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-rwxr-xr-xmacosx/plugins/PeopsSpu109/src/spu.c1359
1 files changed, 0 insertions, 1359 deletions
diff --git a/macosx/plugins/PeopsSpu109/src/spu.c b/macosx/plugins/PeopsSpu109/src/spu.c
deleted file mode 100755
index 4010cb47..00000000
--- a/macosx/plugins/PeopsSpu109/src/spu.c
+++ /dev/null
@@ -1,1359 +0,0 @@
-/***************************************************************************
- spu.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-//*************************************************************************//
-// History of changes:
-//
-// 2004/09/19 - Pete
-// - added option: IRQ handling in the decoded sound buffer areas (Crash Team Racing)
-//
-// 2004/09/18 - Pete
-// - changed global channel var handling to local pointers (hopefully it will help LDChen's port)
-//
-// 2004/04/22 - Pete
-// - finally fixed frequency modulation and made some cleanups
-//
-// 2003/04/07 - Eric
-// - adjusted cubic interpolation algorithm
-//
-// 2003/03/16 - Eric
-// - added cubic interpolation
-//
-// 2003/03/01 - linuzappz
-// - libraryName changes using ALSA
-//
-// 2003/02/28 - Pete
-// - added option for type of interpolation
-// - adjusted spu irqs again (Thousant Arms, Valkyrie Profile)
-// - added MONO support for MSWindows DirectSound
-//
-// 2003/02/20 - kode54
-// - amended interpolation code, goto GOON could skip initialization of gpos and cause segfault
-//
-// 2003/02/19 - kode54
-// - moved SPU IRQ handler and changed sample flag processing
-//
-// 2003/02/18 - kode54
-// - moved ADSR calculation outside of the sample decode loop, somehow I doubt that
-// ADSR timing is relative to the frequency at which a sample is played... I guess
-// this remains to be seen, and I don't know whether ADSR is applied to noise channels...
-//
-// 2003/02/09 - kode54
-// - one-shot samples now process the end block before stopping
-// - in light of removing fmod hack, now processing ADSR on frequency channel as well
-//
-// 2003/02/08 - kode54
-// - replaced easy interpolation with gaussian
-// - removed fmod averaging hack
-// - changed .sinc to be updated from .iRawPitch, no idea why it wasn't done this way already (<- Pete: because I sometimes fail to see the obvious, haharhar :)
-//
-// 2003/02/08 - linuzappz
-// - small bugfix for one usleep that was 1 instead of 1000
-// - added iDisStereo for no stereo (Linux)
-//
-// 2003/01/22 - Pete
-// - added easy interpolation & small noise adjustments
-//
-// 2003/01/19 - Pete
-// - added Neill's reverb
-//
-// 2003/01/12 - Pete
-// - added recording window handlers
-//
-// 2003/01/06 - Pete
-// - added Neill's ADSR timings
-//
-// 2002/12/28 - Pete
-// - adjusted spu irq handling, fmod handling and loop handling
-//
-// 2002/08/14 - Pete
-// - added extra reverb
-//
-// 2002/06/08 - linuzappz
-// - SPUupdate changed for SPUasync
-//
-// 2002/05/15 - Pete
-// - generic cleanup for the Peops release
-//
-//*************************************************************************//
-
-#include "stdafx.h"
-
-#define _IN_SPU
-
-#include "externals.h"
-#include "regs.h"
-#include "resource.h"
-#include "swap.h"
-
-////////////////////////////////////////////////////////////////////////
-// spu version infos/name
-////////////////////////////////////////////////////////////////////////
-
-const unsigned char version = 1;
-const unsigned char revision = 1;
-const unsigned char build = 9;
-#ifdef _WINDOWS
-static char * libraryName = "P.E.Op.S. DSound Audio Driver";
-#else
-#ifndef USEALSA
-static char * libraryName = "P.E.Op.S. OSS Audio Driver";
-#else
-static char * libraryName = "P.E.Op.S. ALSA Audio Driver";
-#endif
-#endif
-static char * libraryInfo = "P.E.Op.S. OSS Driver V1.9\nCoded by Pete Bernert and the P.E.Op.S. team\n";
-
-////////////////////////////////////////////////////////////////////////
-// globals
-////////////////////////////////////////////////////////////////////////
-
-// psx buffer / addresses
-
-unsigned short regArea[10000];
-unsigned short spuMem[256*1024];
-unsigned char * spuMemC;
-unsigned char * pSpuIrq=0;
-unsigned char * pSpuBuffer;
-unsigned char * pMixIrq=0;
-
-
-// user settings
-
-int iUseXA=1;
-int iVolume=3;
-int iXAPitch=1;
-int iUseTimer=2;
-int iSPUIRQWait=1;
-int iDebugMode=0;
-int iRecordMode=0;
-int iUseReverb=2;
-int iUseInterpolation=2;
-int iDisStereo=0;
-int iUseDBufIrq=0;
-
-// MAIN infos struct for each channel
-
-SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling)
-REVERBInfo rvb;
-
-unsigned long dwNoiseVal=1; // global noise generator
-
-unsigned short spuCtrl=0; // some vars to store psx reg infos
-unsigned short spuStat=0;
-unsigned short spuIrq=0;
-unsigned long spuAddr=0xffffffff; // address into spu mem
-int bEndThread=0; // thread handlers
