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authoriCatButler <i.am.catbutler@gmail.com>2016-05-02 15:01:27 +0100
committeriCatButler <i.am.catbutler@gmail.com>2016-05-02 15:01:27 +0100
commit216c2ff3aefc9e0295ed9b1486935d65f6c13f55 (patch)
tree88791c94e67ac8a5b99b9b39238ca4513077adf6 /plugins/peopsxgl/gpu.c
parent153c8eb4997d21d3b2965cf38d4348f05c29860f (diff)
downloadpcsxr-216c2ff3aefc9e0295ed9b1486935d65f6c13f55.tar.gz
Fix bugs from previous
Fix stray triangles - Switch to full floating point RTPS/RTPT - Clamp w values to near plane Fix texture corruption in 1.78, copy 2.4 Tweak - Remove matrix replacement - Add W component to vertices - Wrap glVertex3fv calls - Use counter to call glVertex4fv for PGXP vertices only
Diffstat (limited to 'plugins/peopsxgl/gpu.c')
-rwxr-xr-xplugins/peopsxgl/gpu.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/plugins/peopsxgl/gpu.c b/plugins/peopsxgl/gpu.c
index e38ac48b..2237351d 100755
--- a/plugins/peopsxgl/gpu.c
+++ b/plugins/peopsxgl/gpu.c
@@ -1222,16 +1222,16 @@ static __inline void XPRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex
glBegin(GL_QUAD_STRIP);
glTexCoord2fv(&vertex1->sow);
- glVertex3fv(&vertex1->x);
+ PGXP_glVertexfv(&vertex1->x);
glTexCoord2fv(&vertex2->sow);
- glVertex3fv(&vertex2->x);
+ PGXP_glVertexfv(&vertex2->x);
glTexCoord2fv(&vertex4->sow);
- glVertex3fv(&vertex4->x);
+ PGXP_glVertexfv(&vertex4->x);
glTexCoord2fv(&vertex3->sow);
- glVertex3fv(&vertex3->x);
+ PGXP_glVertexfv(&vertex3->x);
glEnd();
}
@@ -1314,10 +1314,10 @@ void SetScanLines(void)
}
glLoadIdentity();
- //glOrtho(0,PSXDisplay.DisplayMode.x,
- // PSXDisplay.DisplayMode.y, 0, -1, 1);
+ glOrtho(0,PSXDisplay.DisplayMode.x,
+ PSXDisplay.DisplayMode.y, 0, -1, 1);
- PGXP_SetMatrix(0, PSXDisplay.DisplayMode.x, PSXDisplay.DisplayMode.y, 0, -1, 1);
+ //PGXP_SetMatrix(0, PSXDisplay.DisplayMode.x, PSXDisplay.DisplayMode.y, 0, -1, 1);
if(bKeepRatio)
@@ -1892,10 +1892,10 @@ void updateDisplayIfChanged(void)
else // some res change?
{
glLoadIdentity();
- //glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution
- // PSXDisplay.DisplayModeNew.y, 0, -1, 1);
+ glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution
+ PSXDisplay.DisplayModeNew.y, 0, -1, 1);
- PGXP_SetMatrix(0, PSXDisplay.DisplayModeNew.x, PSXDisplay.DisplayModeNew.y, 0, -1, 1);
+ // PGXP_SetMatrix(0, PSXDisplay.DisplayModeNew.x, PSXDisplay.DisplayModeNew.y, 0, -1, 1);
if(bKeepRatio) SetAspectRatio();