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-rwxr-xr-x[-rw-r--r--]win32/plugins/PadSSSPSX/readmewip.txt96
1 files changed, 48 insertions, 48 deletions
diff --git a/win32/plugins/PadSSSPSX/readmewip.txt b/win32/plugins/PadSSSPSX/readmewip.txt
index 14443362..fe3e66ea 100644..100755
--- a/win32/plugins/PadSSSPSX/readmewip.txt
+++ b/win32/plugins/PadSSSPSX/readmewip.txt
@@ -1,48 +1,48 @@
-SSSPSX Pad - An Open Source Pad plugin for PSX and PS2 emulators
-Author: Nagisa
-Homepage: http://www.asahi-net.or.jp/~bz7t-skmt/
-
-Overview:
--Small executable program
--Source code under 1000 step,20kb binary
--Open Source,under the GPL Licence
-
-
-Features:
-
-For PS1 emulators
-- Force feedback support (PCSX only)
- Delete the following PCSX sorce code.
- File: sio.c Line: 138
- ---------------------
- if (buf[parp] == 0x41) {
-  switch (value) {
-   case 0x43:
-    buf[1] = 0x43;
-    break;
-   case 0x45:
-    buf[1] = 0xf3;
-    break;
-  }
- }
- ---------------------
-
-For PCSX2
--Force feedback support (maybe)
--PADKeyEvent API support
--Using DirectInput 9 (game controller and keyboard)
-
-Thanks to:
-http://www.hm5.aitai.ne.jp/~takuya/index.html#ds2_analisys for the valuable info
-PCSX2 team for the PadWinKeyb source code
-bositman for some report
-
-Version History:
-v1.0: -Initial Release
-v1.1: -Changed to DirectInput 9
-v1.2: -PADKeyEvent API support added
-v1.3: -DirectInput collision problem fixed
-v1.4: -Added timeout on settings dialog.If the countdown ends, the key will be set to "NONE".
- -Changed "ESC" key action on settings dialog.If you press the "ESC" key, the setting will keep the previous one.
- -Fixed silly bug. (dont ask me about it).
-v1.5: -Fixed 0x4D packet.
+SSSPSX Pad - An Open Source Pad plugin for PSX and PS2 emulators
+Author: Nagisa
+Homepage: http://www.asahi-net.or.jp/~bz7t-skmt/
+
+Overview:
+-Small executable program
+-Source code under 1000 step,20kb binary
+-Open Source,under the GPL Licence
+
+
+Features:
+
+For PS1 emulators
+- Force feedback support (PCSX only)
+ Delete the following PCSX sorce code.
+ File: sio.c Line: 138
+ ---------------------
+ if (buf[parp] == 0x41) {
+  switch (value) {
+   case 0x43:
+    buf[1] = 0x43;
+    break;
+   case 0x45:
+    buf[1] = 0xf3;
+    break;
+  }
+ }
+ ---------------------
+
+For PCSX2
+-Force feedback support (maybe)
+-PADKeyEvent API support
+-Using DirectInput 9 (game controller and keyboard)
+
+Thanks to:
+http://www.hm5.aitai.ne.jp/~takuya/index.html#ds2_analisys for the valuable info
+PCSX2 team for the PadWinKeyb source code
+bositman for some report
+
+Version History:
+v1.0: -Initial Release
+v1.1: -Changed to DirectInput 9
+v1.2: -PADKeyEvent API support added
+v1.3: -DirectInput collision problem fixed
+v1.4: -Added timeout on settings dialog.If the countdown ends, the key will be set to "NONE".
+ -Changed "ESC" key action on settings dialog.If you press the "ESC" key, the setting will keep the previous one.
+ -Fixed silly bug. (dont ask me about it).
+v1.5: -Fixed 0x4D packet.