-int bThreadEnded=0;
-int bSpuInit=0;
-int bSPUIsOpen=0;
-
-#ifdef _WINDOWS
-HWND hWMain=0; // window handle
-HWND hWDebug=0;
-HWND hWRecord=0;
-static HANDLE hMainThread;
-#else
-// 2003/06/07 - Pete
-#ifndef NOTHREADLIB
-static pthread_t thread = -1; // thread id (linux)
-#endif
-#endif
-
-unsigned long dwNewChannel=0; // flags for faster testing, if new channel starts
-
-void (CALLBACK *irqCallback)(void)=0; // func of main emu, called on spu irq
-void (CALLBACK *cddavCallback)(unsigned short,unsigned short)=0;
-void (CALLBACK *irqQSound)(unsigned char *,long *,long)=0;
-
-// certain globals (were local before, but with the new timeproc I need em global)
-
-const int f[5][2] = { { 0, 0 },
- { 60, 0 },
- { 115, -52 },
- { 98, -55 },
- { 122, -60 } };
-int SSumR[NSSIZE];
-int SSumL[NSSIZE];
-int iFMod[NSSIZE];
-int iCycle=0;
-short * pS;
-
-static int lastch=-1; // last channel processed on spu irq in timer mode
-static int lastns=0; // last ns pos
-static int iSecureStart=0; // secure start counter
-
-////////////////////////////////////////////////////////////////////////
-// CODE AREA
-////////////////////////////////////////////////////////////////////////
-
-// dirty inline func includes
-
-#include "reverb.c"
-#include "adsr.c"
-
-////////////////////////////////////////////////////////////////////////
-// helpers for simple interpolation
-
-//
-// easy interpolation on upsampling, no special filter, just "Pete's common sense" tm
-//
-// instead of having n equal sample values in a row like:
-// ____
-// |____
-//
-// we compare the current delta change with the next delta change.
-//
-// if curr_delta is positive,
-//
-// - and next delta is smaller (or changing direction):
-// \.
-// -__
-//
-// - and next delta significant (at least twice) bigger:
-// --_
-// \.
-//
-// - and next delta is nearly same:
-// \.
-// \.
-//
-//
-// if curr_delta is negative,
-//
-// - and next delta is smaller (or changing direction):
-// _--
-// /
-//
-// - and next delta significant (at least twice) bigger:
-// /
-// __-
-//
-// - and next delta is nearly same:
-// /
-// /
-//
-
-
-INLINE void InterpolateUp(SPUCHAN * pChannel)
-{
- if(pChannel->SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass
- {
- const int id1=pChannel->SB[30]-pChannel->SB[29]; // curr delta to next val
- const int id2=pChannel->SB[31]-pChannel->SB[30]; // and next delta to next-next val :)
-
- pChannel->SB[32]=0;
-
- if(id1>0) // curr delta positive
- {
- if(id2<id1)
- {pChannel->SB[28]=id1;pChannel->SB[32]=2;}
- else
- if(id2<(id1<<1))
- pChannel->SB[28]=(id1*pChannel->sinc)/0x10000L;
- else
- pChannel->SB[28]=(id1*pChannel->sinc)/0x20000L;
- }
- else // curr delta negative
- {
- if(id2>id1)
- {pChannel->SB[28]=id1;pChannel->SB[32]=2;}
- else
- if(id2>(id1<<1))
- pChannel->SB[28]=(id1*pChannel->sinc)/0x10000L;
- else
- pChannel->SB[28]=(id1*pChannel->sinc)/0x20000L;
- }
- }
- else
- if(pChannel->SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass
- {
- pChannel->SB[32]=0;
-
- pChannel->SB[28]=(pChannel->SB[28]*pChannel->sinc)/0x20000L;
- if(pChannel->sinc<=0x8000)
- pChannel->SB[29]=pChannel->SB[30]-(pChannel->SB[28]*((0x10000/pChannel->sinc)-1));
- else pChannel->SB[29]+=pChannel->SB[28];
- }
- else // no flags? add bigger val (if possible), calc smaller step, set flag1
- pChannel->SB[29]+=pChannel->SB[28];
-}
-
-//
-// even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm
-//
-
-INLINE void InterpolateDown(SPUCHAN * pChannel)
-{
- if(pChannel->sinc>=0x20000L) // we would skip at least one val?
- {
- pChannel->SB[29]+=(pChannel->SB[30]-pChannel->SB[29])/2; // add easy weight
- if(pChannel->sinc>=0x30000L) // we would skip even more vals?
- pChannel->SB[29]+=(pChannel->SB[31]-pChannel->SB[30])/2; // add additional next weight
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-// helpers for gauss interpolation
-
-#define gval0 (((short*)(&pChannel->SB[29]))[gpos])
-#define gval(x) (((short*)(&pChannel->SB[29]))[(gpos+x)&3])
-
-#include "gauss_i.h"
-
-////////////////////////////////////////////////////////////////////////
-
-#include "xa.c"
-
-////////////////////////////////////////////////////////////////////////
-// START SOUND... called by main thread to setup a new sound on a channel
-////////////////////////////////////////////////////////////////////////
-
-INLINE void StartSound(SPUCHAN * pChannel)
-{
- StartADSR(pChannel);
- StartREVERB(pChannel);
-
- pChannel->pCurr=pChannel->pStart; // set sample start
-
- pChannel->s_1=0; // init mixing vars
- pChannel->s_2=0;
- pChannel->iSBPos=28;
-
- pChannel->bNew=0; // init channel flags
- pChannel->bStop=0;
- pChannel->bOn=1;
-
- pChannel->SB[29]=0; // init our interpolation helpers
- pChannel->SB[30]=0;
-
- if(iUseInterpolation>=2) // gauss interpolation?
