diff options
| author | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-10-31 15:48:52 +0000 |
|---|---|---|
| committer | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-10-31 15:48:52 +0000 |
| commit | d4e4912b5bd1f70022567abc3df880f32e174567 (patch) | |
| tree | b6797f8ec1278c53f22b71197706a661880d14b4 /macosx/plugins | |
| parent | e719dae71d52983edb311fa29fb88a01220547ec (diff) | |
| download | pcsxr-d4e4912b5bd1f70022567abc3df880f32e174567.tar.gz | |
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@34345 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins')
34 files changed, 6096 insertions, 0 deletions
diff --git a/macosx/plugins/PeopsSpu109/English.lproj/Credits.rtf b/macosx/plugins/PeopsSpu109/English.lproj/Credits.rtf new file mode 100644 index 00000000..209850ac --- /dev/null +++ b/macosx/plugins/PeopsSpu109/English.lproj/Credits.rtf @@ -0,0 +1,14 @@ +{\rtf1\mac\ansicpg10000\cocoartf102 +{\fonttbl\f0\fswiss\fcharset77 Helvetica-Bold;\f1\fswiss\fcharset77 Helvetica;} +{\colortbl;\red255\green255\blue255;} +\vieww9000\viewh9000\viewkind0 +\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\ql\qnatural + +\f0\b\fs24 \cf0 Macintosh Port: +\f1\b0 \ + Gil Pedersen\ +\ + +\f0\b Original coders: +\f1\b0 \ + Pete Bernert and the P.E.Op.S. team}
\ No newline at end of file diff --git a/macosx/plugins/PeopsSpu109/English.lproj/InfoPlist.strings b/macosx/plugins/PeopsSpu109/English.lproj/InfoPlist.strings Binary files differnew file mode 100755 index 00000000..e2602707 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/English.lproj/InfoPlist.strings diff --git a/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/classes.nib b/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/classes.nib new file mode 100644 index 00000000..3a8b25b3 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/classes.nib @@ -0,0 +1,26 @@ +{ + IBClasses = ( + {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, + { + ACTIONS = {cancel = id; ok = id; reset = id; }; + CLASS = NetSfPeopsSPUPluginController; + LANGUAGE = ObjC; + OUTLETS = { + hiCompBox = NSControl; + interpolValue = NetSfPeopsSPUPluginNamedSlider; + irqWaitBox = NetSfPeopsSPUPluginNamedSlider; + monoSoundBox = NSControl; + reverbValue = NSControl; + xaEnableBox = NSControl; + xaSpeedBox = NSControl; + }; + SUPERCLASS = NSWindowController; + }, + { + CLASS = NetSfPeopsSPUPluginNamedSlider; + LANGUAGE = ObjC; + SUPERCLASS = NSSlider; + } + ); + IBVersion = 1; +}
\ No newline at end of file diff --git a/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/info.nib b/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/info.nib new file mode 100644 index 00000000..e32820d1 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/info.nib @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>IBDocumentLocation</key> + <string>42 12 546 240 0 0 1024 746 </string> + <key>IBFramework Version</key> + <string>364.0</string> + <key>IBOpenObjects</key> + <array> + <integer>6</integer> + </array> + <key>IBSystem Version</key> + <string>7S215</string> +</dict> +</plist> diff --git a/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/keyedobjects.nib b/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/keyedobjects.nib Binary files differnew file mode 100755 index 00000000..80615cb1 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/English.lproj/NetSfPeopsSpuPluginMain.nib/keyedobjects.nib diff --git a/macosx/plugins/PeopsSpu109/Info.plist b/macosx/plugins/PeopsSpu109/Info.plist new file mode 100644 index 00000000..88cf687f --- /dev/null +++ b/macosx/plugins/PeopsSpu109/Info.plist @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>English</string> + <key>CFBundleExecutable</key> + <string>PeopsSPU</string> + <key>CFBundleIconFile</key> + <string></string> + <key>CFBundleIdentifier</key> + <string>net.sf.peops.SPUPlugin</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundlePackageType</key> + <string>PsxP</string> + <key>CFBundleSignature</key> + <string>PSPU</string> + <key>CFBundleVersion</key> + <string>1.19</string> +</dict> +</plist> diff --git a/macosx/plugins/PeopsSpu109/PeopsSPU.xcodeproj/project.pbxproj b/macosx/plugins/PeopsSpu109/PeopsSPU.xcodeproj/project.pbxproj new file mode 100644 index 00000000..e825ad34 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/PeopsSPU.xcodeproj/project.pbxproj @@ -0,0 +1,381 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + objectVersion = 42; + objects = { + +/* Begin PBXBuildFile section */ + 2B4F9962077B042E004E36BA /* NetSfPeopsSpuPluginMain.nib in Resources */ = {isa = PBXBuildFile; fileRef = 2B4F9961077B042E004E36BA /* NetSfPeopsSpuPluginMain.nib */; }; + 2B4F99F9077B0CE4004E36BA /* Credits.rtf in Resources */ = {isa = PBXBuildFile; fileRef = 2B4F99F7077B0CE4004E36BA /* Credits.rtf */; }; + 2B7B2B94072D9BE6007F0C35 /* PluginController.m in Sources */ = {isa = PBXBuildFile; fileRef = 2B7B2B92072D9BE6007F0C35 /* PluginController.m */; }; + 2B7B2BD1072DAE5D007F0C35 /* AppKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 2B7B2BD0072DAE5D007F0C35 /* AppKit.framework */; }; + 2B7B2BE9072DB1B6007F0C35 /* NamedSlider.m in Sources */ = {isa = PBXBuildFile; fileRef = 2B7B2BE7072DB1B6007F0C35 /* NamedSlider.m */; }; + 2B84C132071D95EC00FA11D7 /* zn.c in Sources */ = {isa = PBXBuildFile; fileRef = 2B84C131071D95EC00FA11D7 /* zn.c */; }; + 2BE18A00077EED7F008688C9 /* macosx.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BFF7EFC0715D16A0061278A /* macosx.c */; }; + 2BFF7F190715D16B0061278A /* dma.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BFF7EF40715D16A0061278A /* dma.c */; }; + 2BFF7F1E0715D16B0061278A /* freeze.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BFF7EF90715D16A0061278A /* freeze.c */; }; + 2BFF7F250715D16B0061278A /* psemu.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BFF7F000715D16A0061278A /* psemu.c */; }; + 2BFF7F290715D16B0061278A /* registers.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BFF7F040715D16A0061278A /* registers.c */; }; + 2BFF7F2F0715D16B0061278A /* spu.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BFF7F0A0715D16A0061278A /* spu.c */; }; + 2BFF7F3E0715D2E00061278A /* Carbon.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 2BFF7F3D0715D2E00061278A /* Carbon.framework */; }; + 8D576314048677EA00EA77CD /* CoreFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0AA1909FFE8422F4C02AAC07 /* CoreFoundation.framework */; }; + 8D5B49A804867FD3000E48DA /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = 8D5B49A704867FD3000E48DA /* InfoPlist.strings */; }; +/* End PBXBuildFile section */ + +/* Begin PBXFileReference section */ + 089C167EFE841241C02AAC07 /* English */ = {isa = PBXFileReference; fileEncoding = 10; lastKnownFileType = text.plist.strings; name = English; path = English.lproj/InfoPlist.strings; sourceTree = "<group>"; }; + 0AA1909FFE8422F4C02AAC07 /* CoreFoundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreFoundation.framework; path = /System/Library/Frameworks/CoreFoundation.framework; sourceTree = "<absolute>"; }; + 2B4F99F8077B0CE4004E36BA /* English */ = {isa = PBXFileReference; lastKnownFileType = text.rtf; name = English; path = English.lproj/Credits.rtf; sourceTree = "<group>"; }; + 2B6DA89307200A9A009F6FED /* English */ = {isa = PBXFileReference; lastKnownFileType = wrapper.nib; name = English; path = English.lproj/NetSfPeopsSpuPluginMain.nib; sourceTree = "<group>"; }; + 2B7B2B91072D9BE6007F0C35 /* PluginController.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = PluginController.h; path = macsrc/PluginController.h; sourceTree = "<group>"; }; + 2B7B2B92072D9BE6007F0C35 /* PluginController.m */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.objc; name = PluginController.m; path = macsrc/PluginController.m; sourceTree = "<group>"; }; + 2B7B2BD0072DAE5D007F0C35 /* AppKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AppKit.framework; path = /System/Library/Frameworks/AppKit.framework; sourceTree = "<absolute>"; }; + 2B7B2BE6072DB1B6007F0C35 /* NamedSlider.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = NamedSlider.h; path = macsrc/NamedSlider.h; sourceTree = "<group>"; }; + 2B7B2BE7072DB1B6007F0C35 /* NamedSlider.m */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.objc; name = NamedSlider.m; path = macsrc/NamedSlider.m; sourceTree = "<group>"; }; + 2B84C131071D95EC00FA11D7 /* zn.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = zn.c; path = src/zn.c; sourceTree = "<group>"; }; + 2BFF7EF40715D16A0061278A /* dma.c */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.c; name = dma.c; path = src/dma.c; sourceTree = "<group>"; }; + 2BFF7EF50715D16A0061278A /* dma.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = dma.h; path = src/dma.h; sourceTree = "<group>"; }; + 2BFF7EF80715D16A0061278A /* externals.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = externals.h; path = src/externals.h; sourceTree = "<group>"; }; + 2BFF7EF90715D16A0061278A /* freeze.c */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.c; name = freeze.c; path = src/freeze.c; sourceTree = "<group>"; }; + 2BFF7EFB0715D16A0061278A /* gauss_i.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = gauss_i.h; path = src/gauss_i.h; sourceTree = "<group>"; }; + 2BFF7EFC0715D16A0061278A /* macosx.c */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.c; name = macosx.c; path = src/macosx.c; sourceTree = "<group>"; }; + 2BFF7F000715D16A0061278A /* psemu.c */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.c; name = psemu.c; path = src/psemu.c; sourceTree = "<group>"; }; + 2BFF7F010715D16A0061278A /* psemuxa.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = psemuxa.h; path = src/psemuxa.h; sourceTree = "<group>"; }; + 2BFF7F040715D16A0061278A /* registers.c */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.c; name = registers.c; path = src/registers.c; sourceTree = "<group>"; }; + 2BFF7F050715D16A0061278A /* registers.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = registers.h; path = src/registers.h; sourceTree = "<group>"; }; + 2BFF7F060715D16A0061278A /* regs.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = regs.h; path = src/regs.h; sourceTree = "<group>"; }; + 2BFF7F070715D16A0061278A /* resource.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = resource.h; path = src/resource.h; sourceTree = "<group>"; }; + 2BFF7F0A0715D16A0061278A /* spu.c */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.c; name = spu.c; path = src/spu.c; sourceTree = "<group>"; }; + 2BFF7F0B0715D16A0061278A /* spu.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = spu.h; path = src/spu.h; sourceTree = "<group>"; }; + 2BFF7F0D0715D16B0061278A /* stdafx.