Stelios Tsampas
e11f002bf9
* Fix file and folder permissions
2018-03-19 11:47:21 +02:00
Stelios Tsampas
01f4990887
* Sync with codeplex branch (libpcsxcore, linux gui)
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This commit reflects mostly changes that happened in upstream since the last sync.
Commit messages in upstream are lacking information. Most important changes are
commented below, the rest of them are either formating or just trivial stuff.
Memory viewer, invalidate dynarec
gui/DebugMemory.c
libpcsxcore/cdrom.c
libpcsxcore/gpu.c
libpcsxcore/misc.c
libpcsxcore/psxdma.c
Load binary files and psx executables
libpcsxcore/misc.c
libpcsxcore/misc.h
libpcsxcore/plugin.c
libpcsxcore/plugin.h
Support for psxida
libpcsxcore/debug.c
libpcsxcore/r3000a.c
plugins/bladesio1/connection.c
disable loading save states with digits
gui/Plugin.c
Fix psxDIV in interpreter
libpcsxcore/psxinterpreter.c
2017-07-31 12:48:37 +03:00
SND\ckain_cp
45979b6731
New config param HackFix which enables compatibility hacks on certain games and is disabled by default.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91052 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2014-07-24 04:06:57 +00:00
SND\ckain_cp
9c1a5a9c31
MML speed fix.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89233 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2014-03-01 01:02:46 +00:00
SND\ckain_cp
7c7fd64d9b
EXPERIMENTAL: handle GPU DATA 1F command which should be GPU IRQ request. Fixes MML2 ending white screen before credits. Possibly fixes others also by obsoleting InuYasha fix. Hopefully breaks nothing.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-11-14 15:06:02 +00:00
SND\ckain_cp
2ee144472e
Fix Toshinden Subaru with a hack for now. Seems that xa.c needs some further debugging.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87349 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-10-02 16:19:04 +00:00
SND\ckain_cp
4917b2a1a1
Vampire Hunter D title screen hack revisited. Fixes Tomb Raider II opaque water effect.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87330 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-09-27 13:45:20 +00:00
SND\edgbla_cp
cd8a6db7e6
.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83090 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-02-22 07:14:27 +00:00
SND\edgbla_cp
111ada78b7
sio;
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82898 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-02-14 19:18:22 +00:00
SND\ckain_cp
e8665227b5
Only do 0x401 when BCR = 0. Should prevent graphic glitches introduced by Vampire Hunter D fix.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82876 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-02-13 20:21:22 +00:00
SND\edgbla_cp
12b5ee6c45
* Revert old DmaExec;
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82871 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-02-13 19:16:42 +00:00
SND\ckain_cp
6fd2ccec50
Fix Vampire Hunter D title screen by handling special DMA CHCR 0x0401 (not start/busy).
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http://nocash.emubase.de/psx-spx.htm#dmachannels
DmaExec looks fugly now. :/
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82841 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-02-13 12:36:00 +00:00
SND\notaz_cp
3c9292df90
fix irq status
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tested on real hardware
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82130 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-01-09 00:54:58 +00:00
SND\MaddTheSane_cp
4e301cfdb8
Setting end-of-line metadata.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81971 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2012-12-24 21:25:14 +00:00
SND\dario86_cp
79c267cda7
Updated Free Software Foundation address (Jem256).
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2012-02-19 02:15:18 +00:00
SND\edgbla_cp
4d55a8b825
Patch 10767 (Durandal_1707).
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-11-09 20:49:54 +00:00
SND\shalma_cp
55d5b55272
psxhw.c
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- w8 = psxHu8ref
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60333 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-11-29 19:00:15 +00:00
SND\shalma_cp
56aece957b
Dukes of Hazard 2 - psxhw.c
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- 32-bit spu write
- fix engine noise
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60292 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-11-28 00:31:49 +00:00
SND\shalma_cp
dcc46e2d30
Chrono Cross interlace fix (ePSXe version)
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GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)
Please add gpu.c / gpu.h to your makefiles.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-09-05 01:11:09 +00:00
SND\weimingzhi_cp
14b4acb831
#ifdef'ed out Sio1 interface for now (using uninitialized ptr in plugins.c could result in potential bad thing)
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54254 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-07-07 05:25:19 +00:00
SND\edgbla_cp
8410fc0c2e
Sio1 interface (link cable).
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54110 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-07-02 21:58:25 +00:00
SND\weimingzhi_cp
7c6cda7470
use %x instead of %lx.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-06-02 01:21:50 +00:00
SND\weimingzhi_cp
78470f8084
got rid of cdrfilename & cdOpenCase, windows broken for now
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47753 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-10 07:11:29 +00:00
SND\edgbla_cp
422812bcfa
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47728 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-10 01:43:36 +00:00
SND\weimingzhi_cp
32d4fff89f
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47725 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-10 00:53:01 +00:00
SND\weimingzhi_cp
85cb5305c3
got rid of 0x80000000 flag in psxRegs.interrupt. such flag doesn't seem to exist in other emus and not likely in real hardware either.
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-08 08:07:45 +00:00
SND\edgbla_cp
462adb7558
Root counters code was written from scratch.
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Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now.
Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall
emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS.
Because of the same reason it's useless to set the vsync interrupt on vblank, even if it
would fix some games - Pandemonium for example, but would also broke the
others - Final Fantasy IX for example, I've chosen the last one.
Savestate compatibility is lost.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-02 16:52:05 +00:00
SND\weimingzhi_cp
3adece8b48
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@46936 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-04-30 05:23:07 +00:00
SND\weimingzhi_cp
a551b94c78
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@41546 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-02-15 02:04:24 +00:00
SND\weimingzhi_cp
1ccb62ed8e
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@41506 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-02-13 03:49:01 +00:00
SND\weimingzhi_cp
032f74dd1a
implemented cheat search
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2009-06-29 12:48:12 +00:00
SND\weimingzhi_cp
8139fbf820
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2009-04-16 06:22:51 +00:00