| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82818 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82088 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@65924 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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-spu.c, registers.c- fix Xenogears anima relic dungeons (exp gain)
Disabled
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63123 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- spu.c - possible vag $4 fix (experimental)
- registers.c - remove init delay (probably very short)
Disabled
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63115 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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-spu.c- restore $4000 max volume (main volume)
Experimental patches
- registers.c, spu.c- voice on init delay
Disabled by default
> should be last of the shalma/hopkat compat hacks
> don't want to mess up anything else anymore :)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62974 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- use cdda attenuation only
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62214 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61707 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61528 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- (Hopkat) Fix noise channel (pitch, sound)
- Not accurate, fixes FF sounds
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61403 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- (Hopkat) fix minor error
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61364 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- (Hopkat) adsr.c - Use Neill's 4-bit sustain level (accuracy)
- (Hopkat) registers.c - External loop address align to 16 bytes
- (Hopkat) spu.c, externals.h - Use shorter update intervals (improves Square sounds, music)
- (Hopkat) spu.c - Allow interpolation on fmod channel
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61362 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Some VAG $2 silence adjustments
- Align start addresses to 16-bytes
- Brain Dead 13 now works
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61205 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- try fixing "High Compat Mode"
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61085 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Final Fantasy 7 = adsr.c
- use newer PEOPS DSound Sustain level
- PEOPS 1.09a win32 = fix FF7 cursor
- freeze.c
- add emu crash check (spu not init yet)
- spu.c
- improve spu async timing
- set latency = 20 ms
- smoother, less pops, cracks
- spu.c, registers.c
- VAG silence flag (keeps playing channel for IRQs)
- new save states needed
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60906 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- VAG flag fixes
- fixes missing Xenogears sounds (menu, Franz library, doors, etc.)
- fixes Jungle Book - Rhythm 'n Groove (music + play)
- SoundOff prevents new channel from starting
- fixes Jungle Book (buzzing loop hangs)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60742 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- cd-xa volume hack (scale $8000-ffff to $7fff)
- fixes sound output in some games
- fixme later (real attenuation)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60714 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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