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = stdafx.h; path = src/stdafx.h; sourceTree = "<group>"; }; + 2BFF7F0E0715D16B0061278A /* swap.h */ = {isa = PBXFileReference; fileEncoding = 12; lastKnownFileType = sourcecode.c.h; name = swap.h; path = src/swap.h; sourceTree = "<group>"; }; + 2BFF7F3D0715D2E00061278A /* Carbon.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Carbon.framework; path = /System/Library/Frameworks/Carbon.framework; sourceTree = "<absolute>"; }; + 7146B70B0FDFBD5600D5203B /* adsr.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = adsr.c; path = src/adsr.c; sourceTree = "<group>"; }; + 7146B70C0FDFBD5600D5203B /* adsr.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = adsr.h; path = src/adsr.h; sourceTree = "<group>"; }; + 7146B70D0FDFBD5600D5203B /* reverb.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = reverb.c; path = src/reverb.c; sourceTree = "<group>"; }; + 7146B70E0FDFBD5600D5203B /* reverb.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = reverb.h; path = src/reverb.h; sourceTree = "<group>"; }; + 7146B70F0FDFBD5600D5203B /* xa.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = xa.c; path = src/xa.c; sourceTree = "<group>"; }; + 7146B7100FDFBD5600D5203B /* xa.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = xa.h; path = src/xa.h; sourceTree = "<group>"; }; + 8D576316048677EA00EA77CD /* PeopsSPU.psxplugin */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = PeopsSPU.psxplugin; sourceTree = BUILT_PRODUCTS_DIR; }; + 8D576317048677EA00EA77CD /* Info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist; path = Info.plist; sourceTree = "<group>"; }; +/* End PBXFileReference section */ + +/* Begin PBXFrameworksBuildPhase section */ + 8D576313048677EA00EA77CD /* Frameworks */ = { + isa = PBXFrameworksBuildPhase; + buildActionMask = 2147483647; + files = ( + 8D576314048677EA00EA77CD /* CoreFoundation.framework in Frameworks */, + 2BFF7F3E0715D2E00061278A /* Carbon.framework in Frameworks */, + 2B7B2BD1072DAE5D007F0C35 /* AppKit.framework in Frameworks */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; +/* End PBXFrameworksBuildPhase section */ + +/* Begin PBXGroup section */ + 089C166AFE841209C02AAC07 /* PSX Plugin */ = { + isa = PBXGroup; + children = ( + 08FB77AFFE84173DC02AAC07 /* Source */, + 2B7B2B8E072D9BD6007F0C35 /* Classes */, + 089C167CFE841241C02AAC07 /* Resources */, + 089C1671FE841209C02AAC07 /* External Frameworks and Libraries */, + 19C28FB6FE9D52B211CA2CBB /* Products */, + ); + name = "PSX Plugin"; + sourceTree = "<group>"; + }; + 089C1671FE841209C02AAC07 /* External Frameworks and Libraries */ = { + isa = PBXGroup; + children = ( + 2B7B2BD0072DAE5D007F0C35 /* AppKit.framework */, + 2BFF7F3D0715D2E00061278A /* Carbon.framework */, + 0AA1909FFE8422F4C02AAC07 /* CoreFoundation.framework */, + ); + name = "External Frameworks and Libraries"; + sourceTree = "<group>"; + }; + 089C167CFE841241C02AAC07 /* Resources */ = { + isa = PBXGroup; + children = ( + 8D576317048677EA00EA77CD /* Info.plist */, + 2B4F99F7077B0CE4004E36BA /* Credits.rtf */, + 8D5B49A704867FD3000E48DA /* InfoPlist.strings */, + 2B4F9961077B042E004E36BA /* NetSfPeopsSpuPluginMain.nib */, + ); + name = Resources; + sourceTree = "<group>"; + }; + 08FB77AFFE84173DC02AAC07 /* Source */ = { + isa = PBXGroup; + children = ( + 7146B70B0FDFBD5600D5203B /* adsr.c */, + 7146B70C0FDFBD5600D5203B /* adsr.h */, + 7146B70D0FDFBD5600D5203B /* reverb.c */, + 7146B70E0FDFBD5600D5203B /* reverb.h */, + 7146B70F0FDFBD5600D5203B /* xa.c */, + 7146B7100FDFBD5600D5203B /* xa.h */, + 2BFF7EF40715D16A0061278A /* dma.c */, + 2BFF7EF50715D16A0061278A /* dma.h */, + 2BFF7EF80715D16A0061278A /* externals.h */, + 2BFF7EF90715D16A0061278A /* freeze.c */, + 2BFF7EFB0715D16A0061278A /* gauss_i.h */, + 2BFF7EFC0715D16A0061278A /* macosx.c */, + 2BFF7F000715D16A0061278A /* psemu.c */, + 2BFF7F010715D16A0061278A /* psemuxa.h */, + 2BFF7F040715D16A0061278A /* registers.c */, + 2BFF7F050715D16A0061278A /* registers.h */, + 2BFF7F060715D16A0061278A /* regs.h */, + 2BFF7F070715D16A0061278A /* resource.h */, + 2BFF7F0A0715D16A0061278A /* spu.c */, + 2BFF7F0B0715D16A0061278A /* spu.h */, + 2BFF7F0D0715D16B0061278A /* stdafx.h */, + 2BFF7F0E0715D16B0061278A /* swap.h */, + 2B84C131071D95EC00FA11D7 /* zn.c */, + ); + name = Source; + sourceTree = "<group>"; + }; + 19C28FB6FE9D52B211CA2CBB /* Products */ = { + isa = PBXGroup; + children = ( + 8D576316048677EA00EA77CD /* PeopsSPU.psxplugin */, + ); + name = Products; + sourceTree = "<group>"; + }; + 2B7B2B8E072D9BD6007F0C35 /* Classes */ = { + isa = PBXGroup; + children = ( + 2B7B2B91072D9BE6007F0C35 /* PluginController.h */, + 2B7B2B92072D9BE6007F0C35 /* PluginController.m */, + 2B7B2BE6072DB1B6007F0C35 /* NamedSlider.h */, + 2B7B2BE7072DB1B6007F0C35 /* NamedSlider.m */, + ); + name = Classes; + sourceTree = "<group>"; + }; +/* End PBXGroup section */ + +/* Begin PBXNativeTarget section */ + 8D57630D048677EA00EA77CD /* PeopsSPU */ = { + isa = PBXNativeTarget; + buildConfigurationList = 71155B260FDFA2EB00EC0BC5 /* Build configuration list for PBXNativeTarget "PeopsSPU" */; + buildPhases = ( + 8D57630F048677EA00EA77CD /* Resources */, + 8D576311048677EA00EA77CD /* Sources */, + 8D576313048677EA00EA77CD /* Frameworks */, + ); + buildRules = ( + ); + dependencies = ( + ); + name = PeopsSPU; + productInstallPath = "$(HOME)/Library/Bundles"; + productName = "PSX Plugin"; + productReference = 8D576316048677EA00EA77CD /* PeopsSPU.psxplugin */; + productType = "com.apple.product-type.bundle"; + }; +/* End PBXNativeTarget section */ + +/* Begin PBXProject section */ + 089C1669FE841209C02AAC07 /* Project object */ = { + isa = PBXProject; + buildConfigurationList = 71155B2B0FDFA2EB00EC0BC5 /* Build configuration list for PBXProject "PeopsSPU" */; + hasScannedForEncodings = 1; + mainGroup = 089C166AFE841209C02AAC07 /* PSX Plugin */; + projectDirPath = ""; + targets = ( + 8D57630D048677EA00EA77CD /* PeopsSPU */, + ); + }; +/* End PBXProject section */ + +/* Begin PBXResourcesBuildPhase section */ + 8D57630F048677EA00EA77CD /* Resources */ = { + isa = PBXResourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + 8D5B49A804867FD3000E48DA /* InfoPlist.strings in Resources */, + 2B4F9962077B042E004E36BA /* NetSfPeopsSpuPluginMain.nib in Resources */, + 2B4F99F9077B0CE4004E36BA /* Credits.rtf in Resources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; +/* End PBXResourcesBuildPhase section */ + +/* Begin PBXSourcesBuildPhase section */ + 8D576311048677EA00EA77CD /* Sources */ = { + isa = PBXSourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + 2BFF7F190715D16B0061278A /* dma.c in Sources */, + 2BFF7F1E0715D16B0061278A /* freeze.c in Sources */, + 2BFF7F250715D16B0061278A /* psemu.c in Sources */, + 2BFF7F290715D16B0061278A /* registers.c in Sources */, + 2BFF7F2F0715D16B0061278A /* spu.c in Sources */, + 2B84C132071D95EC00FA11D7 /* zn.c in Sources */, + 2B7B2B94072D9BE6007F0C35 /* PluginController.m in Sources */, + 2B7B2BE9072DB1B6007F0C35 /* NamedSlider.m in Sources */, + 2BE18A00077EED7F008688C9 /* macosx.c in Sources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; +/* End PBXSourcesBuildPhase section */ + +/* Begin PBXVariantGroup section */ + 2B4F9961077B042E004E36BA /* NetSfPeopsSpuPluginMain.nib */ = { + isa = PBXVariantGroup; + children = ( + 2B6DA89307200A9A009F6FED /* English */, + ); + name = NetSfPeopsSpuPluginMain.nib; + sourceTree = "<group>"; + }; + 2B4F99F7077B0CE4004E36BA /* Credits.rtf */ = { + isa = PBXVariantGroup; + children = ( + 2B4F99F8077B0CE4004E36BA /* English */, + ); + name = Credits.rtf; + sourceTree = "<group>"; + }; + 8D5B49A704867FD3000E48DA /* InfoPlist.strings */ = { + isa = PBXVariantGroup; + children = ( + 089C167EFE841241C02AAC07 /* English */, + ); + name = InfoPlist.strings; + sourceTree = "<group>"; + }; +/* End PBXVariantGroup section */ + +/* Begin XCBuildConfiguration section */ + 71155B270FDFA2EB00EC0BC5 /* Development */ = { + isa = XCBuildConfiguration; + buildSettings = { + COPY_PHASE_STRIP = NO; + GCC_DYNAMIC_NO_PIC = NO; + GCC_GENERATE_DEBUGGING_SYMBOLS = YES; + GCC_MODEL_TUNING = ""; + GCC_OPTIMIZATION_LEVEL = 0; + GCC_PREPROCESSOR_DEFINITIONS = _MACOSX; + HEADER_SEARCH_PATHS = src/; + INFOPLIST_FILE = Info.plist; + INSTALL_PATH = "$(USER_LIBRARY_DIR)/Playstation Emulator Plugins"; + LIBRARY_STYLE = BUNDLE; + PRODUCT_NAME = PeopsSPU; + WRAPPER_EXTENSION = psxplugin; + ZERO_LINK = NO; + }; + name = Development; + }; + 71155B280FDFA2EB00EC0BC5 /* Beta */ = { + isa = XCBuildConfiguration; + buildSettings = { + COPY_PHASE_STRIP = NO; + GCC_DYNAMIC_NO_PIC = NO; + GCC_GENERATE_DEBUGGING_SYMBOLS = YES; + GCC_MODEL_TUNING = ""; + GCC_OPTIMIZATION_LEVEL = s; + GCC_PREPROCESSOR_DEFINITIONS = _MACOSX; + HEADER_SEARCH_PATHS = src/; + INFOPLIST_FILE = Info.plist; + INSTALL_PATH = "$(USER_LIBRARY_DIR)/Playstation Emulator Plugins"; + LIBRARY_STYLE = BUNDLE; + PRODUCT_NAME = PeopsSPU; + WRAPPER_EXTENSION = psxplugin; + ZERO_LINK = NO; + }; + name = Beta; + }; + 71155B290FDFA2EB00EC0BC5 /* Deployment */ = { + isa = XCBuildConfiguration; + buildSettings = { + COPY_PHASE_STRIP = YES; + DEBUGGING_SYMBOLS = NO; + GCC_ENABLE_FIX_AND_CONTINUE = NO; + GCC_GENERATE_DEBUGGING_SYMBOLS = NO; + GCC_MODEL_TUNING = ""; + GCC_PREPROCESSOR_DEFINITIONS = _MACOSX; + HEADER_SEARCH_PATHS = src/; + INFOPLIST_FILE = Info.plist; + INSTALL_PATH = "$(USER_LIBRARY_DIR)/Playstation Emulator Plugins"; + LIBRARY_STYLE = BUNDLE; + PRODUCT_NAME = PeopsSPU; + WRAPPER_EXTENSION = psxplugin; + ZERO_LINK = NO; + }; + name = Deployment; + }; + 71155B2A0FDFA2EB00EC0BC5 /* Default */ = { + isa = XCBuildConfiguration; + buildSettings = { + GCC_GENERATE_DEBUGGING_SYMBOLS = NO; + GCC_MODEL_TUNING = ""; + GCC_PREPROCESSOR_DEFINITIONS = _MACOSX; + HEADER_SEARCH_PATHS = src/; + INFOPLIST_FILE = Info.plist; + INSTALL_PATH = "$(USER_LIBRARY_DIR)/Playstation Emulator Plugins"; + LIBRARY_STYLE = BUNDLE; + PRODUCT_NAME = PeopsSPU; + WRAPPER_EXTENSION = psxplugin; + }; + name = Default; + }; + 71155B2C0FDFA2EB00EC0BC5 /* Development */ = { + isa = XCBuildConfiguration; + buildSettings = { + }; + name = Development; + }; + 71155B2D0FDFA2EB00EC0BC5 /* Beta */ = { + isa = XCBuildConfiguration; + buildSettings = { + }; + name = Beta; + }; + 71155B2E0FDFA2EB00EC0BC5 /* Deployment */ = { + isa = XCBuildConfiguration; + buildSettings = { + }; + name = Deployment; + }; + 71155B2F0FDFA2EB00EC0BC5 /* Default */ = { + isa = XCBuildConfiguration; + buildSettings = { + }; + name = Default; + }; +/* End XCBuildConfiguration section */ + +/* Begin XCConfigurationList section */ + 71155B260FDFA2EB00EC0BC5 /* Build configuration list for PBXNativeTarget "PeopsSPU" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 71155B270FDFA2EB00EC0BC5 /* Development */, + 71155B280FDFA2EB00EC0BC5 /* Beta */, + 71155B290FDFA2EB00EC0BC5 /* Deployment */, + 71155B2A0FDFA2EB00EC0BC5 /* Default */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Default; + }; + 