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authorSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-09-13 06:43:32 +0000
committerSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-09-13 06:43:32 +0000
commit71a6d4942d28da563d906934e85404d35846d51f (patch)
tree02a74d1b39df52f99b83f958f8b6c35bf6b72463 /libpcsxcore/cdrom.c
parent74116c11a2adc1f2030970ff8143cba5fb636eb6 (diff)
downloadpcsxr-71a6d4942d28da563d906934e85404d35846d51f.tar.gz
Merged change from http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival-9.html#post1902678 with minor amendments.
GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'libpcsxcore/cdrom.c')
-rw-r--r--libpcsxcore/cdrom.c300
1 files changed, 159 insertions, 141 deletions
diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c
index dfd14656..ab8a76c1 100644
--- a/libpcsxcore/cdrom.c
+++ b/libpcsxcore/cdrom.c
@@ -184,6 +184,7 @@ void cdrInterrupt() {
SetResultSize(1);
cdr.Result[0] = cdr.StatP;
cdr.Stat = Acknowledge;
+ cdr.LidCheck++;
break;
case CdlSetloc:
@@ -235,6 +236,7 @@ void cdrInterrupt() {
cdr.Result[0] = cdr.StatP;
cdr.Stat = Complete;
// cdr.Stat = Acknowledge;
+ cdr.LidCheck++;
break;
case CdlPause:
@@ -323,7 +325,7 @@ void cdrInterrupt() {
SetResultSize(8);
subq = (struct SubQ *)CDR_getBufferSub();
- // DATA + AUDIO has subchannel data
+ // DATA + AUDIO has subchannel data
if (subq != NULL) {
cdr.Result[0] = subq->TrackNumber;
cdr.Result[1] = subq->IndexNumber;
@@ -337,7 +339,7 @@ void cdrInterrupt() {
} else {
cdr.Result[0] = 1;
cdr.Result[1] = 1;
-
+
// NOTE: This only works for TRACK 01
cdr.Result[2] = btoi(cdr.Prev[0]);
cdr.Result[3] = btoi(cdr.Prev[1]) - 2;
@@ -359,9 +361,9 @@ void cdrInterrupt() {
break;
case CdlGetTN:
- StopReading();
- StopCdda();
-
+ StopReading();
+ StopCdda();
+
cdr.CmdProcess = 0;
SetResultSize(3);
cdr.StatP |= 0x2;
@@ -547,12 +549,12 @@ void cdrInterrupt() {
cdr.Result[5] = 0;
cdr.Result[6] = 0;
cdr.Result[7] = 0;
- }
- else
- // FIXME!!
+ }
+ else
+ // FIXME!!
//memcpy(cdr.Result, &stat.Track, 8);
- 0;
-
+ 0;
+
cdr.Stat = 1;
SetResultSize(8);
AddIrqQueue(REPPLAY_ACK, cdReadTime);
@@ -566,35 +568,55 @@ void cdrInterrupt() {
break;
}
- // check case open/close
- i = stat.Status;
- if (CDR_getStatus(&stat) != -1) {
- if (stat.Type == 0xff) cdr.Stat = DiskError;
-
- // case now open
- if (stat.Status & 0x10) {
- if( Irq != CdlNop )
- {
- cdr.Stat = DiskError;
- cdr.Result[0] |= 0x01;
- }
-
- // GameShark Lite: Wants -exactly- $10
- cdr.Result[0] |= 0x10;
- cdr.Result[0] &= ~0x02;
- }
- // case now closed
- else if (i & 0x10) {
- cdr.StatP &= ~0x11;
- cdr.Result[0] |= 0x2;
-
- // GameShark Lite: Wants -exactly- $42, then $02
- cdr.Result[0] |= 0x40;
-
- CheckCdrom();
- }
- }
-
+ // check case open/close
+ if (cdr.LidCheck > 0) {
+ cdr.LidCheck--;
+
+ i = stat.Status;
+ if (CDR_getStatus(&stat) != -1) {
+ if (stat.Type == 0xff) cdr.Stat = DiskError;
+
+ // case now open
+ if (stat.Status & 0x10) {
+ // GameShark Lite: Death if DiskError happens
+ //
+ // Vib Ribbon: Needs DiskError for CD swap
+
+ if (Irq != CdlNop) {
+ cdr.Stat = DiskError;
+
+ cdr.StatP |= 0x01;
+ cdr.Result[0] |= 0x01;
+ }
+
+ cdr.StatP |= 0x10;
+ cdr.StatP &= ~0x02;
+
+ // GameShark Lite: Wants -exactly- $10
+ cdr.Result[0] |= 0x10;
+ cdr.Result[0] &= ~0x02;
+ }
+
+ // case now closed
+ else if (i & 0x10) {
+ cdr.StatP &= ~0x11;
+ cdr.StatP |= 0x2;
+ cdr.StatP |= 0x40;
+
+ // GameShark Lite: Wants -exactly- $42, then $02
+ cdr.Result[0] |= 0x2;
+ cdr.Result[0] |= 0x40;
+
+ CheckCdrom();
+ }
+
+ else if (cdr.LidCheck == 0) {
+ // GameShark Lite: Seek detection done
+ cdr.StatP &= ~0x40;
+ }
+ }
+ }
+
if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) {
psxHu32ref(0x1070) |= SWAP32((u32)0x4);
}
@@ -1081,75 +1103,75 @@ void cdrWrite3(unsigned char rt) {
break;
}
}
-
- /*
- GameShark CDX 3.3
-
- TODO: Can we relax the rules?
