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authorSND\dario86_cp <SND\dario86_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-03-12 18:54:28 +0000
committerSND\dario86_cp <SND\dario86_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-03-12 18:54:28 +0000
commita58cfdac407bc1d8fedc11acd924b275ba28cc51 (patch)
treeb4c2e08c34ef1bfe0ba947ef8eed931c9a43fc0e /plugins/dfsound
parent9bdd06684bcc627c06ddcf4c406f6b48f0dfe389 (diff)
downloadpcsxr-a58cfdac407bc1d8fedc11acd924b275ba28cc51.tar.gz
Commited patch in issue #8171 (by darktjm).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'plugins/dfsound')
-rw-r--r--plugins/dfsound/Makefile.am2
-rw-r--r--plugins/dfsound/adsr.c1527
-rw-r--r--plugins/dfsound/adsr.h39
-rw-r--r--plugins/dfsound/cfg.c350
-rw-r--r--plugins/dfsound/externals.h720
-rw-r--r--plugins/dfsound/freeze.c458
-rw-r--r--plugins/dfsound/nullsnd.c2
-rw-r--r--plugins/dfsound/oss.c3
-rw-r--r--plugins/dfsound/pulseaudio.c2
-rw-r--r--plugins/dfsound/reverb.c925
-rw-r--r--plugins/dfsound/sdl.c2
-rw-r--r--plugins/dfsound/spu.c44
-rw-r--r--plugins/dfsound/spu.h43
-rw-r--r--plugins/dfsound/spucfg-0.1df/main.c6
-rw-r--r--plugins/dfsound/stdafx.h44
-rw-r--r--plugins/dfsound/xa.c246
16 files changed, 2209 insertions, 2204 deletions
diff --git a/plugins/dfsound/Makefile.am b/plugins/dfsound/Makefile.am
index 094d5d6a..ca62b32e 100644
--- a/plugins/dfsound/Makefile.am
+++ b/plugins/dfsound/Makefile.am
@@ -1,4 +1,4 @@
-AM_CPPFLAGS = -I../../include
+AM_CPPFLAGS = -I../../include -I../../libpcsxcore
bindir = @libdir@/games/psemu/
libdir = @libdir@/games/psemu/
diff --git a/plugins/dfsound/adsr.c b/plugins/dfsound/adsr.c
index f75a5127..d0f7808e 100644
--- a/plugins/dfsound/adsr.c
+++ b/plugins/dfsound/adsr.c
@@ -1,763 +1,764 @@
-/***************************************************************************
- adsr.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#include "stdafx.h"
-
-#define _IN_ADSR
-
-// will be included from spu.c
-#ifdef _IN_SPU
-
-////////////////////////////////////////////////////////////////////////
-// ADSR func
-////////////////////////////////////////////////////////////////////////
-
-/*
-ADSR
-- Dr. Hell (Xebra PS1 emu)
-- Accurate (!)
-- http://drhell.web.fc2.com
-
-
-Envelope increase
-0-47: (7 - (RATE & 3)) <<(11 - (RATE>> 2))
-48+: 7 - (RATE & 3) / (1 <<((RATE>> 2) - 11))
-
-Envelope decrease
-0-47: (-8 + (RATE & 3)) <<(11 - (RATE>> 2))
-48+: -8 + (RATE & 3) / (1 <<((RATE>> 2) - 11))
-
-
-Exponential increase
-0000-5FFF = (rate + 0)
-6000+ = (rate + 8)
-
-Exponential decrease
-(molecules (decrease) * level)>> 15
-
------------------------------------
-
-Fraction (release rate)
-1<<((4*32>>2)-11) = 1<<21
-
-
-Increase
-40 = (7-0)<<(11-10) = 7<<1 = 14
-41 = (7-1)<<(11-10) = 6<<1 = 12
-42 = (7-2)<<(11-10) = 5<<1 = 10
-43 = (7-3)<<(11-10) = 4<<1 = 8
-
-44 = (7-0)<<(11-11) = 7<<0 = 7
-45 = (7-1)<<(11-11) = 6<<0 = 6
-46 = (7-2)<<(11-11) = 5<<0 = 5
-47 = (7-3)<<(11-11) = 4<<0 = 4
---
-48 = (7-0) / 1<<(12-11) = 7 / 2
-49 = (7-1) / 1<<(12-11) = 6 / 2
-50 = (7-2) / 1<<(12-11) = 5 / 2
-51 = (7-3) / 1<<(12-11) = 4 / 2
-
-52 = (7-0) / 1<<(13-11) = 7 / 4
-56 = (7-0) / 1<<(14-11) = 7 / 8
-60 = (7-0) / 1<<(15-11) = 7 / 16
-
-
-Decrease
-40 = (-8+0)<<(11-10) = -8<<1 = -16
-41 = (-8+1)<<(11-10) = -7<<1 = -14
-42 = (-8+2)<<(11-10) = -6<<1 = -12
-43 = (-8+3)<<(11-10) = -5<<1 = -10
-
-44 = (-8+0)<<(11-11) = -8<<0 = -8
-45 = (-8+1)<<(11-11) = -7<<0 = -7
-46 = (-8+2)<<(11-11) = -6<<0 = -6
-47 = (-8+3)<<(11-11) = -5<<0 = -5
---
-48 = (-8+0) / 1<<(12-11) = -8 / 2
-49 = (-8+1) / 1<<(12-11) = -7 / 2
-50 = (-8+2) / 1<<(12-11) = -6 / 2
-51 = (-8+3) / 1<<(12-11) = -5 / 2
-*/
-
-
-static int RateTableAdd[128];
-static int RateTableAdd_f[128];
-static int RateTableSub[128];
-static int RateTableSub_f[128];
-static const int RateTable_denom = 1 << (( (4*32)>>2) - 11);
-
-void InitADSR(void) // INIT ADSR
-{
- int lcv;
-
- memset(RateTableAdd,0,sizeof(int)*128);
- memset(RateTableAdd_f,0,sizeof(int)*128);
- memset(RateTableSub,0,sizeof(int)*128);
- memset(RateTableSub_f,0,sizeof(int)*128);
-
-
- // Optimize table - Dr. Hell ADSR math
- for( lcv=0; lcv<48; lcv++ ) {
- RateTableAdd[lcv] = (7 - (lcv&3)) << (11 - (lcv >> 2));
- RateTableSub[lcv] = (-8 + (lcv&3)) << (11 - (lcv >> 2));
-
- RateTableAdd_f[lcv] = 0;
- RateTableSub_f[lcv] = 0;
- }
-
- for( lcv=48; lcv<128; lcv++ ) {
- int denom;
-
- denom = 1 << ((lcv>>2) - 11);
-
- // whole
- RateTableAdd[lcv] = (7 - (lcv&3)) / denom;
- RateTableSub[lcv] = (-8 + (lcv&3)) / denom;
-
- // fraction
- RateTableAdd_f[lcv] = (7 - (lcv&3)) % denom;
- RateTableSub_f[lcv] = (-8 + (lcv&3)) % denom;
-
- RateTableAdd_f[lcv] *= RateTable_denom / denom;
- RateTableSub_f[lcv] *= RateTable_denom / denom;
-
- // goofy compiler - mod
- if( RateTableSub_f[lcv] > 0 ) RateTableSub_f[lcv] = -RateTableSub_f[lcv];
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE void StartADSR(int ch) // MIX ADSR
-{
- s_chan[ch].ADSRX.lVolume=1; // and init some adsr vars
- s_chan[ch].ADSRX.State=0;
- s_chan[ch].ADSRX.EnvelopeVol=0;
- s_chan[ch].ADSRX.EnvelopeVol_f=0;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE int MixADSR(int ch) // MIX ADSR
-{
- int EnvelopeVol = s_chan[ch].ADSRX.EnvelopeVol;
- int EnvelopeVol_f = s_chan[ch].ADSRX.EnvelopeVol_f;
-
-
- // dead volume - voice on
- if( s_chan[ch].iSilent == 2 ) {
- if( s_chan[ch].bStop ) s_chan[ch].bOn = 0;
- return 0;
- }
-
-
- if(s_chan[ch].bStop) // should be stopped:
- { // do release
- if(s_chan[ch].ADSRX.ReleaseModeExp)
- EnvelopeVol += ( RateTableSub[ s_chan[ch].ADSRX.ReleaseRate * 4 ] * EnvelopeVol ) >> 15;
- else
- EnvelopeVol += RateTableSub[ s_chan[ch].ADSRX.ReleaseRate * 4 ];
-
- EnvelopeVol_f += RateTableSub_f[ s_chan[ch].ADSRX.ReleaseRate * 4 ];
- if( EnvelopeVol_f < 0 ) {
- EnvelopeVol_f += RateTable_denom;
- EnvelopeVol--;
- }
-
- if(EnvelopeVol<0)
- {
- EnvelopeVol=0;
- EnvelopeVol_f=0;
- // don't stop if this chan can still cause irqs
- if(!(spuCtrl&0x40) || (s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq))
- s_chan[ch].bOn=0;
- }
-
-
- s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
- s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
- s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
- return EnvelopeVol>>5;
- }
- else // not stopped yet?
- {
- if(s_chan[ch].ADSRX.State==0) // -> attack
- {
- if(s_chan[ch].ADSRX.AttackModeExp)
- {
- if(EnvelopeVol>=0x6000) {
- EnvelopeVol+=RateTableAdd[s_chan[ch].ADSRX.AttackRate + 8];
- EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.AttackRate + 8];
- }
- else {
- EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.AttackRate + 0];
- EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.AttackRate + 0];
- }
- }
- else {
- EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.AttackRate + 0];
- EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.AttackRate + 0];
- }
-
- if( EnvelopeVol_f >= RateTable_denom ) {
- EnvelopeVol_f -= RateTable_denom;
- EnvelopeVol++;
- }
-
- if(EnvelopeVol>=0x8000)
- {
- EnvelopeVol=0x7FFF;
- EnvelopeVol_f=RateTable_denom;
- s_chan[ch].ADSRX.State=1;
- }
-
- s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
- s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
- s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
- return EnvelopeVol>>5;
- }
- //--------------------------------------------------//
- if(s_chan[ch].ADSRX.State==1) // -> decay
- {
- EnvelopeVol += ( RateTableSub[ s_chan[ch].ADSRX.DecayRate * 4 ] * EnvelopeVol ) >> 15;
-
- EnvelopeVol_f += RateTableSub_f[ s_chan[ch].ADSRX.DecayRate * 4 ];
- if( EnvelopeVol_f < 0 ) {
- EnvelopeVol_f += RateTable_denom;
- EnvelopeVol--;
- }
-
- if(EnvelopeVol<0) {
- EnvelopeVol=0;
- EnvelopeVol_f=0;
- }
-
- // FF7 cursor - use Neill's 4-bit accuracy
- if( ((EnvelopeVol>>11)&0xf) <= s_chan[ch].ADSRX.SustainLevel)
- {
- s_chan[ch].ADSRX.State=2;
- }
-
-
- s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
- s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
- s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
- return EnvelopeVol>>5;
- }
- //--------------------------------------------------//
- if(s_chan[ch].ADSRX.State==2) // -> sustain
- {
- if(s_chan[ch].ADSRX.SustainIncrease)
- {
- if(s_chan[ch].ADSRX.SustainModeExp)
- {
- if(EnvelopeVol>=0x6000) {
- EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.SustainRate + 8];
- EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.SustainRate + 8];
- }
- else {
- EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.SustainRate + 0];
- EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.SustainRate + 0];
- }
- }
- else {
- EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.SustainRate + 0];
- EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.SustainRate + 0];
- }
-
- if( EnvelopeVol_f >= RateTable_denom ) {
- EnvelopeVol_f -= RateTable_denom;
- EnvelopeVol++;
- }
-
- if(EnvelopeVol >= 0x8000)
- {
- EnvelopeVol=0x7FFF;
- EnvelopeVol_f=RateTable_denom;
- }
- }
- else
- {
- if(s_chan[ch].ADSRX.SustainModeExp)
- EnvelopeVol += ( RateTableSub[ s_chan[ch].ADSRX.SustainRate ] * EnvelopeVol ) >> 15;
- else
- EnvelopeVol += RateTableSub[ s_chan[ch].ADSRX.SustainRate ];
-
- EnvelopeVol_f += RateTableSub_f[ s_chan[ch].ADSRX.SustainRate ];
- if( EnvelopeVol_f < 0 ) {
- EnvelopeVol_f += RateTable_denom;
- EnvelopeVol--;
- }
-
-
- if(EnvelopeVol<0) {
- EnvelopeVol=0;
- EnvelopeVol_f=0;
- }
- }
-
-
- s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
- s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
- s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
- return EnvelopeVol>>5;
- }
- }
- return 0;
-}
-
-#endif
-
-/*
-James Higgs ADSR investigations:
-
-PSX SPU Envelope Timings
-~~~~~~~~~~~~~~~~~~~~~~~~
-
-First, here is an extract from doomed's SPU doc, which explains the basics
-of the SPU "volume envelope":
-
-*** doomed doc extract start ***
-
---------------------------------------------------------------------------
-Voices.
---------------------------------------------------------------------------
-The SPU has 24 hardware voices. These voices can be used to reproduce sample
-data, noise or can be used as frequency modulator on the next voice.
-Each voice has it's own programmable ADSR envelope filter. The main volume
-can be programmed independently for left and right output.
-
-The ADSR envelope filter works as follows:
-Ar = Attack rate, which specifies the speed at which the volume increases
- from zero to it's maximum value, as soon as the note on is given. The
- slope can be set to lineair or exponential.
-Dr = Decay rate specifies the speed at which the volume decreases to the
- sustain level. Decay is always decreasing exponentially.
-Sl = Sustain level, base level from which sustain starts.
-Sr = Sustain rate is the rate at which the volume of the sustained note
- increases or decreases. This can be either lineair or exponential.
-Rr = Release rate is the rate at which the volume of the note decreases
- as soon as the note off is given.
-
- lvl |
- ^ | /\Dr __
- Sl _| _ / _ \__--- \
- | / ---__ \ Rr
- | /Ar Sr \ \
- | / \\
- |/___________________\________
- ->time
-
-The overal volume can also be set to sweep up or down lineairly or
-exponentially from it's current value. This can be done seperately
-for left and right.
-
-Relevant SPU registers:
--------------------------------------------------------------
-$1f801xx8 Attack/Decay/Sustain level
-bit |0f|0e 0d 0c 0b 0a 09 08|07 06 05 04|03 02 01 00|
-desc.|Am| Ar |Dr |Sl |
-
-Am 0 Attack mode Linear
- 1 Exponential
-
-Ar 0-7f attack rate
-Dr 0-f decay rate
-Sl 0-f sustain level
--------------------------------------------------------------
-$1f801xxa Sustain rate, Release Rate.
-bit |0f|0e|0d|0c 0b 0a 09 08 07 06|05|04 03 02 01 00|
-desc.|Sm|Sd| 0| Sr |Rm|Rr |
-
-Sm 0 sustain rate mode linear
- 1 exponential
-Sd 0 sustain rate mode increase
- 1 decrease
-Sr 0-7f Sustain Rate
-Rm 0 Linear decrease
- 1 Exponential decrease
-Rr 0-1f Release Rate
-
-Note: decay mode is always Expontial decrease, and thus cannot
-be set.
--------------------------------------------------------------
-$1f801xxc Current ADSR volume
-bit |0f 0e 0d 0c 0b 0a 09 08 07 06 05 04 03 02 01 00|
-desc.|ADSRvol |
-
-ADSRvol Returns the current envelope volume when
- read.
--- James' Note: return range: 0 -> 32767
-
-*** doomed doc extract end ***
-
-By using a small PSX proggie to visualise the envelope as it was played,
-the following results for envelope timing were obtained:
-
-1. Attack rate value (linear mode)
-
- Attack value range: 0 -> 127
-
- Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 | | 80 |
- -----------------------------------------------------------------
- Frames | 11 | 21 | 42 | 84 | 169| 338| 676| |2890|
-
- Note: frames is no. of PAL frames to reach full volume (100%
- amplitude)
-
- Hmm, noticing that the time taken to reach full volume doubles
- every time we add 4 to our attack value, we know the equation is
- of form:
- frames = k * 2 ^ (value / 4)
-
- (You may ponder about envelope generator hardware at this point,
- or maybe not... :)
-
- By substituting some stuff and running some checks, we get:
-
- k = 0.00257 (close enuf)
-
- therefore,
- frames = 0.00257 * 2 ^ (value / 4)
- If you just happen to be writing an emulator, then you can probably
- use an equation like:
-
- %volume_increase_per_tick = 1 / frames
-
-
- ------------------------------------
- Pete:
- ms=((1<<(value>>2))*514)/10000
- ------------------------------------
-
-2. Decay rate value (only has log mode)
-
- Decay value range: 0 -> 15
-
- Value | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
- ------------------------------------------------
- frames | | | | | 6 | 12 | 24 | 47 |
-
- Note: frames here is no. of PAL frames to decay to 50% volume.
-
- formula: frames = k * 2 ^ (value)
-
- Substituting, we get: k = 0.00146
-
- Further info on logarithmic nature:
- frames to decay to sustain level 3 = 3 * frames to decay to
- sustain level 9
-
- Also no. of frames to 25% volume = roughly 1.85 * no. of frames to
- 50% volume.
-
- Frag it - just use linear approx.
-
- ------------------------------------
- Pete:
- ms=((1<<value)*292)/10000
- ------------------------------------
-
-
-3. Sustain rate value (linear mode)
-
- Sustain rate range: 0 -> 127
-
- Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 |
- -------------------------------------------
- frames | 9 | 19 | 37 | 74 | 147| 293| 587|
-
- Here, frames = no. of PAL frames for volume amplitude to go from 100%
- to 0% (or vice-versa).
-
- Same formula as for attack value, just a different value for k:
-
- k = 0.00225
-
- ie: frames = 0.00225 * 2 ^ (value / 4)
-
- For emulation purposes:
-
- %volume_increase_or_decrease_per_tick = 1 / frames
-
- ------------------------------------
- Pete:
- ms=((1<<(value>>2))*450)/10000
- ------------------------------------
-
-
-4. Release rate (linear mode)
-
- Release rate range: 0 -> 31
-
- Value | 13 | 14 | 15 | 16 | 17 |
- ---------------------------------------------------------------
- frames | 18 | 36 | 73 | 146| 292|
-
- Here, frames = no. of PAL frames to decay from 100% vol to 0% vol
- after "note-off" is triggered.
-
- Formula: frames = k * 2 ^ (value)
-
- And so: k = 0.00223
-
- ------------------------------------
- Pete:
- ms=((1<<value)*446)/10000
- ------------------------------------
-
-
-Other notes:
-
-Log stuff not figured out. You may get some clues from the "Decay rate"
-stuff above. For emu purposes it may not be important - use linear
-approx.
-
-To get timings in millisecs, multiply frames by 20.
-
-
-
-- James Higgs 17/6/2000
-james7780@yahoo.com
-
-//---------------------------------------------------------------
-
-OLD adsr mixing according to james' rules... has to be called
-every one millisecond
-
-
- long v,v2,lT,l1,l2,l3;
-
- if(s_chan[ch].bStop) // psx wants to stop? -> release phase
- {
- if(s_chan[ch].ADSR.ReleaseVal!=0) // -> release not 0: do release (if 0: stop right now)
- {
- if(!s_chan[ch].ADSR.ReleaseVol) // --> release just started? set up the release stuff
- {
- s_chan[ch].ADSR.ReleaseStartTime=s_chan[ch].ADSR.lTime;
- s_chan[ch].ADSR.ReleaseVol=s_chan[ch].ADSR.lVolume;
- s_chan[ch].ADSR.ReleaseTime = // --> calc how long does it take to reach the wanted sus level
- (s_chan[ch].ADSR.ReleaseTime*
- s_chan[ch].ADSR.ReleaseVol)/1024;
- }
- // -> NO release exp mode used (yet)
- v=s_chan[ch].ADSR.ReleaseVol; // -> get last volume
- lT=s_chan[ch].ADSR.lTime- // -> how much time is past?