71155B2B0FDFA2EB00EC0BC5 /* Build configuration list for PBXProject "PeopsSPU" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 71155B2C0FDFA2EB00EC0BC5 /* Development */, + 71155B2D0FDFA2EB00EC0BC5 /* Beta */, + 71155B2E0FDFA2EB00EC0BC5 /* Deployment */, + 71155B2F0FDFA2EB00EC0BC5 /* Default */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Default; + }; +/* End XCConfigurationList section */ + }; + rootObject = 089C1669FE841209C02AAC07 /* Project object */; +} diff --git a/macosx/plugins/PeopsSpu109/macsrc/NamedSlider.h b/macosx/plugins/PeopsSpu109/macsrc/NamedSlider.h new file mode 100644 index 00000000..c5a40aa0 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/macsrc/NamedSlider.h @@ -0,0 +1,13 @@ +/* NetSfPeopsSPUPluginNamedSlider */ + +#import <Cocoa/Cocoa.h> + +#define NamedSlider NetSfPeopsSPUPluginNamedSlider + +@interface NamedSlider : NSSlider +{ + NSArray *strings; +} + +- (void)setStrings:(NSArray *)theStrings; +@end diff --git a/macosx/plugins/PeopsSpu109/macsrc/NamedSlider.m b/macosx/plugins/PeopsSpu109/macsrc/NamedSlider.m new file mode 100644 index 00000000..fd07780a --- /dev/null +++ b/macosx/plugins/PeopsSpu109/macsrc/NamedSlider.m @@ -0,0 +1,33 @@ +#import "NamedSlider.h" + +@implementation NamedSlider + +- (void)dealloc +{ + [strings release]; + [super dealloc]; +} + +- (void)setStrings:(NSArray *)theStrings +{ + [strings release]; + strings = [theStrings retain]; +} + +- (NSString *)stringValue +{ + int index = [self intValue]; + + if (index >= 0 && index < [strings count]) + return [strings objectAtIndex:index]; + + return @"(Unknown)"; +} + +- (void)setIntValue:(int)value +{ + [super setIntValue:value]; + [self sendAction:[self action] to:[self target]]; +} + +@end diff --git a/macosx/plugins/PeopsSpu109/macsrc/PluginController.h b/macosx/plugins/PeopsSpu109/macsrc/PluginController.h new file mode 100644 index 00000000..36373b1d --- /dev/null +++ b/macosx/plugins/PeopsSpu109/macsrc/PluginController.h @@ -0,0 +1,29 @@ +/* NetSfPeopsSPUPluginController */ + +#import <Cocoa/Cocoa.h> +#import "NamedSlider.h" + +void DoAbout(); +long DoConfiguration(); +void LoadConfiguration(); + +#define PluginController NetSfPeopsSPUPluginController + +@interface PluginController : NSWindowController +{ + IBOutlet NSControl *hiCompBox; + IBOutlet NetSfPeopsSPUPluginNamedSlider *interpolValue; + IBOutlet NSControl *irqWaitBox; + IBOutlet NSControl *monoSoundBox; + IBOutlet NetSfPeopsSPUPluginNamedSlider *reverbValue; + IBOutlet NSControl *xaEnableBox; + IBOutlet NSControl *xaSpeedBox; + + NSMutableDictionary *keyValues; +} +- (IBAction)cancel:(id)sender; +- (IBAction)ok:(id)sender; +- (IBAction)reset:(id)sender; + +- (void)loadValues; +@end diff --git a/macosx/plugins/PeopsSpu109/macsrc/PluginController.m b/macosx/plugins/PeopsSpu109/macsrc/PluginController.m new file mode 100644 index 00000000..84d898dc --- /dev/null +++ b/macosx/plugins/PeopsSpu109/macsrc/PluginController.m @@ -0,0 +1,166 @@ +#import "PluginController.h" +#include "stdafx.h" +#include "externals.h" + +#define APP_ID @"net.sf.peops.SPUPlugin" +#define PrefsKey APP_ID @" Settings" + +static PluginController *pluginController; +char * pConfigFile=NULL; + +void DoAbout() +{ + // Get parent application instance + NSApplication *app = [NSApplication sharedApplication]; + NSBundle *bundle = [NSBundle bundleWithIdentifier:APP_ID]; + + // Get Credits.rtf + NSString *path = [bundle pathForResource:@"Credits" ofType:@"rtf"]; + NSAttributedString *credits; + if (path) { + credits = [[[NSAttributedString alloc] initWithPath: path + documentAttributes:NULL] autorelease]; + } else { + credits = [[[NSAttributedString alloc] initWithString:@""] autorelease]; + } + + // Get Application Icon + NSImage *icon = [[NSWorkspace sharedWorkspace] iconForFile:[bundle bundlePath]]; + NSSize size = NSMakeSize(64, 64); + [icon setSize:size]; + + [app orderFrontStandardAboutPanelWithOptions:[NSDictionary dictionaryWithObjectsAndKeys: + [bundle objectForInfoDictionaryKey:@"CFBundleName"], @"ApplicationName", + icon, @"ApplicationIcon", + [bundle objectForInfoDictionaryKey:@"CFBundleShortVersionString"], @"ApplicationVersion", + [bundle objectForInfoDictionaryKey:@"CFBundleVersion"], @"Version", + [bundle objectForInfoDictionaryKey:@"NSHumanReadableCopyright"], @"Copyright", + credits, @"Credits", + nil]]; +} + + +long DoConfiguration() +{ + NSWindow *window; + + if (pluginController == nil) { + pluginController = [[PluginController alloc] initWithWindowNibName:@"NetSfPeopsSpuPluginMain"]; + } + window = [pluginController window]; + + /* load values */ + [pluginController loadValues]; + + [window center]; + [window makeKeyAndOrderFront:nil]; + + return 0; +} + +void ReadConfig(void) +{ + NSDictionary *keyValues; + NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; + [defaults registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys: + [[NSMutableDictionary alloc] initWithObjectsAndKeys: + [NSNumber numberWithBool:YES], @"High Compatibility Mode", + [NSNumber numberWithBool:YES], @"SPU IRQ Wait", + [NSNumber numberWithBool:YES], @"Enable XA", + [NSNumber numberWithBool:NO], @"XA Pitch", + //[NSNumber numberWithBool:YES], @"Decoded Buffer IRQ", + [NSNumber numberWithInt:0], @"Interpolation Quality", + [NSNumber numberWithInt:1], @"Reverb Quality", + nil], PrefsKey, + nil]]; + + keyValues = [defaults dictionaryForKey:PrefsKey]; + + iUseTimer = [[keyValues objectForKey:@"High Compatibility Mode"] boolValue] ? 2 : 0; + iSPUIRQWait = [[keyValues objectForKey:@"SPU IRQ Wait"] boolValue]; + iDisStereo = [[keyValues objectForKey:@"Mono Sound Output"] boolValue]; + iUseXA = [[keyValues objectForKey:@"Enable XA"] boolValue]; + iXAPitch = [[keyValues objectForKey:@"XA Pitch"] boolValue]; + iUseDBufIrq = 1;//[[keyValues objectForKey:@"Decoded Buffer IRQ"] boolValue]; + + iUseInterpolation = [[keyValues objectForKey:@"Interpolation Quality"] intValue]; + iUseReverb = [[keyValues objectForKey:@"Reverb Quality"] intValue]; + + iVolume=1; +} + +@implementation PluginController + +- (IBAction)cancel:(id)sender +{ + [self close]; +} + +- (IBAction)ok:(id)sender +{ + NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; + + NSMutableDictionary *writeDic = [NSMutableDictionary dictionaryWithDictionary:keyValues]; + [writeDic setObject:[NSNumber numberWithInt:[hiCompBox intValue]] forKey:@"High Compatibility Mode"]; + [writeDic setObject:[NSNumber numberWithInt:[irqWaitBox intValue]] forKey:@"SPU IRQ Wait"]; + [writeDic setObject:[NSNumber numberWithInt:[monoSoundBox intValue]] forKey:@"Mono Sound Output"]; + [writeDic setObject:[NSNumber numberWithInt:[xaEnableBox intValue]] forKey:@"Enable XA"]; + [writeDic setObject:[NSNumber numberWithInt:[xaSpeedBox intValue]] forKey:@"XA Pitch"]; + + [writeDic setObject:[NSNumber numberWithInt:[interpolValue intValue]] forKey:@"Interpolation Quality"]; + [writeDic setObject:[NSNumber numberWithInt:[reverbValue intValue]] forKey:@"Reverb Quality"]; + + // write to defaults + [defaults setObject:writeDic forKey:PrefsKey]; + [defaults synchronize]; + + // and set global values accordingly + ReadConfig(); + + [self close]; +} + +- (IBAction)reset:(id)sender +{ + NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; + [defaults removeObjectForKey:PrefsKey]; + [self loadValues]; +} + +- (void)loadValues +{ + NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; + + ReadConfig(); + + /* load from preferences */ + [keyValues release]; + keyValues = [[defaults dictionaryForKey:PrefsKey] retain]; + + [hiCompBox setIntValue:[[keyValues objectForKey:@"High Compatibility Mode"] intValue]]; + [irqWaitBox setIntValue:[[keyValues objectForKey:@"SPU IRQ Wait"] intValue]]; + [monoSoundBox setIntValue:[[keyValues objectForKey:@"Mono Sound Output"] intValue]]; + [xaEnableBox setIntValue:[[keyValues objectForKey:@"Enable XA"] intValue]]; + [xaSpeedBox setIntValue:[[keyValues objectForKey:@"XA Pitch"] intValue]]; + + [interpolValue setIntValue:[[keyValues objectForKey:@"Interpolation Quality"] intValue]]; + [reverbValue setIntValue:[[keyValues objectForKey:@"Reverb Quality"] intValue]]; +} + +- (void)awakeFromNib +{ + [interpolValue setStrings:[NSArray arrayWithObjects: + @"(No Interpolation)", + @"(Simple Interpolation)", + @"(Gaussian Interpolation)", + @"(Cubic Interpolation)", + nil]]; + + [reverbValue setStrings:[NSArray arrayWithObjects: + @"(No Reverb)", + @"(Simple Reverb)", + @"(PSX Reverb)", + nil]]; +} + +@end diff --git a/macosx/plugins/PeopsSpu109/src/adsr.c b/macosx/plugins/PeopsSpu109/src/adsr.c new file mode 100755 index 00000000..9a3ad0aa --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/adsr.c @@ -0,0 +1,636 @@ +/***************************************************************************
+ adsr.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2004/09/18 - LDChen
+// - Speed optimized ADSR mixing
+//
+// 2003/05/14 - xodnizel
+// - removed stopping of reverb on sample end
+//
+// 2003/01/06 - Pete
+// - added Neill's ADSR timings
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_ADSR
+
+// will be included from spu.c
+#ifdef _IN_SPU
+
+////////////////////////////////////////////////////////////////////////
+// ADSR func
+////////////////////////////////////////////////////////////////////////
+
+static unsigned long int RateTable[160];
+
+void InitADSR(void) // INIT ADSR
+{
+ unsigned long r,rs,rd;int i;
+
+ memset(RateTable,0,sizeof(unsigned long)*160); // build the rate table according to Neill's rules (see at bottom of file)
+
+ r=3;rs=1;rd=0;
+
+ for(i=32;i<160;i++) // we start at pos 32 with the real values... everything before is 0
+ {
+ if(r<0x3FFFFFFF)
+ {
+ r+=rs;
+ rd++;if(rd==5) {rd=1;rs*=2;}
+ }
+ if(r>0x3FFFFFFF) r=0x3FFFFFFF;
+
+ RateTable[i]=r;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE void StartADSR(SPUCHAN * pChannel) // MIX ADSR
+{
+ pChannel->ADSRX.lVolume=1; // and init some adsr vars
+ pChannel->ADSRX.State=0;
+ pChannel->ADSRX.EnvelopeVol=0;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+static const unsigned long int TableDisp[] = {
+ -0x18+0+32,-0x18+4+32,-0x18+6+32,-0x18+8+32, // release/decay
+ -0x18+9+32,-0x18+10+32,-0x18+11+32,-0x18+12+32,
+
+ -0x1B+0+32,-0x1B+4+32,-0x1B+6+32,-0x1B+8+32, // sustain
+ -0x1B+9+32,-0x1B+10+32,-0x1B+11+32,-0x1B+12+32,
+};
+
+INLINE int MixADSR(SPUCHAN *ch)
+{
+ unsigned long int disp;
+ signed long int EnvelopeVol = ch->ADSRX.EnvelopeVol;
+
+ if(ch->bStop) // should be stopped:
+ { // do release
+ if(ch->ADSRX.ReleaseModeExp)
+ {
+ disp = TableDisp[(EnvelopeVol>>28)&0x7];
+ }
+ else
+ {
+ disp=-0x0C+32;
+ }
+ EnvelopeVol-=RateTable[ch->ADSRX.ReleaseRate + disp];
+
+ if(EnvelopeVol<0)
+ {
+ EnvelopeVol=0;
+ ch->bOn=0;
+ }
+
+ ch->ADSRX.EnvelopeVol=EnvelopeVol;
+ ch->ADSRX.lVolume=(EnvelopeVol>>=21);
+ return EnvelopeVol;
+ }
+ else // not stopped yet?
