| Commit message (Collapse) | Author | Age | Files | Lines |
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explicit RCntFix hack.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88008 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83090 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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out the stuff.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64536 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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* Clean up build system (Issue #7815, VoidMage).
* properly init some variables on reset (Patch #7887, notaz).
* dfxvideo: several fixes to FPS bar (Patch #7879, dario86).
* Region autodetection for 3 PAL demos (Patch #7879, dario86).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61512 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- use 263 NTSC Hsync lines
- fixes menu speeds, rotation
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61053 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)
Please add gpu.c / gpu.h to your makefiles.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54133 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50743 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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and Config.PsxType is set to PAL.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48663 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48431 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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on x64!
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47733 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47708 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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minor cleanups. (Breaks Mac OS X and maybe windows as well for now, will fix later.)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47542 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47405 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now.
Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall
emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS.
Because of the same reason it's useless to set the vsync interrupt on vblank, even if it
would fix some games - Pandemonium for example, but would also broke the
others - Final Fantasy IX for example, I've chosen the last one.
Savestate compatibility is lost.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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