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* Rockman X5 - cdrom.cSND\shalma_cp2010-11-241-1/+1
| | | | | | | - no data ack - fix music restart git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60062 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* psxinterpreter.cSND\shalma_cp2010-11-231-2/+2
| | | | | | - (nhyone) fix load delay bgez, bgezal git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60032 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60002 ↵SND\weimingzhi_cp2010-11-238-0/+4878
| | | | e17a0e51-4ae3-4d35-97c3-1a29b211df97
* readded powerpc dynarec.SND\weimingzhi_cp2010-11-234-100/+216
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60001 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Dexter's Laboratory - Mandark's Lab - cdrom.cSND\shalma_cp2010-11-231-1/+1
| | | | | | | - detect last cdda track - fix new game git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59991 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Space Hulk - Vengeance of the Blood Angels - cdrom.cSND\shalma_cp2010-11-221-8/+9
| | | | | | | - channel off = use first file - fix music, speech git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59955 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdrom.cSND\shalma_cp2010-11-221-4/+2
| | | | | | | - minor repplay fake subq fix git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59923 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Crusaders of Might and Magic - cdrom.cSND\shalma_cp2010-11-211-4/+2
| | | | | | | - Give top priority to cdr commands - fix intro movie git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59905 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Crusaders of Might and Magic - cdrom.cSND\shalma_cp2010-11-211-1/+3
| | | | | | | - Send FORM2 for 2340 read + ADPCM on - fix 3DO logo git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59904 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Breath of Fire 3 - cdrom.cSND\shalma_cp2010-11-211-21/+7
| | | | | | | | - remove r59791 hack (breaks game) - fix sleep issue git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59900 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Xenogears - psxinterpreter.cSND\shalma_cp2010-11-211-0/+12
| | | | | | | | - lbu v1 - beq v1 = no load delay - fix battle loading (interpreter only) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59863 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Duke Nukem - Time to Kill - cdrom.cSND\shalma_cp2010-11-201-7/+8
| | | | | | | | - (de)mute does not set spu cd-xa - fix music / speech volume git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59851 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdriso.cSND\shalma_cp2010-11-201-2/+2
| | | | | | - one more commit (static function) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59830 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdrom.cSND\shalma_cp2010-11-201-0/+4
| | | | | | | - fix msf2sec, sec2msf (oops!) - for cdda subq faking git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdrom.cSND\shalma_cp2010-11-201-23/+165
| | | | | | | - add basic internal subq faking (cdda games) - allows ccd/img/no sub, bin/cue, direct cdrom (no subchannel reading), .. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59816 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdrom.cSND\shalma_cp2010-11-191-2/+14
| | | | | | | - don't let cd-xa volume write to register (ex. cdrwrite3) - might fix something git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59791 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* psxmem.cSND\shalma_cp2010-11-191-5/+5
| | | | | | | - set mem penalty to 1 constant (redo) - should improve stability git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59790 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-191-5/+5
| | | | | | | - (nhyone) fix jr - bltz - should improve stability git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59789 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Megaman Legends - cdrom.cSND\shalma_cp2010-11-181-1/+1
| | | | | | | - don't use ACK interrupt on XA read data - fix cut speech git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59752 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Croc 2 - cdrom.cSND\shalma_cp2010-11-181-16/+3
| | | | | | | | - Do not return FORM2 during ADPCM play - fixes cutscenes git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59727 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Valkyrie Profile - gte.cSND\shalma_cp2010-11-181-1/+1
| | | | | | | - use edgbla value of limH $1000 - seems to work, unverified value git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59726 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Lode Runner - ir3000a.cSND\shalma_cp2010-11-171-1/+17
| | | | | | | - Stop branch logic during jr - beq - fixes boot (dynarec) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59715 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Silhouette Mirage - cdrom.c / r3000a.cSND\shalma_cp2010-11-154-2/+85
| | | | | | | - check cdda autopause - fix looping music git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59671 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdrom.cSND\shalma_cp2010-11-151-0/+3
| | | | | | - add repplay safety check git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59641 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rockman X5 - cdrom.cSND\shalma_cp2010-11-151-6/+4
| | | | | | | - reschedule read interrupts - fixes music playback git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59611 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Motor Toon Grand Prix 2 - gte.cSND\shalma_cp2010-11-141-5/+0
| | | | | | | | - repair mtc2 - r7,r29 - fixes disappearing objects git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59605 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* cdrom.cSND\shalma_cp2010-11-131-5/+2
