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* gpu.cSND\shalma_cp2010-11-281-2/+7
| | | | | | | - remove 1.5x chain hack - wait for someone to do real fix git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60291 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gpu.cSND\shalma_cp2010-11-261-1/+2
| | | | | | | - reinstall old compatibility hack (1.5x dma chain) - fix this later I guess git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60186 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gpu.cSND\shalma_cp2010-11-131-664/+2
| | | | | | | - demolish ugly gpu chain slice hack - now many broken games should run okay again git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59547 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* gpu.cSND\shalma_cp2010-11-131-12/+38
| | | | | | | | | | - Repair chain slice: prim48, prim4c, prim58, prim5c (thanks gschwnd) - Repair chain slice: packet80 (peops) - FF9: remove battle hangs, garbage git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59545 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Final Fantasy 4 - gpu.cSND\shalma_cp2010-11-121-15/+562
| | | | | | | | | | - detect internal vram transfers ($80 packet) - fixes backdrops - remove dma chain timing hack git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Tekken 3 - gpu.cSND\shalma_cp2010-11-121-4/+10
| | | | | | | - Add infinite dma loop check to chain slice - Fixes post-replay flicker git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59480 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Vampire Hunter D - gpu.cSND\shalma_cp2010-11-121-23/+77
| | | | | | | | | - Use DMA2 chain slicing to GPU sync better - Fixes Skullmonkeys menus, gameplay backdrops git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59451 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Vampire Hunter D - gpu.cSND\shalma_cp2010-11-081-26/+24
| | | | | | | | - allow changes to linked list in middle of dma2 chain before GPU gets to it - fixes title screen - also fixes Einhander gallery images git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59304 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rebel Assault 2SND\shalma_cp2010-09-161-8/+21
| | | | | | | | - MDEC: Fix DMA timing (byte ptrs) - GPU: Fix DMA timing (word sizes, chain counting) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57226 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* a little cleanupSND\weimingzhi_cp2010-09-131-8/+5
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57141 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Merged change from ↵SND\weimingzhi_cp2010-09-131-54/+48
| | | | | | | | | http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival-9.html#post1902678 with minor amendments. GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Gpu - Disable extra safety check (test this later)SND\shalma_cp2010-09-091-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56984 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Gpu - remove ePSXe Chrono Cross interlace hack (several reports it causes ↵SND\shalma_cp2010-09-091-0/+2
| | | | | | | | | problems - use GPU plugin Chrono Cross fix + GPU fake busy states) Interpreter - remove psxBASIC CP0 check (redundant) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56983 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Chrono Cross interlace fix (ePSXe version)SND\shalma_cp2010-09-051-0/+198
GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping. - Enable 'Fake GPU Busy States' to work - Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution) Please add gpu.c / gpu.h to your makefiles. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97