- s_chan[ch].ADSR.ReleaseStartTime;
- l1=s_chan[ch].ADSR.ReleaseTime;
-
- if(lT<l1) // -> we still have to release
- {
- v=v-((v*lT)/l1); // --> calc new volume
- }
- else // -> release is over: now really stop that sample
- {v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}
- }
- else // -> release IS 0: release at once
- {
- v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;
- }
- }
- else
- {//--------------------------------------------------// not in release phase:
- v=1024;
- lT=s_chan[ch].ADSR.lTime;
- l1=s_chan[ch].ADSR.AttackTime;
-
- if(lT<l1) // attack
- { // no exp mode used (yet)
-// if(s_chan[ch].ADSR.AttackModeExp)
-// {
-// v=(v*lT)/l1;
-// }
-// else
- {
- v=(v*lT)/l1;
- }
- if(v==0) v=1;
- }
- else // decay
- { // should be exp, but who cares? ;)
- l2=s_chan[ch].ADSR.DecayTime;
- v2=s_chan[ch].ADSR.SustainLevel;
-
- lT-=l1;
- if(lT<l2)
- {
- v-=(((v-v2)*lT)/l2);
- }
- else // sustain
- { // no exp mode used (yet)
- l3=s_chan[ch].ADSR.SustainTime;
- lT-=l2;
- if(s_chan[ch].ADSR.SustainModeDec>0)
- {
- if(l3!=0) v2+=((v-v2)*lT)/l3;
- else v2=v;
- }
- else
- {
- if(l3!=0) v2-=(v2*lT)/l3;
- else v2=v;
- }
-
- if(v2>v) v2=v;
- if(v2<=0) {v2=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}
-
- v=v2;
- }
- }
- }
-
- //----------------------------------------------------//
- // ok, done for this channel, so increase time
-
- s_chan[ch].ADSR.lTime+=1; // 1 = 1.020408f ms;
-
- if(v>1024) v=1024; // adjust volume
- if(v<0) v=0;
- s_chan[ch].ADSR.lVolume=v; // store act volume
-
- return v; // return the volume factor
-*/
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-
-/*
------------------------------------------------------------------------------
-Neill Corlett
-Playstation SPU envelope timing notes
------------------------------------------------------------------------------
-
-This is preliminary. This may be wrong. But the model described herein fits
-all of my experimental data, and it's just simple enough to sound right.
-
-ADSR envelope level ranges from 0x00000000 to 0x7FFFFFFF internally.
-The value returned by channel reg 0xC is (envelope_level>>16).
-
-Each sample, an increment or decrement value will be added to or
-subtracted from this envelope level.
-
-Create the rate log table. The values double every 4 entries.
- entry #0 = 4
-
- 4, 5, 6, 7,
- 8,10,12,14,
- 16,20,24,28, ...
-
- entry #40 = 4096...
- entry #44 = 8192...
- entry #48 = 16384...
- entry #52 = 32768...
- entry #56 = 65536...
-
-increments and decrements are in terms of ratelogtable[n]
-n may exceed the table bounds (plan on n being between -32 and 127).
-table values are all clipped between 0x00000000 and 0x3FFFFFFF
-
-when you "voice on", the envelope is always fully reset.
-(yes, it may click. the real thing does this too.)
-
-envelope level begins at zero.
-
-each state happens for at least 1 cycle
-(transitions are not instantaneous)
-this may result in some oddness: if the decay rate is uberfast, it will cut
-the envelope from full down to half in one sample, potentially skipping over
-the sustain level
-
-ATTACK
-------
-- if the envelope level has overflowed past the max, clip to 0x7FFFFFFF and
- proceed to DECAY.
-
-Linear attack mode:
-- line extends upward to 0x7FFFFFFF
-- increment per sample is ratelogtable[(Ar^0x7F)-0x10]
-
-Logarithmic attack mode:
-if envelope_level < 0x60000000:
- - line extends upward to 0x60000000
- - increment per sample is ratelogtable[(Ar^0x7F)-0x10]
-else:
- - line extends upward to 0x7FFFFFFF
- - increment per sample is ratelogtable[(Ar^0x7F)-0x18]
-
-DECAY
------
-- if ((envelope_level>>27)&0xF) <= Sl, proceed to SUSTAIN.
- Do not clip to the sustain level.
-- current line ends at (envelope_level & 0x07FFFFFF)
-- decrement per sample depends on (envelope_level>>28)&0x7
- 0: ratelogtable[(4*(Dr^0x1F))-0x18+0]
- 1: ratelogtable[(4*(Dr^0x1F))-0x18+4]
- 2: ratelogtable[(4*(Dr^0x1F))-0x18+6]
- 3: ratelogtable[(4*(Dr^0x1F))-0x18+8]
- 4: ratelogtable[(4*(Dr^0x1F))-0x18+9]
- 5: ratelogtable[(4*(Dr^0x1F))-0x18+10]
- 6: ratelogtable[(4*(Dr^0x1F))-0x18+11]
- 7: ratelogtable[(4*(Dr^0x1F))-0x18+12]
- (note that this is the same as the release rate formula, except that
- decay rates 10-1F aren't possible... those would be slower in theory)
-
-SUSTAIN
--------
-- no terminating condition except for voice off
-- Sd=0 (increase) behavior is identical to ATTACK for both log and linear.
-- Sd=1 (decrease) behavior:
-Linear sustain decrease:
-- line extends to 0x00000000
-- decrement per sample is ratelogtable[(Sr^0x7F)-0x0F]
-Logarithmic sustain decrease:
-- current line ends at (envelope_level & 0x07FFFFFF)
-- decrement per sample depends on (envelope_level>>28)&0x7
- 0: ratelogtable[(Sr^0x7F)-0x1B+0]
- 1: ratelogtable[(Sr^0x7F)-0x1B+4]
- 2: ratelogtable[(Sr^0x7F)-0x1B+6]
- 3: ratelogtable[(Sr^0x7F)-0x1B+8]
- 4: ratelogtable[(Sr^0x7F)-0x1B+9]
- 5: ratelogtable[(Sr^0x7F)-0x1B+10]
- 6: ratelogtable[(Sr^0x7F)-0x1B+11]
- 7: ratelogtable[(Sr^0x7F)-0x1B+12]
-
-RELEASE
--------
-- if the envelope level has overflowed to negative, clip to 0 and QUIT.
-
-Linear release mode:
-- line extends to 0x00000000
-- decrement per sample is ratelogtable[(4*(Rr^0x1F))-0x0C]
-
-Logarithmic release mode:
-- line extends to (envelope_level & 0x0FFFFFFF)
-- decrement per sample depends on (envelope_level>>28)&0x7
- 0: ratelogtable[(4*(Rr^0x1F))-0x18+0]
- 1: ratelogtable[(4*(Rr^0x1F))-0x18+4]
- 2: ratelogtable[(4*(Rr^0x1F))-0x18+6]
- 3: ratelogtable[(4*(Rr^0x1F))-0x18+8]
- 4: ratelogtable[(4*(Rr^0x1F))-0x18+9]
- 5: ratelogtable[(4*(Rr^0x1F))-0x18+10]
- 6: ratelogtable[(4*(Rr^0x1F))-0x18+11]
- 7: ratelogtable[(4*(Rr^0x1F))-0x18+12]
-
------------------------------------------------------------------------------
-*/
-
+/***************************************************************************
+ adsr.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "stdafx.h"
+#include "adsr.h"
+
+#define _IN_ADSR
+
+// will be included from spu.c
+#ifdef _IN_SPU
+
+////////////////////////////////////////////////////////////////////////
+// ADSR func
+////////////////////////////////////////////////////////////////////////
+
+/*
+ADSR
+- Dr. Hell (Xebra PS1 emu)
+- Accurate (!)
+- http://drhell.web.fc2.com
+
+
+Envelope increase
+0-47: (7 - (RATE & 3)) <<(11 - (RATE>> 2))
+48+: 7 - (RATE & 3) / (1 <<((RATE>> 2) - 11))
+
+Envelope decrease
+0-47: (-8 + (RATE & 3)) <<(11 - (RATE>> 2))
+48+: -8 + (RATE & 3) / (1 <<((RATE>> 2) - 11))
+
+
+Exponential increase
+0000-5FFF = (rate + 0)
+6000+ = (rate + 8)
+
+Exponential decrease
+(molecules (decrease) * level)>> 15
+
+-----------------------------------
+
+Fraction (release rate)
+1<<((4*32>>2)-11) = 1<<21
+
+
+Increase
+40 = (7-0)<<(11-10) = 7<<1 = 14
+41 = (7-1)<<(11-10) = 6<<1 = 12
+42 = (7-2)<<(11-10) = 5<<1 = 10
+43 = (7-3)<<(11-10) = 4<<1 = 8
+
+44 = (7-0)<<(11-11) = 7<<0 = 7
+45 = (7-1)<<(11-11) = 6<<0 = 6
+46 = (7-2)<<(11-11) = 5<<0 = 5
+47 = (7-3)<<(11-11) = 4<<0 = 4
+--
+48 = (7-0) / 1<<(12-11) = 7 / 2
+49 = (7-1) / 1<<(12-11) = 6 / 2
+50 = (7-2) / 1<<(12-11) = 5 / 2
+51 = (7-3) / 1<<(12-11) = 4 / 2
+
+52 = (7-0) / 1<<(13-11) = 7 / 4
+56 = (7-0) / 1<<(14-11) = 7 / 8
+60 = (7-0) / 1<<(15-11) = 7 / 16
+
+
+Decrease
+40 = (-8+0)<<(11-10) = -8<<1 = -16
+41 = (-8+1)<<(11-10) = -7<<1 = -14
+42 = (-8+2)<<(11-10) = -6<<1 = -12
+43 = (-8+3)<<(11-10) = -5<<1 = -10
+
+44 = (-8+0)<<(11-11) = -8<<0 = -8
+45 = (-8+1)<<(11-11) = -7<<0 = -7
+46 = (-8+2)<<(11-11) = -6<<0 = -6
+47 = (-8+3)<<(11-11) = -5<<0 = -5
+--
+48 = (-8+0) / 1<<(12-11) = -8 / 2
+49 = (-8+1) / 1<<(12-11) = -7 / 2
+50 = (-8+2) / 1<<(12-11) = -6 / 2
+51 = (-8+3) / 1<<(12-11) = -5 / 2
+*/
+
+
+static int RateTableAdd[128];
+static int RateTableAdd_f[128];
+static int RateTableSub[128];
+static int RateTableSub_f[128];
+static const int RateTable_denom = 1 << (( (4*32)>>2) - 11);
+
+void InitADSR(void) // INIT ADSR
+{
+ int lcv;
+
+ memset(RateTableAdd,0,sizeof(int)*128);
+ memset(RateTableAdd_f,0,sizeof(int)*128);
+ memset(RateTableSub,0,sizeof(int)*128);
+ memset(RateTableSub_f,0,sizeof(int)*128);
+
+
+ // Optimize table - Dr. Hell ADSR math
+ for( lcv=0; lcv<48; lcv++ ) {
+ RateTableAdd[lcv] = (7 - (lcv&3)) << (11 - (lcv >> 2));
+ RateTableSub[lcv] = (-8 + (lcv&3)) << (11 - (lcv >> 2));
+
+ RateTableAdd_f[lcv] = 0;
+ RateTableSub_f[lcv] = 0;
+ }
+
+ for( lcv=48; lcv<128; lcv++ ) {
+ int denom;
+
+ denom = 1 << ((lcv>>2) - 11);
+
+ // whole
+ RateTableAdd[lcv] = (7 - (lcv&3)) / denom;
+ RateTableSub[lcv] = (-8 + (lcv&3)) / denom;
+
+ // fraction
+ RateTableAdd_f[lcv] = (7 - (lcv&3)) % denom;
+ RateTableSub_f[lcv] = (-8 + (lcv&3)) % denom;
+
+ RateTableAdd_f[lcv] *= RateTable_denom / denom;
+ RateTableSub_f[lcv] *= RateTable_denom / denom;
+
+ // goofy compiler - mod
+ if( RateTableSub_f[lcv] > 0 ) RateTableSub_f[lcv] = -RateTableSub_f[lcv];
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE void StartADSR(int ch) // MIX ADSR
+{
+ s_chan[ch].ADSRX.lVolume=1; // and init some adsr vars
+ s_chan[ch].ADSRX.State=0;
+ s_chan[ch].ADSRX.EnvelopeVol=0;
+ s_chan[ch].ADSRX.EnvelopeVol_f=0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE int MixADSR(int ch) // MIX ADSR
+{
+ int EnvelopeVol = s_chan[ch].ADSRX.EnvelopeVol;
+ int EnvelopeVol_f = s_chan[ch].ADSRX.EnvelopeVol_f;
+
+
+ // dead volume - voice on
+ if( s_chan[ch].iSilent == 2 ) {
+ if( s_chan[ch].bStop ) s_chan[ch].bOn = 0;
+ return 0;
+ }
+
+
+ if(s_chan[ch].bStop) // should be stopped:
+ { // do release
+ if(s_chan[ch].ADSRX.ReleaseModeExp)
+ EnvelopeVol += ( RateTableSub[ s_chan[ch].ADSRX.ReleaseRate * 4 ] * EnvelopeVol ) >> 15;
+ else
+ EnvelopeVol += RateTableSub[ s_chan[ch].ADSRX.ReleaseRate * 4 ];
+
+ EnvelopeVol_f += RateTableSub_f[ s_chan[ch].ADSRX.ReleaseRate * 4 ];
+ if( EnvelopeVol_f < 0 ) {
+ EnvelopeVol_f += RateTable_denom;
+ EnvelopeVol--;
+ }
+
+ if(EnvelopeVol<0)
+ {
+ EnvelopeVol=0;
+ EnvelopeVol_f=0;
+ // don't stop if this chan can still cause irqs
+ if(!(spuCtrl&0x40) || (s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq))
+ s_chan[ch].bOn=0;
+ }
+
+
+ s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
+ s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
+ s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
+ return EnvelopeVol>>5;
+ }
+ else // not stopped yet?
+ {
+ if(s_chan[ch].ADSRX.State==0) // -> attack
+ {
+ if(s_chan[ch].ADSRX.AttackModeExp)
+ {
+ if(EnvelopeVol>=0x6000) {
+ EnvelopeVol+=RateTableAdd[s_chan[ch].ADSRX.AttackRate + 8];
+ EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.AttackRate + 8];
+ }
+ else {
+ EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.AttackRate + 0];
+ EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.AttackRate + 0];
+ }
+ }
+ else {
+ EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.AttackRate + 0];
+ EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.AttackRate + 0];
+ }
+
+ if( EnvelopeVol_f >= RateTable_denom ) {
+ EnvelopeVol_f -= RateTable_denom;
+ EnvelopeVol++;
+ }
+
+ if(EnvelopeVol>=0x8000)
+ {
+ EnvelopeVol=0x7FFF;
+ EnvelopeVol_f=RateTable_denom;
+ s_chan[ch].ADSRX.State=1;
+ }
+
+ s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
+ s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
+ s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
+ return EnvelopeVol>>5;
+ }
+ //--------------------------------------------------//
+ if(s_chan[ch].ADSRX.State==1) // -> decay
+ {
+ EnvelopeVol += ( RateTableSub[ s_chan[ch].ADSRX.DecayRate * 4 ] * EnvelopeVol ) >> 15;
+
+ EnvelopeVol_f += RateTableSub_f[ s_chan[ch].ADSRX.DecayRate * 4 ];
+ if( EnvelopeVol_f < 0 ) {
+ EnvelopeVol_f += RateTable_denom;
+ EnvelopeVol--;
+ }
+
+ if(EnvelopeVol<0) {
+ EnvelopeVol=0;
+ EnvelopeVol_f=0;
+ }
+
+ // FF7 cursor - use Neill's 4-bit accuracy
+ if( ((EnvelopeVol>>11)&0xf) <= s_chan[ch].ADSRX.SustainLevel)
+ {
+ s_chan[ch].ADSRX.State=2;
+ }
+
+
+ s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
+ s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
+ s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
+ return EnvelopeVol>>5;
+ }
+ //--------------------------------------------------//
+ if(s_chan[ch].ADSRX.State==2) // -> sustain
+ {
+ if(s_chan[ch].ADSRX.SustainIncrease)
+ {
+ if(s_chan[ch].ADSRX.SustainModeExp)
+ {
+ if(EnvelopeVol>=0x6000) {
+ EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.SustainRate + 8];
+ EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.SustainRate + 8];
+ }
+ else {
+ EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.SustainRate + 0];
+ EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.SustainRate + 0];
+ }
+ }
+ else {
+ EnvelopeVol+=RateTableAdd[ s_chan[ch].ADSRX.SustainRate + 0];
+ EnvelopeVol_f += RateTableAdd_f[ s_chan[ch].ADSRX.SustainRate + 0];
+ }
+
+ if( EnvelopeVol_f >= RateTable_denom ) {
+ EnvelopeVol_f -= RateTable_denom;
+ EnvelopeVol++;
+ }
+
+ if(EnvelopeVol >= 0x8000)
+ {
+ EnvelopeVol=0x7FFF;
+ EnvelopeVol_f=RateTable_denom;
+ }
+ }
+ else
+ {
+ if(s_chan[ch].ADSRX.SustainModeExp)
+ EnvelopeVol += ( RateTableSub[ s_chan[ch].ADSRX.SustainRate ] * EnvelopeVol ) >> 15;
+ else
+ EnvelopeVol += RateTableSub[ s_chan[ch].ADSRX.SustainRate ];
+
+ EnvelopeVol_f += RateTableSub_f[ s_chan[ch].ADSRX.SustainRate ];
+ if( EnvelopeVol_f < 0 ) {
+ EnvelopeVol_f += RateTable_denom;
+ EnvelopeVol--;
+ }
+
+
+ if(EnvelopeVol<0) {
+ EnvelopeVol=0;
+ EnvelopeVol_f=0;
+ }
+ }
+
+
+ s_chan[ch].ADSRX.EnvelopeVol=EnvelopeVol;
+ s_chan[ch].ADSRX.EnvelopeVol_f=EnvelopeVol_f;
+ s_chan[ch].ADSRX.lVolume=EnvelopeVol>>5;
+ return EnvelopeVol>>5;
+ }
+ }
+ return 0;
+}
+
+#endif
+
+/*
+James Higgs ADSR investigations:
+
+PSX SPU Envelope Timings
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+First, here is an extract from doomed's SPU doc, which explains the basics
+of the SPU "volume envelope":
+
+*** doomed doc extract start ***
+
+--------------------------------------------------------------------------
+Voices.
+--------------------------------------------------------------------------
+The SPU has 24 hardware voices. These voices can be used to reproduce sample
+data, noise or can be used as frequency modulator on the next voice.
+Each voice has it's own programmable ADSR envelope filter. The main volume
+can be programmed independently for left and right output.
+
+The ADSR envelope filter works as follows:
+Ar = Attack rate, which specifies the speed at which the volume increases
+ from zero to it's maximum value, as soon as the note on is given. The
+ slope can be set to lineair or exponential.