+ {
+ if(ch->ADSRX.State==0) // -> attack
+ {
+ disp = -0x10+32;
+ if(ch->ADSRX.AttackModeExp)
+ {
+ if(EnvelopeVol>=0x60000000)
+ disp = -0x18+32;
+ }
+ EnvelopeVol+=RateTable[ch->ADSRX.AttackRate+disp];
+
+ if(EnvelopeVol<0)
+ {
+ EnvelopeVol=0x7FFFFFFF;
+ ch->ADSRX.State=1;
+ }
+
+ ch->ADSRX.EnvelopeVol=EnvelopeVol;
+ ch->ADSRX.lVolume=(EnvelopeVol>>=21);
+ return EnvelopeVol;
+ }
+ //--------------------------------------------------//
+ if(ch->ADSRX.State==1) // -> decay
+ {
+ disp = TableDisp[(EnvelopeVol>>28)&0x7];
+ EnvelopeVol-=RateTable[ch->ADSRX.DecayRate+disp];
+
+ if(EnvelopeVol<0) EnvelopeVol=0;
+ if(EnvelopeVol <= ch->ADSRX.SustainLevel)
+ {
+ ch->ADSRX.State=2;
+ }
+
+ ch->ADSRX.EnvelopeVol=EnvelopeVol;
+ ch->ADSRX.lVolume=(EnvelopeVol>>=21);
+ return EnvelopeVol;
+ }
+ //--------------------------------------------------//
+ if(ch->ADSRX.State==2) // -> sustain
+ {
+ if(ch->ADSRX.SustainIncrease)
+ {
+ disp = -0x10+32;
+ if(ch->ADSRX.SustainModeExp)
+ {
+ if(EnvelopeVol>=0x60000000)
+ disp = -0x18+32;
+ }
+ EnvelopeVol+=RateTable[ch->ADSRX.SustainRate+disp];
+
+ if(EnvelopeVol<0)
+ {
+ EnvelopeVol=0x7FFFFFFF;
+ }
+ }
+ else
+ {
+ if(ch->ADSRX.SustainModeExp)
+ {
+ disp = TableDisp[((EnvelopeVol>>28)&0x7)+8];
+ }
+ else
+ {
+ disp=-0x0F+32;
+ }
+ EnvelopeVol-=RateTable[ch->ADSRX.SustainRate+disp];
+
+ if(EnvelopeVol<0)
+ {
+ EnvelopeVol=0;
+ }
+ }
+ ch->ADSRX.EnvelopeVol=EnvelopeVol;
+ ch->ADSRX.lVolume=(EnvelopeVol>>=21);
+ return EnvelopeVol;
+ }
+ }
+ return 0;
+}
+
+#endif
+
+/*
+James Higgs ADSR investigations:
+
+PSX SPU Envelope Timings
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+First, here is an extract from doomed's SPU doc, which explains the basics
+of the SPU "volume envelope":
+
+*** doomed doc extract start ***
+
+--------------------------------------------------------------------------
+Voices.
+--------------------------------------------------------------------------
+The SPU has 24 hardware voices. These voices can be used to reproduce sample
+data, noise or can be used as frequency modulator on the next voice.
+Each voice has it's own programmable ADSR envelope filter. The main volume
+can be programmed independently for left and right output.
+
+The ADSR envelope filter works as follows:
+Ar = Attack rate, which specifies the speed at which the volume increases
+ from zero to it's maximum value, as soon as the note on is given. The
+ slope can be set to lineair or exponential.
+Dr = Decay rate specifies the speed at which the volume decreases to the
+ sustain level. Decay is always decreasing exponentially.
+Sl = Sustain level, base level from which sustain starts.
+Sr = Sustain rate is the rate at which the volume of the sustained note
+ increases or decreases. This can be either lineair or exponential.
+Rr = Release rate is the rate at which the volume of the note decreases
+ as soon as the note off is given.
+
+ lvl |
+ ^ | /\Dr __
+ Sl _| _ / _ \__--- \
+ | / ---__ \ Rr
+ | /Ar Sr \ \
+ | / \\
+ |/___________________\________
+ ->time
+
+The overal volume can also be set to sweep up or down lineairly or
+exponentially from it's current value. This can be done seperately
+for left and right.
+
+Relevant SPU registers:
+-------------------------------------------------------------
+$1f801xx8 Attack/Decay/Sustain level
+bit |0f|0e 0d 0c 0b 0a 09 08|07 06 05 04|03 02 01 00|
+desc.|Am| Ar |Dr |Sl |
+
+Am 0 Attack mode Linear
+ 1 Exponential
+
+Ar 0-7f attack rate
+Dr 0-f decay rate
+Sl 0-f sustain level
+-------------------------------------------------------------
+$1f801xxa Sustain rate, Release Rate.
+bit |0f|0e|0d|0c 0b 0a 09 08 07 06|05|04 03 02 01 00|
+desc.|Sm|Sd| 0| Sr |Rm|Rr |
+
+Sm 0 sustain rate mode linear
+ 1 exponential
+Sd 0 sustain rate mode increase
+ 1 decrease
+Sr 0-7f Sustain Rate
+Rm 0 Linear decrease
+ 1 Exponential decrease
+Rr 0-1f Release Rate
+
+Note: decay mode is always Expontial decrease, and thus cannot
+be set.
+-------------------------------------------------------------
+$1f801xxc Current ADSR volume
+bit |0f 0e 0d 0c 0b 0a 09 08 07 06 05 04 03 02 01 00|
+desc.|ADSRvol |
+
+ADSRvol Returns the current envelope volume when
+ read.
+-- James' Note: return range: 0 -> 32767
+
+*** doomed doc extract end ***
+
+By using a small PSX proggie to visualise the envelope as it was played,
+the following results for envelope timing were obtained:
+
+1. Attack rate value (linear mode)
+
+ Attack value range: 0 -> 127
+
+ Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 | | 80 |
+ -----------------------------------------------------------------
+ Frames | 11 | 21 | 42 | 84 | 169| 338| 676| |2890|
+
+ Note: frames is no. of PAL frames to reach full volume (100%
+ amplitude)
+
+ Hmm, noticing that the time taken to reach full volume doubles
+ every time we add 4 to our attack value, we know the equation is
+ of form:
+ frames = k * 2 ^ (value / 4)
+
+ (You may ponder about envelope generator hardware at this point,
+ or maybe not... :)
+
+ By substituting some stuff and running some checks, we get:
+
+ k = 0.00257 (close enuf)
+
+ therefore,
+ frames = 0.00257 * 2 ^ (value / 4)
+ If you just happen to be writing an emulator, then you can probably
+ use an equation like:
+
+ %volume_increase_per_tick = 1 / frames
+
+
+ ------------------------------------
+ Pete:
+ ms=((1<<(value>>2))*514)/10000
+ ------------------------------------
+
+2. Decay rate value (only has log mode)
+
+ Decay value range: 0 -> 15
+
+ Value | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
+ ------------------------------------------------
+ frames | | | | | 6 | 12 | 24 | 47 |
+
+ Note: frames here is no. of PAL frames to decay to 50% volume.
+
+ formula: frames = k * 2 ^ (value)
+
+ Substituting, we get: k = 0.00146
+
+ Further info on logarithmic nature:
+ frames to decay to sustain level 3 = 3 * frames to decay to
+ sustain level 9
+
+ Also no. of frames to 25% volume = roughly 1.85 * no. of frames to
+ 50% volume.
+
+ Frag it - just use linear approx.
+
+ ------------------------------------
+ Pete:
+ ms=((1<<value)*292)/10000
+ ------------------------------------
+
+
+3. Sustain rate value (linear mode)
+
+ Sustain rate range: 0 -> 127
+
+ Value | 48 | 52 | 56 | 60 | 64 | 68 | 72 |
+ -------------------------------------------
+ frames | 9 | 19 | 37 | 74 | 147| 293| 587|
+
+ Here, frames = no. of PAL frames for volume amplitude to go from 100%
+ to 0% (or vice-versa).
+
+ Same formula as for attack value, just a different value for k:
+
+ k = 0.00225
+
+ ie: frames = 0.00225 * 2 ^ (value / 4)
+
+ For emulation purposes:
+
+ %volume_increase_or_decrease_per_tick = 1 / frames
+
+ ------------------------------------
+ Pete:
+ ms=((1<<(value>>2))*450)/10000
+ ------------------------------------
+
+
+4. Release rate (linear mode)
+
+ Release rate range: 0 -> 31
+
+ Value | 13 | 14 | 15 | 16 | 17 |
+ ---------------------------------------------------------------
+ frames | 18 | 36 | 73 | 146| 292|
+
+ Here, frames = no. of PAL frames to decay from 100% vol to 0% vol
+ after "note-off" is triggered.
+
+ Formula: frames = k * 2 ^ (value)
+
+ And so: k = 0.00223
+
+ ------------------------------------
+ Pete:
+ ms=((1<<value)*446)/10000
+ ------------------------------------
+
+
+Other notes:
+
+Log stuff not figured out. You may get some clues from the "Decay rate"
+stuff above. For emu purposes it may not be important - use linear
+approx.
+
+To get timings in millisecs, multiply frames by 20.
