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authorSND\shalma_cp <SND\shalma_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-05 21:57:09 +0000
committerSND\shalma_cp <SND\shalma_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-05 21:57:09 +0000
commit4b3365fbec08dad696b81ed9604f9e59331029f4 (patch)
tree08e6f80a263c248cf581f2a6b22be94179888cbd /plugins
parent643014809261ae7623f9ba87cb5d18b7f96c0698 (diff)
downloadpcsxr-4b3365fbec08dad696b81ed9604f9e59331029f4.tar.gz
dfsound
-spu.c- restore $4000 max volume (main volume) Experimental patches - registers.c, spu.c- voice on init delay Disabled by default > should be last of the shalma/hopkat compat hacks > don't want to mess up anything else anymore :) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62974 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'plugins')
-rw-r--r--plugins/dfsound/registers.c5
-rw-r--r--plugins/dfsound/spu.c15
2 files changed, 17 insertions, 3 deletions
diff --git a/plugins/dfsound/registers.c b/plugins/dfsound/registers.c
index 72f305ee..2e9086ed 100644
--- a/plugins/dfsound/registers.c
+++ b/plugins/dfsound/registers.c
@@ -434,6 +434,11 @@ void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND
s_chan[ch].bOn=1;
s_chan[ch].pCurr=s_chan[ch].pStart;
+#if 0
+ // ADSR init time (guess to # apu cycles)
+ s_chan[ch].ADSRX.StartDelay = 20;
+#endif
+
// Final Fantasy 7 - don't do any of these
// - sets loop address before VoiceOn
//s_chan[ch].pLoop = s_chan[ch].pStart;
diff --git a/plugins/dfsound/spu.c b/plugins/dfsound/spu.c
index 3f51c5e9..e768eae1 100644
--- a/plugins/dfsound/spu.c
+++ b/plugins/dfsound/spu.c
@@ -597,8 +597,17 @@ static void *MAINThread(void *arg)
for(ch=0;ch<MAXCHAN;ch++) // loop em all... we will collect 1 ms of sound of each playing channel
{
if(s_chan[ch].bNew) {
- StartSound(ch); // start new sound
+#if 1
+ StartSound(ch); // start new sound
dwNewChannel&=~(1<<ch); // clear new channel bit
+#else
+ if( s_chan[ch].ADSRX.StartDelay == 0 ) {
+ StartSound(ch); // start new sound
+ dwNewChannel&=~(1<<ch); // clear new channel bit
+ } else {
+ s_chan[ch].ADSRX.StartDelay--;
+ }
+#endif
}
if(!s_chan[ch].bOn) continue; // channel not playing? next
@@ -789,8 +798,8 @@ GOON: ;
s_chan[ch].sval=0; // debug mute
else
{
- SSumL[ns]+=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x8000L;
- SSumR[ns]+=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x8000L;
+ SSumL[ns]+=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x4000L;
+ SSumR[ns]+=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x4000L;
}
//////////////////////////////////////////////