summaryrefslogtreecommitdiff
path: root/libpcsxcore/psemu_plugin_defs.h
diff options
context:
space:
mode:
Diffstat (limited to 'libpcsxcore/psemu_plugin_defs.h')
-rwxr-xr-x[-rw-r--r--]libpcsxcore/psemu_plugin_defs.h570
1 files changed, 285 insertions, 285 deletions
diff --git a/libpcsxcore/psemu_plugin_defs.h b/libpcsxcore/psemu_plugin_defs.h
index f0ba8fcf..d1b05ac3 100644..100755
--- a/libpcsxcore/psemu_plugin_defs.h
+++ b/libpcsxcore/psemu_plugin_defs.h
@@ -1,285 +1,285 @@
-#ifndef _PSEMU_PLUGIN_DEFS_H
-#define _PSEMU_PLUGIN_DEFS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// header version
-#define _PPDK_HEADER_VERSION 3
-
-#define PLUGIN_VERSION 1
-
-// plugin type returned by PSEgetLibType (types can be merged if plugin is multi type!)
-#define PSE_LT_CDR 1
-#define PSE_LT_GPU 2
-#define PSE_LT_SPU 4
-#define PSE_LT_PAD 8
-#define PSE_LT_NET 16
-
-// DLL function return codes
-#define PSE_ERR_SUCCESS 0 // every function in DLL if completed sucessfully should return this value
-#define PSE_ERR_FATAL -1 // undefined error but fatal one, that kills all functionality
-
-// XXX_Init return values
-// Those return values apply to all libraries
-// currently obsolete - preserved for compatibilty
-
-#define PSE_INIT_ERR_SUCCESS 0 // initialization went OK
-#define PSE_INIT_ERR_NOTCONFIGURED -2 // this driver is not configured
-#define PSE_INIT_ERR_NOHARDWARE -3 // this driver can not operate properly on this hardware or hardware is not detected
-
-/* GPU PlugIn */
-
-// GPU_Test return values
-
-// sucess, everything configured, and went OK.
-#define PSE_GPU_ERR_SUCCESS 0
-
-// ERRORS
-// this error might be returned as critical error but none of below
-#define PSE_GPU_ERR -20
-
-
-// this driver is not configured
-#define PSE_GPU_ERR_NOTCONFIGURED PSE_GPU_ERR - 1
-// this driver failed Init
-#define PSE_GPU_ERR_INIT PSE_GPU_ERR - 2
-
-// WARNINGS
-// this warning might be returned as undefined warning but allowing driver to continue
-#define PSE_GPU_WARN 20
-
-// GPU_Query - will be implemented soon
-
-typedef struct
-{
- uint32_t flags;
- uint32_t status;
- void* window;
- unsigned char reserved[100];
-} gpuQueryS;
-
-// gpuQueryS.flags
-// if driver can operate in both modes it must support GPU_changeMode();
-#define PSE_GPU_FLAGS_FULLSCREEN 1 // this driver can operate in fullscreen mode
-#define PSE_GPU_FLAGS_WINDOWED 2 // this driver can operate in windowed mode
-
-// gpuQueryS.status
-#define PSE_GPU_STATUS_WINDOWWRONG 1 // this driver cannot operate in this windowed mode
-
-// GPU_Query End - will be implemented in v2
-
-
-/* CDR PlugIn */
-
-// CDR_Test return values
-
-// sucess, everything configured, and went OK.
-#define PSE_CDR_ERR_SUCCESS 0
-
-// general failure (error undefined)
-#define PSE_CDR_ERR_FAILURE -1
-
-// ERRORS
-#define PSE_CDR_ERR -40
-// this driver is not configured
-#define PSE_CDR_ERR_NOTCONFIGURED PSE_CDR_ERR - 0
-// if this driver is unable to read data from medium
-#define PSE_CDR_ERR_NOREAD PSE_CDR_ERR - 1
-
-// WARNINGS
-#define PSE_CDR_WARN 40
-// if this driver emulates lame mode ie. can read only 2048 tracks and sector header is emulated
-// this might happen to CDROMS that do not support RAW mode reading - surelly it will kill many games
-#define PSE_CDR_WARN_LAMECD PSE_CDR_WARN + 0
-
-
-
-
-/* SPU PlugIn */
-
-// some info retricted (now!)