+
+
+
+- James Higgs 17/6/2000
+james7780@yahoo.com
+
+//---------------------------------------------------------------
+
+OLD adsr mixing according to james' rules... has to be called
+every one millisecond
+
+
+ long v,v2,lT,l1,l2,l3;
+
+ if(s_chan[ch].bStop) // psx wants to stop? -> release phase
+ {
+ if(s_chan[ch].ADSR.ReleaseVal!=0) // -> release not 0: do release (if 0: stop right now)
+ {
+ if(!s_chan[ch].ADSR.ReleaseVol) // --> release just started? set up the release stuff
+ {
+ s_chan[ch].ADSR.ReleaseStartTime=s_chan[ch].ADSR.lTime;
+ s_chan[ch].ADSR.ReleaseVol=s_chan[ch].ADSR.lVolume;
+ s_chan[ch].ADSR.ReleaseTime = // --> calc how long does it take to reach the wanted sus level
+ (s_chan[ch].ADSR.ReleaseTime*
+ s_chan[ch].ADSR.ReleaseVol)/1024;
+ }
+ // -> NO release exp mode used (yet)
+ v=s_chan[ch].ADSR.ReleaseVol; // -> get last volume
+ lT=s_chan[ch].ADSR.lTime- // -> how much time is past?
+ s_chan[ch].ADSR.ReleaseStartTime;
+ l1=s_chan[ch].ADSR.ReleaseTime;
+
+ if(lT<l1) // -> we still have to release
+ {
+ v=v-((v*lT)/l1); // --> calc new volume
+ }
+ else // -> release is over: now really stop that sample
+ {v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}
+ }
+ else // -> release IS 0: release at once
+ {
+ v=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;
+ }
+ }
+ else
+ {//--------------------------------------------------// not in release phase:
+ v=1024;
+ lT=s_chan[ch].ADSR.lTime;
+ l1=s_chan[ch].ADSR.AttackTime;
+
+ if(lT<l1) // attack
+ { // no exp mode used (yet)
+// if(s_chan[ch].ADSR.AttackModeExp)
+// {
+// v=(v*lT)/l1;
+// }
+// else
+ {
+ v=(v*lT)/l1;
+ }
+ if(v==0) v=1;
+ }
+ else // decay
+ { // should be exp, but who cares? ;)
+ l2=s_chan[ch].ADSR.DecayTime;
+ v2=s_chan[ch].ADSR.SustainLevel;
+
+ lT-=l1;
+ if(lT<l2)
+ {
+ v-=(((v-v2)*lT)/l2);
+ }
+ else // sustain
+ { // no exp mode used (yet)
+ l3=s_chan[ch].ADSR.SustainTime;
+ lT-=l2;
+ if(s_chan[ch].ADSR.SustainModeDec>0)
+ {
+ if(l3!=0) v2+=((v-v2)*lT)/l3;
+ else v2=v;
+ }
+ else
+ {
+ if(l3!=0) v2-=(v2*lT)/l3;
+ else v2=v;
+ }
+
+ if(v2>v) v2=v;
+ if(v2<=0) {v2=0;s_chan[ch].bOn=0;s_chan[ch].ADSR.ReleaseVol=0;s_chan[ch].bNoise=0;}
+
+ v=v2;
+ }
+ }
+ }
+
+ //----------------------------------------------------//
+ // ok, done for this channel, so increase time
+
+ s_chan[ch].ADSR.lTime+=1; // 1 = 1.020408f ms;
+
+ if(v>1024) v=1024; // adjust volume
+ if(v<0) v=0;
+ s_chan[ch].ADSR.lVolume=v; // store act volume
+
+ return v; // return the volume factor
+*/
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+
+/*
+-----------------------------------------------------------------------------
+Neill Corlett
+Playstation SPU envelope timing notes
+-----------------------------------------------------------------------------
+
+This is preliminary. This may be wrong. But the model described herein fits
+all of my experimental data, and it's just simple enough to sound right.
+
+ADSR envelope level ranges from 0x00000000 to 0x7FFFFFFF internally.
+The value returned by channel reg 0xC is (envelope_level>>16).
+
+Each sample, an increment or decrement value will be added to or
+subtracted from this envelope level.
+
+Create the rate log table. The values double every 4 entries.
+ entry #0 = 4
+
+ 4, 5, 6, 7,
+ 8,10,12,14,
+ 16,20,24,28, ...
+
+ entry #40 = 4096...
+ entry #44 = 8192...
+ entry #48 = 16384...
+ entry #52 = 32768...
+ entry #56 = 65536...
+
+increments and decrements are in terms of ratelogtable[n]
+n may exceed the table bounds (plan on n being between -32 and 127).
+table values are all clipped between 0x00000000 and 0x3FFFFFFF
+
+when you "voice on", the envelope is always fully reset.
+(yes, it may click. the real thing does this too.)
+
+envelope level begins at zero.
+
+each state happens for at least 1 cycle
+(transitions are not instantaneous)
+this may result in some oddness: if the decay rate is uberfast, it will cut
+the envelope from full down to half in one sample, potentially skipping over
+the sustain level
+
+ATTACK
+------
+- if the envelope level has overflowed past the max, clip to 0x7FFFFFFF and
+ proceed to DECAY.
+
+Linear attack mode:
+- line extends upward to 0x7FFFFFFF
+- increment per sample is ratelogtable[(Ar^0x7F)-0x10]
+
+Logarithmic attack mode:
+if envelope_level < 0x60000000:
+ - line extends upward to 0x60000000
+ - increment per sample is ratelogtable[(Ar^0x7F)-0x10]
+else:
+ - line extends upward to 0x7FFFFFFF
+ - increment per sample is ratelogtable[(Ar^0x7F)-0x18]
+
+DECAY
+-----
+- if ((envelope_level>>27)&0xF) <= Sl, proceed to SUSTAIN.
+ Do not clip to the sustain level.
+- current line ends at (envelope_level & 0x07FFFFFF)
+- decrement per sample depends on (envelope_level>>28)&0x7
+ 0: ratelogtable[(4*(Dr^0x1F))-0x18+0]
+ 1: ratelogtable[(4*(Dr^0x1F))-0x18+4]
+ 2: ratelogtable[(4*(Dr^0x1F))-0x18+6]
+ 3: ratelogtable[(4*(Dr^0x1F))-0x18+8]
+ 4: ratelogtable[(4*(Dr^0x1F))-0x18+9]
+ 5: ratelogtable[(4*(Dr^0x1F))-0x18+10]
+ 6: ratelogtable[(4*(Dr^0x1F))-0x18+11]
+ 7: ratelogtable[(4*(Dr^0x1F))-0x18+12]
+ (note that this is the same as the release rate formula, except that
+ decay rates 10-1F aren't possible... those would be slower in theory)
+
+SUSTAIN
+-------
+- no terminating condition except for voice off
+- Sd=0 (increase) behavior is identical to ATTACK for both log and linear.
+- Sd=1 (decrease) behavior:
+Linear sustain decrease:
+- line extends to 0x00000000
+- decrement per sample is ratelogtable[(Sr^0x7F)-0x0F]
+Logarithmic sustain decrease:
+- current line ends at (envelope_level & 0x07FFFFFF)
+- decrement per sample depends on (envelope_level>>28)&0x7
+ 0: ratelogtable[(Sr^0x7F)-0x1B+0]
+ 1: ratelogtable[(Sr^0x7F)-0x1B+4]
+ 2: ratelogtable[(Sr^0x7F)-0x1B+6]
+ 3: ratelogtable[(Sr^0x7F)-0x1B+8]
+ 4: ratelogtable[(Sr^0x7F)-0x1B+9]
+ 5: ratelogtable[(Sr^0x7F)-0x1B+10]
+ 6: ratelogtable[(Sr^0x7F)-0x1B+11]
+ 7: ratelogtable[(Sr^0x7F)-0x1B+12]
+
+RELEASE
+-------
+- if the envelope level has overflowed to negative, clip to 0 and QUIT.
+
+Linear release mode:
+- line extends to 0x00000000
+- decrement per sample is ratelogtable[(4*(Rr^0x1F))-0x0C]
+
+Logarithmic release mode:
+- line extends to (envelope_level & 0x0FFFFFFF)
+- decrement per sample depends on (envelope_level>>28)&0x7
+ 0: ratelogtable[(4*(Rr^0x1F))-0x18+0]
+ 1: ratelogtable[(4*(Rr^0x1F))-0x18+4]
+ 2: ratelogtable[(4*(Rr^0x1F))-0x18+6]
+ 3: ratelogtable[(4*(Rr^0x1F))-0x18+8]
+ 4: ratelogtable[(4*(Rr^0x1F))-0x18+9]
+ 5: ratelogtable[(4*(Rr^0x1F))-0x18+10]
+ 6: ratelogtable[(4*(Rr^0x1F))-0x18+11]
+ 7: ratelogtable[(4*(Rr^0x1F))-0x18+12]
+
+-----------------------------------------------------------------------------
+*/
diff --git a/macosx/plugins/PeopsSpu109/src/adsr.h b/macosx/plugins/PeopsSpu109/src/adsr.h new file mode 100755 index 00000000..1e365c90 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/adsr.h @@ -0,0 +1,28 @@ +/***************************************************************************
+ adsr.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+INLINE void StartADSR(SPUCHAN * pChannel);
+INLINE int MixADSR(SPUCHAN * pChannel);
diff --git a/macosx/plugins/PeopsSpu109/src/dma.c b/macosx/plugins/PeopsSpu109/src/dma.c new file mode 100755 index 00000000..d25a4bf9 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/dma.c @@ -0,0 +1,117 @@ +/***************************************************************************
+ dma.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_DMA
+
+#include "externals.h"
+#include "swap.h"
+
+////////////////////////////////////////////////////////////////////////
+// READ DMA (one value)
+////////////////////////////////////////////////////////////////////////
+
+unsigned short CALLBACK SPUreadDMA(void)
+{
+ unsigned short s;
+
+ s=LE2HOST16(spuMem[spuAddr>>1]);
+
+
+ spuAddr+=2;
+ if(spuAddr>0x7ffff) spuAddr=0;
+
+ iSpuAsyncWait=0;
+
+ return s;
+}
+
+////////////////////////////////////////////////////////////////////////
+// READ DMA (many values)
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK SPUreadDMAMem(unsigned short * pusPSXMem,int iSize)
+{
+ int i, mask = 0x7fffe;
+
+ for(i=0;i<iSize;i++)
+ {
+ *pusPSXMem++=spuMem[spuAddr>>1]; // spu addr got by writeregister
+ //spuAddr+=2; // inc spu addr
+ //if(spuAddr>0x7ffff) spuAddr=0; // wrap
+ spuAddr = (spuAddr+2) & mask; // wrap
+ }
+
+ iSpuAsyncWait=0;
+
+}
+
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////
+
+// to investigate: do sound data updates by writedma affect spu
+// irqs? Will an irq be triggered, if new data is written to
+// the memory irq address?
