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path: root/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
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Diffstat (limited to 'macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m')
-rw-r--r--macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m14
1 files changed, 7 insertions, 7 deletions
diff --git a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
index 5f3ee7dd..5fc97637 100644
--- a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
+++ b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
@@ -94,12 +94,12 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
[gameWindow makeKeyAndOrderFront:nil];
[gameController showWindow:nil];
- NSOpenGLView* glInstance = [gameController getOpenGLView];
+ NSOpenGLView* glInstance = [gameController openGLView];
[glInstance setFrameSize: windowDefaultRect.size];
[glInstance reshape];
// [glView update];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[[gameWindow screen] deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[[[gameWindow screen] deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
if (CGDisplayIsCaptured(display)) {
[gameController setFullscreen:YES];
}
@@ -141,7 +141,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
- (NSRect) screenFrame
{
NSWindow* wind = [self window];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[[wind screen] deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[[[wind screen] deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
return NSMakeRect (0,0,CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display));
}
@@ -169,7 +169,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
}
-- (PluginGLView *)getOpenGLView
+- (PluginGLView *)openGLView
{
return (PluginGLView *)glView;
}
@@ -277,7 +277,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
NSWindow *window = [self window];
NSScreen *screen = [window screen];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
NSRect newPlace;
@@ -365,7 +365,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
NSWindow *window = [self window];
NSScreen *screen = [window screen];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
if ([self fullscreen]){
[window setLevel: NSScreenSaverWindowLevel];
@@ -378,7 +378,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
// if in fullscreen, we must abdicate mouse hiding and level.
NSWindow *window = [self window];
NSScreen *screen = [window screen];
- CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
+ CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue];
if ([self fullscreen]){
[window setLevel: NSNormalWindowLevel];