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authorSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-08-12 02:56:43 +0000
committerSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-08-12 02:56:43 +0000
commit8297a92012e3f42ed74d47fc3d11a3003c14b4ae (patch)
treefc781551eb9e024428de1c4b2a194c1e1c444be2 /win32/plugins/dfsound/DFSound.dsp
parentd4840a37d9adf0b9124fad722a5ae5faae4bb639 (diff)
downloadpcsxr-8297a92012e3f42ed74d47fc3d11a3003c14b4ae.tar.gz
dfsound: readded windows support.
gtk gui: increased number of savestate slots. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56022 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'win32/plugins/dfsound/DFSound.dsp')
-rw-r--r--win32/plugins/dfsound/DFSound.dsp266
1 files changed, 266 insertions, 0 deletions
diff --git a/win32/plugins/dfsound/DFSound.dsp b/win32/plugins/dfsound/DFSound.dsp
new file mode 100644
index 00000000..940bf3ce
--- /dev/null
+++ b/win32/plugins/dfsound/DFSound.dsp
@@ -0,0 +1,266 @@
+# Microsoft Developer Studio Project File - Name="DFSound" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=DFSound - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "DFSound.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "DFSound.mak" CFG="DFSound - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "DFSound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "DFSound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I ".\winsrc" /I "..\..\..\plugins\dfsound" /I "..\..\glue" /I "..\..\..\libpcsxcore" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /machine:I386
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I ".\winsrc" /I "..\..\..\plugins\dfsound" /I "..\..\glue" /I "..\..\..\libpcsxcore" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x407 /d "_DEBUG"
+# ADD RSC /l 0x407 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "DFSound - Win32 Release"
+# Name "DFSound - Win32 Debug"
+# Begin Group "winsrc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\winsrc\bitmap1.bmp
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\bitmap2.bmp
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\bitmap3.bmp
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\bitmap4.bmp
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\bitmap5.bmp
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\cfg.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\debug.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\DFSound.def
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\DFSound.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\dsound.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\psemu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\record.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\record.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winsrc\winmain.c
+# End Source File
+# End Group
+# Begin Group "dfsound"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\adsr.c
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\adsr.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\dma.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\dma.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\dsoundoss.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\externals.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\freeze.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\gauss_i.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\psemuxa.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\registers.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\registers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\regs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\reverb.c
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\reverb.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\spu.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\spu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\stdafx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\xa.c
+
+!IF "$(CFG)" == "DFSound - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "DFSound - Win32 Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\plugins\dfsound\xa.h
+# End Source File
+# End Group
+# End Target
+# End Project