+
+////////////////////////////////////////////////////////////////////////
+// WRITE DMA (one value)
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK SPUwriteDMA(unsigned short val)
+{
+ spuMem[spuAddr>>1] = HOST2LE16(val); // spu addr got by writeregister
+
+ spuAddr+=2; // inc spu addr
+ if(spuAddr>0x7ffff) spuAddr=0; // wrap
+
+ iSpuAsyncWait=0;
+
+}
+
+////////////////////////////////////////////////////////////////////////
+// WRITE DMA (many values)
+////////////////////////////////////////////////////////////////////////
+
+void CALLBACK SPUwriteDMAMem(unsigned short * pusPSXMem,int iSize)
+{
+ int i, mask = 0x7fffe;
+
+ for(i=0;i<iSize;i++)
+ {
+ spuMem[spuAddr>>1] = *pusPSXMem++; // spu addr got by writeregister
+ //spuAddr+=2; // inc spu addr
+ //if(spuAddr>0x7ffff) spuAddr=0; // wrap
+ spuAddr = (spuAddr+2) & mask; // wrap
+ }
+
+ iSpuAsyncWait=0;
+
+}
+
+////////////////////////////////////////////////////////////////////////
+
diff --git a/macosx/plugins/PeopsSpu109/src/dma.h b/macosx/plugins/PeopsSpu109/src/dma.h new file mode 100755 index 00000000..440536fe --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/dma.h @@ -0,0 +1,31 @@ +/***************************************************************************
+ dma.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+
+unsigned short CALLBACK SPUreadDMA(void);
+void CALLBACK SPUreadDMAMem(unsigned short * pusPSXMem,int iSize);
+void CALLBACK SPUwriteDMA(unsigned short val);
+void CALLBACK SPUwriteDMAMem(unsigned short * pusPSXMem,int iSize);
diff --git a/macosx/plugins/PeopsSpu109/src/externals.h b/macosx/plugins/PeopsSpu109/src/externals.h new file mode 100755 index 00000000..1b19c774 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/externals.h @@ -0,0 +1,344 @@ +/***************************************************************************
+ externals.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/04/04 - Pete
+// - increased channel struct for interpolation
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+
+/////////////////////////////////////////////////////////
+// generic defines
+/////////////////////////////////////////////////////////
+
+#define PSE_LT_SPU 4
+#define PSE_SPU_ERR_SUCCESS 0
+#define PSE_SPU_ERR -60
+#define PSE_SPU_ERR_NOTCONFIGURED PSE_SPU_ERR - 1
+#define PSE_SPU_ERR_INIT PSE_SPU_ERR - 2
+#ifndef max
+#define max(a,b) (((a) > (b)) ? (a) : (b))
+#define min(a,b) (((a) < (b)) ? (a) : (b))
+#endif
+
+////////////////////////////////////////////////////////////////////////
+// spu defines
+////////////////////////////////////////////////////////////////////////
+
+// sound buffer sizes
+// 400 ms complete sound buffer
+#define SOUNDSIZE 70560
+// 137 ms test buffer... if less than that is buffered, a new upload will happen
+#define TESTSIZE 24192
+
+// num of channels
+#define MAXCHAN 24
+
+// ~ 1 ms of data
+#define NSSIZE 45
+
+///////////////////////////////////////////////////////////
+// struct defines
+///////////////////////////////////////////////////////////
+
+// ADSR INFOS PER CHANNEL
+typedef struct
+{
+ int AttackModeExp;
+ long AttackTime;
+ long DecayTime;
+ long SustainLevel;
+ int SustainModeExp;
+ long SustainModeDec;
+ long SustainTime;
+ int ReleaseModeExp;
+ unsigned long ReleaseVal;
+ long ReleaseTime;
+ long ReleaseStartTime;
+ long ReleaseVol;
+ long lTime;
+ long lVolume;
+} ADSRInfo;
+
+typedef struct
+{
+ int State;
+ int AttackModeExp;
+ int AttackRate;
+ int DecayRate;
+ int SustainLevel;
+ int SustainModeExp;
+ int SustainIncrease;
+ int SustainRate;
+ int ReleaseModeExp;
+ int ReleaseRate;
+ int EnvelopeVol;
+ long lVolume;
+ long lDummy1;
+ long lDummy2;
+} ADSRInfoEx;
+
+///////////////////////////////////////////////////////////
+
+// Tmp Flags
+
+// used for debug channel muting
+#define FLAG_MUTE 1
+
+// used for simple interpolation
+#define FLAG_IPOL0 2
+#define FLAG_IPOL1 4
+
+///////////////////////////////////////////////////////////
+
+// MAIN CHANNEL STRUCT
+typedef struct
+{
+ // no mutexes used anymore... don't need them to sync access
+ //HANDLE hMutex;
+
+ int bNew; // start flag
+
+ int iSBPos; // mixing stuff
+ int spos;
+ int sinc;
+ int SB[32+32]; // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)
+ int sval;
+
+ unsigned char * pStart; // start ptr into sound mem
+ unsigned char * pCurr; // current pos in sound mem
+ unsigned char * pLoop; // loop ptr in sound mem
+
+ int bOn; // is channel active (sample playing?)
+ int bStop; // is channel stopped (sample _can_ still be playing, ADSR Release phase)
+ int bReverb; // can we do reverb on this channel? must have ctrl register bit, to get active
+ int iActFreq; // current psx pitch
+ int iUsedFreq; // current pc pitch
+ int iLeftVolume; // left volume
+ int iLeftVolRaw; // left psx volume value
+ int bIgnoreLoop; // ignore loop bit, if an external loop address is used
+ int iMute; // mute mode
+ int iRightVolume; // right volume
+ int iRightVolRaw; // right psx volume value
+ int iRawPitch; // raw pitch (0...3fff)
+ int iIrqDone; // debug irq done flag
+ int s_1; // last decoding infos
+ int s_2;
+ int bRVBActive; // reverb active flag
+ int iRVBOffset; // reverb offset
+ int iRVBRepeat; // reverb repeat
+ int bNoise; // noise active flag
+ int bFMod; // freq mod (0=off, 1=sound channel, 2=freq channel)
+ int iRVBNum; // another reverb helper
+ int iOldNoise; // old noise val for this channel
+ ADSRInfo ADSR; // active ADSR settings
+ ADSRInfoEx ADSRX; // next ADSR settings (will be moved to active on sample start)
+
+} SPUCHAN;
+
+///////////////////////////////////////////////////////////
+
+typedef struct
+{
+ int StartAddr; // reverb area start addr in samples
+ int CurrAddr; // reverb area curr addr in samples
+
+ int VolLeft;
+ int VolRight;
+ int iLastRVBLeft;
+ int iLastRVBRight;
+ int iRVBLeft;
+ int iRVBRight;
+
+
+ int FB_SRC_A; // (offset)
+ int FB_SRC_B; // (offset)
+ int IIR_ALPHA; // (coef.)
+ int ACC_COEF_A; // (coef.)
+ int ACC_COEF_B; // (coef.)
+ int ACC_COEF_C; // (coef.)
+ int ACC_COEF_D; // (coef.)
+ int IIR_COEF; // (coef.)
+ int FB_ALPHA; // (coef.)
+ int FB_X; // (coef.)
+ int IIR_DEST_A0; // (offset)
+ int IIR_DEST_A1; // (offset)
+ int ACC_SRC_A0; // (offset)
+ int ACC_SRC_A1; // (offset)
+ int ACC_SRC_B0; // (offset)
+ int ACC_SRC_B1; // (offset)
+ int IIR_SRC_A0; // (offset)
+ int IIR_SRC_A1; // (offset)
+ int IIR_DEST_B0; // (offset)
+ int IIR_DEST_B1; // (offset)
+ int ACC_SRC_C0; // (offset)
+ int ACC_SRC_C1; // (offset)
+ int ACC_SRC_D0; // (offset)
+ int ACC_SRC_D1; // (offset)
+ int IIR_SRC_B1; // (offset)
+ int IIR_SRC_B0; // (offset)
+ int MIX_DEST_A0; // (offset)
+ int MIX_DEST_A1; // (offset)
+ int MIX_DEST_B0; // (offset)
+ int MIX_DEST_B1; // (offset)
+ int IN_COEF_L; // (coef.)
+ int IN_COEF_R; // (coef.)
+} REVERBInfo;
+
+#ifdef _WINDOWS
+extern HINSTANCE hInst;
+#define WM_MUTE (WM_USER+543)
+#endif
+
+///////////////////////////////////////////////////////////
+// SPU.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_SPU
+
+// psx buffers / addresses
+
+extern unsigned short regArea[];
+extern unsigned short spuMem[];
+extern unsigned char * spuMemC;
+extern unsigned char * pSpuIrq;
+extern unsigned char * pSpuBuffer;
+
+// user settings
+
+extern int iUseXA;
+extern int iVolume;
+extern int iXAPitch;
+extern int iUseTimer;
+extern int iSPUIRQWait;
+extern int iDebugMode;
+extern int iRecordMode;
+extern int iUseReverb;
+extern int iUseInterpolation;
+extern int iDisStereo;
+extern int iUseDBufIrq;
+
+// MISC
+
+extern SPUCHAN s_chan[];
+extern REVERBInfo rvb;
+
+extern unsigned long dwNoiseVal;
+extern unsigned short spuCtrl;
+extern unsigned short spuStat;
+extern unsigned short spuIrq;
+extern unsigned long spuAddr;
+extern int bEndThread;
+extern int bThreadEnded;
+extern int bSpuInit;
+extern unsigned long dwNewChannel;
+
+extern int SSumR[];
+extern int SSumL[];
+extern int iCycle;
+extern short * pS;
+
+extern int iSpuAsyncWait;
+
+#ifdef _WINDOWS
+extern HWND hWMain; // window handle
+extern HWND hWDebug;
+#endif
+
+extern void (CALLBACK *cddavCallback)(unsigned short,unsigned short);
+
+#endif
+
+///////////////////////////////////////////////////////////
+// CFG.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_CFG
+
+#ifndef _WINDOWS
+extern char * pConfigFile;
+#endif
+
+#endif
+
+///////////////////////////////////////////////////////////
+// DSOUND.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_DSOUND
+
+#ifdef _WINDOWS
+extern unsigned long LastWrite;
+extern unsigned long LastPlay;
+#endif
+
+#endif
+
+///////////////////////////////////////////////////////////
+// RECORD.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_RECORD
+
+#ifdef _WINDOWS
+extern int iDoRecord;
+#endif
+
+#endif
+
+///////////////////////////////////////////////////////////
+// XA.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_XA
+
+extern xa_decode_t * xapGlobal;
+
+extern unsigned long * XAFeed;
+extern unsigned long * XAPlay;
+extern unsigned long * XAStart;
+extern unsigned long * XAEnd;
+
+extern unsigned long XARepeat;
+extern unsigned long XALastVal;
+
+extern int iLeftXAVol;
+extern int iRightXAVol;
+
+#endif
+
+///////////////////////////////////////////////////////////
+// REVERB.C globals
+///////////////////////////////////////////////////////////
+
+#ifndef _IN_REVERB
+
+extern int * sRVBPlay;
+extern int * sRVBEnd;
+extern int * sRVBStart;
+extern int iReverbOff;
+extern int iReverbRepeat;
+extern int iReverbNum;
+
+#endif
diff --git a/macosx/plugins/PeopsSpu109/src/freeze.c b/macosx/plugins/PeopsSpu109/src/freeze.c new file mode 100755 index 00000000..401d1b94 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/freeze.c @@ -0,0 +1,234 @@ +/***************************************************************************
+ freeze.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2004/09/18 - Pete
+// - corrected LDChen ADSRX values after save state loading
+//
+// 2003/03/20 - Pete
+// - fix to prevent the new interpolations from crashing when loading a save state
+//
+// 2003/01/06 - Pete
+// - small changes for version 1.3 adsr save state loading
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_FREEZE
+
+#include "externals.h"
+#include "registers.h"
+#include "spu.h"
+#include "regs.h"
+
+////////////////////////////////////////////////////////////////////////
+// freeze structs
+////////////////////////////////////////////////////////////////////////
+
+typedef struct
+{
+ char szSPUName[8];
+ unsigned long ulFreezeVersion;
+ unsigned long ulFreezeSize;
+ unsigned char cSPUPort[0x200];
+ unsigned char cSPURam[0x80000];
+ xa_decode_t xaS;
+} SPUFreeze_t;
+
+typedef struct
+{
+ unsigned short spuIrq;
+ unsigned long pSpuIrq;
+ unsigned long dummy0;
+ unsigned long dummy1;
+ unsigned long dummy2;
+ unsigned long dummy3;
+
+ SPUCHAN s_chan[MAXCHAN];
+
+} SPUOSSFreeze_t;
+
+////////////////////////////////////////////////////////////////////////
+
+void LoadStateV5(SPUFreeze_t * pF); // newest version
+void LoadStateUnknown(SPUFreeze_t * pF); // unknown format
+
+////////////////////////////////////////////////////////////////////////
+// SPUFREEZE: called by main emu on savestate load/save
+////////////////////////////////////////////////////////////////////////
+
+long CALLBACK SPUfreeze(unsigned long ulFreezeMode,SPUFreeze_t * pF)
+{
+ int i;SPUOSSFreeze_t * pFO;
+
+ if(!pF) return 0; // first check
+
+ if(ulFreezeMode) // info or save?