- */
- if (rt == 0 && cdr.Ctrl == 0xd8 && cdr.Readed == 1) {
- u32 i;
-
-
- // low-level status access
- SetResultSize(15);
-
-
- i = stat.Status;
- if (CDR_getStatus(&stat) != -1) {
- // Hack: Fake CDROM seek / spin time
- static int seek_time = 0;
-
- if (stat.Type == 0xff) {
- }
- else if (stat.Status & 0x10) {
- // unknown #1 - status?
- // unknown #2 - case open?
-
- cdr.Result[0] = 0x11;
- cdr.Result[1] = 0x80;
- }
- else if ( i & 0x10 ) {
- cdr.Result[0] = 0x13;
- cdr.Result[1] = 0x80;
-
- // minimum 50 tries for GS CDX 3.3
- seek_time = 50;
- }
- else if ( seek_time ) {
- cdr.Result[0] = 0x13;
- cdr.Result[1] = 0x80;
-
- seek_time--;
- }
- else
- {
- cdr.Result[0] = 0x01;
- cdr.Result[1] = 0x00;
- }
-
- // unknown #3
- cdr.Result[2] = 0;
-
- // unknown #4 - error?
- cdr.Result[3] = 0;
-
- // unknown #5-14
- cdr.Result[4] = 0;
- cdr.Result[5] = 0;
- cdr.Result[6] = 0;
- cdr.Result[7] = 0;
- cdr.Result[8] = 0;
- cdr.Result[9] = 0;
- cdr.Result[10] = 0;
- cdr.Result[11] = 0;
- cdr.Result[12] = 0;
- cdr.Result[13] = 0;
-
- // unknown #15 - error?
- cdr.Result[14] = 0;
- }
- }
+
+ /*
+ GameShark CDX 3.3
+
+ TODO: Can we relax the rules?
+ */
+ if (rt == 0 && cdr.Ctrl == 0xd8 && cdr.Readed == 1) {
+ u32 i;
+
+
+ // low-level status access
+ SetResultSize(15);
+
+
+ i = stat.Status;
+ if (CDR_getStatus(&stat) != -1) {
+ // Hack: Fake CDROM seek / spin time
+ static int seek_time = 0;
+
+ if (stat.Type == 0xff) {
+ }
+ else if (stat.Status & 0x10) {
+ // unknown #1 - status?
+ // unknown #2 - case open?
+
+ cdr.Result[0] = 0x11;
+ cdr.Result[1] = 0x80;
+ }
+ else if ( i & 0x10 ) {
+ cdr.Result[0] = 0x13;
+ cdr.Result[1] = 0x80;
+
+ // minimum 50 tries for GS CDX 3.3
+ seek_time = 50;
+ }
+ else if ( seek_time ) {
+ cdr.Result[0] = 0x13;
+ cdr.Result[1] = 0x80;
+
+ seek_time--;
+ }
+ else
+ {
+ cdr.Result[0] = 0x01;
+ cdr.Result[1] = 0x00;
+ }
+
+ // unknown #3
+ cdr.Result[2] = 0;
+
+ // unknown #4 - error?
+ cdr.Result[3] = 0;
+
+ // unknown #5-14
+ cdr.Result[4] = 0;
+ cdr.Result[5] = 0;
+ cdr.Result[6] = 0;
+ cdr.Result[7] = 0;
+ cdr.Result[8] = 0;
+ cdr.Result[9] = 0;
+ cdr.Result[10] = 0;
+ cdr.Result[11] = 0;
+ cdr.Result[12] = 0;
+ cdr.Result[13] = 0;
+
+ // unknown #15 - error?
+ cdr.Result[14] = 0;
+ }
+ }
}
void psxDma3(u32 madr, u32 bcr, u32 chcr) {
@@ -1179,24 +1201,24 @@ void psxDma3(u32 madr, u32 bcr, u32 chcr) {
#endif
break;
}
-
- /*
- GS CDX: Enhancement CD crash
- - Setloc 0:0:0
- - CdlPlay
- - Spams DMA3 and gets buffer overrun
- */
-
- if( (cdr.pTransfer-cdr.Transfer) + cdsize > 2352 )
- {
- // avoid crash - probably should wrap here
- //memcpy(ptr, cdr.pTransfer, cdsize);
- }
- else
- {
- memcpy(ptr, cdr.pTransfer, cdsize);
- }
-
+
+ /*
+ GS CDX: Enhancement CD crash
+ - Setloc 0:0:0
+ - CdlPlay
+ - Spams DMA3 and gets buffer overrun
+ */
+
+ if( (cdr.pTransfer-cdr.Transfer) + cdsize > 2352 )
+ {
+ // avoid crash - probably should wrap here
+ //memcpy(ptr, cdr.pTransfer, cdsize);
+ }
+ else
+ {
+ memcpy(ptr, cdr.pTransfer, cdsize);
+ }
+
psxCpu->Clear(madr, cdsize / 4);
cdr.pTransfer += cdsize;
break;
@@ -1233,18 +1255,14 @@ int cdrFreeze(gzFile f, int Mode) {
return 0;
}
-
-
-
-
-
-void LidInterrupt()
-{
- // generate interrupt if none active - open or close
- if( cdr.Irq == 0 || cdr.Irq == 0xff )
- {
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(CdlNop, 0x800);
- }
-}
+
+void LidInterrupt() {
+ cdr.LidCheck = 3; // this should be enough
+
+ // generate interrupt if none active - open or close
+ if (cdr.Irq == 0 || cdr.Irq == 0xff) {
+ cdr.Ctrl |= 0x80;
+ cdr.Stat = NoIntr;
+ AddIrqQueue(CdlNop, 0x800);
+ }
+}