- {pChannel->spos=0x30000L;pChannel->SB[28]=0;} // -> start with more decoding
- else {pChannel->spos=0x10000L;pChannel->SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding
-}
-
-////////////////////////////////////////////////////////////////////////
-// ALL KIND OF HELPERS
-////////////////////////////////////////////////////////////////////////
-
-INLINE void VoiceChangeFrequency(SPUCHAN * pChannel)
-{
- pChannel->iUsedFreq=pChannel->iActFreq; // -> take it and calc steps
- pChannel->sinc=pChannel->iRawPitch<<4;
- if(!pChannel->sinc) pChannel->sinc=1;
- if(iUseInterpolation==1) pChannel->SB[32]=1; // -> freq change in simle imterpolation mode: set flag
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE void FModChangeFrequency(SPUCHAN * pChannel,int ns)
-{
- int NP=pChannel->iRawPitch;
-
- NP=((32768L+iFMod[ns])*NP)/32768L;
-
- if(NP>0x3fff) NP=0x3fff;
- if(NP<0x1) NP=0x1;
-
- NP=(44100L*NP)/(4096L); // calc frequency
-
- pChannel->iActFreq=NP;
- pChannel->iUsedFreq=NP;
- pChannel->sinc=(((NP/10)<<16)/4410);
- if(!pChannel->sinc) pChannel->sinc=1;
- if(iUseInterpolation==1) pChannel->SB[32]=1; // freq change in simple interpolation mode
-
- iFMod[ns]=0;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-// noise handler... just produces some noise data
-// surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used...
-// and sometimes the noise will be used as fmod modulation... pfff
-
-INLINE int iGetNoiseVal(SPUCHAN * pChannel)
-{
- int fa;
-
- if((dwNoiseVal<<=1)&0x80000000L)
- {
- dwNoiseVal^=0x0040001L;
- fa=((dwNoiseVal>>2)&0x7fff);
- fa=-fa;
- }
- else fa=(dwNoiseVal>>2)&0x7fff;
-
- // mmm... depending on the noise freq we allow bigger/smaller changes to the previous val
- fa=pChannel->iOldNoise+((fa-pChannel->iOldNoise)/((0x001f-((spuCtrl&0x3f00)>>9))+1));
- if(fa>32767L) fa=32767L;
- if(fa<-32767L) fa=-32767L;
- pChannel->iOldNoise=fa;
-
- if(iUseInterpolation<2) // no gauss/cubic interpolation?
- pChannel->SB[29] = fa; // -> store noise val in "current sample" slot
- return fa;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE void StoreInterpolationVal(SPUCHAN * pChannel,int fa)
-{
- if(pChannel->bFMod==2) // fmod freq channel
- pChannel->SB[29]=fa;
- else
- {
- if((spuCtrl&0x4000)==0) fa=0; // muted?
- else // else adjust
- {
- if(fa>32767L) fa=32767L;
- if(fa<-32767L) fa=-32767L;
- }
-
- if(iUseInterpolation>=2) // gauss/cubic interpolation
- {
- int gpos = pChannel->SB[28];
- gval0 = fa;
- gpos = (gpos+1) & 3;
- pChannel->SB[28] = gpos;
- }
- else
- if(iUseInterpolation==1) // simple interpolation
- {
- pChannel->SB[28] = 0;
- pChannel->SB[29] = pChannel->SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour'
- pChannel->SB[30] = pChannel->SB[31];
- pChannel->SB[31] = fa;
- pChannel->SB[32] = 1; // -> flag: calc new interolation
- }
- else pChannel->SB[29]=fa; // no interpolation
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE int iGetInterpolationVal(SPUCHAN * pChannel)
-{
- int fa;
-
- if(pChannel->bFMod==2) return pChannel->SB[29];
-
- switch(iUseInterpolation)
- {
- //--------------------------------------------------//
- case 3: // cubic interpolation
- {
- long xd;int gpos;
- xd = ((pChannel->spos) >> 1)+1;
- gpos = pChannel->SB[28];
-
- fa = gval(3) - 3*gval(2) + 3*gval(1) - gval0;
- fa *= (xd - (2<<15)) / 6;
- fa >>= 15;
- fa += gval(2) - gval(1) - gval(1) + gval0;
- fa *= (xd - (1<<15)) >> 1;
- fa >>= 15;
- fa += gval(1) - gval0;
- fa *= xd;
- fa >>= 15;
- fa = fa + gval0;
-
- } break;
- //--------------------------------------------------//
- case 2: // gauss interpolation
- {
- int vl, vr;int gpos;
- vl = (pChannel->spos >> 6) & ~3;
- gpos = pChannel->SB[28];
- vr=(gauss[vl]*gval0)&~2047;
- vr+=(gauss[vl+1]*gval(1))&~2047;
- vr+=(gauss[vl+2]*gval(2))&~2047;
- vr+=(gauss[vl+3]*gval(3))&~2047;
- fa = vr>>11;
- } break;
- //--------------------------------------------------//
- case 1: // simple interpolation
- {
- if(pChannel->sinc<0x10000L) // -> upsampling?
