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* readded oss/pulseaudio/alsa/null sound backends, added --enable-sound configu...SND\weimingzhi_cp2010-05-211-0/+12
* map 1fc00000-1fc7ffff & 9fc00000-9fc7ffff to BIOS ROM as well.SND\weimingzhi_cp2010-05-201-0/+2
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48367 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-201-0/+3
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48357 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-201-2/+4
* typoSND\weimingzhi_cp2010-05-201-1/+1
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48354 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-201-0/+5
* Use SDL for sound plugin, reverted the change to BIAS in r48024. (and I'm too...SND\weimingzhi_cp2010-05-191-0/+27
* added missing brackets.SND\weimingzhi_cp2010-05-161-0/+4
* spu dma was fixed.SND\edgbla_cp2010-05-141-0/+6
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48031 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-141-2/+2
* Fixed crash when launching another game if netplay plugin is selected but not...SND\weimingzhi_cp2010-05-141-0/+8
* BIAS was moved into rec/int.SND\edgbla_cp2010-05-141-0/+14
* update POTFILES.inSND\weimingzhi_cp2010-05-141-0/+1
* moved about dialog box out of glade2 fileSND\weimingzhi_cp2010-05-141-0/+11
* CDRgetBufferSub for internal cdr plugin. %)SND\edgbla_cp2010-05-131-0/+5
* update dev-c++ projectSND\weimingzhi_cp2010-05-131-0/+1
* update MSVC projectSND\weimingzhi_cp2010-05-131-0/+2
* gte divider by shalmaSND\weimingzhi_cp2010-05-131-0/+3
* max length of ip address entry is too shortSND\weimingzhi_cp2010-05-131-0/+1
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47952 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-131-0/+6
* ru_RU.po updated.SND\edgbla_cp2010-05-131-0/+1
* PADreadPort1/2 for NRage pad plugin (windows). :(SND\edgbla_cp2010-05-131-0/+5
* added netplay pluginSND\weimingzhi_cp2010-05-131-0/+17
* a little more work for osxSND\weimingzhi_cp2010-05-121-0/+1
* also change osx stuff (unable to fix/compile osx for now)SND\weimingzhi_cp2010-05-121-4/+5
* windowsSND\weimingzhi_cp2010-05-121-0/+1
* use boolean for where it should.SND\weimingzhi_cp2010-05-121-0/+9
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47866 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-121-0/+5
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47808 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-111-0/+7
* Memory cards dialog is now resizable, icons were enlarged and animated. (gtk)SND\edgbla_cp2010-05-101-0/+6
* added missing include, silenced msvc warningSND\weimingzhi_cp2010-05-101-0/+5
* windows fixSND\weimingzhi_cp2010-05-101-0/+4
* got rid of cdrfilename & cdOpenCase, windows broken for nowSND\weimingzhi_cp2010-05-101-0/+14
* don't reset unless savestate loading succeededSND\weimingzhi_cp2010-05-101-0/+2
* added savestate versioningSND\weimingzhi_cp2010-05-101-0/+1
* got rid of gzfreezel. things like gzfreezel(&int_variable) can be VERY wrong ...SND\weimingzhi_cp2010-05-101-0/+8
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47728 e17a0e51-4ae3-4d35...SND\edgbla_cp2010-05-101-0/+5
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47725 e17a0e51-4ae3-4d35...SND\weimingzhi_cp2010-05-101-0/+6
* libbz2 is not neededSND\weimingzhi_cp2010-05-091-1/+8
* psxRcntFreeze() was fixed.SND\edgbla_cp2010-05-091-0/+5
* farewell to the past...SND\weimingzhi_cp2010-05-091-0/+5
* dfxvideo: Dithering logic was fixed. (Final Fantasy 9)SND\edgbla_cp2010-05-081-0/+5
* got rid of 0x80000000 flag in psxRegs.interrupt. such flag doesn't seem to ex...SND\weimingzhi_cp2010-05-081-0/+16
* more cleanups.SND\weimingzhi_cp2010-05-081-0/+43
* more cleanupsSND\weimingzhi_cp2010-05-071-0/+9
* windows fixSND\weimingzhi_cp2010-05-071-0/+3
* preparing for refactor/cleanup, moved all definations into .c files, other mi...SND\weimingzhi_cp2010-05-071-0/+37
* Added disabling the second counter.SND\edgbla_cp2010-05-051-0/+4
* Got rid of PAD_readPort1()/PAD_readPort2().SND\weimingzhi_cp2010-05-051-0/+5
* Show 0x7f as dots.SND\weimingzhi_cp2010-05-051-0/+4