+Dr = Decay rate specifies the speed at which the volume decreases to the
+ sustain level. Decay is always decreasing exponentially.
+Sl = Sustain level, base level from which sustain starts.
+Sr = Sustain rate is the rate at which the volume of the sustained note
+ increases or decreases. This can be either lineair or exponential.
+Rr = Release rate is the rate at which the volume of the note decreases
+ as soon as the note off is given.
+
+ lvl |
+ ^ | /\Dr __
+ Sl _| _ / _ \__--- \
+ | / ---__ \ Rr
+ | /Ar Sr \ \
+ | / \\
+ |/___________________\________
+ ->time
+
+The overal volume can also be set to sweep up or down lineairly or
+exponentially from it's current value. This can be done seperately
+for left and right.
+
+Relevant SPU registers:
+-------------------------------------------------------------
+$1f801xx8 Attack/Decay/Sustain level
+bit |0f|0e 0d 0c 0b 0a 09 08|07 06 05 04|03 02 01 00|
+desc.|Am| Ar |Dr |Sl |
+
+Am 0 Attack mode Linear
+ 1 Exponential
+
+Ar 0-7f attack rate
+Dr 0-f decay rate
+Sl 0-f sustain level
+-------------------------------------------------------------
+$1f801xxa Sustain rate, Release Rate.
+bit |0f|0e|0d|0c 0b 0a 09 08 07 06|05|04 03 02 01 00|
+desc.|Sm|Sd| 0| Sr |Rm|Rr |
+
+Sm 0 sustain rate mode linear
+ 1 exponential
+Sd 0 sustain rate mode increase
+ 1 decrease
+Sr 0-7f Sustain Rate
+Rm 0 Linear decrease
+ 1 Exponential decrease
+Rr 0-1f Release Rate
+
+Note: decay mode is always Expontial decrease, and thus cannot
+be set.
+-------------------------------------------------------------
+$1f801xxc Current ADSR volume
+bit |0f 0e 0d 0c 0b 0a 09 08 07 06 05 04 03 02 01 00|
+desc.|ADSRvol |
+
+ADSRvol Returns the current envelope volume when
+ read.
+-- James' Note: return range: 0 -> 32767
+
+*** doomed doc extract end ***
+
+By using a small PSX proggie to visualise the envelope as it was played,
+the following results for envelope timing were obtained:
+
+1. Attack rate value (linear mode)
+
+ Attack value range: 0 -> 127
+
+ Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 | | 80 |
+ -----------------------------------------------------------------
+ Frames | 11 | 21 | 42 | 84 | 169| 338| 676| |2890|
+
+ Note: frames is no. of PAL frames to reach full volume (100%
+ amplitude)
+
+ Hmm, noticing that the time taken to reach full volume doubles
+ every time we add 4 to our attack value, we know the equation is
+ of form:
+ frames = k * 2 ^ (value / 4)
+
+ (You may ponder about envelope generator hardware at this point,
+ or maybe not... :)
+
+ By substituting some stuff and running some checks, we get:
+
+ k = 0.00257 (close enuf)
+
+ therefore,
+ frames = 0.00257 * 2 ^ (value / 4)
+ If you just happen to be writing an emulator, then you can probably
+ use an equation like:
+
+ %volume_increase_per_tick = 1 / frames
+
+
+ ------------------------------------
+ Pete:
+ ms=((1<<(value>>2))*514)/10000
+ ------------------------------------
+
+2. Decay rate value (only has log mode)
+
+ Decay value range: 0 -> 15
+
+ Value | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
+ ------------------------------------------------
+ frames | | | | | 6 | 12 | 24 | 47 |
+
+ Note: frames here is no. of PAL frames to decay to 50% volume.
+
+ formula: frames = k * 2 ^ (value)
+
+ Substituting, we get: k = 0.00146
+
+ Further info on logarithmic nature:
+ frames to decay to sustain level 3 = 3 * frames to decay to
+ sustain level 9
+
+ Also no. of frames to 25% volume = roughly 1.85 * no. of frames to
+ 50% volume.
+
+ Frag it - just use linear approx.
+
+ ------------------------------------
+ Pete:
+ ms=((1<<value)*292)/10000
+ ------------------------------------
+
+
+3. Sustain rate value (linear mode)
+
+ Sustain rate range: 0 -> 127
+
+ Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 |
+ -------------------------------------------
+ frames | 9 | 19 | 37 | 74 | 147| 293| 587|
+
+ Here, frames = no. of PAL frames for volume amplitude to go from 100%
+ to 0% (or vice-versa).
+
+ Same formula as for attack value, just a different value for k:
+
+ k = 0.00225
+
+ ie: frames = 0.00225 * 2 ^ (value / 4)
+
+ For emulation purposes:
+
+ %volume_increase_or_decrease_per_tick = 1 / frames
+
+ ------------------------------------
+ Pete:
+ ms=((1<<(value>>2))*450)/10000
+ ------------------------------------
+
+
+4. Release rate (linear mode)
+
+ Release rate range: 0 -> 31
+
+ Value | 13 | 14 | 15 | 16 | 17 |
+ ---------------------------------------------------------------
+ frames | 18 | 36 | 73 | 146| 292|
+
+ Here, frames = no. of PAL frames to decay from 100% vol to 0% vol
+ after "note-off" is triggered.
+
+ Formula: frames = k * 2 ^ (value)
+
+ And so: k = 0.00223
+
+ ------------------------------------
+ Pete:
+ ms=((1<<value)*446)/10000
+ ------------------------------------
+
+
+Other notes:
+
+Log stuff not figured out. You may get some clues from the "Decay rate"
+stuff above. For emu purposes it may not be important - use linear
+approx.
+
+To get timings in millisecs, multiply frames by 20.
+
+
+
+- James Higgs 17/6/2000
+james7780@yahoo.com
+
+//---------------------------------------------------------------
+
+OLD adsr mixing according to james' rules... has to be called
+every one millisecond
+
+
+ long v,v2,lT,l1,l2,l3;
+
+ if(s_chan[ch].bStop) // psx wants to stop? -> release phase
+ {
+ if(s_chan[ch].ADSR.ReleaseVal!=0) // -> release not 0: do release (if 0: stop right now)
+ {
+ if(!s_chan[ch].ADSR.ReleaseVol) // --> release just started? set up the release stuff
+ {
+ s_chan[ch].ADSR.ReleaseStartTime=s_chan[ch].ADSR.lTime;
+ s_chan[ch].ADSR.ReleaseVol=s_chan[ch].ADSR.lVolume;
+ s_chan[ch].ADSR.ReleaseTime = // --> calc how long does it take to reach the wanted sus level
+ (s_chan[ch].ADSR.ReleaseTime*
+ s_chan[ch].ADSR.ReleaseVol)/1024;
+ }
+ // -> NO release exp mode used (yet)
+ v=s_chan[ch].ADSR.ReleaseVol; // -> get last volume
+ lT=s_chan[ch].ADSR.lTime- // -> how much time is past?
+ s_chan[ch].ADSR.ReleaseStartTime;
+ l1=s_chan[ch].ADSR.ReleaseTime;
+
+ if(lT<l1) // -> we still have to release
+ {
+ v=v-((v*lT)/l1); // --> calc new volume
+ }
+ else // -> release is over: now really stop that sample
+ {v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}
+ }
+ else // -> release IS 0: release at once
+ {
+ v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;
+ }
+ }
+ else
+ {//--------------------------------------------------// not in release phase:
+ v=1024;
+ lT=s_chan[ch].ADSR.lTime;
+ l1=s_chan[ch].ADSR.AttackTime;
+
+ if(lT<l1) // attack
+ { // no exp mode used (yet)
+// if(s_chan[ch].ADSR.AttackModeExp)
+// {
+// v=(v*lT)/l1;
+// }
+// else
+ {
+ v=(v*lT)/l1;
+ }
+ if(v==0) v=1;
+ }
+ else // decay
+ { // should be exp, but who cares? ;)
+ l2=s_chan[ch].ADSR.DecayTime;
+ v2=s_chan[ch].ADSR.SustainLevel;
+
+ lT-=l1;
+ if(lT<l2)
+ {
+ v-=(((v-v2)*lT)/l2);
+ }
+ else // sustain
+ { // no exp mode used (yet)
+ l3=s_chan[ch].ADSR.SustainTime;
+ lT-=l2;
+ if(s_chan[ch].ADSR.SustainModeDec>0)
+ {
+ if(l3!=0) v2+=((v-v2)*lT)/l3;
+ else v2=v;
+ }
+ else
+ {
+ if(l3!=0) v2-=(v2*lT)/l3;
+ else v2=v;
+ }
+
+ if(v2>v) v2=v;
+ if(v2<=0) {v2=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}
+
+ v=v2;
+ }
+ }
+ }
+
+ //----------------------------------------------------//
+ // ok, done for this channel, so increase time
+
+ s_chan[ch].ADSR.lTime+=1; // 1 = 1.020408f ms;
+
+ if(v>1024) v=1024; // adjust volume
+ if(v<0) v=0;
+ s_chan[ch].ADSR.lVolume=v; // store act volume
+
+ return v; // return the volume factor
+*/
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+
+/*
+-----------------------------------------------------------------------------
+Neill Corlett
+Playstation SPU envelope timing notes
+-----------------------------------------------------------------------------
+
+This is preliminary. This may be wrong. But the model described herein fits
+all of my experimental data, and it's just simple enough to sound right.
+
+ADSR envelope level ranges from 0x00000000 to 0x7FFFFFFF internally.
+The value returned by channel reg 0xC is (envelope_level>>16).
+
+Each sample, an increment or decrement value will be added to or
+subtracted from this envelope level.
+
+Create the rate log table. The values double every 4 entries.
+ entry #0 = 4
+
+ 4, 5, 6, 7,
+ 8,10,12,14,
+ 16,20,24,28, ...
+
+ entry #40 = 4096...
+ entry #44 = 8192...
+ entry #48 = 16384...
+ entry #52 = 32768...
+ entry #56 = 65536...
+
+increments and decrements are in terms of ratelogtable[n]
+n may exceed the table bounds (plan on n being between -32 and 127).
+table values are all clipped between 0x00000000 and 0x3FFFFFFF
+
+when you "voice on", the envelope is always fully reset.
+(yes, it may click. the real thing does this too.)
+
+envelope level begins at zero.
+
+each state happens for at least 1 cycle
+(transitions are not instantaneous)
+this may result in some oddness: if the decay rate is uberfast, it will cut
+the envelope from full down to half in one sample, potentially skipping over
+the sustain level
+
+ATTACK
+------
+- if the envelope level has overflowed past the max, clip to 0x7FFFFFFF and
+ proceed to DECAY.
+
+Linear attack mode:
+- line extends upward to 0x7FFFFFFF
+- increment per sample is ratelogtable[(Ar^0x7F)-0x10]
+
+Logarithmic attack mode:
+if envelope_level < 0x60000000:
+ - line extends upward to 0x60000000
+ - increment per sample is ratelogtable[(Ar^0x7F)-0x10]
+else:
+ - line extends upward to 0x7FFFFFFF
+ - increment per sample is ratelogtable[(Ar^0x7F)-0x18]
+
+DECAY
+-----
+- if ((envelope_level>>27)&0xF) <= Sl, proceed to SUSTAIN.
+ Do not clip to the sustain level.
+- current line ends at (envelope_level & 0x07FFFFFF)
+- decrement per sample depends on (envelope_level>>28)&0x7
+ 0: ratelogtable[(4*(Dr^0x1F))-0x18+0]
+ 1: ratelogtable[(4*(Dr^0x1F))-0x18+4]
+ 2: ratelogtable[(4*(Dr^0x1F))-0x18+6]
+ 3: ratelogtable[(4*(Dr^0x1F))-0x18+8]
+ 4: ratelogtable[(4*(Dr^0x1F))-0x18+9]
+ 5: ratelogtable[(4*(Dr^0x1F))-0x18+10]
+ 6: ratelogtable[(4*(Dr^0x1F))-0x18+11]
+ 7: ratelogtable[(4*(Dr^0x1F))-0x18+12]
+ (note that this is the same as the release rate formula, except that
+ decay rates 10-1F aren't possible... those would be slower in theory)
+
+SUSTAIN
+-------
+- no terminating condition except for voice off
+- Sd=0 (increase) behavior is identical to ATTACK for both log and linear.
+- Sd=1 (decrease) behavior:
+Linear sustain decrease:
+- line extends to 0x00000000
+- decrement per sample is ratelogtable[(Sr^0x7F)-0x0F]
+Logarithmic sustain decrease:
+- current line ends at (envelope_level & 0x07FFFFFF)
+- decrement per sample depends on (envelope_level>>28)&0x7
+ 0: ratelogtable[(Sr^0x7F)-0x1B+0]
+ 1: ratelogtable[(Sr^0x7F)-0x1B+4]
+ 2: ratelogtable[(Sr^0x7F)-0x1B+6]
+ 3: ratelogtable[(Sr^0x7F)-0x1B+8]
+ 4: ratelogtable[(Sr^0x7F)-0x1B+9]
+ 5: ratelogtable[(Sr^0x7F)-0x1B+10]
+ 6: ratelogtable[(Sr^0x7F)-0x1B+11]
+ 7: ratelogtable[(Sr^0x7F)-0x1B+12]
+
+RELEASE
+-------
+- if the envelope level has overflowed to negative, clip to 0 and QUIT.
+
+Linear release mode:
+- line extends to 0x00000000
+- decrement per sample is ratelogtable[(4*(Rr^0x1F))-0x0C]
+
+Logarithmic release mode:
+- line extends to (envelope_level & 0x0FFFFFFF)
+- decrement per sample depends on (envelope_level>>28)&0x7
+ 0: ratelogtable[(4*(Rr^0x1F))-0x18+0]
+ 1: ratelogtable[(4*(Rr^0x1F))-0x18+4]
+ 2: ratelogtable[(4*(Rr^0x1F))-0x18+6]
+ 3: ratelogtable[(4*(Rr^0x1F))-0x18+8]
+ 4: ratelogtable[(4*(Rr^0x1F))-0x18+9]
+ 5: ratelogtable[(4*(Rr^0x1F))-0x18+10]
+ 6: ratelogtable[(4*(Rr^0x1F))-0x18+11]
+ 7: ratelogtable[(4*(Rr^0x1F))-0x18+12]
+
+-----------------------------------------------------------------------------
+*/
+
diff --git a/plugins/dfsound/adsr.h b/plugins/dfsound/adsr.h
index ff2af1ff..e15031dc 100644
--- a/plugins/dfsound/adsr.h
+++ b/plugins/dfsound/adsr.h
@@ -1,19 +1,20 @@
-/***************************************************************************
- adsr.h - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-INLINE void StartADSR(int ch);
-INLINE int MixADSR(int ch);
+/***************************************************************************
+ adsr.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+INLINE void StartADSR(int ch);
+INLINE int MixADSR(int ch);
+void InitADSR(void);
diff --git a/plugins/dfsound/cfg.c b/plugins/dfsound/cfg.c
index 9414eee5..2bf42c9c 100644
--- a/plugins/dfsound/cfg.c
+++ b/plugins/dfsound/cfg.c
@@ -1,173 +1,177 @@
-/***************************************************************************
- cfg.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#include "stdafx.h"
-
-#define _IN_CFG
-
-#include "externals.h"
-
-////////////////////////////////////////////////////////////////////////
-// LINUX CONFIG/ABOUT HANDLING
-////////////////////////////////////////////////////////////////////////
-
-#include <unistd.h>
-
-////////////////////////////////////////////////////////////////////////
-// START EXTERNAL CFG TOOL
-////////////////////////////////////////////////////////////////////////
-
-void StartCfgTool(char * pCmdLine)
-{
- FILE * cf;
- char filename[255];
-
- strcpy(filename,"cfgDFSound");
- cf=fopen(filename,"rb");
- if(cf!=NULL)
- {
- fclose(cf);
- if(fork()==0)
- {
- execl("./cfgDFSound","cfgDFSound",pCmdLine,NULL);
- exit(0);
- }
- }
- else
- {
- strcpy(filename,"cfg/cfgDFSound");
- cf=fopen(filename,"rb");
- if(cf!=NULL)
- {
- fclose(cf);
- if(fork()==0)
- {
- chdir("cfg");
- execl("./cfgDFSound","cfgDFSound",pCmdLine,NULL);
- exit(0);
- }
- }
- else
- {
- sprintf(filename,"%s/cfgDFSound",getenv("HOME"));
- cf=fopen(filename,"rb");
- if(cf!=NULL)
- {
- fclose(cf);
- if(fork()==0)
- {
- chdir(getenv("HOME"));
- execl("./cfgDFSound","cfgDFSound",pCmdLine,NULL);
- exit(0);
- }
- }
- else printf("Sound error: cfgDFSound not found!\n");
- }
- }
-}
-
-/////////////////////////////////////////////////////////
-// READ LINUX CONFIG FILE
-/////////////////////////////////////////////////////////
-
-void ReadConfigFile(void)
-{
- FILE *in;char t[256];int len;
- char * pB, * p;
-
- strcpy(t,"dfsound.cfg");
- in = fopen(t,"rb");
- if(!in)
- {
- strcpy(t,"cfg/dfsound.cfg");
- in = fopen(t,"rb");
- if(!in)
- {
- sprintf(t,"%s/dfsound.cfg",getenv("HOME"));
- in = fopen(t,"rb");
- if(!in) return;
- }
- }
-
- pB = (char *)malloc(32767);
- memset(pB,0,32767);
-
- len = fread(pB, 1, 32767, in);
- fclose(in);
-
- strcpy(t,"\nVolume");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iVolume=4-atoi(p+len);
- if(iVolume<1) iVolume=1;
- if(iVolume>5) iVolume=5;
-
- strcpy(t,"\nXAPitch");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iXAPitch=atoi(p+len);
- if(iXAPitch<0) iXAPitch=0;
- if(iXAPitch>1) iXAPitch=1;
-
- strcpy(t,"\nHighCompMode");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iUseTimer=atoi(p+len);
- if(iUseTimer<0) iUseTimer=0;
- // note: timer mode 1 (win time events) is not supported
- // in linux. But timer mode 2 (spuupdate) is safe to use.