- InterpolateUp(pChannel); // --> interpolate up
- else InterpolateDown(pChannel); // --> else down
- fa=pChannel->SB[29];
- } break;
- //--------------------------------------------------//
- default: // no interpolation
- {
- fa=pChannel->SB[29];
- } break;
- //--------------------------------------------------//
- }
-
- return fa;
-}
-
-////////////////////////////////////////////////////////////////////////
-// MAIN SPU FUNCTION
-// here is the main job handler... thread, timer or direct func call
-// basically the whole sound processing is done in this fat func!
-////////////////////////////////////////////////////////////////////////
-
-// 5 ms waiting phase, if buffer is full and no new sound has to get started
-// .. can be made smaller (smallest val: 1 ms), but bigger waits give
-// better performance
-
-#define PAUSE_W 5
-#define PAUSE_L 5000
-
-////////////////////////////////////////////////////////////////////////
-
-int iSpuAsyncWait=0;
-
-#ifdef _WINDOWS
-static VOID CALLBACK MAINProc(UINT nTimerId,UINT msg,DWORD dwUser,DWORD dwParam1, DWORD dwParam2)
-#else
-static void *MAINThread(void *arg)
-#endif
-{
- int s_1,s_2,fa,ns;
-#ifndef _MACOSX
- int voldiv=iVolume;
-#else
- const int voldiv=1;
-#endif
- unsigned char * start;unsigned int nSample;
- int ch,predict_nr,shift_factor,flags,d,s;
- int bIRQReturn=0;SPUCHAN * pChannel;
-
-
- while(!bEndThread) // until we are shutting down
- {
- //--------------------------------------------------//
- // ok, at the beginning we are looking if there is
- // enuff free place in the dsound/oss buffer to
- // fill in new data, or if there is a new channel to start.
- // if not, we wait (thread) or return (timer/spuasync)
- // until enuff free place is available/a new channel gets
- // started
-
- if(dwNewChannel) // new channel should start immedately?
- { // (at least one bit 0 ... MAXCHANNEL is set?)
- iSecureStart++; // -> set iSecure
- if(iSecureStart>5) iSecureStart=0; // (if it is set 5 times - that means on 5 tries a new samples has been started - in a row, we will reset it, to give the sound update a chance)
- }
- else iSecureStart=0; // 0: no new channel should start
-
- while(!iSecureStart && !bEndThread && // no new start? no thread end?
- (SoundGetBytesBuffered()>TESTSIZE)) // and still enuff data in sound buffer?
- {
- iSecureStart=0; // reset secure
-
-#ifdef _WINDOWS
- if(iUseTimer) // no-thread mode?
- {
- if(iUseTimer==1) // -> ok, timer mode 1: setup a oneshot timer of x ms to wait
- timeSetEvent(PAUSE_W,1,MAINProc,0,TIME_ONESHOT);
- return; // -> and done this time (timer mode 1 or 2)
- }
- // win thread mode:
- Sleep(PAUSE_W); // sleep for x ms (win)
-#else
- if(iUseTimer) return 0; // linux no-thread mode? bye
- usleep(PAUSE_L); // else sleep for x ms (linux)
-#endif
-
- if(dwNewChannel) iSecureStart=1; // if a new channel kicks in (or, of course, sound buffer runs low), we will leave the loop
- }
-
- //--------------------------------------------------// continue from irq handling in timer mode?
-
- if(lastch>=0) // will be -1 if no continue is pending
- {
- ch=lastch; ns=lastns; lastch=-1; // -> setup all kind of vars to continue
- pChannel=&s_chan[ch];
- goto GOON; // -> directly jump to the continue point
- }
-
- //--------------------------------------------------//
- //- main channel loop -//
- //--------------------------------------------------//
- {
- pChannel=s_chan;
- for(ch=0;ch<MAXCHAN;ch++,pChannel++) // loop em all... we will collect 1 ms of sound of each playing channel
- {
- if(pChannel->bNew)
- {
- StartSound(pChannel); // start new sound
- dwNewChannel&=~(1<<ch); // clear new channel bit
- }
-
- if(!pChannel->bOn) continue; // channel not playing? next
-
- if(pChannel->iActFreq!=pChannel->iUsedFreq) // new psx frequency?
- VoiceChangeFrequency(pChannel);
-
- ns=0;
- while(ns<NSSIZE) // loop until 1 ms of data is reached
- {
- if(pChannel->bFMod==1 && iFMod[ns]) // fmod freq channel
- FModChangeFrequency(pChannel,ns);
-
- while(pChannel->spos>=0x10000L)
- {
- if(pChannel->iSBPos==28) // 28 reached?
- {
- start=pChannel->pCurr; // set up the current pos
-
- if (start == (unsigned char*)-1) // special "stop" sign
- {
- pChannel->bOn=0; // -> turn everything off
- pChannel->ADSRX.lVolume=0;
- pChannel->ADSRX.EnvelopeVol=0;
- goto ENDX; // -> and done for this channel
- }
-
- pChannel->iSBPos=0;
-
- //////////////////////////////////////////// spu irq handler here? mmm... do it later
-
- s_1=pChannel->s_1;
- s_2=pChannel->s_2;
-
- predict_nr=(int)*start;start++;
- shift_factor=predict_nr&0xf;
- predict_nr >>= 4;
- flags=(int)*start;start++;
-
- // -------------------------------------- //
-
- for (nSample=0;nSample<28;start++)
- {
- d=(int)*start;
- s=((d&0xf)<<12);
- if(s&0x8000) s|=0xffff0000;
-
- fa=(s >> shift_factor);
- fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
- s_2=s_1;s_1=fa;
- s=((d & 0xf0) << 8);
-
- pChannel->SB[nSample++]=fa;
-
- if(s&0x8000) s|=0xffff0000;
- fa=(s>>shift_factor);
- fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
- s_2=s_1;s_1=fa;
-
- pChannel->SB[nSample++]=fa;
- }
-
- //////////////////////////////////////////// irq check
-
- if(irqCallback && (spuCtrl&0x40)) // some callback and irq active?
