| Commit message (Collapse) | Author | Age | Files | Lines |
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versions
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- Exclude top-level dir from includes
- Use unified build dir for pcsxr and plugins
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Includes some small fixes on CMake, such as prettier status messages,
host and target arch detection (taken from PCSX2), and various other
small errors.
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This commit reflects mostly changes that happened in upstream since the last sync.
Commit messages in upstream are lacking information. Most important changes are
commented below, the rest of them are either formating or just trivial stuff.
Memory viewer, invalidate dynarec
gui/DebugMemory.c
libpcsxcore/cdrom.c
libpcsxcore/gpu.c
libpcsxcore/misc.c
libpcsxcore/psxdma.c
Load binary files and psx executables
libpcsxcore/misc.c
libpcsxcore/misc.h
libpcsxcore/plugin.c
libpcsxcore/plugin.h
Support for psxida
libpcsxcore/debug.c
libpcsxcore/r3000a.c
plugins/bladesio1/connection.c
disable loading save states with digits
gui/Plugin.c
Fix psxDIV in interpreter
libpcsxcore/psxinterpreter.c
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The previous implementation was doing file paths manipulation deep inside sio.c, and it
was hardcoding windows style paths. This was breaking on linux in more than one ways and
it is incompatible with the dynamic apppath handling from codeplex branch. Moreover,
SaveMcd and LoadMcd functions already take memory card file paths as arguments,
making any such logic redundant.
This patch rewrites the global Config.Mcd# variables during game startup, which makes it
more compatible across all platforms. It also has the added benefit that it doesn't update
the configuration file with the each game's memory cards, i.e. at PCSXR startup the default
memory cards will be loaded.
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Fix compilation on Linux and add the new setting to the UI
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Fix 64-bit dynarec integration and update OS X build
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Fix Xcode build issues
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- Fixed frame buffer effects options
- Added frame buffer access options
- Frame limit setting was being ignored
- VSync setting was being ignored
- Texture filtering was being restrained to a 0-2 range instead of 0-6
- Scanline color picker was not being enabled properly
- Dithering is a boolean option so changed it to a checkbox
- Minor layout problem with the windowWidth field on OS X 10.10+
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This completes MrLavender's patch to the x64 dynarec.
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* GtkGui.c: Fix path saving in file selection dialog
* LnxMain.c: Don't look for bios in data directory
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mcd.
* Clean-up UI from deprecated attributes.
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* Clean generated files with `make clean`
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* Enable overclock feature in config file.
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- Fixes errors ocurring in +CPU mode where NCLIP is used for collision detection
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- vertex colour
- new primitive type encoding
Now displays semi-transparent as coloured wireframe to allow them to be visible without corrupting the colour information.
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Allows users to set an arbitrary floating point value to multiply CPU clock speed by. Drop box provides access to all the previous presets.
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- Remove upper 4-bits of each vertex as they may contain bad data (THPS)
- Check if memory block from DMA is as expected, some primitives are not the first data in the block and preceding data needs to be skipped (HT, A2)
- Change depth visualisation to a colour gradient that makes inconsistencies easier to see
- Add support for visualising low resolution but consistent depth found in the Ordering Table
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Fix OSX build
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- Copy over PGXP integration from 32bit version
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