summaryrefslogtreecommitdiff
path: root/win32/plugins/dfxvideo/winsrc/fps.c
diff options
context:
space:
mode:
Diffstat (limited to 'win32/plugins/dfxvideo/winsrc/fps.c')
-rwxr-xr-x[-rw-r--r--]win32/plugins/dfxvideo/winsrc/fps.c92
1 files changed, 46 insertions, 46 deletions
diff --git a/win32/plugins/dfxvideo/winsrc/fps.c b/win32/plugins/dfxvideo/winsrc/fps.c
index 728a8dd0..432880be 100644..100755
--- a/win32/plugins/dfxvideo/winsrc/fps.c
+++ b/win32/plugins/dfxvideo/winsrc/fps.c
@@ -15,11 +15,11 @@
* additional informations. *
* *
***************************************************************************/
-
+
#define _IN_FPS
#include "externals.h"
-#include "fps.h"
+#include "fps.h"
#include "gpu.h"
////////////////////////////////////////////////////////////////////////
@@ -42,33 +42,33 @@ int UseFrameSkip=0;
BOOL bInitCap = TRUE;
float fps_skip = 0;
float fps_cur = 0;
-
-////////////////////////////////////////////////////////////////////////
-
-#define MAXLACE 16
-
-void CheckFrameRate(void)
-{
- if(UseFrameSkip) // skipping mode?
- {
- if(!(dwActFixes&0x80)) // not old skipping mode?
- {
- dwLaceCnt++; // -> store cnt of vsync between frames
- if(dwLaceCnt>=MAXLACE && UseFrameLimit) // -> if there are many laces without screen toggling,
- { // do std frame limitation
- if(dwLaceCnt==MAXLACE) bInitCap=TRUE;
- FrameCap();
- }
- }
- else if(UseFrameLimit) FrameCap();
- calcfps(); // -> calc fps display in skipping mode
- }
- else // non-skipping mode:
- {
- if(UseFrameLimit) FrameCap(); // -> do it
- if(ulKeybits&KEY_SHOWFPS) calcfps(); // -> and calc fps display
- }
-}
+
+////////////////////////////////////////////////////////////////////////
+
+#define MAXLACE 16
+
+void CheckFrameRate(void)
+{
+ if(UseFrameSkip) // skipping mode?
+ {
+ if(!(dwActFixes&0x80)) // not old skipping mode?
+ {
+ dwLaceCnt++; // -> store cnt of vsync between frames
+ if(dwLaceCnt>=MAXLACE && UseFrameLimit) // -> if there are many laces without screen toggling,
+ { // do std frame limitation
+ if(dwLaceCnt==MAXLACE) bInitCap=TRUE;
+ FrameCap();
+ }
+ }
+ else if(UseFrameLimit) FrameCap();
+ calcfps(); // -> calc fps display in skipping mode
+ }
+ else // non-skipping mode:
+ {
+ if(UseFrameLimit) FrameCap(); // -> do it
+ if(ulKeybits&KEY_SHOWFPS) calcfps(); // -> and calc fps display
+ }
+}
////////////////////////////////////////////////////////////////////////
// WIN VERSION
@@ -232,10 +232,10 @@ void FrameSkip(void)
dwWaitTime=dwLastLace*dwFrameRateTicks; // -> and now we calc the time the real psx would have needed
if(_ticks_since_last_update<dwWaitTime) // -> we were too fast?
- {
- if((dwWaitTime-_ticks_since_last_update)> // -> some more security, to prevent
- (60*dwFrameRateTicks)) // wrong waiting times
- _ticks_since_last_update=dwWaitTime;
+ {
+ if((dwWaitTime-_ticks_since_last_update)> // -> some more security, to prevent
+ (60*dwFrameRateTicks)) // wrong waiting times
+ _ticks_since_last_update=dwWaitTime;
while(_ticks_since_last_update<dwWaitTime) // -> loop until we have reached the real psx time
{ // (that's the additional limitation, yup)
@@ -294,24 +294,24 @@ void FrameSkip(void)
dwWaitTime=dwLaceCnt*dwFrameRateTicks; // calc the 'real psx lace time'
if(_ticks_since_last_update>dwWaitTime) // hey, we needed way too long for that frame...
- {
- if(UseFrameLimit) // if limitation, we skip just next frame,
- { // and decide after, if we need to do more
- iNumSkips=0;
- }
- else
+ {
+ if(UseFrameLimit) // if limitation, we skip just next frame,
+ { // and decide after, if we need to do more
+ iNumSkips=0;
+ }
+ else
{
- iNumSkips=_ticks_since_last_update/dwWaitTime; // -> calc number of frames to skip to catch up
- iNumSkips--; // -> since we already skip next frame, one down
- if(iNumSkips>MAXSKIP) iNumSkips=MAXSKIP; // -> well, somewhere we have to draw a line
+ iNumSkips=_ticks_since_last_update/dwWaitTime; // -> calc number of frames to skip to catch up
+ iNumSkips--; // -> since we already skip next frame, one down
+ if(iNumSkips>MAXSKIP) iNumSkips=MAXSKIP; // -> well, somewhere we have to draw a line
}
bSkipNextFrame = TRUE; // -> signal for skipping the next frame
}
else // we were faster than real psx? fine :)
if(UseFrameLimit) // frame limit used? so we wait til the 'real psx time' has been reached
- {
- if(dwLaceCnt>MAXLACE) // -> security check
- _ticks_since_last_update=dwWaitTime;
+ {
+ if(dwLaceCnt>MAXLACE) // -> security check
+ _ticks_since_last_update=dwWaitTime;
while(_ticks_since_last_update<dwWaitTime) // just do a waiting loop...
{
@@ -561,7 +561,7 @@ void InitFPS(void)
{
bInitCap = TRUE;
- if(fFrameRateHz==0) fFrameRateHz=fFrameRate; // set user framerate
+ if(fFrameRateHz==0) fFrameRateHz=fFrameRate; // set user framerate
if(IsPerformanceCounter)
dwFrameRateTicks=(DWORD)(CPUFrequency.LowPart / fFrameRateHz);