- {
- if((pSpuIrq > start-16 && // irq address reached?
- pSpuIrq <= start) ||
- ((flags&1) && // special: irq on looping addr, when stop/loop flag is set
- (pSpuIrq > pChannel->pLoop-16 &&
- pSpuIrq <= pChannel->pLoop)))
- {
- pChannel->iIrqDone=1; // -> debug flag
- irqCallback(); // -> call main emu
-
- if(iSPUIRQWait) // -> option: wait after irq for main emu
- {
- iSpuAsyncWait=1;
- bIRQReturn=1;
- }
- }
- }
-
- //////////////////////////////////////////// flag handler
-
- if((flags&4) && (!pChannel->bIgnoreLoop))
- pChannel->pLoop=start-16; // loop adress
-
- if(flags&1) // 1: stop/loop
- {
- // We play this block out first...
- //if(!(flags&2)) // 1+2: do loop... otherwise: stop
- if(flags!=3 || pChannel->pLoop==NULL) // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example)
- { // and checking if pLoop is set avoids crashes, yeah
- start = (unsigned char*)-1;
- }
- else
- {
- start = pChannel->pLoop;
- }
- }
-
- pChannel->pCurr=start; // store values for next cycle
- pChannel->s_1=s_1;
- pChannel->s_2=s_2;
-
- ////////////////////////////////////////////
-
- if(bIRQReturn) // special return for "spu irq - wait for cpu action"
- {
- bIRQReturn=0;
- if(iUseTimer!=2)
- {
- DWORD dwWatchTime=timeGetTime()+2500;
-
- while(iSpuAsyncWait && !bEndThread &&
- timeGetTime()<dwWatchTime)
-#ifdef _WINDOWS
- Sleep(1);
-#else
- usleep(1000L);
-#endif
-
- }
- else
- {
- lastch=ch;
- lastns=ns;
-
-#ifdef _WINDOWS
- return;
-#else
- return 0;
-#endif
- }
- }
-
- ////////////////////////////////////////////
-
-GOON: ;
-
- }
-
- fa=pChannel->SB[pChannel->iSBPos++]; // get sample data
-
- StoreInterpolationVal(pChannel,fa); // store val for later interpolation
-
- pChannel->spos -= 0x10000L;
- }
-
- ////////////////////////////////////////////////
-
- if(pChannel->bNoise)
- fa=iGetNoiseVal(pChannel); // get noise val
- else fa=iGetInterpolationVal(pChannel); // get sample val
-
- pChannel->sval=(MixADSR(pChannel)*fa)/1024; // mix adsr
-
- if(pChannel->bFMod==2) // fmod freq channel
- iFMod[ns]=pChannel->sval; // -> store 1T sample data, use that to do fmod on next channel
- else // no fmod freq channel
- {
- //////////////////////////////////////////////
- // ok, left/right sound volume (psx volume goes from 0 ... 0x3fff)
-
- if(pChannel->iMute)
- pChannel->sval=0; // debug mute
- else
- {
- SSumL[ns]+=(pChannel->sval*pChannel->iLeftVolume)/0x4000L;
- SSumR[ns]+=(pChannel->sval*pChannel->iRightVolume)/0x4000L;
- }
-
- //////////////////////////////////////////////
- // now let us store sound data for reverb
-
- if(pChannel->bRVBActive) StoreREVERB(pChannel,ns);
- }
-
- ////////////////////////////////////////////////
- // ok, go on until 1 ms data of this channel is collected
-
- ns++;
- pChannel->spos += pChannel->sinc;
-
- }
-ENDX: ;
- }
- }
-
- //---------------------------------------------------//
- //- here we have another 1 ms of sound data
- //---------------------------------------------------//
- // mix XA infos (if any)
-
- if(XAPlay!=XAFeed || XARepeat) MixXA();
-
- ///////////////////////////////////////////////////////
- // mix all channels (including reverb) into one buffer
-
- if(iDisStereo) // no stereo?
- {
- int dl,dr;
- for(ns=0;ns<NSSIZE;ns++)
- {
- SSumL[ns]+=MixREVERBLeft(ns);
-
- dl=SSumL[ns]/voldiv;SSumL[ns]=0;
- if(dl<-32767) dl=-32767;if(dl>32767) dl=32767;
-
- SSumR[ns]+=MixREVERBRight();
-
- dr=SSumR[ns]/voldiv;SSumR[ns]=0;
- if(dr<-32767) dr=-32767;if(dr>32767) dr=32767;
- *pS++=(dl+dr)/2;
- }
- }
- else // stereo:
- for(ns=0;ns<NSSIZE;ns++)
- {
- SSumL[ns]+=MixREVERBLeft(ns);
-
- d=SSumL[ns]/voldiv;SSumL[ns]=0;
- if(d<-32767) d=-32767;if(d>32767) d=32767;
- *pS++=d;
-
- SSumR[ns]+=MixREVERBRight();
-
- d=SSumR[ns]/voldiv;SSumR[ns]=0;
- if(d<-32767) d=-32767;if(d>32767) d=32767;
- *pS++=d;
- }
-
- //////////////////////////////////////////////////////
- // special irq handling in the decode buffers (0x0000-0x1000)
- // we know:
- // the decode buffers are located in spu memory in the following way:
- // 0x0000-0x03ff CD audio left
- // 0x0400-0x07ff CD audio right
- // 0x0800-0x0bff Voice 1
- // 0x0c00-0x0fff Voice 3
- // and decoded data is 16 bit for one sample
- // we assume:
- // even if voices 1/3 are off or no cd audio is playing, the internal
- // play positions will move on and wrap after 0x400 bytes.