+ {//--------------------------------------------------//
+ if(ulFreezeMode==1)
+ memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));
+
+ strcpy(pF->szSPUName,"PBOSS");
+ pF->ulFreezeVersion=5;
+ pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);
+
+ if(ulFreezeMode==2) return 1; // info mode? ok, bye
+ // save mode:
+ RemoveTimer(); // stop timer
+
+ memcpy(pF->cSPURam,spuMem,0x80000); // copy common infos
+ memcpy(pF->cSPUPort,regArea,0x200);
+
+ if(xapGlobal && XAPlay!=XAFeed) // some xa
+ {
+ pF->xaS=*xapGlobal;
+ }
+ else
+ memset(&pF->xaS,0,sizeof(xa_decode_t)); // or clean xa
+
+ pFO=(SPUOSSFreeze_t *)(pF+1); // store special stuff
+
+ pFO->spuIrq=spuIrq;
+ if(pSpuIrq) pFO->pSpuIrq = (unsigned long)pSpuIrq-(unsigned long)spuMemC;
+
+ for(i=0;i<MAXCHAN;i++)
+ {
+ memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));
+ if(pFO->s_chan[i].pStart)
+ pFO->s_chan[i].pStart-=(unsigned long)spuMemC;
+ if(pFO->s_chan[i].pCurr)
+ pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
+ if(pFO->s_chan[i].pLoop)
+ pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;
+ }
+
+ SetupTimer(); // sound processing on again
+
+ return 1;
+ //--------------------------------------------------//
+ }
+
+ if(ulFreezeMode!=0) return 0; // bad mode? bye
+
+#ifdef _WINDOWS
+ if(iDebugMode && IsWindow(hWDebug)) // clean debug mute infos
+ SendMessage(hWDebug,WM_MUTE,0,0);
+ if(IsBadReadPtr(pF,sizeof(SPUFreeze_t))) // check bad emu stuff
+ return 0;
+#endif
+
+ RemoveTimer(); // we stop processing while doing the save!
+
+ memcpy(spuMem,pF->cSPURam,0x80000); // get ram
+ memcpy(regArea,pF->cSPUPort,0x200);
+
+ if(pF->xaS.nsamples<=4032) // start xa again
+ SPUplayADPCMchannel(&pF->xaS);
+
+ xapGlobal=0;
+
+ if(!strcmp(pF->szSPUName,"PBOSS") &&
+ pF->ulFreezeVersion==5)
+ LoadStateV5(pF);
+ else LoadStateUnknown(pF);
+
+ // repair some globals
+ for(i=0;i<=62;i+=2)
+ SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);
+ SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);
+ SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);
+ SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);
+
+ SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));
+ SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);
+ SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);
+ SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);
+
+ // fix to prevent new interpolations from crashing
+ for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;
+
+ // repair LDChen's ADSR changes
+ for(i=0;i<24;i++)
+ {
+ SPUwriteRegister(0x1f801c00+(i<<4)+0xc8,regArea[(i<<3)+0x64]);
+ SPUwriteRegister(0x1f801c00+(i<<4)+0xca,regArea[(i<<3)+0x65]);
+ }
+
+ SetupTimer(); // start sound processing again
+
+ return 1;
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void LoadStateV5(SPUFreeze_t * pF)
+{
+ int i;SPUOSSFreeze_t * pFO;
+
+ pFO=(SPUOSSFreeze_t *)(pF+1);
+
+ spuIrq = pFO->spuIrq;
+ if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=0;
+
+ for(i=0;i<MAXCHAN;i++)
+ {
+ memcpy((void *)&s_chan[i],(void *)&pFO->s_chan[i],sizeof(SPUCHAN));
+
+ s_chan[i].pStart+=(unsigned long)spuMemC;
+ s_chan[i].pCurr+=(unsigned long)spuMemC;
+ s_chan[i].pLoop+=(unsigned long)spuMemC;
+ s_chan[i].iMute=0;
+ s_chan[i].iIrqDone=0;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void LoadStateUnknown(SPUFreeze_t * pF)
+{
+ int i;
+
+ for(i=0;i<MAXCHAN;i++)
+ {
+ s_chan[i].bOn=0;
+ s_chan[i].bNew=0;
+ s_chan[i].bStop=0;
+ s_chan[i].ADSR.lVolume=0;
+ s_chan[i].pLoop=spuMemC;
+ s_chan[i].pStart=spuMemC;
+ s_chan[i].pLoop=spuMemC;
+ s_chan[i].iMute=0;
+ s_chan[i].iIrqDone=0;
+ }
+
+ dwNewChannel=0;
+ pSpuIrq=0;
+
+ for(i=0;i<0xc0;i++)
+ {
+ SPUwriteRegister(0x1f801c00+i*2,regArea[i]);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
diff --git a/macosx/plugins/PeopsSpu109/src/gauss_i.h b/macosx/plugins/PeopsSpu109/src/gauss_i.h new file mode 100755 index 00000000..85fc63fe --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/gauss_i.h @@ -0,0 +1,162 @@ +/***************************************************************************
+ gauss_i.h - description
+ -----------------------
+ begin : Sun Feb 08 2003
+ copyright : (C) 2003 by Chris Moeller, eh, whatever
+ email : chris@kode54.tk
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2003/02/08 - kode54
+// - generated by interleaving table from gauss.h from the libopenspc
+// project; a gaussian bell curve table logged from the SPC-700,
+// though Neill says he logged the same curve from a PSX SPU. Also
+// says that interleaving the coefficients together runs faster. Meh.
+//
+//*************************************************************************//
+
+#ifndef GAUSS_H
+#define GAUSS_H
+
+const int gauss[]={
+ 0x172, 0x519, 0x176, 0x000, 0x16E, 0x519, 0x17A, 0x000,
+ 0x16A, 0x518, 0x17D, 0x000, 0x166, 0x518, 0x181, 0x000,
+ 0x162, 0x518, 0x185, 0x000, 0x15F, 0x518, 0x189, 0x000,
+ 0x15B, 0x518, 0x18D, 0x000, 0x157, 0x517, 0x191, 0x000,
+ 0x153, 0x517, 0x195, 0x000, 0x150, 0x517, 0x19A, 0x000,
+ 0x14C, 0x516, 0x19E, 0x000, 0x148, 0x516, 0x1A2, 0x000,
+ 0x145, 0x515, 0x1A6, 0x000, 0x141, 0x514, 0x1AA, 0x000,
+ 0x13E, 0x514, 0x1AE, 0x000, 0x13A, 0x513, 0x1B2, 0x000,
+ 0x137, 0x512, 0x1B7, 0x001, 0x133, 0x511, 0x1BB, 0x001,
+ 0x130, 0x511, 0x1BF, 0x001, 0x12C, 0x510, 0x1C3, 0x001,
+ 0x129, 0x50F, 0x1C8, 0x001, 0x125, 0x50E, 0x1CC, 0x001,
+ 0x122, 0x50D, 0x1D0, 0x001, 0x11E, 0x50C, 0x1D5, 0x001,
+ 0x11B, 0x50B, 0x1D9, 0x001, 0x118, 0x50A, 0x1DD, 0x001,
+ 0x114, 0x508, 0x1E2, 0x001, 0x111, 0x507, 0x1E6, 0x002,
+ 0x10E, 0x506, 0x1EB, 0x002, 0x10B, 0x504, 0x1EF, 0x002,
+ 0x107, 0x503, 0x1F3, 0x002, 0x104, 0x502, 0x1F8, 0x002,
+ 0x101, 0x500, 0x1FC, 0x002, 0x0FE, 0x4FF, 0x201, 0x002,
+ 0x0FB, 0x4FD, 0x205, 0x003, 0x0F8, 0x4FB, 0x20A, 0x003,
+ 0x0F5, 0x4FA, 0x20F, 0x003, 0x0F2, 0x4F8, 0x213, 0x003,
+ 0x0EF, 0x4F6, 0x218, 0x003, 0x0EC, 0x4F5, 0x21C, 0x004,
+ 0x0E9, 0x4F3, 0x221, 0x004, 0x0E6, 0x4F1, 0x226, 0x004,
+ 0x0E3, 0x4EF, 0x22A, 0x004, 0x0E0, 0x4ED, 0x22F, 0x004,
+ 0x0DD, 0x4EB, 0x233, 0x005, 0x0DA, 0x4E9, 0x238, 0x005,
+ 0x0D7, 0x4E7, 0x23D, 0x005, 0x0D4, 0x4E5, 0x241, 0x005,
+ 0x0D2, 0x4E3, 0x246, 0x006, 0x0CF, 0x4E0, 0x24B, 0x006,
+ 0x0CC, 0x4DE, 0x250, 0x006, 0x0C9, 0x4DC, 0x254, 0x006,
+ 0x0C7, 0x4D9, 0x259, 0x007, 0x0C4, 0x4D7, 0x25E, 0x007,
+ 0x0C1, 0x4D5, 0x263, 0x007, 0x0BF, 0x4D2, 0x267, 0x008,
+ 0x0BC, 0x4D0, 0x26C, 0x008, 0x0BA, 0x4CD, 0x271, 0x008,
+ 0x0B7, 0x4CB, 0x276, 0x009, 0x0B4, 0x4C8, 0x27B, 0x009,
+ 0x0B2, 0x4C5, 0x280, 0x009, 0x0AF, 0x4C3, 0x284, 0x00A,
+ 0x0AD, 0x4C0, 0x289, 0x00A, 0x0AB, 0x4BD, 0x28E, 0x00A,
+ 0x0A8, 0x4BA, 0x293, 0x00B, 0x0A6, 0x4B7, 0x298, 0x00B,
+ 0x0A3, 0x4B5, 0x29D, 0x00B, 0x0A1, 0x4B2, 0x2A2, 0x00C,
+ 0x09F, 0x4AF, 0x2A6, 0x00C, 0x09C, 0x4AC, 0x2AB, 0x00D,
+ 0x09A, 0x4A9, 0x2B0, 0x00D, 0x098, 0x4A6, 0x2B5, 0x00E,
+ 0x096, 0x4A2, 0x2BA, 0x00E, 0x093, 0x49F, 0x2BF, 0x00F,
+ 0x091, 0x49C, 0x2C4, 0x00F, 0x08F, 0x499, 0x2C9, 0x00F,
+ 0x08D, 0x496, 0x2CE, 0x010, 0x08B, 0x492, 0x2D3, 0x010,
+ 0x089, 0x48F, 0x2D8, 0x011, 0x086, 0x48C, 0x2DC, 0x011,
+ 0x084, 0x488, 0x2E1, 0x012, 0x082, 0x485, 0x2E6, 0x013,
+ 0x080, 0x481, 0x2EB, 0x013, 0x07E, 0x47E, 0x2F0, 0x014,
+ 0x07C, 0x47A, 0x2F5, 0x014, 0x07A, 0x477, 0x2FA, 0x015,
