICK;
}
if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) {
SDL_HapticQuit();
SDL_initialized &= ~SDL_INIT_HAPTIC;
}
#endif
#ifndef SDL_AUDIO_DISABLED
if ((flags & SDL_initialized & SDL_INIT_AUDIO)) {
SDL_AudioQuit();
SDL_initialized &= ~SDL_INIT_AUDIO;
}
#endif
}
Uint32
SDL_WasInit(Uint32 flags)
{
if (!flags) {
flags = SDL_INIT_EVERYTHING;
}
return (SDL_initialized & flags);
}
void
SDL_Quit(void)
{
/* Quit all subsystems */
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
}
void
SDL_Delay(Uint32 ms)
{
int was_error;
#if HAVE_NANOSLEEP
struct timespec elapsed, tv;
#else
struct timeval tv;
Uint32 then, now, elapsed;
#endif
/* Set the timeout interval */
#if HAVE_NANOSLEEP
elapsed.tv_sec = ms / 1000;
elapsed.tv_nsec = (ms % 1000) * 1000000;
#else
then = SDL_GetTicks();
#endif
do {
errno = 0;
#if HAVE_NANOSLEEP
tv.tv_sec = elapsed.tv_sec;
tv.tv_nsec = elapsed.tv_nsec;
was_error = nanosleep(&tv, &elapsed);
#else
/* Calculate the time interval left (in case of interrupt) */
now = SDL_GetTicks();
elapsed = (now - then);
then = now;
if (elapsed >= ms) {
break;
}
ms -= elapsed;
tv.tv_sec = ms / 1000;
tv.tv_usec = (ms % 1000) * 1000;
was_error = select(0, NULL, NULL, NULL, &tv);
#endif /* HAVE_NANOSLEEP */
} while (was_error && (errno == EINTR));
}
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