- // Therefore: we just need a pointer from spumem+0 to spumem+3ff, and
- // increase this pointer on each sample by 2 bytes. If this pointer
- // (or 0x400 offsets of this pointer) hits the spuirq address, we generate
- // an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here
- // in some of Peops timer modes. So: we ignore this option here (for now).
- // Also note: we abuse the channel 0-3 irq debug display for those irqs
- // (since that's the easiest way to display such irqs in debug mode :))
-
- if(pMixIrq && irqCallback) // pMixIRQ will only be set, if the config option is active
- {
- for(ns=0;ns<NSSIZE;ns++)
- {
- if((spuCtrl&0x40) && pSpuIrq && pSpuIrq<spuMemC+0x1000)
- {
- for(ch=0;ch<4;ch++)
- {
- if(pSpuIrq>=pMixIrq+(ch*0x400) && pSpuIrq<pMixIrq+(ch*0x400)+2)
- {irqCallback();s_chan[ch].iIrqDone=1;}
- }
- }
- pMixIrq+=2;if(pMixIrq>spuMemC+0x3ff) pMixIrq=spuMemC;
- }
- }
-
- InitREVERB();
-
- //////////////////////////////////////////////////////
- // feed the sound
- // wanna have around 1/60 sec (16.666 ms) updates
-
- if(iCycle++>16)
- {
- //- zn qsound mixer callback ----------------------//
-
- if(irqQSound)
- {
- long * pl=(long *)XAPlay;
- short * ps=(short *)pSpuBuffer;
- int g,iBytes=((unsigned char *)pS)-((unsigned char *)pSpuBuffer);
- iBytes/=2;
- for(g=0;g<iBytes;g++) {*pl++=*ps++;}
-
- irqQSound((unsigned char *)pSpuBuffer,(long *)XAPlay,iBytes/2);
- }
-
- //-------------------------------------------------//
-
- SoundFeedStreamData((unsigned char*)pSpuBuffer,
- ((unsigned char *)pS)-
- ((unsigned char *)pSpuBuffer));
- pS=(short *)pSpuBuffer;
- iCycle=0;
- }
- }
-
- // end of big main loop...
-
- bThreadEnded=1;
-
-#ifndef _WINDOWS
- return 0;
-#endif
-}
-
-////////////////////////////////////////////////////////////////////////
-// WINDOWS THREAD... simply calls the timer func and stays forever :)
-////////////////////////////////////////////////////////////////////////
-
-#ifdef _WINDOWS
-
-DWORD WINAPI MAINThreadEx(LPVOID lpParameter)
-{
- MAINProc(0,0,0,0,0);
- return 0;
-}
-
-#endif
-
-////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////////////////
-// SPU ASYNC... even newer epsxe func
-// 1 time every 'cycle' cycles... harhar
-////////////////////////////////////////////////////////////////////////
-
-void CALLBACK SPUasync(unsigned long cycle)
-{
-
- if(iSpuAsyncWait)
- {
- iSpuAsyncWait++;
- if(iSpuAsyncWait<=64) return;
- iSpuAsyncWait=0;
- }
-
-#ifdef _WINDOWS
- if(iDebugMode==2)
- {
- if(IsWindow(hWDebug)) DestroyWindow(hWDebug);
- hWDebug=0;iDebugMode=0;
- }
- if(iRecordMode==2)
- {
- if(IsWindow(hWRecord)) DestroyWindow(hWRecord);
- hWRecord=0;iRecordMode=0;
- }
-#endif
-
- if(iUseTimer==2) // special mode, only used in Linux by this spu (or if you enable the experimental Windows mode)
- {
- if(!bSpuInit) return; // -> no init, no call
-
-#ifdef _WINDOWS
- MAINProc(0,0,0,0,0); // -> experimental win mode... not really tested... don't like the drawbacks
-#else
- MAINThread(0); // -> linux high-compat mode
-#endif
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-// SPU UPDATE... new epsxe func
-// 1 time every 32 hsync lines
-// (312/32)x50 in pal
-// (262/32)x60 in ntsc
-////////////////////////////////////////////////////////////////////////
-
-#ifndef _WINDOWS
-
-// since epsxe 1.5.2 (linux) uses SPUupdate, not SPUasync, I will
-// leave that func in the linux port, until epsxe linux is using
-// the async function as well
-
-void CALLBACK SPUupdate(void)
-{
- SPUasync(0);
-}
-
-#endif
-
-////////////////////////////////////////////////////////////////////////
-// XA AUDIO
-////////////////////////////////////////////////////////////////////////
-
-void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap)
-{
- if(!iUseXA) return; // no XA? bye
- if(!xap) return;
- if(!xap->freq) return; // no xa freq ? bye
-
- FeedXA(xap); // call main XA feeder
-}
-
-////////////////////////////////////////////////////////////////////////
-// INIT/EXIT STUFF
-////////////////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////////////////
-// SPUINIT: this func will be called first by the main emu
-////////////////////////////////////////////////////////////////////////
-
-long CALLBACK SPUinit(void)
-{
- spuMemC=(unsigned char *)spuMem; // just small setup
- memset((void *)s_chan,0,MAXCHAN*sizeof(SPUCHAN));
- memset((void *)&rvb,0,sizeof(REVERBInfo));
- InitADSR();
- return 0;
-}
-
