69f33a4782
- Sign extend values read using LH - Add conversion functions to represent Signed/Unsigned 16-bit ranges - Add overflow and truncation functions for 16-bit ranges - Sign extend imm value in ADD(U) - Add component overflow and truncation to ADD/SUB functions - Construct new value in logic operators where result using inputs is undefined - Return a valid W component from logic operators (if either input has one) - Compare against high value (y), then low value (x) in less than operators - Use doubles and implement overflow for Multiply operations to try to increase accuracy - Use unsigned values in both MUL and DIV operations to make output as accurate as possible - Implement several variants of shift operators. Trying both arithmetically correct and more analytical approaches with varying success. Debug updates - Added ability to force all values to be equal to low precision values before operating on them - Added feature to test output of operations against a tolerance and print only those which fail GPU updates - Colour vertices with valid XY coordinates but no W as cyan to make them easier to spot - Remove cyan colouring for stale vertices (wasn't useful) - Added ability to skip debug rendering when needed (like seeing the output of offscreen rendering applied to a sprite). - Added new mode which shows primitive type |
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data | ||
doc | ||
gui | ||
libpcsxcore | ||
macosx | ||
pixmaps | ||
plugins | ||
po | ||
win32 | ||
.gitignore | ||
AUTHORS | ||
COPYING | ||
ChangeLog | ||
ChangeLog.df | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
README | ||
autogen.sh | ||
configure.ac | ||
pcsxr.anjuta | ||
strip_fPIC.sh |
README
PCSX-Reloaded ------------------------------- PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer interface and several improvements to stability and functionality. PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality; without them, you will not be able to use it to play games. PCSX-Reloaded provides a number of plugins to provide basic functionality out of the box. PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games without problems. It is recommended that you use it. However, if you own a real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. This can improve compatibility, especially with certain games and with the use of memory cards. See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems, for more detailed information on PCSX-Reloaded. A UNIX manpage is also available.