| | | | | | - redo last hack git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59553 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rockman X5 - cdrom.cSND\shalma_cp2010-11-131-6/+9
| | | | | | | - use longer read time for non-seeked sector - fixes capcom logo git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59552 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gpu.cSND\shalma_cp2010-11-131-664/+2
| | | | | | | - demolish ugly gpu chain slice hack - now many broken games should run okay again git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59547 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rockman X3 - mdec.cSND\shalma_cp2010-11-131-1/+5
| | | | | | | | - Use longer dma time - fixes intro movie git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59546 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gpu.cSND\shalma_cp2010-11-131-12/+38
| | | | | | | | | | - Repair chain slice: prim48, prim4c, prim58, prim5c (thanks gschwnd) - Repair chain slice: packet80 (peops) - FF9: remove battle hangs, garbage git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59545 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Final Fantasy 4 - gpu.cSND\shalma_cp2010-11-121-15/+562
| | | | | | | | | | - detect internal vram transfers ($80 packet) - fixes backdrops - remove dma chain timing hack git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Tekken 3 - gpu.cSND\shalma_cp2010-11-121-4/+10
| | | | | | | - Add infinite dma loop check to chain slice - Fixes post-replay flicker git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59480 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Vampire Hunter D - gpu.cSND\shalma_cp2010-11-121-23/+77
| | | | | | | | | - Use DMA2 chain slicing to GPU sync better - Fixes Skullmonkeys menus, gameplay backdrops git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59451 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* CdlID + 0x20: I remove cdr.Result[1] |= 0x80; this didn't allow run game ↵SND\edgbla_cp2010-11-111-52/+51
| | | | | | through bios. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59430 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Final Fantasy 9 - mdec.cSND\shalma_cp2010-11-111-186/+87
| | | | | | | | - gschwnd MDEC rewrite - fixes Dali crash - other games: more bugs gone, more accurate core now git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59426 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* mdec.cSND\shalma_cp2010-11-111-2/+2
| | | | | | | - try out precache stall (testing seems stable) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59406 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-111-4/+6
| | | | | | | - use smaller dynarec block size - improves dynarec clear speed hit git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59405 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-101-4/+8
| | | | | | - extra dynarec clear git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59399 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Pitfall 3D - Beyond the Jungle - ir3000a.cSND\shalma_cp2010-11-101-0/+18
| | | | | | | - clear dynarec slot using old data - fixes stage loading crash git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59398 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* mdec.cSND\shalma_cp2010-11-101-63/+142
| | | | | | - Rollback MDEC to r59367 until current compatibility is preserved git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59397 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* mdec.cSND\shalma_cp2010-11-101-1/+3
| | | | | | | - r59385 = gschwind (author) - give credit to the man (patch 7330) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59394 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-101-1/+2
| | | | | | | - add missing return to recsw git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59388 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* V-Rally 2 - ir3000a.cSND\shalma_cp2010-11-101-4/+13
| | | | | | | | - force the clear dynarec memory for sb,sh,sw - fix corrupted tree sprite (dynarec engine) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59387 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Final Fantasy 9 - mdec.cSND\shalma_cp2010-11-101-142/+61
| | | | | | | | | - use new $FE00 MDEC end detection - change MDEC reg usage - fixes movies git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59385 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Duke Nukem - Land of Babes - psxmem.cSND\shalma_cp2010-11-091-1/+1
| | | | | | | - Clear correct dynarec area - Fixes Paradox intro crash git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59357 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* V-Rally 2 - cdrom.cSND\shalma_cp2010-11-091-1/+1
| | | | | | | - set data/cdda track type - fixes LibCrypt git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59331 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Vampire Hunter D - gpu.cSND\shalma_cp2010-11-081-26/+24
| | | | | | | | - allow changes to linked list in middle of dma2 chain before GPU gets to it - fixes title screen - also fixes Einhander gallery images git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59304 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Tales of Destiny 2 - gte.cSND\shalma_cp2010-11-081-3/+3
| | | | | | | | - repair SQR - IR output - fixes underwater lighting git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59303 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Valkyrie Profile - gte.cSND\shalma_cp2010-11-081-1/+1
| | | | | | | - limH to use $ffff limit - fixes world map loading git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59302 e17a0e51-4ae3-4d35-97c3-1a29b211df97