-////////////////////////////////////////////////////////////////////////
-// SETUPTIMER: init of certain buffers and threads/timers
-////////////////////////////////////////////////////////////////////////
-
-void SetupTimer(void)
-{
- memset(SSumR,0,NSSIZE*sizeof(int)); // init some mixing buffers
- memset(SSumL,0,NSSIZE*sizeof(int));
- memset(iFMod,0,NSSIZE*sizeof(int));
-
- pS=(short *)pSpuBuffer; // setup soundbuffer pointer
-
- bEndThread=0; // init thread vars
- bThreadEnded=0;
- bSpuInit=1; // flag: we are inited
-
-#ifdef _WINDOWS
-
- if(iUseTimer==1) // windows: use timer
- {
- timeBeginPeriod(1);
- timeSetEvent(1,1,MAINProc,0,TIME_ONESHOT);
- }
- else
- if(iUseTimer==0) // windows: use thread
- {
- //_beginthread(MAINThread,0,NULL);
- DWORD dw;
- hMainThread=CreateThread(NULL,0,MAINThreadEx,0,0,&dw);
- SetThreadPriority(hMainThread,
- //THREAD_PRIORITY_TIME_CRITICAL);
- THREAD_PRIORITY_HIGHEST);
- }
-
-#else
-
-#ifndef NOTHREADLIB
- if(!iUseTimer) // linux: use thread
- {
- pthread_create(&thread, NULL, MAINThread, NULL);
- }
-#endif
-
-#endif
-}
-
-////////////////////////////////////////////////////////////////////////
-// REMOVETIMER: kill threads/timers
-////////////////////////////////////////////////////////////////////////
-
-void RemoveTimer(void)
-{
- bEndThread=1; // raise flag to end thread
-
-#ifdef _WINDOWS
-
- if(iUseTimer!=2) // windows thread?
- {
- while(!bThreadEnded) {Sleep(5L);} // -> wait till thread has ended
- Sleep(5L);
- }
- if(iUseTimer==1) timeEndPeriod(1); // windows timer? stop it
-
-#else
-
-#ifndef NOTHREADLIB
- if(!iUseTimer) // linux tread?
- {
- int i=0;
- while(!bThreadEnded && i<2000) {usleep(1000L);i++;} // -> wait until thread has ended
- if(thread!=-1) {pthread_cancel(thread);thread=-1;} // -> cancel thread anyway
- }
-#endif
-
-#endif
-
- bThreadEnded=0; // no more spu is running
- bSpuInit=0;
-}
-
-////////////////////////////////////////////////////////////////////////
-// SETUPSTREAMS: init most of the spu buffers
-////////////////////////////////////////////////////////////////////////
-
-void SetupStreams(void)
-{
- int i;
-
- pSpuBuffer=(unsigned char *)malloc(32768); // alloc mixing buffer
-
- if(iUseReverb==1) i=88200*2;
- else i=NSSIZE*2;
-
- sRVBStart = (int *)malloc(i*4); // alloc reverb buffer
- memset(sRVBStart,0,i*4);
- sRVBEnd = sRVBStart + i;
- sRVBPlay = sRVBStart;
-
- XAStart = // alloc xa buffer
- (unsigned long *)malloc(44100*4);
- XAPlay = XAStart;
- XAFeed = XAStart;
- XAEnd = XAStart + 44100;
-
- for(i=0;i<MAXCHAN;i++) // loop sound channels
- {
-// we don't use mutex sync... not needed, would only
-// slow us down:
-// s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL);
- s_chan[i].ADSRX.SustainLevel = 0xf<<27; // -> init sustain
- s_chan[i].iMute=0;
- s_chan[i].iIrqDone=0;
- s_chan[i].pLoop=spuMemC;
- s_chan[i].pStart=spuMemC;
- s_chan[i].pCurr=spuMemC;
- }
-
- if(iUseDBufIrq) pMixIrq=spuMemC; // enable decoded buffer irqs by setting the address
-}
-
-////////////////////////////////////////////////////////////////////////
-// REMOVESTREAMS: free most buffer
-////////////////////////////////////////////////////////////////////////
-
-void RemoveStreams(void)
-{
- free(pSpuBuffer); // free mixing buffer
- pSpuBuffer=NULL;
- free(sRVBStart); // free reverb buffer
- sRVBStart=0;
- free(XAStart); // free XA buffer
- XAStart=0;
-
-/*
- int i;
- for(i=0;i<MAXCHAN;i++)
- {
- WaitForSingleObject(s_chan[i].hMutex,2000);
- ReleaseMutex(s_chan[i].hMutex);
- if(s_chan[i].hMutex)
- {CloseHandle(s_chan[i].hMutex);s_chan[i].hMutex=0;}
- }
-*/
-}
-
-
-////////////////////////////////////////////////////////////////////////
-// SPUOPEN: called by main emu after init
-////////////////////////////////////////////////////////////////////////
-
-#ifdef _WINDOWS
-long CALLBACK SPUopen(HWND hW)
-#else
-long SPUopen(void)
-#endif
-{
- if(bSPUIsOpen) return 0; // security for some stupid main emus
-
- iUseXA=1; // just small setup
- iVolume=3;
- iReverbOff=-1;
- spuIrq=0;
- spuAddr=0xffffffff;
- bEndThread=0;
- bThreadEnded=0;
- spuMemC=(unsigned char *)spuMem;
- pMixIrq=0;
- memset((void *)s_chan,0,(MAXCHAN+1)*sizeof(SPUCHAN));
- pSpuIrq=0;
- iSPUIRQWait=1;
-
-#ifdef _WINDOWS
- LastWrite=0xffffffff;LastPlay=0; // init some play vars
- if(!IsWindow(hW)) hW=GetActiveWindow();
- hWMain = hW; // store hwnd
-#endif
-
- ReadConfig(); // read user stuff
-
- SetupSound(); // setup sound (before init!)
