PCSX-r with experimental features e.g.: GDB server
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iCatButler 69f33a4782 Various CPU updates
- Sign extend values read using LH

- Add conversion functions to represent Signed/Unsigned 16-bit ranges
- Add overflow and truncation functions for 16-bit ranges

- Sign extend imm value in ADD(U)
- Add component overflow and truncation to ADD/SUB functions
- Construct new value in logic operators where result using inputs is undefined

- Return a valid W component from logic operators (if either input has one)

- Compare against high value (y), then low value (x) in less than operators

- Use doubles and implement overflow for Multiply operations to try to increase accuracy

- Use unsigned values in both MUL and DIV operations to make output as accurate as possible

- Implement several variants of shift operators. Trying both arithmetically correct and more analytical approaches with varying success.

Debug updates
- Added ability to force all values to be equal to low precision values before operating on them
- Added feature to test output of operations against a tolerance and print only those which fail

GPU updates
- Colour vertices with valid XY coordinates but no W as cyan to make them easier to spot
- Remove cyan colouring for stale vertices (wasn't useful)
- Added ability to skip debug rendering when needed (like seeing the output of offscreen rendering applied to a sprite).
- Added new mode which shows primitive type
2016-07-30 17:43:12 +01:00
data Revert "Son of Ugly's Wipeout patch" 2016-03-31 21:32:15 +01:00
doc Rebranding. 2011-06-08 09:27:25 +00:00
gui Revert "Son of Ugly's Wipeout patch" 2016-03-31 21:32:15 +01:00
libpcsxcore Various CPU updates 2016-07-30 17:43:12 +01:00
macosx Fix build on OSX 2016-05-13 00:11:59 +08:00
pixmaps Changing the *_extension_cht to macros. This quiets a warning in OS X. 2013-08-26 18:37:25 +00:00
plugins Various CPU updates 2016-07-30 17:43:12 +01:00
po Russian translation (edgbla); 2015-02-22 16:31:21 +00:00
win32 Fix interpreter bugs 2016-06-30 11:52:48 +01:00
.gitignore Fix build on OSX 2016-05-13 00:11:59 +08:00
AUTHORS . 2014-10-15 20:55:07 +00:00
COPYING ECM code is licensed under GPLv3 2013-12-16 02:23:56 +00:00
ChangeLog Unix style EOL (thanks to darktjm); 2012-11-18 18:15:59 +00:00
ChangeLog.df git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2009-04-16 06:22:51 +00:00
INSTALL readded powerpc dynarec. 2010-11-23 02:37:11 +00:00
Makefile.am build system fixes by Michał Górny. 2013-12-17 00:47:49 +00:00
NEWS . 2012-11-18 18:28:11 +00:00
README git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@39697 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2009-12-28 09:19:47 +00:00
autogen.sh Merge branch 'missing_include_dir' of https://github.com/vilhelmgray/pcsxr 2014-02-16 09:09:53 +00:00
configure.ac CDRISO: support for common archive formats (7z, rar, zip, etc) via libarchive. Streams requested sectors on-fly and eventually buffers whole image in-memory. In some optimal cases reading compressed data without any noticable delays, but however usually with long decompression delays. 2014-02-04 13:26:02 +00:00
pcsxr.anjuta . 2013-02-25 03:22:55 +00:00
strip_fPIC.sh Unix style EOL (thanks to darktjm); 2012-11-18 18:15:59 +00:00

README

PCSX-Reloaded
-------------------------------

PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer
interface and several improvements to stability and functionality.

PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality;
without them, you will not be able to use it to play games. PCSX-Reloaded
provides a number of plugins to provide basic functionality out of the box.

PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games
without problems. It is recommended that you use it. However, if you own a
real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded
will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there.
This can improve compatibility, especially with certain games and with the
use of memory cards.

See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems,
for more detailed information on PCSX-Reloaded. A UNIX manpage is also
available.