- if(iUseTimer) iUseTimer=2;
-
- strcpy(t,"\nSPUIRQWait");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iSPUIRQWait=atoi(p+len);
- if(iSPUIRQWait<0) iSPUIRQWait=0;
- if(iSPUIRQWait>1) iSPUIRQWait=1;
-
- strcpy(t,"\nUseReverb");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iUseReverb=atoi(p+len);
- if(iUseReverb<0) iUseReverb=0;
- if(iUseReverb>2) iUseReverb=2;
-
- strcpy(t,"\nUseInterpolation");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iUseInterpolation=atoi(p+len);
- if(iUseInterpolation<0) iUseInterpolation=0;
- if(iUseInterpolation>3) iUseInterpolation=3;
-
- strcpy(t,"\nDisStereo");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iDisStereo=atoi(p+len);
- if(iDisStereo<0) iDisStereo=0;
- if(iDisStereo>1) iDisStereo=1;
-
- strcpy(t,"\nFreqResponse");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
- if(p) iFreqResponse=atoi(p+len);
- if(iFreqResponse<0) iFreqResponse=0;
- if(iFreqResponse>1) iFreqResponse=1;
-
- free(pB);
-}
-
-/////////////////////////////////////////////////////////
-// READ CONFIG called by spu funcs
-/////////////////////////////////////////////////////////
-
-void ReadConfig(void)
-{
- iVolume=2;
- iXAPitch=0;
- iSPUIRQWait=1;
- iUseTimer=2;
- iUseReverb=2;
- iUseInterpolation=2;
- iDisStereo=0;
- iFreqResponse=0;
-
- ReadConfigFile();
-}
+/***************************************************************************
+ cfg.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "stdafx.h"
+
+#define _IN_CFG
+
+#include "cfg.h"
+
+#include "externals.h"
+
+////////////////////////////////////////////////////////////////////////
+// LINUX CONFIG/ABOUT HANDLING
+////////////////////////////////////////////////////////////////////////
+
+#include <unistd.h>
+
+////////////////////////////////////////////////////////////////////////
+// START EXTERNAL CFG TOOL
+////////////////////////////////////////////////////////////////////////
+
+void StartCfgTool(char * pCmdLine)
+{
+ FILE * cf;
+ char filename[255];
+
+ strcpy(filename,"cfgDFSound");
+ cf=fopen(filename,"rb");
+ if(cf!=NULL)
+ {
+ fclose(cf);
+ if(fork()==0)
+ {
+ execl("./cfgDFSound","cfgDFSound",pCmdLine,NULL);
+ exit(0);
+ }
+ }
+ else
+ {
+ strcpy(filename,"cfg/cfgDFSound");
+ cf=fopen(filename,"rb");
+ if(cf!=NULL)
+ {
+ fclose(cf);
+ if(fork()==0)
+ {
+ if(chdir("cfg") != 0)
+ perror("cfg");
+ execl("./cfgDFSound","cfgDFSound",pCmdLine,NULL);
+ exit(0);
+ }
+ }
+ else
+ {
+ sprintf(filename,"%s/cfgDFSound",getenv("HOME"));
+ cf=fopen(filename,"rb");
+ if(cf!=NULL)
+ {
+ fclose(cf);
+ if(fork()==0)
+ {
+ if(chdir(getenv("HOME")) != 0)
+ perror("HOME");
+ execl("./cfgDFSound","cfgDFSound",pCmdLine,NULL);
+ exit(0);
+ }
+ }
+ else printf("Sound error: cfgDFSound not found!\n");
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////
+// READ LINUX CONFIG FILE
+/////////////////////////////////////////////////////////
+
+static void ReadConfigFile(void)
+{
+ FILE *in;char t[256];int len;
+ char * pB, * p;
+
+ strcpy(t,"dfsound.cfg");
+ in = fopen(t,"rb");
+ if(!in)
+ {
+ strcpy(t,"cfg/dfsound.cfg");
+ in = fopen(t,"rb");
+ if(!in)
+ {
+ sprintf(t,"%s/dfsound.cfg",getenv("HOME"));
+ in = fopen(t,"rb");
+ if(!in) return;
+ }
+ }
+
+ pB = (char *)malloc(32767);
+ memset(pB,0,32767);
+
+ len = fread(pB, 1, 32767, in);
+ fclose(in);
+
+ strcpy(t,"\nVolume");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iVolume=4-atoi(p+len);
+ if(iVolume<1) iVolume=1;
+ if(iVolume>5) iVolume=5;
+
+ strcpy(t,"\nXAPitch");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iXAPitch=atoi(p+len);
+ if(iXAPitch<0) iXAPitch=0;
+ if(iXAPitch>1) iXAPitch=1;
+
+ strcpy(t,"\nHighCompMode");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iUseTimer=atoi(p+len);
+ if(iUseTimer<0) iUseTimer=0;
+ // note: timer mode 1 (win time events) is not supported
+ // in linux. But timer mode 2 (spuupdate) is safe to use.
+ if(iUseTimer) iUseTimer=2;
+
+ strcpy(t,"\nSPUIRQWait");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iSPUIRQWait=atoi(p+len);
+ if(iSPUIRQWait<0) iSPUIRQWait=0;
+ if(iSPUIRQWait>1) iSPUIRQWait=1;
+
+ strcpy(t,"\nUseReverb");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iUseReverb=atoi(p+len);
+ if(iUseReverb<0) iUseReverb=0;
+ if(iUseReverb>2) iUseReverb=2;
+
+ strcpy(t,"\nUseInterpolation");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iUseInterpolation=atoi(p+len);
+ if(iUseInterpolation<0) iUseInterpolation=0;
+ if(iUseInterpolation>3) iUseInterpolation=3;
+
+ strcpy(t,"\nDisStereo");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iDisStereo=atoi(p+len);
+ if(iDisStereo<0) iDisStereo=0;
+ if(iDisStereo>1) iDisStereo=1;
+
+ strcpy(t,"\nFreqResponse");p=strstr(pB,t);if(p) {p=strstr(p,"=");len=1;}
+ if(p) iFreqResponse=atoi(p+len);
+ if(iFreqResponse<0) iFreqResponse=0;
+ if(iFreqResponse>1) iFreqResponse=1;
+
+ free(pB);
+}
+
+/////////////////////////////////////////////////////////
+// READ CONFIG called by spu funcs
+/////////////////////////////////////////////////////////
+
+void ReadConfig(void)
+{
+ iVolume=2;
+ iXAPitch=0;
+ iSPUIRQWait=1;
+ iUseTimer=2;
+ iUseReverb=2;
+ iUseInterpolation=2;
+ iDisStereo=0;
+ iFreqResponse=0;
+
+ ReadConfigFile();
+}
diff --git a/plugins/dfsound/externals.h b/plugins/dfsound/externals.h
index b8a5c43d..011205b8 100644
--- a/plugins/dfsound/externals.h
+++ b/plugins/dfsound/externals.h
@@ -1,359 +1,361 @@
-/***************************************************************************
- externals.h - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#include <stdint.h>
-
-/////////////////////////////////////////////////////////
-// generic defines
-/////////////////////////////////////////////////////////
-
-#define PSE_LT_SPU 4
-#define PSE_SPU_ERR_SUCCESS 0
-#define PSE_SPU_ERR -60
-#define PSE_SPU_ERR_NOTCONFIGURED PSE_SPU_ERR - 1
-#define PSE_SPU_ERR_INIT PSE_SPU_ERR - 2
-#ifndef max
-#define max(a,b) (((a) > (b)) ? (a) : (b))
-#define min(a,b) (((a) < (b)) ? (a) : (b))
-#endif
-
-////////////////////////////////////////////////////////////////////////
-// spu defines
-////////////////////////////////////////////////////////////////////////
-
-// sound buffer sizes
-// 400 ms complete sound buffer
-#define SOUNDSIZE 70560
-// 137 ms test buffer... if less than that is buffered, a new upload will happen
-#define TESTSIZE 24192
-
-// num of channels
-#define MAXCHAN 24
-
-
-// ~ 1 ms of data - somewhat slower than Eternal
-//#define NSSIZE 45
-//#define INTERVAL_TIME 1000
-
-// ~ 0.5 ms of data - roughly Eternal maybe
-//#define NSSIZE 23
-//#define INTERVAL_TIME 2000
-
-// ~ 0.25 ms of data - seems a little bad..?
-//#define NSSIZE 12
-//#define INTERVAL_TIME 4000
-
-#define NSSIZE 10
-#define APU_CYCLES_UPDATE NSSIZE
-
-
-// update times
-#if 0
-// PEOPS DSound 1.09a - good sound cards
-#define LATENCY 10
-#elif defined (_WINDOWS)
-// work on most cards
-#define LATENCY 25
-#else
-// work on most cards
-#define LATENCY 25
-#endif
-
-
-// make sure this is bigger than cpu action - no glitchy
-#define INTERVAL_TIME 4500
-
-
-#define CPU_CLOCK 33868800
-
-///////////////////////////////////////////////////////////
-// struct defines
-///////////////////////////////////////////////////////////
-
-// ADSR INFOS PER CHANNEL
-typedef struct
-{
- int AttackModeExp;
- long AttackTime;
- long DecayTime;
- long SustainLevel;
- int SustainModeExp;
- long SustainModeDec;
- long SustainTime;
- int ReleaseModeExp;
- unsigned long ReleaseVal;
- long ReleaseTime;
- long ReleaseStartTime;
- long ReleaseVol;
- long lTime;
- long lVolume;
-} ADSRInfo;
-
-typedef struct
-{
- int State;
- int AttackModeExp;
- int AttackRate;
- int DecayRate;
- int SustainLevel;
- int SustainModeExp;
- int SustainIncrease;
- int SustainRate;
- int ReleaseModeExp;
- int ReleaseRate;
- int EnvelopeVol;
- int EnvelopeVol_f; // fraction
- long lVolume;
- long lDummy1;
- long lDummy2;
-} ADSRInfoEx;
-
-///////////////////////////////////////////////////////////
-
-// Tmp Flags
-
-// used for debug channel muting
-#define FLAG_MUTE 1
-
-// used for simple interpolation
-#define FLAG_IPOL0 2
-#define FLAG_IPOL1 4
-
-///////////////////////////////////////////////////////////
-
-// MAIN CHANNEL STRUCT
-typedef struct
-{
- // no mutexes used anymore... don't need them to sync access
- //HANDLE hMutex;
-
- int bNew; // start flag
-
- int iSBPos; // mixing stuff
- int spos;
- int sinc;
- int SB[32+32]; // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)
- int sval;
-
- unsigned char * pStart; // start ptr into sound mem
- unsigned char * pCurr; // current pos in sound mem
- unsigned char * pLoop; // loop ptr in sound mem
-
- int bOn; // is channel active (sample playing?)
- int bStop; // is channel stopped (sample _can_ still be playing, ADSR Release phase)
- int bReverb; // can we do reverb on this channel? must have ctrl register bit, to get active
- int iActFreq; // current psx pitch
- int iUsedFreq; // current pc pitch
- int iLeftVolume; // left volume
- int iLeftVolRaw; // left psx volume value
- int bIgnoreLoop; // ignore loop bit, if an external loop address is used
- int iMute; // mute mode (debug)
- int iSilent; // voice on - sound on/off
- int iRightVolume; // right volume
- int iRightVolRaw; // right psx volume value
- int iRawPitch; // raw pitch (0...3fff)
- int iIrqDone; // debug irq done flag
- int s_1; // last decoding infos
- int s_2;
- int bRVBActive; // reverb active flag
- int iRVBOffset; // reverb offset
- int iRVBRepeat; // reverb repeat
- int bNoise; // noise active flag
- int bFMod; // freq mod (0=off, 1=sound channel, 2=freq channel)
- int iRVBNum; // another reverb helper
- int iOldNoise; // old noise val for this channel
- ADSRInfo ADSR; // active ADSR settings
- ADSRInfoEx ADSRX; // next ADSR settings (will be moved to active on sample start)
-} SPUCHAN;
-
-///////////////////////////////////////////////////////////
-
-typedef struct
-{
- int StartAddr; // reverb area start addr in samples
- int CurrAddr; // reverb area curr addr in samples
-
- int VolLeft;
- int VolRight;
- int iLastRVBLeft;
- int iLastRVBRight;
- int iRVBLeft;
- int iRVBRight;
-
- int FB_SRC_A; // (offset)
- int FB_SRC_B; // (offset)
- int IIR_ALPHA; // (coef.)
- int ACC_COEF_A; // (coef.)
- int ACC_COEF_B; // (coef.)
- int ACC_COEF_C; // (coef.)
- int ACC_COEF_D; // (coef.)
- int IIR_COEF; // (coef.)
- int FB_ALPHA; // (coef.)
- int FB_X; // (coef.)
- int IIR_DEST_A0; // (offset)
- int IIR_DEST_A1; // (offset)
- int ACC_SRC_A0; // (offset)
- int ACC_SRC_A1; // (offset)
- int ACC_SRC_B0; // (offset)
- int ACC_SRC_B1; // (offset)
- int IIR_SRC_A0; // (offset)
- int IIR_SRC_A1; // (offset)
- int IIR_DEST_B0; // (offset)
- int IIR_DEST_B1; // (offset)
- int ACC_SRC_C0; // (offset)
- int ACC_SRC_C1; // (offset)
- int ACC_SRC_D0; // (offset)
- int ACC_SRC_D1; // (offset)
- int IIR_SRC_B1; // (offset)
- int IIR_SRC_B0; // (offset)
- int MIX_DEST_A0; // (offset)
- int MIX_DEST_A1; // (offset)
- int MIX_DEST_B0; // (offset)
- int MIX_DEST_B1; // (offset)
- int IN_COEF_L; // (coef.)
- int IN_COEF_R; // (coef.)
-} REVERBInfo;
-
-#ifdef _WINDOWS
-extern HINSTANCE hInst;
-#define WM_MUTE (WM_USER+543)
-#endif
-
-///////////////////////////////////////////////////////////
-// SPU.C globals
-///////////////////////////////////////////////////////////
-
-#ifndef _IN_SPU
-
-// psx buffers / addresses
-
-extern unsigned short regArea[];
-extern unsigned short spuMem[];
-extern unsigned char * spuMemC;
-extern unsigned char * pSpuIrq;
-extern unsigned char * pSpuBuffer;
-
-// user settings
-
-extern int iVolume;
-extern int iXAPitch;
-extern int iUseTimer;
-extern int iSPUIRQWait;
-extern int iDebugMode;
-extern int iRecordMode;
-extern int iUseReverb;
-extern int iUseInterpolation;
-extern int iDisStereo;
-extern int iFreqResponse;
-// MISC
-
-extern int iSpuAsyncWait;
-
-extern SPUCHAN s_chan[];
-extern REVERBInfo rvb;
-
-extern unsigned long dwNoiseVal;
-extern unsigned long dwNoiseClock;
-extern unsigned long dwNoiseCount;
-extern unsigned short spuCtrl;
-extern unsigned short spuStat;
-extern unsigned short spuIrq;
-extern unsigned long spuAddr;
-extern int bEndThread;
-extern int bThreadEnded;
-extern int bSpuInit;
-extern uint32_t dwNewChannel;
-
-extern int SSumR[];
-extern int SSumL[];
-extern int iCycle;
-extern short * pS;
-
-#ifdef _WINDOWS
-extern HWND hWMain; // window handle
-extern HWND hWDebug;
-#endif
-
-extern void (CALLBACK *cddavCallback)(unsigned short,unsigned short);
-
-#endif
-
-///////////////////////////////////////////////////////////
-// DSOUND.C globals
-///////////////////////////////////////////////////////////
-
-#ifndef _IN_DSOUND
-
-#ifdef _WINDOWS
-extern unsigned long LastWrite;
-extern unsigned long LastPlay;
-#endif
-
-#endif
-
-///////////////////////////////////////////////////////////
-// RECORD.C globals
-///////////////////////////////////////////////////////////
-
-#ifndef _IN_RECORD
-
-#ifdef _WINDOWS
-extern int iDoRecord;
-#endif
-
-#endif
-
-///////////////////////////////////////////////////////////
-// XA.C globals
-///////////////////////////////////////////////////////////
-
-#ifndef _IN_XA
-
-extern xa_decode_t * xapGlobal;
-
-extern uint32_t * XAFeed;
-extern uint32_t * XAPlay;
-extern uint32_t * XAStart;
-extern uint32_t * XAEnd;
-
-extern uint32_t XARepeat;
-extern uint32_t XALastVal;
-
-extern uint32_t * CDDAFeed;
-extern uint32_t * CDDAPlay;
-extern uint32_t * CDDAStart;
-extern uint32_t * CDDAEnd;
-
-extern int iLeftXAVol;
-extern int iRightXAVol;
-
-#endif
-
-///////////////////////////////////////////////////////////
-// REVERB.C globals
-///////////////////////////////////////////////////////////
-
-#ifndef _IN_REVERB
-
-extern int * sRVBPlay;
-extern int * sRVBEnd;
-extern int * sRVBStart;
-extern int iReverbOff;
-extern int iReverbRepeat;
-extern int iReverbNum;
-
-#endif
+/***************************************************************************
+ externals.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include <stdint.h>
+
+#include "psemu_plugin_defs.h"
+
+/////////////////////////////////////////////////////////
+// generic defines
+/////////////////////////////////////////////////////////
+
+#define PSE_LT_SPU 4
+#define PSE_SPU_ERR_SUCCESS 0
+#define PSE_SPU_ERR -60
+#define PSE_SPU_ERR_NOTCONFIGURED PSE_SPU_ERR - 1
+#define PSE_SPU_ERR_INIT PSE_SPU_ERR - 2
+#ifndef max
+#define max(a,b) (((a) > (b)) ? (a) : (b))
+#define min(a,b) (((a) < (b)) ? (a) : (b))
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// spu defines
+////////////////////////////////////////////////////////////////////////
+
+// sound buffer sizes
+// 400 ms complete sound buffer
+#define SOUNDSIZE 70560
+// 137 ms test buffer... if less than that is buffered, a new upload will happen
+#define TESTSIZE 24192
+
+// num of channels
+#define MAXCHAN 24
+
+
+// ~ 1 ms of data - somewhat slower than Eternal
+//#define NSSIZE 45
+//#define INTERVAL_TIME 1000
+
+// ~ 0.5 ms of data - roughly Eternal maybe
+//#define NSSIZE 23
+//#define INTERVAL_TIME 2000
+
+// ~ 0.25 ms of data - seems a little bad..?
+//#define NSSIZE 12
+//#define INTERVAL_TIME 4000
+
+#define NSSIZE 10
+#define APU_CYCLES_UPDATE NSSIZE
+
+
+// update times
+#if 0
+// PEOPS DSound 1.09a - good sound cards
+#define LATENCY 10
+#elif defined (_WINDOWS)
+// work on most cards
+#define LATENCY 25
+#else
+// work on most cards
+#define LATENCY 25
+#endif
+
+
+// make sure this is bigger than cpu action - no glitchy
+#define INTERVAL_TIME 4500
+
+
+#define CPU_CLOCK 33868800
+
+///////////////////////////////////////////////////////////
+// struct defines
+///////////////////////////////////////////////////////////
+
+// ADSR INFOS PER CHANNEL
+typedef struct
+{
+ int AttackModeExp;
+ long AttackTime;
+ long DecayTime;
+ long SustainLevel;
+ int SustainModeExp;
+ long SustainModeDec;
+ long SustainTime;
+ int ReleaseModeExp;
+ unsigned long ReleaseVal;
+ long ReleaseTime;
+ long ReleaseStartTime;
+ long ReleaseVol;
+ long lTime;
+ long lVolume;
+} ADSRInfo;
+
+typedef struct
+{
+ int State;
+ int AttackModeExp;
+ int AttackRate;
+ int DecayRate;
+ int SustainLevel;
+ int SustainModeExp;
+ int SustainIncrease;
+ int SustainRate;
+ int ReleaseModeExp;
+ int ReleaseRate;
+ int EnvelopeVol;
+ int EnvelopeVol_f; // fraction
+ long lVolume;
+ long lDummy1;
+ long lDummy2;
+} ADSRInfoEx;
+
+///////////////////////////////////////////////////////////
+
+// Tmp Flags
+
+// used for debug channel muting
+#define FLAG_MUTE 1
+
+// used for simple interpolation
+#define FLAG_IPOL0 2
+#define FLAG_IPOL1 4
+
+///////////////////////////////////////////////////////////
+
+// MAIN CHANNEL STRUCT
+typedef struct
+{
+ // no mutexes used anymore... don't need them to sync access
+ //HANDLE hMutex;
+
+ int bNew; // start flag
+
+ int iSBPos; // mixing stuff
+ int spos;
+ int sinc;
+ int SB[32+32]; // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)
+ int sval;
+
+ unsigned char * pStart; // start ptr into sound mem
+ unsigned char * pCurr; // current pos in sound mem
+ unsigned char * pLoop; // loop ptr in sound mem
+
+ int bOn; // is channel active (sample playing?)