-
- SetupStreams(); // prepare streaming
-
- SetupTimer(); // timer for feeding data
-
- bSPUIsOpen=1;
-
-#ifdef _WINDOWS
- if(iDebugMode) // windows debug dialog
- {
- hWDebug=CreateDialog(hInst,MAKEINTRESOURCE(IDD_DEBUG),
- NULL,(DLGPROC)DebugDlgProc);
- SetWindowPos(hWDebug,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW|SWP_NOACTIVATE);
- UpdateWindow(hWDebug);
- SetFocus(hWMain);
- }
-
- if(iRecordMode) // windows recording dialog
- {
- hWRecord=CreateDialog(hInst,MAKEINTRESOURCE(IDD_RECORD),
- NULL,(DLGPROC)RecordDlgProc);
- SetWindowPos(hWRecord,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW|SWP_NOACTIVATE);
- UpdateWindow(hWRecord);
- SetFocus(hWMain);
- }
-#endif
-
- return PSE_SPU_ERR_SUCCESS;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-#ifndef _WINDOWS
-void SPUsetConfigFile(char * pCfg)
-{
- pConfigFile=pCfg;
-}
-#endif
-
-////////////////////////////////////////////////////////////////////////
-// SPUCLOSE: called before shutdown
-////////////////////////////////////////////////////////////////////////
-
-long CALLBACK SPUclose(void)
-{
- if(!bSPUIsOpen) return 0; // some security
-
- bSPUIsOpen=0; // no more open
-
-#ifdef _WINDOWS
- if(IsWindow(hWDebug)) DestroyWindow(hWDebug);
- hWDebug=0;
- if(IsWindow(hWRecord)) DestroyWindow(hWRecord);
- hWRecord=0;
-#endif
-
- RemoveTimer(); // no more feeding
-
- RemoveSound(); // no more sound handling
-
- RemoveStreams(); // no more streaming
-
- return 0;
-}
-
-////////////////////////////////////////////////////////////////////////
-// SPUSHUTDOWN: called by main emu on final exit
-////////////////////////////////////////////////////////////////////////
-
-long CALLBACK SPUshutdown(void)
-{
- return 0;
-}
-
-////////////////////////////////////////////////////////////////////////
-// SPUTEST: we don't test, we are always fine ;)
-////////////////////////////////////////////////////////////////////////
-
-long CALLBACK SPUtest(void)
-{
- return 0;
-}
-
-////////////////////////////////////////////////////////////////////////
-// SPUCONFIGURE: call config dialog
-////////////////////////////////////////////////////////////////////////
-
-long CALLBACK SPUconfigure(void)
-{
-#ifdef _WINDOWS
- DialogBox(hInst,MAKEINTRESOURCE(IDD_CFGDLG),
- GetActiveWindow(),(DLGPROC)DSoundDlgProc);
-#else
-#ifdef _MACOSX
- DoConfiguration();
-#else
- StartCfgTool("CFG");
-#endif
-#endif
- return 0;
-}
-
-////////////////////////////////////////////////////////////////////////
-// SPUABOUT: show about window
-////////////////////////////////////////////////////////////////////////
-
-void CALLBACK SPUabout(void)
-{
-#ifdef _WINDOWS
- DialogBox(hInst,MAKEINTRESOURCE(IDD_ABOUT),
- GetActiveWindow(),(DLGPROC)AboutDlgProc);
-#else
-#ifdef _MACOSX
- DoAbout();
-#else
- StartCfgTool("ABOUT");
-#endif
-#endif
-}
-
-////////////////////////////////////////////////////////////////////////
-// SETUP CALLBACKS
-// this functions will be called once,
-// passes a callback that should be called on SPU-IRQ/cdda volume change
-////////////////////////////////////////////////////////////////////////
-
-void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void))
-{
- irqCallback = callback;
-}
-
-void CALLBACK SPUregisterCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short))
-{
- cddavCallback = CDDAVcallback;
-}
-
-////////////////////////////////////////////////////////////////////////
-// COMMON PLUGIN INFO FUNCS
-////////////////////////////////////////////////////////////////////////
-
-char * CALLBACK PSEgetLibName(void)
-{
- return libraryName;
-}
-
-unsigned long CALLBACK PSEgetLibType(void)
-{
- return PSE_LT_SPU;
-}
-
-unsigned long CALLBACK PSEgetLibVersion(void)
-{
- return version<<16|revision<<8|build;
-}
-
-char * SPUgetLibInfos(void)
-{
- return libraryInfo;
-}
-
-////////////////////////////////////////////////////////////////////////
-