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-emulation:
--opaque texture pixels
- -something better than my 0xfe alpha hack
- -finish implementing, not just sprite
--masked drawing (silent hill)
--subtractive blending?
--VRAM read
--texture mirroring
--use software polygon clip test, not opengl clipping
--Texture window: repeating instead of scaling - difficult!
--lines, dots as 1 unit width rectangle
--check for clut changes
-
-optimization/features:
--change 11bit gpu integers to union bitfields - probably won't help much, but hey, it'll be elegant :)
--fix psx texture pixel co-ords so we can turn on bilinear filtering and antialiasing.
--rewrite texturing
- -check vram uploads for updates to subtexture
--rewrite (and fix) blending
--render to texture for psx front/back buffer
--implement black & STP pixels as stencil
- -needed for masked drawing anyway...
- -(would this also fix FF7 outlines when bilinear filtered textures are enabled?)
--upscale textures
--pixel shaders
-
-Pcsx:
--save states
--fullscreen toggle
--gui config
--fps display \ No newline at end of file