| Commit message (Collapse) | Author | Age | Files | Lines |
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Imported from a fork of https://github.com/mborgerson/gdbstub
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- Use PGXP w values to detect 3D geometry when modifying tex coords for flipped sprites
- Replace line rendering algorithm with find/force line hack implementations
- Add UI drop box to access this (no longer dependent on tex coord control)
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- Remove transparency from pcsxr.bmp
- resize window to match new image dimensions
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- Exclude top-level dir from includes
- Use unified build dir for pcsxr and plugins
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Allows users to set an arbitrary floating point value to multiply CPU clock speed by. Drop box provides access to all the previous presets.
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- Reset CPU on switching between interpret and recompiler
- Call wrapped functions even when tests fail
- Handle retrieved data overwriting address in load operations
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- Change PGXP integration to use wrapper functions
- Use modified function lookup tables to call wrappers or default funnctions based on mode
- Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions
- Add UI elements for selecting CPU modes
- Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers
- Added support for CP0 co-processor functions
- Improve support for CPU functions (still broken in many games)
- Improved debug output to show values for inputs before they're modified
GPU plugin
- Ignore stale vertices (occurs when CPU mode no longer writes to memory)
- Add Cyan vertex colouring for stale vertices
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- Restructured project to base interface on PSX instructions
- Support for all relevant CPU arithmetic and logic instructions
- Debug output available via deferred PGXP calls
- Remove most dependencies on PCSXR
- Still very much a work in progress (lots of errors)
- Add extra debug information to GPU plugin (w values)
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- Allows independent toggling of PGXP, vertex caching and texture correction
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- Try using Blade_Arma's vertex cache to find untracked vertices
- Fix GTE_LOG
- Add more logging spew
- Update debug mode to track cached vertices
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Toggles using F11
Red = low precision
Blue = high precision
Yellow = Sprite
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https://github.com/SonofUgly/PCSX-Reloaded/commit/3f11d29f31ca02575aeedf073e87ffee933effb0
Integrated with a few small changes.
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In some games PGSX memory pointer was not being set after saved states were reloaded, causing the GPU plugin to fall back on fixed point values.
Ensure that PGSX memory pointer in GPU plugin is always set upon initialisation.
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- per game memory card support (improved version)
- save state pictures (F2)
- Wipeout MemHack (improved version)
Fixed LTCG build and set as default.
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- Trace 16 bit reads and writes, invalidate register or memory (fixes UI glitches)
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92215 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92017 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89535 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89133 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88107 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Setting the minimum OS X version to 10.9.
Using base localization on OS X.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87797 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87027 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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* Add Hungarian locale to list for Windows;
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87004 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86959 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86958 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86957 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86955 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86940 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86939 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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so no complaining about it.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86240 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84776 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84775 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Now can be build on Visual Studio Express edition.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84774 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84773 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Sio1 plugin has been enabled by default for Windows;
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84368 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83651 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83295 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83125 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82905 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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