-
-// sucess, everything configured, and went OK.
-#define PSE_SPU_ERR_SUCCESS 0
-
-// ERRORS
-// this error might be returned as critical error but none of below
-#define PSE_SPU_ERR -60
-
-// this driver is not configured
-#define PSE_SPU_ERR_NOTCONFIGURED PSE_SPU_ERR - 1
-// this driver failed Init
-#define PSE_SPU_ERR_INIT PSE_SPU_ERR - 2
-
-
-// WARNINGS
-// this warning might be returned as undefined warning but allowing driver to continue
-#define PSE_SPU_WARN 60
-
-
-
-
-/* PAD PlugIn */
-
-/*
-
- functions that must be exported from PAD Plugin
-
- long PADinit(long flags); // called only once when PSEmu Starts
- void PADshutdown(void); // called when PSEmu exits
- long PADopen(PadInitS *); // called when PSEmu is running program
- long PADclose(void);
- long PADconfigure(void);
- void PADabout(void);
- long PADtest(void); // called from Configure Dialog and after PADopen();
- long PADquery(void);
-
- unsigned char PADstartPoll(int);
- unsigned char PADpoll(unsigned char);
-
-*/
-
-// PADquery responses (notice - values ORed)
-// PSEmu will use them also in PADinit to tell Plugin which Ports will use
-// notice that PSEmu will call PADinit and PADopen only once when they are from
-// same plugin
-
-// might be used in port 1
-#define PSE_PAD_USE_PORT1 1
-// might be used in port 2
-#define PSE_PAD_USE_PORT2 2
-
-
-
-// MOUSE SCPH-1030
-#define PSE_PAD_TYPE_MOUSE 1
-// NEGCON - 16 button analog controller SLPH-00001
-#define PSE_PAD_TYPE_NEGCON 2
-// GUN CONTROLLER - gun controller SLPH-00014 from Konami
-#define PSE_PAD_TYPE_GUN 3
-// STANDARD PAD SCPH-1080, SCPH-1150
-#define PSE_PAD_TYPE_STANDARD 4
-// ANALOG JOYSTICK SCPH-1110
-#define PSE_PAD_TYPE_ANALOGJOY 5
-// GUNCON - gun controller SLPH-00034 from Namco
-#define PSE_PAD_TYPE_GUNCON 6
-// ANALOG CONTROLLER SCPH-1150
-#define PSE_PAD_TYPE_ANALOGPAD 7
-
-
-// sucess, everything configured, and went OK.
-#define PSE_PAD_ERR_SUCCESS 0
-// general plugin failure (undefined error)
-#define PSE_PAD_ERR_FAILURE -1
-
-
-// ERRORS
-// this error might be returned as critical error but none of below
-#define PSE_PAD_ERR -80
-// this driver is not configured
-#define PSE_PAD_ERR_NOTCONFIGURED PSE_PAD_ERR - 1
-// this driver failed Init
-#define PSE_PAD_ERR_INIT PSE_PAD_ERR - 2
-
-
-// WARNINGS
-// this warning might be returned as undefined warning but allowing driver to continue
-#define PSE_PAD_WARN 80
-
-
-typedef struct
-{
- // controler type - fill it withe predefined values above
- unsigned char controllerType;
-
- // status of buttons - every controller fills this field
- unsigned short buttonStatus;
-
- // for analog pad fill those next 4 bytes
- // values are analog in range 0-255 where 127 is center position
- unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
-
- // for mouse fill those next 2 bytes
- // values are in range -128 - 127
- unsigned char moveX, moveY;
-
- unsigned char reserved[91];
-
-} PadDataS;
-
-/* NET PlugIn v2 */
-/* Added by linuzappz@pcsx.net */
-
-/* Modes bits for NETsendData/NETrecvData */
-#define PSE_NET_BLOCKING 0x00000000
-#define PSE_NET_NONBLOCKING 0x00000001
-
-/* note: unsupported fields should be zeroed.