+ int bStop; // is channel stopped (sample _can_ still be playing, ADSR Release phase)
+ int bReverb; // can we do reverb on this channel? must have ctrl register bit, to get active
+ int iActFreq; // current psx pitch
+ int iUsedFreq; // current pc pitch
+ int iLeftVolume; // left volume
+ int iLeftVolRaw; // left psx volume value
+ int bIgnoreLoop; // ignore loop bit, if an external loop address is used
+ int iMute; // mute mode (debug)
+ int iSilent; // voice on - sound on/off
+ int iRightVolume; // right volume
+ int iRightVolRaw; // right psx volume value
+ int iRawPitch; // raw pitch (0...3fff)
+ int iIrqDone; // debug irq done flag
+ int s_1; // last decoding infos
+ int s_2;
+ int bRVBActive; // reverb active flag
+ int iRVBOffset; // reverb offset
+ int iRVBRepeat; // reverb repeat
+ int bNoise; // noise active flag
+ int bFMod; // freq mod (0=off, 1=sound channel, 2=freq channel)
+ int iRVBNum; // another reverb helper
+ int iOldNoise; // old noise val for this channel
+ ADSRInfo ADSR; // active ADSR settings
+ ADSRInfoEx ADSRX; // next ADSR settings (will be moved to active on sample start)
+} SPUCHAN;
+
+///////////////////////////////////////////////////////////
+
+typedef struct
+{
+ int StartAddr; // reverb area start addr in samples
+ int CurrAddr; // reverb area curr addr in samples
+
+ int VolLeft;
+ int VolRight;
+ int iLastRVBLeft;
+ int iLastRVBRight;
+ int iRVBLeft;
+ int iRVBRight;
+
+ int FB_SRC_A; // (offset)
+ int FB_SRC_B; // (offset)
+ int IIR_ALPHA; // (coef.)
+ int ACC_COEF_A; // (coef.)
+ int ACC_COEF_B; // (coef.)
+ int ACC_COEF_C; // (coef.)
+ int ACC_COEF_D; // (coef.)
+ int IIR_COEF; // (coef.)
+ int FB_ALPHA; // (coef.)
+ int FB_X; // (coef.)
+ int IIR_DEST_A0; // (offset)
+ int IIR_DEST_A1; // (offset)
+ int ACC_SRC_A0; // (offset)
+ int ACC_SRC_A1; // (offset)
+ int ACC_SRC_B0; // (offset)
+ int ACC_SRC_B1; // (offset)
+ int IIR_SRC_A0; // (offset)
+ int IIR_SRC_A1; // (offset)
+ int IIR_DEST_B0; // (offset)
+ int IIR_DEST_B1; // (offset)
+ int ACC_SRC_C0; // (offset)
+ int ACC_SRC_C1; // (offset)
+ int ACC_SRC_D0; // (offset)
+ int ACC_SRC_D1; // (offset)
+ int IIR_SRC_B1; // (offset)
+ int IIR_SRC_B0; // (offset)
+ int MIX_DEST_A0; // (offset)
+ int MIX_DEST_A1; // (offset)
+ int MIX_DEST_B0; // (offset)
+ int MIX_DEST_B1; // (offset)
+ int IN_COEF_L; // (coef.)
+ int IN_COEF_R; // (coef.)
+} REVERBInfo;
+
+#ifdef _WINDOWS
+extern HINSTANCE hInst;
+#define WM_MUTE (WM_USER+543)
+#endif
+
+///////////////////////////////////////////////////////////
+// SPU.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_SPU
+
+// psx buffers / addresses
+
+extern unsigned short regArea[];
+extern unsigned short spuMem[];
+extern unsigned char * spuMemC;
+extern unsigned char * pSpuIrq;
+extern unsigned char * pSpuBuffer;
+
+// user settings
+
+extern int iVolume;
+extern int iXAPitch;
+extern int iUseTimer;
+extern int iSPUIRQWait;
+extern int iDebugMode;
+extern int iRecordMode;
+extern int iUseReverb;
+extern int iUseInterpolation;
+extern int iDisStereo;
+extern int iFreqResponse;
+// MISC
+
+extern int iSpuAsyncWait;
+
+extern SPUCHAN s_chan[];
+extern REVERBInfo rvb;
+
+extern unsigned long dwNoiseVal;
+extern unsigned long dwNoiseClock;
+extern unsigned long dwNoiseCount;
+extern unsigned short spuCtrl;
+extern unsigned short spuStat;
+extern unsigned short spuIrq;
+extern unsigned long spuAddr;
+extern int bEndThread;
+extern int bThreadEnded;
+extern int bSpuInit;
+extern uint32_t dwNewChannel;
+
+extern int SSumR[];
+extern int SSumL[];
+extern int iCycle;
+extern short * pS;
+
+#ifdef _WINDOWS
+extern HWND hWMain; // window handle
+extern HWND hWDebug;
+#endif
+
+extern void (CALLBACK *cddavCallback)(unsigned short,unsigned short);
+
+#endif
+
+///////////////////////////////////////////////////////////
+// DSOUND.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_DSOUND
+
+#ifdef _WINDOWS
+extern unsigned long LastWrite;
+extern unsigned long LastPlay;
+#endif
+
+#endif
+
+///////////////////////////////////////////////////////////
+// RECORD.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_RECORD
+
+#ifdef _WINDOWS
+extern int iDoRecord;
+#endif
+
+#endif
+
+///////////////////////////////////////////////////////////
+// XA.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_XA
+
+extern xa_decode_t * xapGlobal;
+
+extern uint32_t * XAFeed;
+extern uint32_t * XAPlay;
+extern uint32_t * XAStart;
+extern uint32_t * XAEnd;
+
+extern uint32_t XARepeat;
+extern uint32_t XALastVal;
+
+extern uint32_t * CDDAFeed;
+extern uint32_t * CDDAPlay;
+extern uint32_t * CDDAStart;
+extern uint32_t * CDDAEnd;
+
+extern int iLeftXAVol;
+extern int iRightXAVol;
+
+#endif
+
+///////////////////////////////////////////////////////////
+// REVERB.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_REVERB
+
+extern int * sRVBPlay;
+extern int * sRVBEnd;
+extern int * sRVBStart;
+extern int iReverbOff;
+extern int iReverbRepeat;
+extern int iReverbNum;
+
+#endif
diff --git a/plugins/dfsound/freeze.c b/plugins/dfsound/freeze.c
index 156fd693..f724568f 100644
--- a/plugins/dfsound/freeze.c
+++ b/plugins/dfsound/freeze.c
@@ -1,235 +1,223 @@
-/***************************************************************************
- freeze.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#include "stdafx.h"
-
-#define _IN_FREEZE
-
-#include "externals.h"
-#include "registers.h"
-#include "spu.h"
-#include "regs.h"
-
-////////////////////////////////////////////////////////////////////////
-// freeze structs
-////////////////////////////////////////////////////////////////////////
-
-typedef struct
-{
- char szSPUName[8];
- uint32_t ulFreezeVersion;
- uint32_t ulFreezeSize;
- unsigned char cSPUPort[0x200];
- unsigned char cSPURam[0x80000];
- xa_decode_t xaS;
-} SPUFreeze_t;
-
-typedef struct
-{
- unsigned short spuIrq;
- uint32_t pSpuIrq;
- uint32_t spuAddr;
- uint32_t dummy1;
- uint32_t dummy2;
- uint32_t dummy3;
-
- SPUCHAN s_chan[MAXCHAN];
-
-} SPUOSSFreeze_t;
-
-////////////////////////////////////////////////////////////////////////
-
-void LoadStateV5(SPUFreeze_t * pF); // newest version
-void LoadStateUnknown(SPUFreeze_t * pF); // unknown format
-
-extern int lastch;
-
-////////////////////////////////////////////////////////////////////////
-// SPUFREEZE: called by main emu on savestate load/save
-////////////////////////////////////////////////////////////////////////
-
-long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
-{
- int i;SPUOSSFreeze_t * pFO;
-
- if(!pF) return 0; // first check
-
- if(!bSpuInit) return 0;
-
- if(ulFreezeMode) // info or save?
- {//--------------------------------------------------//
- if(ulFreezeMode==1)
- memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));
-
- strcpy(pF->szSPUName,"PBOSS");
- pF->ulFreezeVersion=5;
- pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);
-
- if(ulFreezeMode==2) return 1; // info mode? ok, bye
- // save mode:
- RemoveTimer(); // stop timer
-
- memcpy(pF->cSPURam,spuMem,0x80000); // copy common infos
- memcpy(pF->cSPUPort,regArea,0x200);
-
- if(xapGlobal && XAPlay!=XAFeed) // some xa
- {
- pF->xaS=*xapGlobal;
- }
- else
- memset(&pF->xaS,0,sizeof(xa_decode_t)); // or clean xa
-
- pFO=(SPUOSSFreeze_t *)(pF+1); // store special stuff
-
- pFO->spuIrq=spuIrq;
- if(pSpuIrq) pFO->pSpuIrq = (unsigned long)pSpuIrq-(unsigned long)spuMemC;
-
- pFO->spuAddr=spuAddr;
- if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;
-
- for(i=0;i<MAXCHAN;i++)
- {
- memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));
- if(pFO->s_chan[i].pStart)
- pFO->s_chan[i].pStart-=(unsigned long)spuMemC;
- if(pFO->s_chan[i].pCurr)
- pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
- if(pFO->s_chan[i].pLoop)
- pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;
- }
-
- SetupTimer(); // sound processing on again
-
- return 1;
- //--------------------------------------------------//
- }
-
- if(ulFreezeMode!=0) return 0; // bad mode? bye
-
-#ifdef _WINDOWS
- if(iDebugMode && IsWindow(hWDebug)) // clean debug mute infos
- SendMessage(hWDebug,WM_MUTE,0,0);
- if(IsBadReadPtr(pF,sizeof(SPUFreeze_t))) // check bad emu stuff
- return 0;
-#endif
-
- RemoveTimer(); // we stop processing while doing the save!
-
- memcpy(spuMem,pF->cSPURam,0x80000); // get ram
- memcpy(regArea,pF->cSPUPort,0x200);
-
- if(pF->xaS.nsamples<=4032) // start xa again
- SPUplayADPCMchannel(&pF->xaS);
-
- xapGlobal=0;
-
- if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)
- LoadStateV5(pF);
- else LoadStateUnknown(pF);
-
- lastch = -1;
-
- // repair some globals
- for(i=0;i<=62;i+=2)
- SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);
- SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);
- SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);
- SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);
-
- SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));
- SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);
- SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);
- SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);
-
- // fix to prevent new interpolations from crashing
- for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;
-
- SetupTimer(); // start sound processing again
-
- // stop load crackling
- //cpu_cycles = 0;
- //iCycle = 0;
-
- // fix movie lag
- CDDAEnd = CDDAStart + 44100;
- CDDAPlay = CDDAStart;
- CDDAFeed = CDDAStart;
-
- XAPlay = XAStart;
- XAFeed = XAStart;
- XAEnd = XAStart + 44100;
-
- return 1;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void LoadStateV5(SPUFreeze_t * pF)
-{
- int i;SPUOSSFreeze_t * pFO;
-
- pFO=(SPUOSSFreeze_t *)(pF+1);
-
- spuIrq = pFO->spuIrq;
- if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=NULL;
-
- if(pFO->spuAddr)
- {
- spuAddr = pFO->spuAddr;
- if (spuAddr == 0xbaadf00d) spuAddr = 0;
- }
-
- for(i=0;i<MAXCHAN;i++)
- {
- memcpy((void *)&s_chan[i],(void *)&pFO->s_chan[i],sizeof(SPUCHAN));
-
- s_chan[i].pStart+=(unsigned long)spuMemC;
- s_chan[i].pCurr+=(unsigned long)spuMemC;
- s_chan[i].pLoop+=(unsigned long)spuMemC;
- s_chan[i].iMute=0;
- s_chan[i].iIrqDone=0;
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-void LoadStateUnknown(SPUFreeze_t * pF)
-{
- int i;
-
- for(i=0;i<MAXCHAN;i++)
- {
- s_chan[i].bOn=0;
- s_chan[i].bNew=0;
- s_chan[i].bStop=0;
- s_chan[i].ADSR.lVolume=0;
- s_chan[i].pLoop=(unsigned char *)((int)spuMemC+4096);
- s_chan[i].pStart=(unsigned char *)((int)spuMemC+4096);
- s_chan[i].iMute=0;
- s_chan[i].iIrqDone=0;
- }
-
- dwNewChannel=0;
- pSpuIrq=0;
-
- for(i=0;i<0xc0;i++)
- {
- SPUwriteRegister(0x1f801c00+i*2,regArea[i]);
- }
-}
-
-////////////////////////////////////////////////////////////////////////
+/***************************************************************************
+ freeze.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "stdafx.h"
+
+#define _IN_FREEZE
+
+#include "externals.h"
+#include "registers.h"
+#include "spu.h"
+#include "regs.h"
+
+////////////////////////////////////////////////////////////////////////
+// freeze structs
+////////////////////////////////////////////////////////////////////////
+
+typedef struct
+{
+ unsigned short spuIrq;
+ uint32_t pSpuIrq;
+ uint32_t spuAddr;
+ uint32_t dummy1;
+ uint32_t dummy2;
+ uint32_t dummy3;
+
+ SPUCHAN s_chan[MAXCHAN];
+
+} SPUOSSFreeze_t;
+
+////////////////////////////////////////////////////////////////////////
+
+void LoadStateV5(SPUFreeze_t * pF); // newest version
+void LoadStateUnknown(SPUFreeze_t * pF); // unknown format
+
+////////////////////////////////////////////////////////////////////////
+// SPUFREEZE: called by main emu on savestate load/save
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
+{
+ int i;SPUOSSFreeze_t * pFO;
+
+ if(!pF) return 0; // first check
+
+ if(!bSpuInit) return 0;
+
+ if(ulFreezeMode) // info or save?
+ {//--------------------------------------------------//
+ if(ulFreezeMode==1)
+ memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));
+
+ strcpy(pF->PluginName,"PBOSS");
+ pF->PluginVersion=5;
+ pF->Size=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);
+
+ if(ulFreezeMode==2) return 1; // info mode? ok, bye
+ // save mode:
+ RemoveTimer(); // stop timer
+
+ memcpy(pF->SPURam,spuMem,0x80000); // copy common infos
+ memcpy(pF->SPUPorts,regArea,0x200);
+
+ if(xapGlobal && XAPlay!=XAFeed) // some xa
+ {
+ pF->xa=*xapGlobal;
+ }
+ else
+ memset(&pF->xa,0,sizeof(xa_decode_t)); // or clean xa
+
+ pFO=(SPUOSSFreeze_t *)(pF+1); // store special stuff
+
+ pFO->spuIrq=spuIrq;
+ if(pSpuIrq) pFO->pSpuIrq = (unsigned long)pSpuIrq-(unsigned long)spuMemC;
+
+ pFO->spuAddr=spuAddr;
+ if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;
+
+ for(i=0;i<MAXCHAN;i++)
+ {
+ memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));
+ if(pFO->s_chan[i].pStart)
+ pFO->s_chan[i].pStart-=(unsigned long)spuMemC;
+ if(pFO->s_chan[i].pCurr)
+ pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
+ if(pFO->s_chan[i].pLoop)
+ pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;
+ }
+
+ SetupTimer(); // sound processing on again
+
+ return 1;
+ //--------------------------------------------------//
+ }
+
+ if(ulFreezeMode!=0) return 0; // bad mode? bye
+
+#ifdef _WINDOWS
+ if(iDebugMode && IsWindow(hWDebug)) // clean debug mute infos
+ SendMessage(hWDebug,WM_MUTE,0,0);
+ if(IsBadReadPtr(pF,sizeof(SPUFreeze_t))) // check bad emu stuff
+ return 0;
+#endif
+
+ RemoveTimer(); // we stop processing while doing the save!
+
+ memcpy(spuMem,pF->SPURam,0x80000); // get ram
+ memcpy(regArea,pF->SPUPorts,0x200);
+
+ if(pF->xa.nsamples<=4032) // start xa again
+ SPUplayADPCMchannel(&pF->xa);
+
+ xapGlobal=0;
+
+ if(!strcmp(pF->PluginName,"PBOSS") && pF->PluginVersion==5)
+ LoadStateV5(pF);
+ else LoadStateUnknown(pF);
+
+ lastch = -1;
+
+ // repair some globals
+ for(i=0;i<=62;i+=2)
+ SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);
+ SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);
+ SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);
+ SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);
+
+ SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));
+ SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);
+ SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);
+ SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);
+
+ // fix to prevent new interpolations from crashing
+ for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;
+
+ SetupTimer(); // start sound processing again
+
+ // stop load crackling
+ //cpu_cycles = 0;
+ //iCycle = 0;
+
+ // fix movie lag
+ CDDAEnd = CDDAStart + 44100;
+ CDDAPlay = CDDAStart;
+ CDDAFeed = CDDAStart;
+
+ XAPlay = XAStart;
+ XAFeed = XAStart;
+ XAEnd = XAStart + 44100;
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void LoadStateV5(SPUFreeze_t * pF)
+{
+ int i;SPUOSSFreeze_t * pFO;
+
+ pFO=(SPUOSSFreeze_t *)(pF+1);
+
+ spuIrq = pFO->spuIrq;
+ if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=NULL;
+
+ if(pFO->spuAddr)
+ {
+ spuAddr = pFO->spuAddr;
+ if (spuAddr == 0xbaadf00d) spuAddr = 0;
+ }
+
+ for(i=0;i<MAXCHAN;i++)
+ {
+ memcpy((void *)&s_chan[i],(void *)&pFO->s_chan[i],sizeof(SPUCHAN));
+
+ s_chan[i].pStart+=(unsigned long)spuMemC;
+ s_chan[i].pCurr+=(unsigned long)spuMemC;
+ s_chan[i].pLoop+=(unsigned long)spuMemC;
+ s_chan[i].iMute=0;
+ s_chan[i].iIrqDone=0;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void LoadStateUnknown(SPUFreeze_t * pF)
+{
+ int i;
+
+ for(i=0;i<MAXCHAN;i++)
+ {
+ s_chan[i].bOn=0;
+ s_chan[i].bNew=0;
+ s_chan[i].bStop=0;
+ s_chan[i].ADSR.lVolume=0;
+ s_chan[i].pLoop=(unsigned char *)((unsigned long)spuMemC+4096);
+ s_chan[i].pStart=(unsigned char *)((unsigned long)spuMemC+4096);
+ s_chan[i].iMute=0;
+ s_chan[i].iIrqDone=0;
+ }
+
+ dwNewChannel=0;
+ pSpuIrq=0;
+
+ for(i=0;i<0xc0;i++)
+ {
+ SPUwriteRegister(0x1f801c00+i*2,regArea[i]);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
diff --git a/plugins/dfsound/nullsnd.c b/plugins/dfsound/nullsnd.c
index bf079094..87046642 100644
--- a/plugins/dfsound/nullsnd.c
+++ b/plugins/dfsound/nullsnd.c
@@ -2,6 +2,8 @@
#define _IN_OSS
#include "externals.h"
+#include "dsoundoss.h"
+
// SETUP SOUND
void SetupSound(void)
{
diff --git a/plugins/dfsound/oss.c b/plugins/dfsound/oss.c
index f4dd215d..d39412d9 100644
--- a/plugins/dfsound/oss.c
+++ b/plugins/dfsound/oss.c
@@ -21,6 +21,8 @@
#include "externals.h"
+#include <errno.h>
+
////////////////////////////////////////////////////////////////////////
// oss globals
////////////////////////////////////////////////////////////////////////
@@ -31,7 +33,6 @@
#define OSS_SPEED_44100 44100
static int oss_audio_fd = -1;
-extern int errno;
////////////////////////////////////////////////////////////////////////
// SETUP SOUND
diff --git a/plugins/dfsound/pulseaudio.c b/plugins/dfsound/pulseaudio.c
index 60051557..2185d149 100644
--- a/plugins/dfsound/pulseaudio.c
+++ b/plugins/dfsound/pulseaudio.c
@@ -26,6 +26,8 @@ comment : Much of this was taken from simple.c, in the pulseaudio
#include "externals.h"
#include <pulse/pulseaudio.h>
+#include "dsoundoss.h"
+
////////////////////////////////////////////////////////////////////////
// pulseaudio structs
////////////////////////////////////////////////////////////////////////
diff --git a/plugins/dfsound/reverb.c b/plugins/dfsound/reverb.c
index 92e31fcb..dfab03a4 100644
--- a/plugins/dfsound/reverb.c
+++ b/plugins/dfsound/reverb.c
@@ -1,462 +1,463 @@
-/***************************************************************************
- reverb.c - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-#include "stdafx.h"
-
-#define _IN_REVERB
-
-// will be included from spu.c
-#ifdef _IN_SPU
-
-////////////////////////////////////////////////////////////////////////
-// globals
-////////////////////////////////////////////////////////////////////////
-
-// REVERB info and timing vars...
