This commit reflects mostly changes that happened in upstream since the last sync.
Commit messages in upstream are lacking information. Most important changes are
commented below, the rest of them are either formating or just trivial stuff.
Memory viewer, invalidate dynarec
gui/DebugMemory.c
libpcsxcore/cdrom.c
libpcsxcore/gpu.c
libpcsxcore/misc.c
libpcsxcore/psxdma.c
Load binary files and psx executables
libpcsxcore/misc.c
libpcsxcore/misc.h
libpcsxcore/plugin.c
libpcsxcore/plugin.h
Support for psxida
libpcsxcore/debug.c
libpcsxcore/r3000a.c
plugins/bladesio1/connection.c
disable loading save states with digits
gui/Plugin.c
Fix psxDIV in interpreter
libpcsxcore/psxinterpreter.c
- Restructured project to base interface on PSX instructions
- Support for all relevant CPU arithmetic and logic instructions
- Debug output available via deferred PGXP calls
- Remove most dependencies on PCSXR
- Still very much a work in progress (lots of errors)
- Add extra debug information to GPU plugin (w values)
- replace calls to glOrtho with new matrix (z value becomes w)
- store w value for each vertex
- if any vertex does not have a w value set whole polygon to 1.0
- Reset vertex between draw calls to prevent stale w values persisting
- validate PGXP values using stored copy of original (allow greater variance)
- properly convert addresses before passing to plugin
- rework memory to use a single pool with offsets
- Implement floating point RTPS/RTPT transform, currently disabled.
- gpu.c - use 1/3x dma time (max time allowed by X-Files - system interrupt timing)
- cdrom.c - fix dma wrap pointers
Disabled by default - enable yourself for now
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62840 e17a0e51-4ae3-4d35-97c3-1a29b211df97
1- gpu.c
We don't emulate bus conflicts. Especially with DMA.
Lower vram2mem, mem2vram times (1 -> 0.25)
- fixes X-Files videos
2- cdrom.c
Duke Nukem - Time to Kill uses CD attenuation values for XA music, speech
- fix volume slider
3- cdrom.c
Add cdrom dma wrapping
- possible Ape Escape additional fixes (>2352 transfers in several places)
All disabled - view diff and activate at your own risk (accuracy regressions)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62832 e17a0e51-4ae3-4d35-97c3-1a29b211df97
- allow changes to linked list in middle of dma2 chain before GPU gets to it
- fixes title screen
- also fixes Einhander gallery images
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59304 e17a0e51-4ae3-4d35-97c3-1a29b211df97
GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)
Please add gpu.c / gpu.h to your makefiles.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97