-
-typedef struct {
- char EmuName[32];
- char CdromID[9]; // ie. 'SCPH12345', no \0 trailing character
- char CdromLabel[11];
- void *psxMem;
- GPUshowScreenPic GPU_showScreenPic;
- GPUdisplayText GPU_displayText;
- PADsetSensitive PAD_setSensitive;
- char GPUpath[256];
- char SPUpath[256];
- char CDRpath[256];
- char MCD1path[256];
- char MCD2path[256];
- char BIOSpath[256]; // 'HLE' for internal bios
- char Unused[1024];
-} netInfo;
-
-*/
-
-/*
- basic funcs:
-
- long NETopen(HWND hWnd)
- opens the connection.
- shall return 0 on success, else -1.
- -1 is also returned if the user selects offline mode.
-
- long NETclose()
- closes the connection.
- shall return 0 on success, else -1.
-
- void NETpause()
- this is called when the user paused the emulator.
-
- void NETresume()
- this is called when the user resumed the emulator.
-
- long NETqueryPlayer()
- returns player number
-
- long NETsendPadData(void *pData, int Size)
- this should be called for the first pad only on each side.
-
- long NETrecvPadData(void *pData, int Pad)
- call this for Pad 1/2 to get the data sent by the above func.
-
- extended funcs:
-
- long NETsendData(void *pData, int Size, int Mode)
- sends Size bytes from pData to the other side.
-
- long NETrecvData(void *pData, int Size, int Mode)
- receives Size bytes from pData to the other side.
-
- void NETsetInfo(netInfo *info);
- sets the netInfo struct.
-
- void NETkeypressed(int key) (linux only)
- key is a XK_?? (X11) keycode.
-*/
-
-#ifdef __cplusplus
-}
-#endif
-#endif // _PSEMU_PLUGIN_DEFS_H
+#ifndef _PSEMU_PLUGIN_DEFS_H
+#define _PSEMU_PLUGIN_DEFS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// header version
+#define _PPDK_HEADER_VERSION 3
+
+#define PLUGIN_VERSION 1
+
+// plugin type returned by PSEgetLibType (types can be merged if plugin is multi type!)
+#define PSE_LT_CDR 1
+#define PSE_LT_GPU 2
+#define PSE_LT_SPU 4
+#define PSE_LT_PAD 8
+#define PSE_LT_NET 16
+
+// DLL function return codes
+#define PSE_ERR_SUCCESS 0 // every function in DLL if completed sucessfully should return this value
+#define PSE_ERR_FATAL -1 // undefined error but fatal one, that kills all functionality
+
+// XXX_Init return values
+// Those return values apply to all libraries
+// currently obsolete - preserved for compatibilty
+
+#define PSE_INIT_ERR_SUCCESS 0 // initialization went OK
+#define PSE_INIT_ERR_NOTCONFIGURED -2 // this driver is not configured
+#define PSE_INIT_ERR_NOHARDWARE -3 // this driver can not operate properly on this hardware or hardware is not detected
+
+/* GPU PlugIn */
+
+// GPU_Test return values
+
+// sucess, everything configured, and went OK.