-
-int * sRVBPlay = 0;
-int * sRVBEnd = 0;
-int * sRVBStart = 0;
-int iReverbOff = -1; // some delay factor for reverb
-int iReverbRepeat = 0;
-int iReverbNum = 1;
-
-////////////////////////////////////////////////////////////////////////
-// SET REVERB
-////////////////////////////////////////////////////////////////////////
-
-void SetREVERB(unsigned short val)
-{
- switch(val)
- {
- case 0x0000: iReverbOff=-1; break; // off
- case 0x007D: iReverbOff=32; iReverbNum=2; iReverbRepeat=128; break; // ok room
-
- case 0x0033: iReverbOff=32; iReverbNum=2; iReverbRepeat=64; break; // studio small
- case 0x00B1: iReverbOff=48; iReverbNum=2; iReverbRepeat=96; break; // ok studio medium
- case 0x00E3: iReverbOff=64; iReverbNum=2; iReverbRepeat=128; break; // ok studio large ok
-
- case 0x01A5: iReverbOff=128; iReverbNum=4; iReverbRepeat=32; break; // ok hall
- case 0x033D: iReverbOff=256; iReverbNum=4; iReverbRepeat=64; break; // space echo
- case 0x0001: iReverbOff=184; iReverbNum=3; iReverbRepeat=128; break; // echo/delay
- case 0x0017: iReverbOff=128; iReverbNum=2; iReverbRepeat=128; break; // half echo
- default: iReverbOff=32; iReverbNum=1; iReverbRepeat=0; break;
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-// START REVERB
-////////////////////////////////////////////////////////////////////////
-
-INLINE void StartREVERB(int ch)
-{
- if(s_chan[ch].bReverb && (spuCtrl&0x80)) // reverb possible?
- {
- if(iUseReverb==2) s_chan[ch].bRVBActive=1;
- else
- if(iUseReverb==1 && iReverbOff>0) // -> fake reverb used?
- {
- s_chan[ch].bRVBActive=1; // -> activate it
- s_chan[ch].iRVBOffset=iReverbOff*45;
- s_chan[ch].iRVBRepeat=iReverbRepeat*45;
- s_chan[ch].iRVBNum =iReverbNum;
- }
- }
- else s_chan[ch].bRVBActive=0; // else -> no reverb
-}
-
-////////////////////////////////////////////////////////////////////////
-// HELPER FOR NEILL'S REVERB: re-inits our reverb mixing buf
-////////////////////////////////////////////////////////////////////////
-
-INLINE void InitREVERB(void)
-{
- if(iUseReverb==2)
- {memset(sRVBStart,0,NSSIZE*2*4);}
-}
-
-////////////////////////////////////////////////////////////////////////
-// STORE REVERB
-////////////////////////////////////////////////////////////////////////
-
-INLINE void StoreREVERB(int ch,int ns)
-{
- if(iUseReverb==0) return;
- else
- if(iUseReverb==2) // -------------------------------- // Neil's reverb
- {
- const int iRxl=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x4000;
- const int iRxr=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x4000;
-
- ns<<=1;
-
- *(sRVBStart+ns) +=iRxl; // -> we mix all active reverb channels into an extra buffer
- *(sRVBStart+ns+1)+=iRxr;
- }
- else // --------------------------------------------- // Pete's easy fake reverb
- {
- int * pN;int iRn,iRr=0;
-
- // we use the half channel volume (/0x8000) for the first reverb effects, quarter for next and so on
-
- int iRxl=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x8000;
- int iRxr=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x8000;
-
- for(iRn=1;iRn<=s_chan[ch].iRVBNum;iRn++,iRr+=s_chan[ch].iRVBRepeat,iRxl/=2,iRxr/=2)
- {
- pN=sRVBPlay+((s_chan[ch].iRVBOffset+iRr+ns)<<1);
- if(pN>=sRVBEnd) pN=sRVBStart+(pN-sRVBEnd);
-
- (*pN)+=iRxl;
- pN++;
- (*pN)+=iRxr;
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE int g_buffer(int iOff) // get_buffer content helper: takes care about wraps
-{
- short * p=(short *)spuMem;
- iOff=(iOff*4)+rvb.CurrAddr;
- while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
- while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
- return (int)*(p+iOff);
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE void s_buffer(int iOff,int iVal) // set_buffer content helper: takes care about wraps and clipping
-{
- short * p=(short *)spuMem;
- iOff=(iOff*4)+rvb.CurrAddr;
- while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
- while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
- if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
- *(p+iOff)=(short)iVal;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE void s_buffer1(int iOff,int iVal) // set_buffer (+1 sample) content helper: takes care about wraps and clipping
-{
- short * p=(short *)spuMem;
- iOff=(iOff*4)+rvb.CurrAddr+1;
- while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
- while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
- if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
- *(p+iOff)=(short)iVal;
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE int MixREVERBLeft(int ns)
-{
- if(iUseReverb==0) return 0;
- else
- if(iUseReverb==2)
- {
- static int iCnt=0; // this func will be called with 44.1 khz
-
- if(!rvb.StartAddr) // reverb is off
- {
- rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
- return 0;
- }
-
- iCnt++;
-
- if(iCnt&1) // we work on every second left value: downsample to 22 khz
- {
- if(spuCtrl&0x80) // -> reverb on? oki
- {
- int ACC0,ACC1,FB_A0,FB_A1,FB_B0,FB_B1;
-
- const int INPUT_SAMPLE_L=*(sRVBStart+(ns<<1));
- const int INPUT_SAMPLE_R=*(sRVBStart+(ns<<1)+1);
-
- const int IIR_INPUT_A0 = (g_buffer(rvb.IIR_SRC_A0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
- const int IIR_INPUT_A1 = (g_buffer(rvb.IIR_SRC_A1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
- const int IIR_INPUT_B0 = (g_buffer(rvb.IIR_SRC_B0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
- const int IIR_INPUT_B1 = (g_buffer(rvb.IIR_SRC_B1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
-
- const int IIR_A0 = (IIR_INPUT_A0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A0) * (32768L - rvb.IIR_ALPHA))/32768L;
- const int IIR_A1 = (IIR_INPUT_A1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A1) * (32768L - rvb.IIR_ALPHA))/32768L;
- const int IIR_B0 = (IIR_INPUT_B0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B0) * (32768L - rvb.IIR_ALPHA))/32768L;
- const int IIR_B1 = (IIR_INPUT_B1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B1) * (32768L - rvb.IIR_ALPHA))/32768L;
-
- s_buffer1(rvb.IIR_DEST_A0, IIR_A0);
- s_buffer1(rvb.IIR_DEST_A1, IIR_A1);
- s_buffer1(rvb.IIR_DEST_B0, IIR_B0);
- s_buffer1(rvb.IIR_DEST_B1, IIR_B1);
-
- ACC0 = (g_buffer(rvb.ACC_SRC_A0) * rvb.ACC_COEF_A)/32768L +
- (g_buffer(rvb.ACC_SRC_B0) * rvb.ACC_COEF_B)/32768L +
- (g_buffer(rvb.ACC_SRC_C0) * rvb.ACC_COEF_C)/32768L +
- (g_buffer(rvb.ACC_SRC_D0) * rvb.ACC_COEF_D)/32768L;
- ACC1 = (g_buffer(rvb.ACC_SRC_A1) * rvb.ACC_COEF_A)/32768L +
- (g_buffer(rvb.ACC_SRC_B1) * rvb.ACC_COEF_B)/32768L +
- (g_buffer(rvb.ACC_SRC_C1) * rvb.ACC_COEF_C)/32768L +
- (g_buffer(rvb.ACC_SRC_D1) * rvb.ACC_COEF_D)/32768L;
-
- FB_A0 = g_buffer(rvb.MIX_DEST_A0 - rvb.FB_SRC_A);
- FB_A1 = g_buffer(rvb.MIX_DEST_A1 - rvb.FB_SRC_A);
- FB_B0 = g_buffer(rvb.MIX_DEST_B0 - rvb.FB_SRC_B);
- FB_B1 = g_buffer(rvb.MIX_DEST_B1 - rvb.FB_SRC_B);
-
- s_buffer(rvb.MIX_DEST_A0, ACC0 - (FB_A0 * rvb.FB_ALPHA)/32768L);
- s_buffer(rvb.MIX_DEST_A1, ACC1 - (FB_A1 * rvb.FB_ALPHA)/32768L);
-
- s_buffer(rvb.MIX_DEST_B0, (rvb.FB_ALPHA * ACC0)/32768L - (FB_A0 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B0 * rvb.FB_X)/32768L);
- s_buffer(rvb.MIX_DEST_B1, (rvb.FB_ALPHA * ACC1)/32768L - (FB_A1 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B1 * rvb.FB_X)/32768L);
-
- rvb.iLastRVBLeft = rvb.iRVBLeft;
- rvb.iLastRVBRight = rvb.iRVBRight;
-
- rvb.iRVBLeft = (g_buffer(rvb.MIX_DEST_A0)+g_buffer(rvb.MIX_DEST_B0))/3;
- rvb.iRVBRight = (g_buffer(rvb.MIX_DEST_A1)+g_buffer(rvb.MIX_DEST_B1))/3;
-
- rvb.iRVBLeft = (rvb.iRVBLeft * rvb.VolLeft) / 0x4000;
- rvb.iRVBRight = (rvb.iRVBRight * rvb.VolRight) / 0x4000;
-
- rvb.CurrAddr++;
- if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
-
- return rvb.iLastRVBLeft+(rvb.iRVBLeft-rvb.iLastRVBLeft)/2;
- }
- else // -> reverb off
- {
- rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
- }
-
- rvb.CurrAddr++;
- if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
- }
-
- return rvb.iLastRVBLeft;
- }
- else // easy fake reverb:
- {
- const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
- *sRVBPlay++=0; // -> init it after
- if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
- return iRV; // -> return reverb mix buf val
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-INLINE int MixREVERBRight(void)
-{
- if(iUseReverb==0) return 0;
- else
- if(iUseReverb==2) // Neill's reverb:
- {
- int i=rvb.iLastRVBRight+(rvb.iRVBRight-rvb.iLastRVBRight)/2;
- rvb.iLastRVBRight=rvb.iRVBRight;
- return i; // -> just return the last right reverb val (little bit scaled by the previous right val)
- }
- else // easy fake reverb:
- {
- const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
- *sRVBPlay++=0; // -> init it after
- if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
- return iRV; // -> return reverb mix buf val
- }
-}
-
-////////////////////////////////////////////////////////////////////////
-
-#endif
-
-/*
------------------------------------------------------------------------------
-PSX reverb hardware notes
-by Neill Corlett
------------------------------------------------------------------------------
-
-Yadda yadda disclaimer yadda probably not perfect yadda well it's okay anyway
-yadda yadda.
-
------------------------------------------------------------------------------
-
-Basics
-------
-
-- The reverb buffer is 22khz 16-bit mono PCM.
-- It starts at the reverb address given by 1DA2, extends to
- the end of sound RAM, and wraps back to the 1DA2 address.
-
-Setting the address at 1DA2 resets the current reverb work address.
-
-This work address ALWAYS increments every 1/22050 sec., regardless of
-whether reverb is enabled (bit 7 of 1DAA set).
-
-And the contents of the reverb buffer ALWAYS play, scaled by the
-"reverberation depth left/right" volumes (1D84/1D86).
-(which, by the way, appear to be scaled so 3FFF=approx. 1.0, 4000=-1.0)
-
------------------------------------------------------------------------------
-
-Register names
---------------
-
-These are probably not their real names.
-These are probably not even correct names.
-We will use them anyway, because we can.
-
-1DC0: FB_SRC_A (offset)
-1DC2: FB_SRC_B (offset)
-1DC4: IIR_ALPHA (coef.)
-1DC6: ACC_COEF_A (coef.)
-1DC8: ACC_COEF_B (coef.)
-1DCA: ACC_COEF_C (coef.)
-1DCC: ACC_COEF_D (coef.)
-1DCE: IIR_COEF (coef.)
-1DD0: FB_ALPHA (coef.)
-1DD2: FB_X (coef.)
-1DD4: IIR_DEST_A0 (offset)
-1DD6: IIR_DEST_A1 (offset)
-1DD8: ACC_SRC_A0 (offset)
-1DDA: ACC_SRC_A1 (offset)
-1DDC: ACC_SRC_B0 (offset)
-1DDE: ACC_SRC_B1 (offset)
-1DE0: IIR_SRC_A0 (offset)
-1DE2: IIR_SRC_A1 (offset)
-1DE4: IIR_DEST_B0 (offset)
-1DE6: IIR_DEST_B1 (offset)
-1DE8: ACC_SRC_C0 (offset)
-1DEA: ACC_SRC_C1 (offset)
-1DEC: ACC_SRC_D0 (offset)
-1DEE: ACC_SRC_D1 (offset)
-1DF0: IIR_SRC_B1 (offset)
-1DF2: IIR_SRC_B0 (offset)
-1DF4: MIX_DEST_A0 (offset)
-1DF6: MIX_DEST_A1 (offset)
-1DF8: MIX_DEST_B0 (offset)
-1DFA: MIX_DEST_B1 (offset)
-1DFC: IN_COEF_L (coef.)
-1DFE: IN_COEF_R (coef.)
-
-The coefficients are signed fractional values.
--32768 would be -1.0
- 32768 would be 1.0 (if it were possible... the highest is of course 32767)
-
-The offsets are (byte/8) offsets into the reverb buffer.
-i.e. you multiply them by 8, you get byte offsets.
-You can also think of them as (samples/4) offsets.
-They appear to be signed. They can be negative.
-None of the documented presets make them negative, though.
-
-Yes, 1DF0 and 1DF2 appear to be backwards. Not a typo.
-
------------------------------------------------------------------------------
-
-What it does
-------------
-
-We take all reverb sources:
-- regular channels that have the reverb bit on
-- cd and external sources, if their reverb bits are on
-and mix them into one stereo 44100hz signal.
-
-Lowpass/downsample that to 22050hz. The PSX uses a proper bandlimiting
-algorithm here, but I haven't figured out the hysterically exact specifics.
-I use an 8-tap filter with these coefficients, which are nice but probably
-not the real ones:
-
-0.037828187894
-0.157538631280
-0.321159685278
-0.449322115345
-0.449322115345
-0.321159685278
-0.157538631280
-0.037828187894
-
-So we have two input samples (INPUT_SAMPLE_L, INPUT_SAMPLE_R) every 22050hz.
-
-* IN MY EMULATION, I divide these by 2 to make it clip less.
- (and of course the L/R output coefficients are adjusted to compensate)
- The real thing appears to not do this.
-
-At every 22050hz tick:
-- If the reverb bit is enabled (bit 7 of 1DAA), execute the reverb
- steady-state algorithm described below
-- AFTERWARDS, retrieve the "wet out" L and R samples from the reverb buffer
- (This part may not be exactly right and I guessed at the coefs. TODO: check later.)
- L is: 0.333 * (buffer[MIX_DEST_A0] + buffer[MIX_DEST_B0])
- R is: 0.333 * (buffer[MIX_DEST_A1] + buffer[MIX_DEST_B1])
-- Advance the current buffer position by 1 sample
-
-The wet out L and R are then upsampled to 44100hz and played at the
-"reverberation depth left/right" (1D84/1D86) volume, independent of the main
-volume.
-
------------------------------------------------------------------------------
-
-Reverb steady-state
--------------------
-
-The reverb steady-state algorithm is fairly clever, and of course by
-"clever" I mean "batshit insane".
-
-buffer[x] is relative to the current buffer position, not the beginning of
-the buffer. Note that all buffer offsets must wrap around so they're
-contained within the reverb work area.
-
-Clipping is performed at the end... maybe also sooner, but definitely at
-the end.
-
-IIR_INPUT_A0 = buffer[IIR_SRC_A0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L;
-IIR_INPUT_A1 = buffer[IIR_SRC_A1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R;
-IIR_INPUT_B0 = buffer[IIR_SRC_B0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L;
-IIR_INPUT_B1 = buffer[IIR_SRC_B1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R;
-
-IIR_A0 = IIR_INPUT_A0 * IIR_ALPHA + buffer[IIR_DEST_A0] * (1.0 - IIR_ALPHA);
-IIR_A1 = IIR_INPUT_A1 * IIR_ALPHA + buffer[IIR_DEST_A1] * (1.0 - IIR_ALPHA);
-IIR_B0 = IIR_INPUT_B0 * IIR_ALPHA + buffer[IIR_DEST_B0] * (1.0 - IIR_ALPHA);
-IIR_B1 = IIR_INPUT_B1 * IIR_ALPHA + buffer[IIR_DEST_B1] * (1.0 - IIR_ALPHA);
-
-buffer[IIR_DEST_A0 + 1sample] = IIR_A0;
-buffer[IIR_DEST_A1 + 1sample] = IIR_A1;
-buffer[IIR_DEST_B0 + 1sample] = IIR_B0;
-buffer[IIR_DEST_B1 + 1sample] = IIR_B1;
-
-ACC0 = buffer[ACC_SRC_A0] * ACC_COEF_A +
- buffer[ACC_SRC_B0] * ACC_COEF_B +
- buffer[ACC_SRC_C0] * ACC_COEF_C +
- buffer[ACC_SRC_D0] * ACC_COEF_D;
-ACC1 = buffer[ACC_SRC_A1] * ACC_COEF_A +
- buffer[ACC_SRC_B1] * ACC_COEF_B +
- buffer[ACC_SRC_C1] * ACC_COEF_C +
- buffer[ACC_SRC_D1] * ACC_COEF_D;
-
-FB_A0 = buffer[MIX_DEST_A0 - FB_SRC_A];
-FB_A1 = buffer[MIX_DEST_A1 - FB_SRC_A];
-FB_B0 = buffer[MIX_DEST_B0 - FB_SRC_B];
-FB_B1 = buffer[MIX_DEST_B1 - FB_SRC_B];
-
-buffer[MIX_DEST_A0] = ACC0 - FB_A0 * FB_ALPHA;
-buffer[MIX_DEST_A1] = ACC1 - FB_A1 * FB_ALPHA;
-buffer[MIX_DEST_B0] = (FB_ALPHA * ACC0) - FB_A0 * (FB_ALPHA^0x8000) - FB_B0 * FB_X;
-buffer[MIX_DEST_B1] = (FB_ALPHA * ACC1) - FB_A1 * (FB_ALPHA^0x8000) - FB_B1 * FB_X;
-
------------------------------------------------------------------------------
-*/
-
+/***************************************************************************
+ reverb.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "stdafx.h"
+#include "reverb.h"
+
+#define _IN_REVERB
+
+// will be included from spu.c
+#ifdef _IN_SPU
+
+////////////////////////////////////////////////////////////////////////
+// globals
+////////////////////////////////////////////////////////////////////////
+
+// REVERB info and timing vars...
