diff options
Diffstat (limited to 'libpcsxcore')
| -rw-r--r-- | libpcsxcore/cdrom.c | 50 |
1 files changed, 29 insertions, 21 deletions
diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index af770d12..0c68ff7a 100644 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -192,19 +192,19 @@ static void ReadTrack() { #define DiskError 5 void AddIrqQueue(unsigned char irq, unsigned long ecycle) { - cdr.Irq = irq; - if (cdr.Stat) { - cdr.eCycle = ecycle; - } else { - CDR_INT(ecycle); - } + cdr.Irq = irq;
+ cdr.eCycle = ecycle;
+
+ // Doom: Force rescheduling
+ // - Fixes boot
+ CDR_INT(ecycle);
} void cdrRepplayInterrupt() { // Wait for IRQ to be acknowledged if (cdr.Stat) { - CDREAD_INT(0x1000); + CDREAD_INT( cdReadTime ); return; } @@ -292,10 +292,11 @@ void cdrInterrupt() { int i; unsigned char Irq = cdr.Irq; - if (cdr.Stat) { - CDR_INT(0x1000); - return; - } + // Reschedule IRQ
+ if (cdr.Stat) {
+ CDR_INT( cdr.eCycle );
+ return;
+ }
cdr.Irq = 0xff; cdr.Ctrl &= ~0x80; @@ -390,9 +391,7 @@ void cdrInterrupt() { cdr.Result[0] = cdr.StatP; cdr.Stat = Acknowledge;
- // Gundam Battle Assault 2: sync to next frame @ 0.5x speed
- AddIrqQueue(CdlPause + 0x20, cdReadTime * 2);
-
+ AddIrqQueue(CdlPause + 0x20, 0x1000);
cdr.Ctrl |= 0x80; break; @@ -1205,8 +1204,17 @@ void cdrWrite1(unsigned char rt) { cdr.Ctrl |= 0x80; cdr.Stat = NoIntr; - // Gundam Battle Assault 2: sync to next frame @ 0.5x speed
- AddIrqQueue(cdr.Cmd, cdReadTime * 2);
+ /*
+ Gundam Battle Assault 2: much slower (*)
+ - Fixes boot, gameplay
+
+ Hokuto no Ken 2: slower
+ - Fixes intro + subtitles
+
+ InuYasha - Feudal Fairy Tale: slower
+ - Fixes battles
+ */
+ AddIrqQueue(cdr.Cmd, cdReadTime * 3);
break; case CdlReset: @@ -1420,11 +1428,11 @@ void cdrWrite3(unsigned char rt) { return; } - if (cdr.Irq) - CDR_INT(cdr.eCycle); - - if (cdr.Reading && !cdr.ResultReady) - CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime); + /*
+ Do not reset interrupts here
+ - Doom: fixes boot
+ - Judge Dredd: better gameplay, some dropped frames
+ */
return; } |