+#define PSE_GPU_ERR_SUCCESS 0
+
+// ERRORS
+// this error might be returned as critical error but none of below
+#define PSE_GPU_ERR -20
+
+
+// this driver is not configured
+#define PSE_GPU_ERR_NOTCONFIGURED PSE_GPU_ERR - 1
+// this driver failed Init
+#define PSE_GPU_ERR_INIT PSE_GPU_ERR - 2
+
+// WARNINGS
+// this warning might be returned as undefined warning but allowing driver to continue
+#define PSE_GPU_WARN 20
+
+// GPU_Query - will be implemented soon
+
+typedef struct
+{
+ uint32_t flags;
+ uint32_t status;
+ void* window;
+ unsigned char reserved[100];
+} gpuQueryS;
+
+// gpuQueryS.flags
+// if driver can operate in both modes it must support GPU_changeMode();
+#define PSE_GPU_FLAGS_FULLSCREEN 1 // this driver can operate in fullscreen mode
+#define PSE_GPU_FLAGS_WINDOWED 2 // this driver can operate in windowed mode
+
+// gpuQueryS.status
+#define PSE_GPU_STATUS_WINDOWWRONG 1 // this driver cannot operate in this windowed mode
+
+// GPU_Query End - will be implemented in v2
+
+
+/* CDR PlugIn */
+
+// CDR_Test return values
+
+// sucess, everything configured, and went OK.
+#define PSE_CDR_ERR_SUCCESS 0
+
+// general failure (error undefined)
+#define PSE_CDR_ERR_FAILURE -1
+
+// ERRORS
+#define PSE_CDR_ERR -40
+// this driver is not configured
+#define PSE_CDR_ERR_NOTCONFIGURED PSE_CDR_ERR - 0
+// if this driver is unable to read data from medium
+#define PSE_CDR_ERR_NOREAD PSE_CDR_ERR - 1
+
+// WARNINGS
+#define PSE_CDR_WARN 40
+// if this driver emulates lame mode ie. can read only 2048 tracks and sector header is emulated
+// this might happen to CDROMS that do not support RAW mode reading - surelly it will kill many games
+#define PSE_CDR_WARN_LAMECD PSE_CDR_WARN + 0
+
+
+
+
+/* SPU PlugIn */
+
+// some info retricted (now!)
+
+// sucess, everything configured, and went OK.
+#define PSE_SPU_ERR_SUCCESS 0
+
+// ERRORS
+// this error might be returned as critical error but none of below
+#define PSE_SPU_ERR -60
+
+// this driver is not configured
+#define PSE_SPU_ERR_NOTCONFIGURED PSE_SPU_ERR - 1
+// this driver failed Init
+#define PSE_SPU_ERR_INIT PSE_SPU_ERR - 2
+
+
+// WARNINGS
+// this warning might be returned as undefined warning but allowing driver to continue
+#define PSE_SPU_WARN 60
+
+
+
+
+/* PAD PlugIn */
+
+/*
+
+ functions that must be exported from PAD Plugin
+
+ long PADinit(long flags); // called only once when PSEmu Starts
+ void PADshutdown(void); // called when PSEmu exits
+ long PADopen(PadInitS *); // called when PSEmu is running program
+ long PADclose(void);
+ long PADconfigure(void);
+ void PADabout(void);
+ long PADtest(void); // called from Configure Dialog and after PADopen();
+ long PADquery(void);
+
+ unsigned char PADstartPoll(int);
+ unsigned char PADpoll(unsigned char);
+
+*/
+
+// PADquery responses (notice - values ORed)
+// PSEmu will use them also in PADinit to tell Plugin which Ports will use
+// notice that PSEmu will call PADinit and PADopen only once when they are from
+// same plugin
+
+// might be used in port 1
+#define PSE_PAD_USE_PORT1 1
+// might be used in port 2
+#define PSE_PAD_USE_PORT2 2
+
+
+
+// MOUSE SCPH-1030
+#define PSE_PAD_TYPE_MOUSE 1
+// NEGCON - 16 button analog controller SLPH-00001
+#define PSE_PAD_TYPE_NEGCON 2
+// GUN CONTROLLER - gun controller SLPH-00014 from Konami
+#define PSE_PAD_TYPE_GUN 3
+// STANDARD PAD SCPH-1080, SCPH-1150
+#define PSE_PAD_TYPE_STANDARD 4
+// ANALOG JOYSTICK SCPH-1110
+#define PSE_PAD_TYPE_ANALOGJOY 5
+// GUNCON - gun controller SLPH-00034 from Namco
+#define PSE_PAD_TYPE_GUNCON 6
+// ANALOG CONTROLLER SCPH-1150
+#define PSE_PAD_TYPE_ANALOGPAD 7
+
+
+// sucess, everything configured, and went OK.
