diff options
Diffstat (limited to 'win32/plugins/PadSSSPSX/readmewip.txt')
| -rwxr-xr-x[-rw-r--r--] | win32/plugins/PadSSSPSX/readmewip.txt | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/win32/plugins/PadSSSPSX/readmewip.txt b/win32/plugins/PadSSSPSX/readmewip.txt index 14443362..fe3e66ea 100644..100755 --- a/win32/plugins/PadSSSPSX/readmewip.txt +++ b/win32/plugins/PadSSSPSX/readmewip.txt @@ -1,48 +1,48 @@ -SSSPSX Pad - An Open Source Pad plugin for PSX and PS2 emulators
-Author: Nagisa
-Homepage: http://www.asahi-net.or.jp/~bz7t-skmt/
-
-Overview:
--Small executable program
--Source code under 1000 step,20kb binary
--Open Source,under the GPL Licence
-
-
-Features:
-
-For PS1 emulators
-- Force feedback support (PCSX only)
- Delete the following PCSX sorce code.
- File: sio.c Line: 138
- ---------------------
- if (buf[parp] == 0x41) {
- switch (value) {
- case 0x43:
- buf[1] = 0x43;
- break;
- case 0x45:
- buf[1] = 0xf3;
- break;
- }
- }
- ---------------------
-
-For PCSX2
--Force feedback support (maybe)
--PADKeyEvent API support
--Using DirectInput 9 (game controller and keyboard)
-
-Thanks to:
-http://www.hm5.aitai.ne.jp/~takuya/index.html#ds2_analisys for the valuable info
-PCSX2 team for the PadWinKeyb source code
-bositman for some report
-
-Version History:
-v1.0: -Initial Release
-v1.1: -Changed to DirectInput 9
-v1.2: -PADKeyEvent API support added
-v1.3: -DirectInput collision problem fixed
-v1.4: -Added timeout on settings dialog.If the countdown ends, the key will be set to "NONE".
- -Changed "ESC" key action on settings dialog.If you press the "ESC" key, the setting will keep the previous one.
- -Fixed silly bug. (dont ask me about it).
-v1.5: -Fixed 0x4D packet.
+SSSPSX Pad - An Open Source Pad plugin for PSX and PS2 emulators +Author: Nagisa +Homepage: http://www.asahi-net.or.jp/~bz7t-skmt/ + +Overview: +-Small executable program +-Source code under 1000 step,20kb binary +-Open Source,under the GPL Licence + + +Features: + +For PS1 emulators +- Force feedback support (PCSX only) + Delete the following PCSX sorce code. + File: sio.c Line: 138 + --------------------- + if (buf[parp] == 0x41) { + switch (value) { + case 0x43: + buf[1] = 0x43; + break; + case 0x45: + buf[1] = 0xf3; + break; + } + } + --------------------- + +For PCSX2 +-Force feedback support (maybe) +-PADKeyEvent API support +-Using DirectInput 9 (game controller and keyboard) + +Thanks to: +http://www.hm5.aitai.ne.jp/~takuya/index.html#ds2_analisys for the valuable info +PCSX2 team for the PadWinKeyb source code +bositman for some report + +Version History: +v1.0: -Initial Release +v1.1: -Changed to DirectInput 9 +v1.2: -PADKeyEvent API support added +v1.3: -DirectInput collision problem fixed +v1.4: -Added timeout on settings dialog.If the countdown ends, the key will be set to "NONE". + -Changed "ESC" key action on settings dialog.If you press the "ESC" key, the setting will keep the previous one. + -Fixed silly bug. (dont ask me about it). +v1.5: -Fixed 0x4D packet. |
