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authorSND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-11-09 20:49:54 +0000
committerSND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-11-09 20:49:54 +0000
commit4d55a8b8254dff61fdc7b1959f6aef7eafbd9439 (patch)
treefb5e56131a7c8b729641c70e7a87883ebaea5186 /plugins/peopsxgl/prim.c
parent71d6c56271e2650b1a2f5149521a5b1896084710 (diff)
downloadpcsxr-4d55a8b8254dff61fdc7b1959f6aef7eafbd9439.tar.gz
Patch 10767 (Durandal_1707).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'plugins/peopsxgl/prim.c')
-rw-r--r--plugins/peopsxgl/prim.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/plugins/peopsxgl/prim.c b/plugins/peopsxgl/prim.c
index 2209a1ad..04b1c7af 100644
--- a/plugins/peopsxgl/prim.c
+++ b/plugins/peopsxgl/prim.c
@@ -146,7 +146,7 @@ unsigned short BGR24to16 (uint32_t BGR)
// OpenGL primitive drawing commands
////////////////////////////////////////////////////////////////////////
-__inline void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3, OGLVertex* vertex4)
{
glBegin(GL_TRIANGLE_STRIP);
@@ -166,7 +166,7 @@ __inline void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2,
/////////////////////////////////////////////////////////
-__inline void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3)
{
glBegin(GL_TRIANGLES);
@@ -183,7 +183,7 @@ __inline void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2,
/////////////////////////////////////////////////////////
-__inline void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3)
{
glBegin(GL_TRIANGLES);
@@ -204,7 +204,7 @@ __inline void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,
/////////////////////////////////////////////////////////
-__inline void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3, OGLVertex* vertex4)
{
glBegin(GL_TRIANGLE_STRIP);
@@ -228,7 +228,7 @@ __inline void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vert
/////////////////////////////////////////////////////////
-__inline void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* vertex3)
+static __inline void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* vertex3)
{
glBegin(GL_TRIANGLES);
glVertex3fv(&vertex1->x);
@@ -239,7 +239,7 @@ __inline void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* ver
/////////////////////////////////////////////////////////
-__inline void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3, OGLVertex* vertex4)
{
glBegin(GL_TRIANGLE_STRIP);
@@ -252,7 +252,7 @@ __inline void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2,
/////////////////////////////////////////////////////////
-__inline void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3)
{
glBegin(GL_TRIANGLES);
@@ -269,7 +269,7 @@ __inline void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2,
/////////////////////////////////////////////////////////
-__inline void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3, OGLVertex* vertex4)
{
glBegin(GL_TRIANGLE_STRIP);
@@ -289,7 +289,7 @@ __inline void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2,
/////////////////////////////////////////////////////////
-__inline void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)
+static __inline void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)
{
glBegin(GL_QUADS);
@@ -304,7 +304,7 @@ __inline void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex*
/////////////////////////////////////////////////////////
-__inline void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)
+static __inline void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4)
{
glBegin(GL_QUADS);
@@ -324,7 +324,7 @@ __inline void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVert
/////////////////////////////////////////////////////////
-__inline void PRIMdrawQuad(OGLVertex* vertex1, OGLVertex* vertex2,
+static __inline void PRIMdrawQuad(OGLVertex* vertex1, OGLVertex* vertex2,
OGLVertex* vertex3, OGLVertex* vertex4)
{
glBegin(GL_QUADS);
@@ -525,7 +525,7 @@ void SetSemiTransMulti(int Pass)
// Set several rendering stuff including blending
////////////////////////////////////////////////////////////////////////
-__inline void SetZMask3O(void)
+static __inline void SetZMask3O(void)
{
if(iUseMask && DrawSemiTrans && !iSetMask)
{
@@ -534,7 +534,7 @@ __inline void SetZMask3O(void)
}
}
-__inline void SetZMask3(void)
+static __inline void SetZMask3(void)
{
if(iUseMask)
{
@@ -548,7 +548,7 @@ __inline void SetZMask3(void)
}
}
-__inline void SetZMask3NT(void)
+static __inline void SetZMask3NT(void)
{
if(iUseMask)
{
@@ -564,7 +564,7 @@ __inline void SetZMask3NT(void)
////////////////////////////////////////////////////////////////////////
-__inline void SetZMask4O(void)
+static __inline void SetZMask4O(void)
{
if(iUseMask && DrawSemiTrans && !iSetMask)
{
@@ -573,7 +573,7 @@ __inline void SetZMask4O(void)
}
}
-__inline void SetZMask4(void)
+static __inline void SetZMask4(void)
{
if(iUseMask)
{
@@ -587,7 +587,7 @@ __inline void SetZMask4(void)
}
}
-__inline void SetZMask4NT(void)
+static __inline void SetZMask4NT(void)
{
if(iUseMask)
{
@@ -601,7 +601,7 @@ __inline void SetZMask4NT(void)
}
}
-__inline void SetZMask4SP(void)
+static __inline void SetZMask4SP(void)
{
if(iUseMask)
{
@@ -622,7 +622,7 @@ __inline void SetZMask4SP(void)
////////////////////////////////////////////////////////////////////////
-__inline void SetRenderState(uint32_t DrawAttributes)
+static __inline void SetRenderState(uint32_t DrawAttributes)
{
bDrawNonShaded = (SHADETEXBIT(DrawAttributes)) ? TRUE : FALSE;
DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE;
@@ -630,7 +630,7 @@ __inline void SetRenderState(uint32_t DrawAttributes)
////////////////////////////////////////////////////////////////////////
-__inline void SetRenderColor(uint32_t DrawAttributes)
+static __inline void SetRenderColor(uint32_t DrawAttributes)
{
if(bDrawNonShaded) {g_m1=g_m2=g_m3=128;}
else