| Commit message (Collapse) | Author | Age | Files | Lines |
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through bios.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59430 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- update subq during read_ack
- fixes new game loading
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59190 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- detect 0 dma size transfers
- fixes boot
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59189 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- turn off cdda on setmode
- fixes choppy movie sound
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58933 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Add ReadT command (read TOC?)
- Fixes boot
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58929 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- CD-XA volume controls
- Fixes fadeout at end of match
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58928 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Use own decoded buffer IRQ handling, fix CD swapping, demute cd-xa volume
- Game mostly playable (original + music modes)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58927 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Start cdda playback at official track start when possible + report correct SubQ time at start
- Fixes many games with music problems, choppy cdda play
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58926 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Don't stop cdda on gettn
- Fixes music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58925 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Fix read interrupt start timing, Seek / Reading flags
- Fixes cutscene loading
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58924 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- IRQ reschedule
- Fixes boot
- InuYasha CdlPause adjustment
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58923 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- seperate burst from normal dma
- Burst used in Rebel Assault 2 mission select
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58922 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Give CdlPause longer time to decode data
- Fixes boot+gameplay, fixes Hokuto no Ken 2 (intro)
- NOTE: Please delete pcsxr\pcsxr upload error
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58358 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- return FORM1 + FORM2 when ADPCM off
- fixes recent boot problem, not intro glitches
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58281 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Longer GetlocL time, no autopause on ADPCM
- Fixes music, speech
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58258 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- SPU IRQ for every ADPCM decoded
- Fixes music, speech
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58252 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58192 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- give Repplay its own interrupt handler
- add DMA3 busy times
- fixes music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58184 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Filter specific FORM2 ID ($64, $E4)
- Fixes Dredd in-game sprites / Xeno movies
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58169 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Don't return FORM2 during ADPCM playback
- Fixes movies, in-game play (still problems with sprites)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58149 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- real hardware uses 16 output bytes then loops around (edgbla)
(Works with GameShark music players = 17 bytes)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58115 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Don't mix DATA / AUDIO seek cursors
(fixes main menu)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58113 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- ADPCM playing without channel filtering
Fixes cutscene, briefing voices / music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58090 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Fixes main menu + music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57996 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- cdriso.c: Forward + Backward (rewind) support, Data track wiping during audio play, GetStatus (time) fixes
- cdrom.c: CdlForward, CdlBackward, CdlID (auto boot Music CDs with BIOS), CdlStop, CdlPause, CdlPlay (support BIOS play + pause / resume), CdlGetlocP (timing, output results), REPPLAY (report play times - Rayman, BIOS) now work
- cdrom.h: Forward, Backward states; Larger result buffer
NOTE:
Must use iso images with subchannel data for Rayman and Music Players to work. And use latest PCSX-r PEOPS DSound plugin.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57823 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57140 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival-9.html#post1902678 with minor amendments.
GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56988 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56921 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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generate CDR interrupts (fixes bad disc re-checking)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56827 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)
Please add gpu.c / gpu.h to your makefiles.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Game still not working (SPU CDDA timing problems.. maybe)
dfsound: feed CDDA data to SPU RAM for decoded buffer IRQs
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56823 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Needs CDDA REPPLAY (repeat play) IRQ to go in-game
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56819 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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readable than using those "magic" numbers.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@55866 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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deal with different OSes at all.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54442 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50743 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48431 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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on x64!
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47733 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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minor cleanups. (Breaks Mac OS X and maybe windows as well for now, will fix later.)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47542 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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