+#define PSE_PAD_ERR_SUCCESS 0
+// general plugin failure (undefined error)
+#define PSE_PAD_ERR_FAILURE -1
+
+
+// ERRORS
+// this error might be returned as critical error but none of below
+#define PSE_PAD_ERR -80
+// this driver is not configured
+#define PSE_PAD_ERR_NOTCONFIGURED PSE_PAD_ERR - 1
+// this driver failed Init
+#define PSE_PAD_ERR_INIT PSE_PAD_ERR - 2
+
+
+// WARNINGS
+// this warning might be returned as undefined warning but allowing driver to continue
+#define PSE_PAD_WARN 80
+
+
+typedef struct
+{
+ // controler type - fill it withe predefined values above
+ unsigned char controllerType;
+
+ // status of buttons - every controller fills this field
+ unsigned short buttonStatus;
+
+ // for analog pad fill those next 4 bytes
+ // values are analog in range 0-255 where 127 is center position
+ unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
+
+ // for mouse fill those next 2 bytes
+ // values are in range -128 - 127
+ unsigned char moveX, moveY;
+
+ unsigned char reserved[91];
+
+} PadDataS;
+
+/* NET PlugIn v2 */
+/* Added by linuzappz@pcsx.net */
+
+/* Modes bits for NETsendData/NETrecvData */
+#define PSE_NET_BLOCKING 0x00000000
+#define PSE_NET_NONBLOCKING 0x00000001
+
+/* note: unsupported fields should be zeroed.
+
+typedef struct {
+ char EmuName[32];
+ char CdromID[9]; // ie. 'SCPH12345', no \0 trailing character
+ char CdromLabel[11];
+ void *psxMem;
+ GPUshowScreenPic GPU_showScreenPic;
+ GPUdisplayText GPU_displayText;
+ PADsetSensitive PAD_setSensitive;
+ char GPUpath[256];
+ char SPUpath[256];
+ char CDRpath[256];
+ char MCD1path[256];
+ char MCD2path[256];
+ char BIOSpath[256]; // 'HLE' for internal bios
+ char Unused[1024];
+} netInfo;
+
+*/
+
+/*
+ basic funcs:
+
+ long NETopen(HWND hWnd)
+ opens the connection.
+ shall return 0 on success, else -1.
+ -1 is also returned if the user selects offline mode.
+
+ long NETclose()
+ closes the connection.
+ shall return 0 on success, else -1.
+
+ void NETpause()
+ this is called when the user paused the emulator.
+
+ void NETresume()
+ this is called when the user resumed the emulator.
+
+ long NETqueryPlayer()
+ returns player number
+
+ long NETsendPadData(void *pData, int Size)
+ this should be called for the first pad only on each side.
+
+ long NETrecvPadData(void *pData, int Pad)
+ call this for Pad 1/2 to get the data sent by the above func.
+
+ extended funcs:
+
+ long NETsendData(void *pData, int Size, int Mode)
+ sends Size bytes from pData to the other side.
+
+ long NETrecvData(void *pData, int Size, int Mode)
+ receives Size bytes from pData to the other side.
+
+ void NETsetInfo(netInfo *info);
+ sets the netInfo struct.
+
+ void NETkeypressed(int key) (linux only)
+ key is a XK_?? (X11) keycode.
+*/
+
+#ifdef __cplusplus
+}
+#endif
+#endif // _PSEMU_PLUGIN_DEFS_H