+
+int * sRVBPlay = 0;
+int * sRVBEnd = 0;
+int * sRVBStart = 0;
+int iReverbOff = -1; // some delay factor for reverb
+int iReverbRepeat = 0;
+int iReverbNum = 1;
+
+////////////////////////////////////////////////////////////////////////
+// SET REVERB
+////////////////////////////////////////////////////////////////////////
+
+void SetREVERB(unsigned short val)
+{
+ switch(val)
+ {
+ case 0x0000: iReverbOff=-1; break; // off
+ case 0x007D: iReverbOff=32; iReverbNum=2; iReverbRepeat=128; break; // ok room
+
+ case 0x0033: iReverbOff=32; iReverbNum=2; iReverbRepeat=64; break; // studio small
+ case 0x00B1: iReverbOff=48; iReverbNum=2; iReverbRepeat=96; break; // ok studio medium
+ case 0x00E3: iReverbOff=64; iReverbNum=2; iReverbRepeat=128; break; // ok studio large ok
+
+ case 0x01A5: iReverbOff=128; iReverbNum=4; iReverbRepeat=32; break; // ok hall
+ case 0x033D: iReverbOff=256; iReverbNum=4; iReverbRepeat=64; break; // space echo
+ case 0x0001: iReverbOff=184; iReverbNum=3; iReverbRepeat=128; break; // echo/delay
+ case 0x0017: iReverbOff=128; iReverbNum=2; iReverbRepeat=128; break; // half echo
+ default: iReverbOff=32; iReverbNum=1; iReverbRepeat=0; break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// START REVERB
+////////////////////////////////////////////////////////////////////////
+
+INLINE void StartREVERB(int ch)
+{
+ if(s_chan[ch].bReverb && (spuCtrl&0x80)) // reverb possible?
+ {
+ if(iUseReverb==2) s_chan[ch].bRVBActive=1;
+ else
+ if(iUseReverb==1 && iReverbOff>0) // -> fake reverb used?
+ {
+ s_chan[ch].bRVBActive=1; // -> activate it
+ s_chan[ch].iRVBOffset=iReverbOff*45;
+ s_chan[ch].iRVBRepeat=iReverbRepeat*45;
+ s_chan[ch].iRVBNum =iReverbNum;
+ }
+ }
+ else s_chan[ch].bRVBActive=0; // else -> no reverb
+}
+
+////////////////////////////////////////////////////////////////////////
+// HELPER FOR NEILL'S REVERB: re-inits our reverb mixing buf
+////////////////////////////////////////////////////////////////////////
+
+static INLINE void InitREVERB(void)
+{
+ if(iUseReverb==2)
+ {memset(sRVBStart,0,NSSIZE*2*4);}
+}
+
+////////////////////////////////////////////////////////////////////////
+// STORE REVERB
+////////////////////////////////////////////////////////////////////////
+
+INLINE void StoreREVERB(int ch,int ns)
+{
+ if(iUseReverb==0) return;
+ else
+ if(iUseReverb==2) // -------------------------------- // Neil's reverb
+ {
+ const int iRxl=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x4000;
+ const int iRxr=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x4000;
+
+ ns<<=1;
+
+ *(sRVBStart+ns) +=iRxl; // -> we mix all active reverb channels into an extra buffer
+ *(sRVBStart+ns+1)+=iRxr;
+ }
+ else // --------------------------------------------- // Pete's easy fake reverb
+ {
+ int * pN;int iRn,iRr=0;
+
+ // we use the half channel volume (/0x8000) for the first reverb effects, quarter for next and so on
+
+ int iRxl=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x8000;
+ int iRxr=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x8000;
+
+ for(iRn=1;iRn<=s_chan[ch].iRVBNum;iRn++,iRr+=s_chan[ch].iRVBRepeat,iRxl/=2,iRxr/=2)
+ {
+ pN=sRVBPlay+((s_chan[ch].iRVBOffset+iRr+ns)<<1);
+ if(pN>=sRVBEnd) pN=sRVBStart+(pN-sRVBEnd);
+
+ (*pN)+=iRxl;
+ pN++;
+ (*pN)+=iRxr;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+static INLINE int g_buffer(int iOff) // get_buffer content helper: takes care about wraps
+{
+ short * p=(short *)spuMem;
+ iOff=(iOff*4)+rvb.CurrAddr;
+ while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
+ while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
+ return (int)*(p+iOff);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+static INLINE void s_buffer(int iOff,int iVal) // set_buffer content helper: takes care about wraps and clipping
+{
+ short * p=(short *)spuMem;
+ iOff=(iOff*4)+rvb.CurrAddr;
+ while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
+ while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
+ if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
+ *(p+iOff)=(short)iVal;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+static INLINE void s_buffer1(int iOff,int iVal) // set_buffer (+1 sample) content helper: takes care about wraps and clipping
+{
+ short * p=(short *)spuMem;
+ iOff=(iOff*4)+rvb.CurrAddr+1;
+ while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
+ while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
+ if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
+ *(p+iOff)=(short)iVal;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+static INLINE int MixREVERBLeft(int ns)
+{
+ if(iUseReverb==0) return 0;
+ else
+ if(iUseReverb==2)
+ {
+ static int iCnt=0; // this func will be called with 44.1 khz
+
+ if(!rvb.StartAddr) // reverb is off
+ {
+ rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
+ return 0;
+ }
+
+ iCnt++;
+
+ if(iCnt&1) // we work on every second left value: downsample to 22 khz
+ {
+ if(spuCtrl&0x80) // -> reverb on? oki
+ {
+ int ACC0,ACC1,FB_A0,FB_A1,FB_B0,FB_B1;
+
+ const int INPUT_SAMPLE_L=*(sRVBStart+(ns<<1));
+ const int INPUT_SAMPLE_R=*(sRVBStart+(ns<<1)+1);
+
+ const int IIR_INPUT_A0 = (g_buffer(rvb.IIR_SRC_A0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
+ const int IIR_INPUT_A1 = (g_buffer(rvb.IIR_SRC_A1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
+ const int IIR_INPUT_B0 = (g_buffer(rvb.IIR_SRC_B0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
+ const int IIR_INPUT_B1 = (g_buffer(rvb.IIR_SRC_B1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
+
+ const int IIR_A0 = (IIR_INPUT_A0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A0) * (32768L - rvb.IIR_ALPHA))/32768L;
+ const int IIR_A1 = (IIR_INPUT_A1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A1) * (32768L - rvb.IIR_ALPHA))/32768L;
+ const int IIR_B0 = (IIR_INPUT_B0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B0) * (32768L - rvb.IIR_ALPHA))/32768L;
+ const int IIR_B1 = (IIR_INPUT_B1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B1) * (32768L - rvb.IIR_ALPHA))/32768L;
+
+ s_buffer1(rvb.IIR_DEST_A0, IIR_A0);
+ s_buffer1(rvb.IIR_DEST_A1, IIR_A1);
+ s_buffer1(rvb.IIR_DEST_B0, IIR_B0);
+ s_buffer1(rvb.IIR_DEST_B1, IIR_B1);
+
+ ACC0 = (g_buffer(rvb.ACC_SRC_A0) * rvb.ACC_COEF_A)/32768L +
+ (g_buffer(rvb.ACC_SRC_B0) * rvb.ACC_COEF_B)/32768L +
+ (g_buffer(rvb.ACC_SRC_C0) * rvb.ACC_COEF_C)/32768L +
+ (g_buffer(rvb.ACC_SRC_D0) * rvb.ACC_COEF_D)/32768L;
+ ACC1 = (g_buffer(rvb.ACC_SRC_A1) * rvb.ACC_COEF_A)/32768L +
+ (g_buffer(rvb.ACC_SRC_B1) * rvb.ACC_COEF_B)/32768L +
+ (g_buffer(rvb.ACC_SRC_C1) * rvb.ACC_COEF_C)/32768L +
+ (g_buffer(rvb.ACC_SRC_D1) * rvb.ACC_COEF_D)/32768L;
+
+ FB_A0 = g_buffer(rvb.MIX_DEST_A0 - rvb.FB_SRC_A);
+ FB_A1 = g_buffer(rvb.MIX_DEST_A1 - rvb.FB_SRC_A);
+ FB_B0 = g_buffer(rvb.MIX_DEST_B0 - rvb.FB_SRC_B);
+ FB_B1 = g_buffer(rvb.MIX_DEST_B1 - rvb.FB_SRC_B);
+
+ s_buffer(rvb.MIX_DEST_A0, ACC0 - (FB_A0 * rvb.FB_ALPHA)/32768L);
+ s_buffer(rvb.MIX_DEST_A1, ACC1 - (FB_A1 * rvb.FB_ALPHA)/32768L);
+
+ s_buffer(rvb.MIX_DEST_B0, (rvb.FB_ALPHA * ACC0)/32768L - (FB_A0 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B0 * rvb.FB_X)/32768L);
+ s_buffer(rvb.MIX_DEST_B1, (rvb.FB_ALPHA * ACC1)/32768L - (FB_A1 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B1 * rvb.FB_X)/32768L);
+
+ rvb.iLastRVBLeft = rvb.iRVBLeft;
+ rvb.iLastRVBRight = rvb.iRVBRight;
+
+ rvb.iRVBLeft = (g_buffer(rvb.MIX_DEST_A0)+g_buffer(rvb.MIX_DEST_B0))/3;
+ rvb.iRVBRight = (g_buffer(rvb.MIX_DEST_A1)+g_buffer(rvb.MIX_DEST_B1))/3;
+
+ rvb.iRVBLeft = (rvb.iRVBLeft * rvb.VolLeft) / 0x4000;
+ rvb.iRVBRight = (rvb.iRVBRight * rvb.VolRight) / 0x4000;
+
+ rvb.CurrAddr++;
+ if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
+
+ return rvb.iLastRVBLeft+(rvb.iRVBLeft-rvb.iLastRVBLeft)/2;
+ }
+ else // -> reverb off
+ {
+ rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
+ }
+
+ rvb.CurrAddr++;
+ if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
+ }
+
+ return rvb.iLastRVBLeft;
+ }
+ else // easy fake reverb:
+ {
+ const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
+ *sRVBPlay++=0; // -> init it after
+ if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
+ return iRV; // -> return reverb mix buf val
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+static INLINE int MixREVERBRight(void)
+{
+ if(iUseReverb==0) return 0;
+ else
+ if(iUseReverb==2) // Neill's reverb:
+ {
+ int i=rvb.iLastRVBRight+(rvb.iRVBRight-rvb.iLastRVBRight)/2;
+ rvb.iLastRVBRight=rvb.iRVBRight;
+ return i; // -> just return the last right reverb val (little bit scaled by the previous right val)
+ }
+ else // easy fake reverb:
+ {
+ const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
+ *sRVBPlay++=0; // -> init it after
+ if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
+ return iRV; // -> return reverb mix buf val
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+#endif
+
+/*
+-----------------------------------------------------------------------------
+PSX reverb hardware notes
+by Neill Corlett
+-----------------------------------------------------------------------------
+
+Yadda yadda disclaimer yadda probably not perfect yadda well it's okay anyway
+yadda yadda.
+
+-----------------------------------------------------------------------------
+
+Basics
+------
+
+- The reverb buffer is 22khz 16-bit mono PCM.
+- It starts at the reverb address given by 1DA2, extends to
+ the end of sound RAM, and wraps back to the 1DA2 address.
+
+Setting the address at 1DA2 resets the current reverb work address.
+
+This work address ALWAYS increments every 1/22050 sec., regardless of
+whether reverb is enabled (bit 7 of 1DAA set).
+
+And the contents of the reverb buffer ALWAYS play, scaled by the
+"reverberation depth left/right" volumes (1D84/1D86).
+(which, by the way, appear to be scaled so 3FFF=approx. 1.0, 4000=-1.0)
+
+-----------------------------------------------------------------------------
+
+Register names
+--------------
+
+These are probably not their real names.
+These are probably not even correct names.
+We will use them anyway, because we can.
+
+1DC0: FB_SRC_A (offset)
+1DC2: FB_SRC_B (offset)
+1DC4: IIR_ALPHA (coef.)
+1DC6: ACC_COEF_A (coef.)
+1DC8: ACC_COEF_B (coef.)
+1DCA: ACC_COEF_C (coef.)
+1DCC: ACC_COEF_D (coef.)
+1DCE: IIR_COEF (coef.)
+1DD0: FB_ALPHA (coef.)
+1DD2: FB_X (coef.)
+1DD4: IIR_DEST_A0 (offset)
+1DD6: IIR_DEST_A1 (offset)
+1DD8: ACC_SRC_A0 (offset)
+1DDA: ACC_SRC_A1 (offset)
+1DDC: ACC_SRC_B0 (offset)
+1DDE: ACC_SRC_B1 (offset)
+1DE0: IIR_SRC_A0 (offset)
+1DE2: IIR_SRC_A1 (offset)
+1DE4: IIR_DEST_B0 (offset)
+1DE6: IIR_DEST_B1 (offset)
+1DE8: ACC_SRC_C0 (offset)
+1DEA: ACC_SRC_C1 (offset)
+1DEC: ACC_SRC_D0 (offset)
+1DEE: ACC_SRC_D1 (offset)
+1DF0: IIR_SRC_B1 (offset)
+1DF2: IIR_SRC_B0 (offset)
+1DF4: MIX_DEST_A0 (offset)
+1DF6: MIX_DEST_A1 (offset)
+1DF8: MIX_DEST_B0 (offset)
+1DFA: MIX_DEST_B1 (offset)
+1DFC: IN_COEF_L (coef.)
+1DFE: IN_COEF_R (coef.)
+
+The coefficients are signed fractional values.
+-32768 would be -1.0
+ 32768 would be 1.0 (if it were possible... the highest is of course 32767)
+
+The offsets are (byte/8) offsets into the reverb buffer.
+i.e. you multiply them by 8, you get byte offsets.
+You can also think of them as (samples/4) offsets.
+They appear to be signed. They can be negative.
+None of the documented presets make them negative, though.
+
+Yes, 1DF0 and 1DF2 appear to be backwards. Not a typo.
+
+-----------------------------------------------------------------------------
+
+What it does
+------------
+
+We take all reverb sources:
+- regular channels that have the reverb bit on
+- cd and external sources, if their reverb bits are on
+and mix them into one stereo 44100hz signal.
+
+Lowpass/downsample that to 22050hz. The PSX uses a proper bandlimiting
+algorithm here, but I haven't figured out the hysterically exact specifics.
+I use an 8-tap filter with these coefficients, which are nice but probably
+not the real ones:
+
+0.037828187894
+0.157538631280
+0.321159685278
+0.449322115345
+0.449322115345
+0.321159685278
+0.157538631280
+0.037828187894
+
+So we have two input samples (INPUT_SAMPLE_L, INPUT_SAMPLE_R) every 22050hz.
+
+* IN MY EMULATION, I divide these by 2 to make it clip less.
+ (and of course the L/R output coefficients are adjusted to compensate)
+ The real thing appears to not do this.
+
+At every 22050hz tick:
+- If the reverb bit is enabled (bit 7 of 1DAA), execute the reverb
+ steady-state algorithm described below
+- AFTERWARDS, retrieve the "wet out" L and R samples from the reverb buffer
+ (This part may not be exactly right and I guessed at the coefs. TODO: check later.)
+ L is: 0.333 * (buffer[MIX_DEST_A0] + buffer[MIX_DEST_B0])
+ R is: 0.333 * (buffer[MIX_DEST_A1] + buffer[MIX_DEST_B1])
+- Advance the current buffer position by 1 sample
+
+The wet out L and R are then upsampled to 44100hz and played at the
+"reverberation depth left/right" (1D84/1D86) volume, independent of the main
+volume.
+
+-----------------------------------------------------------------------------
+
+Reverb steady-state
+-------------------
+
+The reverb steady-state algorithm is fairly clever, and of course by
+"clever" I mean "batshit insane".
+
+buffer[x] is relative to the current buffer position, not the beginning of
+the buffer. Note that all buffer offsets must wrap around so they're
+contained within the reverb work area.
+
+Clipping is performed at the end... maybe also sooner, but definitely at
+the end.
+
+IIR_INPUT_A0 = buffer[IIR_SRC_A0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L;
+IIR_INPUT_A1 = buffer[IIR_SRC_A1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R;
+IIR_INPUT_B0 = buffer[IIR_SRC_B0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L;
+IIR_INPUT_B1 = buffer[IIR_SRC_B1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R;
+
+IIR_A0 = IIR_INPUT_A0 * IIR_ALPHA + buffer[IIR_DEST_A0] * (1.0 - IIR_ALPHA);
+IIR_A1 = IIR_INPUT_A1 * IIR_ALPHA + buffer[IIR_DEST_A1] * (1.0 - IIR_ALPHA);
+IIR_B0 = IIR_INPUT_B0 * IIR_ALPHA + buffer[IIR_DEST_B0] * (1.0 - IIR_ALPHA);
+IIR_B1 = IIR_INPUT_B1 * IIR_ALPHA + buffer[IIR_DEST_B1] * (1.0 - IIR_ALPHA);
+
+buffer[IIR_DEST_A0 + 1sample] = IIR_A0;
+buffer[IIR_DEST_A1 + 1sample] = IIR_A1;
+buffer[IIR_DEST_B0 + 1sample] = IIR_B0;
+buffer[IIR_DEST_B1 + 1sample] = IIR_B1;
+
+ACC0 = buffer[ACC_SRC_A0] * ACC_COEF_A +
+ buffer[ACC_SRC_B0] * ACC_COEF_B +
+ buffer[ACC_SRC_C0] * ACC_COEF_C +
+ buffer[ACC_SRC_D0] * ACC_COEF_D;
+ACC1 = buffer[ACC_SRC_A1] * ACC_COEF_A +
+ buffer[ACC_SRC_B1] * ACC_COEF_B +
+ buffer[ACC_SRC_C1] * ACC_COEF_C +
+ buffer[ACC_SRC_D1] * ACC_COEF_D;
+
+FB_A0 = buffer[MIX_DEST_A0 - FB_SRC_A];
+FB_A1 = buffer[MIX_DEST_A1 - FB_SRC_A];
+FB_B0 = buffer[MIX_DEST_B0 - FB_SRC_B];
+FB_B1 = buffer[MIX_DEST_B1 - FB_SRC_B];
+
+buffer[MIX_DEST_A0] = ACC0 - FB_A0 * FB_ALPHA;
+buffer[MIX_DEST_A1] = ACC1 - FB_A1 * FB_ALPHA;
+buffer[MIX_DEST_B0] = (FB_ALPHA * ACC0) - FB_A0 * (FB_ALPHA^0x8000) - FB_B0 * FB_X;
+buffer[MIX_DEST_B1] = (FB_ALPHA * ACC1) - FB_A1 * (FB_ALPHA^0x8000) - FB_B1 * FB_X;
+
+-----------------------------------------------------------------------------
+*/
+
diff --git a/plugins/dfsound/sdl.c b/plugins/dfsound/sdl.c
index 06acd686..f3cf92d2 100644
--- a/plugins/dfsound/sdl.c
+++ b/plugins/dfsound/sdl.c
@@ -18,6 +18,8 @@
#include "stdafx.h"
+#include "dsoundoss.h"
+
#include "externals.h"
#include <SDL.h>
diff --git a/plugins/dfsound/spu.c b/plugins/dfsound/spu.c
index f263cb8f..36e916a1 100644
--- a/plugins/dfsound/spu.c
+++ b/plugins/dfsound/spu.c
@@ -23,22 +23,13 @@
#include "cfg.h"
#include "dsoundoss.h"
#include "regs.h"
+#include "spu.h"
#ifdef _WINDOWS
#include "debug.h"
#include "record.h"
#endif
-#ifdef ENABLE_NLS
-#include <libintl.h>
-#include <locale.h>
-#define _(x) gettext(x)
-#define N_(x) (x)
-#else
-#define _(x) (x)
-#define N_(x) (x)
-#endif
-
#if defined (_WINDOWS)
static char * libraryName = N_("DirectSound Driver");
#elif defined (USEMACOSX)
@@ -54,8 +45,9 @@ static char * libraryName = N_("PulseAudio Sound");
#else
static char * libraryName = N_("NULL Sound");
#endif
-
+#if 0
static char * libraryInfo = N_("P.E.Op.S. Sound Driver V1.7\nCoded by Pete Bernert and the P.E.Op.S. team\n");
+#endif
// globals
@@ -183,7 +175,7 @@ static int iSecureStart=0; // secure start counter
//
-INLINE void InterpolateUp(int ch)
+static INLINE void InterpolateUp(int ch)
{
if(s_chan[ch].SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass
{
@@ -231,7 +223,7 @@ INLINE void InterpolateUp(int ch)
// even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm
//
-INLINE void InterpolateDown(int ch)
+static INLINE void InterpolateDown(int ch)
{
if(s_chan[ch].sinc>=0x20000L) // we would skip at least one val?
{
@@ -257,7 +249,7 @@ INLINE void InterpolateDown(int ch)
// START SOUND... called by main thread to setup a new sound on a channel
////////////////////////////////////////////////////////////////////////
-INLINE void StartSound(int ch)
+static INLINE void StartSound(int ch)
{
StartADSR(ch);
StartREVERB(ch);
@@ -287,7 +279,7 @@ INLINE void StartSound(int ch)
// ALL KIND OF HELPERS
////////////////////////////////////////////////////////////////////////
-INLINE void VoiceChangeFrequency(int ch)
+static INLINE void VoiceChangeFrequency(int ch)
{
s_chan[ch].iUsedFreq=s_chan[ch].iActFreq; // -> take it and calc steps
s_chan[ch].sinc=s_chan[ch].iRawPitch<<4;
@@ -297,7 +289,7 @@ INLINE void VoiceChangeFrequency(int ch)
////////////////////////////////////////////////////////////////////////
-INLINE void FModChangeFrequency(int ch,int ns)
+static INLINE void FModChangeFrequency(int ch,int ns)
{
int NP=s_chan[ch].iRawPitch;
@@ -361,7 +353,7 @@ unsigned short NoiseFreqAdd[5] = {
0, 84, 140, 180, 210
};
-INLINE void NoiseClock()
+static INLINE void NoiseClock()
{
unsigned int level;
@@ -387,7 +379,7 @@ INLINE void NoiseClock()
}
}
-INLINE int iGetNoiseVal(int ch)
+static INLINE int iGetNoiseVal(int ch)
{
int fa;
@@ -408,7 +400,7 @@ INLINE int iGetNoiseVal(int ch)
////////////////////////////////////////////////////////////////////////
-INLINE void StoreInterpolationVal(int ch,int fa)
+static INLINE void StoreInterpolationVal(int ch,int fa)
{
/*
// fmod channel = sound output
@@ -446,7 +438,7 @@ INLINE void StoreInterpolationVal(int ch,int fa)
////////////////////////////////////////////////////////////////////////
-INLINE int iGetInterpolationVal(int ch)
+static INLINE int iGetInterpolationVal(int ch)
{
int fa;
@@ -1012,7 +1004,7 @@ DWORD WINAPI MAINThreadEx(LPVOID lpParameter)
// 1 time every 'cycle' cycles... harhar
long cpu_cycles;
-void CALLBACK SPUasync(unsigned long cycle)
+void CALLBACK SPUasync(uint32_t cycle)
{
cpu_cycles += cycle;
@@ -1065,10 +1057,12 @@ void CALLBACK SPUasync(unsigned long cycle)
// leave that func in the linux port, until epsxe linux is using
// the async function as well
+#if 0
void CALLBACK SPUupdate(void)
{
SPUasync(0);
}
+#endif
// XA AUDIO
@@ -1158,7 +1152,7 @@ void RemoveTimer(void)
}
// SETUPSTREAMS: init most of the spu buffers
-void SetupStreams(void)
+static void SetupStreams(void)
{
int i;
@@ -1201,7 +1195,7 @@ void SetupStreams(void)
}
// REMOVESTREAMS: free most buffer
-void RemoveStreams(void)
+static void RemoveStreams(void)
{
free(pSpuBuffer); // free mixing buffer
pSpuBuffer = NULL;
@@ -1355,10 +1349,12 @@ void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void))
irqCallback = callback;
}
+#if 0
void CALLBACK SPUregisterCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short))
{
cddavCallback = CDDAVcallback;
}
+#endif
// COMMON PLUGIN INFO FUNCS
char * CALLBACK PSEgetLibName(void)
@@ -1376,7 +1372,9 @@ unsigned long CALLBACK PSEgetLibVersion(void)
return (1 << 16) | (1 << 8);
}
+#if 0
char * SPUgetLibInfos(void)
{
return _(libraryInfo);
}
+#endif
diff --git a/plugins/dfsound/spu.h b/plugins/dfsound/spu.h
index 8912684b..8d492485 100644
--- a/plugins/dfsound/spu.h
+++ b/plugins/dfsound/spu.h
@@ -1,21 +1,22 @@
-/***************************************************************************
- spu.h - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-void SetupTimer(void);
-void RemoveTimer(void);
-void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap);
-void CALLBACK SPUplayCDDAchannel(short *pcm, int bytes); \ No newline at end of file
+/***************************************************************************
+ spu.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+void SetupTimer(void);
+void RemoveTimer(void);
+void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap);
+void CALLBACK SPUplayCDDAchannel(short *pcm, int bytes);
+extern int lastch; \ No newline at end of file
diff --git a/plugins/dfsound/spucfg-0.1df/main.c b/plugins/dfsound/spucfg-0.1df/main.c
index ce2efbaf..8bea2b58 100644
--- a/plugins/dfsound/spucfg-0.1df/main.c
+++ b/plugins/dfsound/spucfg-0.1df/main.c
@@ -22,7 +22,7 @@ void SaveConfig(GtkWidget *widget, gpointer user_datal);
/* This function checks for the value being outside the accepted range,
and returns the appropriate boundary value */
-int set_limit (char *p, int len, int lower, int upper)
+static int set_limit (char *p, int len, int lower, int upper)
{
int val = 0;
@@ -37,13 +37,13 @@ int set_limit (char *p, int len, int lower, int upper)
return val;
}
-void on_about_clicked (GtkWidget *widget, gpointer user_data)
+static void on_about_clicked (GtkWidget *widget, gpointer user_data)
{
gtk_widget_destroy (widget);
exit (0);
}
-void OnConfigClose(GtkWidget *widget, gpointer user_data)
+static void OnConfigClose(GtkWidget *widget, gpointer user_data)
{
GladeXML *xml = (GladeXML *)user_data;
diff --git a/plugins/dfsound/stdafx.h b/plugins/dfsound/stdafx.h
index 3f28ceb9..5ba6c625 100644
--- a/plugins/dfsound/stdafx.h
+++ b/plugins/dfsound/stdafx.h
@@ -14,26 +14,26 @@
* additional informations. *
* *
***************************************************************************/
-
-#ifdef _WINDOWS
-
-#define WIN32_LEAN_AND_MEAN
-#define STRICT
-#include <windows.h>
-#include <windowsx.h>
-#include "mmsystem.h"
-#include <process.h>
-#include <stdlib.h>
-
-#ifndef INLINE
-#define INLINE __inline
-#endif
-
-#include "resource.h"
-
-#pragma warning (disable:4996)
-
-#else
+
+#ifdef _WINDOWS
+
+#define WIN32_LEAN_AND_MEAN
+#define STRICT
+#include <windows.h>
+#include <windowsx.h>
+#include "mmsystem.h"
+#include <process.h>
+#include <stdlib.h>
+
+#ifndef INLINE
+#define INLINE __inline
+#endif
+
+#include "resource.h"
+
+#pragma warning (disable:4996)
+
+#else
#ifndef _MACOSX
#include "config.h"
@@ -62,7 +62,5 @@
#ifndef INLINE
#define INLINE inline
#endif
-
-#endif
-#include "psemuxa.h"
+#endif
diff --git a/plugins/dfsound/xa.c b/plugins/dfsound/xa.c
index 32614a29..a0ba86e8 100644
--- a/plugins/dfsound/xa.c
+++ b/plugins/dfsound/xa.c
@@ -15,7 +15,9 @@
* *
***************************************************************************/
-#include "stdafx.h"
+#include "stdafx.h"
+
+#include "xa.h"
#define _IN_XA
#include <stdint.h>
@@ -45,6 +47,7 @@ uint32_t * CDDAEnd = NULL;
int iLeftXAVol = 0x8000;
int iRightXAVol = 0x8000;
+#if 0
static int gauss_ptr = 0;
static int gauss_window[8] = {0, 0, 0, 0, 0, 0, 0, 0};
@@ -52,132 +55,133 @@ static int gauss_window[8] = {0, 0, 0, 0, 0, 0, 0, 0};
#define gvall(x) gauss_window[(gauss_ptr+x)&3]
#define gvalr0 gauss_window[4+gauss_ptr]
#define gvalr(x) gauss_window[4+((gauss_ptr+x)&3)]
-
-long cdxa_dbuf_ptr;
+#endif
+
+long cdxa_dbuf_ptr;
////////////////////////////////////////////////////////////////////////
// MIX XA & CDDA
////////////////////////////////////////////////////////////////////////
-static int lastxa_lc, lastxa_rc;
-static int lastcd_lc, lastcd_rc;
-
+static int lastxa_lc, lastxa_rc;
+static int lastcd_lc, lastcd_rc;
+
INLINE void MixXA(void)
{
- int ns;
- int lc,rc;
- unsigned long cdda_l;
-
- lc = 0;
- rc = 0;
-
- for(ns=0;ns<NSSIZE && XAPlay!=XAFeed;ns++)
- {
- XALastVal=*XAPlay++;
- if(XAPlay==XAEnd) XAPlay=XAStart;
-
- lc = (short)(XALastVal&0xffff);
- rc = (short)((XALastVal>>16) & 0xffff);
-
- if( lc < -32768 ) lc = -32768;
- if( rc < -32768 ) rc = -32768;
- if( lc > 32767 ) lc = 32767;
- if( rc > 32767 ) rc = 32767;
-
- SSumL[ns]+=lc;
- SSumR[ns]+=rc;
-
- // improve crackle - buffer under
- // - not update fast enough
- lastxa_lc = lc;
- lastxa_rc = rc;
-
-
-#if 0
- if( cdxa_dbuf_ptr >= 0x400 )
- cdxa_dbuf_ptr = 0;
- spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lc;
- spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = rc;
- cdxa_dbuf_ptr += 2;
-#endif
- }
-
- if(XAPlay==XAFeed && XARepeat)
- {
- //XARepeat--;
- for(;ns<NSSIZE;ns++)
- {
- SSumL[ns]+=lastxa_rc;
- SSumR[ns]+=lastxa_rc;
-
-#if 0
- // Tales of Phantasia - voice meter
- if( cdxa_dbuf_ptr >= 0x400 )
- cdxa_dbuf_ptr = 0;
- spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lastxa_rc;
- spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = lastxa_rc;
- cdxa_dbuf_ptr += 2;
-#endif
- }
- }
+ int ns;
+ int lc,rc;
+ unsigned long cdda_l;
+
+ lc = 0;
+ rc = 0;
+
+ for(ns=0;ns<NSSIZE && XAPlay!=XAFeed;ns++)
+ {
+ XALastVal=*XAPlay++;
+ if(XAPlay==XAEnd) XAPlay=XAStart;
+
+ lc = (short)(XALastVal&0xffff);
+ rc = (short)((XALastVal>>16) & 0xffff);
+
+ if( lc < -32768 ) lc = -32768;
+ if( rc < -32768 ) rc = -32768;
+ if( lc > 32767 ) lc = 32767;
+ if( rc > 32767 ) rc = 32767;
+
+ SSumL[ns]+=lc;
+ SSumR[ns]+=rc;
+
+ // improve crackle - buffer under
+ // - not update fast enough
+ lastxa_lc = lc;
+ lastxa_rc = rc;
+
+
+#if 0
+ if( cdxa_dbuf_ptr >= 0x400 )
+ cdxa_dbuf_ptr = 0;
+ spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lc;
+ spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = rc;
+ cdxa_dbuf_ptr += 2;
+#endif
+ }
+
+ if(XAPlay==XAFeed && XARepeat)
+ {
+ //XARepeat--;
+ for(;ns<NSSIZE;ns++)
+ {
+ SSumL[ns]+=lastxa_rc;
+ SSumR[ns]+=lastxa_rc;
+
+#if 0
+ // Tales of Phantasia - voice meter
+ if( cdxa_dbuf_ptr >= 0x400 )
+ cdxa_dbuf_ptr = 0;
+ spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lastxa_rc;
+ spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = lastxa_rc;
+ cdxa_dbuf_ptr += 2;
+#endif
+ }
+ }
for(ns=0;ns<NSSIZE && CDDAPlay!=CDDAFeed && (CDDAPlay!=CDDAEnd-1||CDDAFeed!=CDDAStart);ns++)
{
cdda_l=*CDDAPlay++;
- if(CDDAPlay==CDDAEnd) CDDAPlay=CDDAStart;
-
- lc = (short)(cdda_l&0xffff);
- rc = (short)((cdda_l>>16) & 0xffff);
-
- if( lc < -32768 ) lc = -32768;
- if( rc < -32768 ) rc = -32768;
- if( lc > 32767 ) lc = 32767;
- if( rc > 32767 ) rc = 32767;
-
- SSumL[ns]+=lc;
- SSumR[ns]+=rc;
-
-#if 0
- // Vib Ribbon - playback
- if( cdxa_dbuf_ptr >= 0x400 )
- cdxa_dbuf_ptr = 0;
- spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lc;
- spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = rc;
- cdxa_dbuf_ptr += 2;
-#endif
-
- // improve crackle - buffer under
- // - not update fast enough
- lastcd_lc = lc;
- lastcd_rc = rc;
- }
-
-
- if(CDDAPlay==CDDAFeed && XARepeat)
- {
- //XARepeat--;
- for(;ns<NSSIZE;ns++)
- {
-#if 0
- // Vib Ribbon - playback
- if( cdxa_dbuf_ptr >= 0x400 )
- cdxa_dbuf_ptr = 0;
- spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lastcd_lc;
- spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = lastcd_rc;
- cdxa_dbuf_ptr += 2;
-#endif
-
- SSumL[ns]+=lastcd_lc;
- SSumR[ns]+=lastcd_rc;
- }
- }
+ if(CDDAPlay==CDDAEnd) CDDAPlay=CDDAStart;
+
+ lc = (short)(cdda_l&0xffff);
+ rc = (short)((cdda_l>>16) & 0xffff);
+
+ if( lc < -32768 ) lc = -32768;
+ if( rc < -32768 ) rc = -32768;
+ if( lc > 32767 ) lc = 32767;
+ if( rc > 32767 ) rc = 32767;
+
+ SSumL[ns]+=lc;
+ SSumR[ns]+=rc;
+
+#if 0
+ // Vib Ribbon - playback
+ if( cdxa_dbuf_ptr >= 0x400 )
+ cdxa_dbuf_ptr = 0;
+ spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lc;
+ spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = rc;
+ cdxa_dbuf_ptr += 2;
+#endif
+
+ // improve crackle - buffer under
+ // - not update fast enough
+ lastcd_lc = lc;
+ lastcd_rc = rc;
+ }
+
+
+ if(CDDAPlay==CDDAFeed && XARepeat)
+ {
+ //XARepeat--;
+ for(;ns<NSSIZE;ns++)
+ {
+#if 0
+ // Vib Ribbon - playback
+ if( cdxa_dbuf_ptr >= 0x400 )
+ cdxa_dbuf_ptr = 0;
+ spuMem[ (cdxa_dbuf_ptr + 0)/2 ] = lastcd_lc;
+ spuMem[ (cdxa_dbuf_ptr + 0x400)/2 ] = lastcd_rc;
+ cdxa_dbuf_ptr += 2;
+#endif
+
+ SSumL[ns]+=lastcd_lc;
+ SSumR[ns]+=lastcd_rc;
+ }
+ }
}
////////////////////////////////////////////////////////////////////////
// small linux time helper... only used for watchdog
////////////////////////////////////////////////////////////////////////
-
-#ifndef _WINDOWS
+
+#ifndef _WINDOWS
unsigned long timeGetTime_spu()
{
@@ -185,8 +189,8 @@ unsigned long timeGetTime_spu()
gettimeofday(&tv, 0); // well, maybe there are better ways
return tv.tv_sec * 1000 + tv.tv_usec/1000; // to do that, but at least it works
}
-
-#endif
+
+#endif
////////////////////////////////////////////////////////////////////////
// FEED XA
@@ -194,7 +198,7 @@ unsigned long timeGetTime_spu()
INLINE void FeedXA(xa_decode_t *xap)
{
- int sinc,spos,i,iSize,iPlace,vl,vr;
+ int sinc,spos,i,iSize,iPlace;
if(!bSPUIsOpen) return;
@@ -381,8 +385,8 @@ INLINE void FeedXA(xa_decode_t *xap)
// FEED CDDA
////////////////////////////////////////////////////////////////////////
-unsigned int cdda_ptr;
-
+unsigned int cdda_ptr;
+
INLINE void FeedCDDA(unsigned char *pcm, int nBytes)
{
while(nBytes>0)
@@ -390,13 +394,13 @@ INLINE void FeedCDDA(unsigned char *pcm, int nBytes)
if(CDDAFeed==CDDAEnd) CDDAFeed=CDDAStart;
while(CDDAFeed==CDDAPlay-1||
(CDDAFeed==CDDAEnd-1&&CDDAPlay==CDDAStart))
- {
-#ifdef _WINDOWS
- if (!iUseTimer) Sleep(1);
- else return;
+ {
+#ifdef _WINDOWS
+ if (!iUseTimer) Sleep(1);
+ else return;
#else
if (!iUseTimer) usleep(1000);
- else return;
+ else return;
#endif
}
*CDDAFeed++=(*pcm | (*(pcm+1)<<8) | (*(pcm+2)<<16) | (*(pcm+3)<<24));