+ 0x078, 0x473, 0x2FF, 0x015, 0x076, 0x470, 0x304, 0x016,
+ 0x075, 0x46C, 0x309, 0x017, 0x073, 0x468, 0x30E, 0x017,
+ 0x071, 0x465, 0x313, 0x018, 0x06F, 0x461, 0x318, 0x018,
+ 0x06D, 0x45D, 0x31D, 0x019, 0x06B, 0x459, 0x322, 0x01A,
+ 0x06A, 0x455, 0x326, 0x01B, 0x068, 0x452, 0x32B, 0x01B,
+ 0x066, 0x44E, 0x330, 0x01C, 0x064, 0x44A, 0x335, 0x01D,
+ 0x063, 0x446, 0x33A, 0x01D, 0x061, 0x442, 0x33F, 0x01E,
+ 0x05F, 0x43E, 0x344, 0x01F, 0x05E, 0x43A, 0x349, 0x020,
+ 0x05C, 0x436, 0x34E, 0x020, 0x05A, 0x432, 0x353, 0x021,
+ 0x059, 0x42E, 0x357, 0x022, 0x057, 0x42A, 0x35C, 0x023,
+ 0x056, 0x425, 0x361, 0x024, 0x054, 0x421, 0x366, 0x024,
+ 0x053, 0x41D, 0x36B, 0x025, 0x051, 0x419, 0x370, 0x026,
+ 0x050, 0x415, 0x374, 0x027, 0x04E, 0x410, 0x379, 0x028,
+ 0x04D, 0x40C, 0x37E, 0x029, 0x04C, 0x408, 0x383, 0x02A,
+ 0x04A, 0x403, 0x388, 0x02B, 0x049, 0x3FF, 0x38C, 0x02C,
+ 0x047, 0x3FB, 0x391, 0x02D, 0x046, 0x3F6, 0x396, 0x02E,
+ 0x045, 0x3F2, 0x39B, 0x02F, 0x043, 0x3ED, 0x39F, 0x030,
+ 0x042, 0x3E9, 0x3A4, 0x031, 0x041, 0x3E5, 0x3A9, 0x032,
+ 0x040, 0x3E0, 0x3AD, 0x033, 0x03E, 0x3DC, 0x3B2, 0x034,
+ 0x03D, 0x3D7, 0x3B7, 0x035, 0x03C, 0x3D2, 0x3BB, 0x036,
+ 0x03B, 0x3CE, 0x3C0, 0x037, 0x03A, 0x3C9, 0x3C5, 0x038,
+ 0x038, 0x3C5, 0x3C9, 0x03A, 0x037, 0x3C0, 0x3CE, 0x03B,
+ 0x036, 0x3BB, 0x3D2, 0x03C, 0x035, 0x3B7, 0x3D7, 0x03D,
+ 0x034, 0x3B2, 0x3DC, 0x03E, 0x033, 0x3AD, 0x3E0, 0x040,
+ 0x032, 0x3A9, 0x3E5, 0x041, 0x031, 0x3A4, 0x3E9, 0x042,
+ 0x030, 0x39F, 0x3ED, 0x043, 0x02F, 0x39B, 0x3F2, 0x045,
+ 0x02E, 0x396, 0x3F6, 0x046, 0x02D, 0x391, 0x3FB, 0x047,
+ 0x02C, 0x38C, 0x3FF, 0x049, 0x02B, 0x388, 0x403, 0x04A,
+ 0x02A, 0x383, 0x408, 0x04C, 0x029, 0x37E, 0x40C, 0x04D,
+ 0x028, 0x379, 0x410, 0x04E, 0x027, 0x374, 0x415, 0x050,
+ 0x026, 0x370, 0x419, 0x051, 0x025, 0x36B, 0x41D, 0x053,
+ 0x024, 0x366, 0x421, 0x054, 0x024, 0x361, 0x425, 0x056,
+ 0x023, 0x35C, 0x42A, 0x057, 0x022, 0x357, 0x42E, 0x059,
+ 0x021, 0x353, 0x432, 0x05A, 0x020, 0x34E, 0x436, 0x05C,
+ 0x020, 0x349, 0x43A, 0x05E, 0x01F, 0x344, 0x43E, 0x05F,
+ 0x01E, 0x33F, 0x442, 0x061, 0x01D, 0x33A, 0x446, 0x063,
+ 0x01D, 0x335, 0x44A, 0x064, 0x01C, 0x330, 0x44E, 0x066,
+ 0x01B, 0x32B, 0x452, 0x068, 0x01B, 0x326, 0x455, 0x06A,
+ 0x01A, 0x322, 0x459, 0x06B, 0x019, 0x31D, 0x45D, 0x06D,
+ 0x018, 0x318, 0x461, 0x06F, 0x018, 0x313, 0x465, 0x071,
+ 0x017, 0x30E, 0x468, 0x073, 0x017, 0x309, 0x46C, 0x075,
+ 0x016, 0x304, 0x470, 0x076, 0x015, 0x2FF, 0x473, 0x078,
+ 0x015, 0x2FA, 0x477, 0x07A, 0x014, 0x2F5, 0x47A, 0x07C,
+ 0x014, 0x2F0, 0x47E, 0x07E, 0x013, 0x2EB, 0x481, 0x080,
+ 0x013, 0x2E6, 0x485, 0x082, 0x012, 0x2E1, 0x488, 0x084,
+ 0x011, 0x2DC, 0x48C, 0x086, 0x011, 0x2D8, 0x48F, 0x089,
+ 0x010, 0x2D3, 0x492, 0x08B, 0x010, 0x2CE, 0x496, 0x08D,
+ 0x00F, 0x2C9, 0x499, 0x08F, 0x00F, 0x2C4, 0x49C, 0x091,
+ 0x00F, 0x2BF, 0x49F, 0x093, 0x00E, 0x2BA, 0x4A2, 0x096,
+ 0x00E, 0x2B5, 0x4A6, 0x098, 0x00D, 0x2B0, 0x4A9, 0x09A,
+ 0x00D, 0x2AB, 0x4AC, 0x09C, 0x00C, 0x2A6, 0x4AF, 0x09F,
+ 0x00C, 0x2A2, 0x4B2, 0x0A1, 0x00B, 0x29D, 0x4B5, 0x0A3,
+ 0x00B, 0x298, 0x4B7, 0x0A6, 0x00B, 0x293, 0x4BA, 0x0A8,
+ 0x00A, 0x28E, 0x4BD, 0x0AB, 0x00A, 0x289, 0x4C0, 0x0AD,
+ 0x00A, 0x284, 0x4C3, 0x0AF, 0x009, 0x280, 0x4C5, 0x0B2,
+ 0x009, 0x27B, 0x4C8, 0x0B4, 0x009, 0x276, 0x4CB, 0x0B7,
+ 0x008, 0x271, 0x4CD, 0x0BA, 0x008, 0x26C, 0x4D0, 0x0BC,
+ 0x008, 0x267, 0x4D2, 0x0BF, 0x007, 0x263, 0x4D5, 0x0C1,
+ 0x007, 0x25E, 0x4D7, 0x0C4, 0x007, 0x259, 0x4D9, 0x0C7,
+ 0x006, 0x254, 0x4DC, 0x0C9, 0x006, 0x250, 0x4DE, 0x0CC,
+ 0x006, 0x24B, 0x4E0, 0x0CF, 0x006, 0x246, 0x4E3, 0x0D2,
+ 0x005, 0x241, 0x4E5, 0x0D4, 0x005, 0x23D, 0x4E7, 0x0D7,
+ 0x005, 0x238, 0x4E9, 0x0DA, 0x005, 0x233, 0x4EB, 0x0DD,
+ 0x004, 0x22F, 0x4ED, 0x0E0, 0x004, 0x22A, 0x4EF, 0x0E3,
+ 0x004, 0x226, 0x4F1, 0x0E6, 0x004, 0x221, 0x4F3, 0x0E9,
+ 0x004, 0x21C, 0x4F5, 0x0EC, 0x003, 0x218, 0x4F6, 0x0EF,
+ 0x003, 0x213, 0x4F8, 0x0F2, 0x003, 0x20F, 0x4FA, 0x0F5,
+ 0x003, 0x20A, 0x4FB, 0x0F8, 0x003, 0x205, 0x4FD, 0x0FB,
+ 0x002, 0x201, 0x4FF, 0x0FE, 0x002, 0x1FC, 0x500, 0x101,
+ 0x002, 0x1F8, 0x502, 0x104, 0x002, 0x1F3, 0x503, 0x107,
+ 0x002, 0x1EF, 0x504, 0x10B, 0x002, 0x1EB, 0x506, 0x10E,
+ 0x002, 0x1E6, 0x507, 0x111, 0x001, 0x1E2, 0x508, 0x114,
+ 0x001, 0x1DD, 0x50A, 0x118, 0x001, 0x1D9, 0x50B, 0x11B,
+ 0x001, 0x1D5, 0x50C, 0x11E, 0x001, 0x1D0, 0x50D, 0x122,
+ 0x001, 0x1CC, 0x50E, 0x125, 0x001, 0x1C8, 0x50F, 0x129,
+ 0x001, 0x1C3, 0x510, 0x12C, 0x001, 0x1BF, 0x511, 0x130,
+ 0x001, 0x1BB, 0x511, 0x133, 0x001, 0x1B7, 0x512, 0x137,
+ 0x000, 0x1B2, 0x513, 0x13A, 0x000, 0x1AE, 0x514, 0x13E,
+ 0x000, 0x1AA, 0x514, 0x141, 0x000, 0x1A6, 0x515, 0x145,
+ 0x000, 0x1A2, 0x516, 0x148, 0x000, 0x19E, 0x516, 0x14C,
+ 0x000, 0x19A, 0x517, 0x150, 0x000, 0x195, 0x517, 0x153,
+ 0x000, 0x191, 0x517, 0x157, 0x000, 0x18D, 0x518, 0x15B,
+ 0x000, 0x189, 0x518, 0x15F, 0x000, 0x185, 0x518, 0x162,
+ 0x000, 0x181, 0x518, 0x166, 0x000, 0x17D, 0x518, 0x16A,
+ 0x000, 0x17A, 0x519, 0x16E, 0x000, 0x176, 0x519, 0x172};
+#endif
diff --git a/macosx/plugins/PeopsSpu109/src/macosx.c b/macosx/plugins/PeopsSpu109/src/macosx.c new file mode 100755 index 00000000..f329ffcd --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/macosx.c @@ -0,0 +1,203 @@ +/***************************************************************************
+ macosx.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+#include "stdafx.h"
+
+#define _IN_MACOSX
+
+#ifdef _MACOSX
+
+#include <Carbon/Carbon.h>
+#include "externals.h"
+
+#define kMaxSoundBuffers 20
+
+//static int macBufferSize = 2, macBufferCount = 36;
+//static float macSoundPitch = 1.0;
+static long macSoundVolume = 100;
+volatile int soundBufferAt = -1, soundPlayAt = -1, soundQueued = 0;
+char *soundBuffer[kMaxSoundBuffers+1], *emptyBuffer;
+SndChannelPtr sndChannel;
+//ExtSoundHeader sndHeader;
+CmpSoundHeader sndHeader;
+SndCallBackUPP callBackUPP;
+static int bufferIndex;
+
+////////////////////////////////////////////////////////////////////////
+// small linux time helper... only used for watchdog
+////////////////////////////////////////////////////////////////////////
+
+unsigned long timeGetTime()
+{
+ struct timeval tv;
+ gettimeofday(&tv, 0); // well, maybe there are better ways
+ return tv.tv_sec * 1000 + tv.tv_usec/1000; // to do that, but at least it works
+}
+
+pascal void MacProcessSound(SndChannelPtr chan, SndCommand *cmd)
+{
+ #pragma unused (chan, cmd)
+
+ if (soundQueued <= 0)
+ sndHeader.samplePtr = emptyBuffer;
+ else
+ {
+ sndHeader.samplePtr = soundBuffer[soundPlayAt];
+ soundPlayAt++;
+ if (soundPlayAt >= kMaxSoundBuffers/*macBufferCount*/)
+ soundPlayAt = 0;
+ soundQueued--;
+ }
+
+ SndCommand buffer = { bufferCmd, 0, (long) &sndHeader };
+ SndDoImmediate(sndChannel, &buffer);
+
+ SndCommand callback = { callBackCmd, 0, 0 };
+ SndDoCommand(sndChannel, &callback, true);
+}
+
+////////////////////////////////////////////////////////////////////////
+// SETUP SOUND
+////////////////////////////////////////////////////////////////////////
+
+static int buffer_size;
+void SetupSound(void)
+{
+ int count;
+
+ callBackUPP = NewSndCallBackUPP(MacProcessSound);
+
+ if (sndChannel)
+ {
+ SndDisposeChannel(sndChannel, true);
+ sndChannel = nil;
+ }
+
+ buffer_size = 1;
+ while (buffer_size < (44100 / 60))
+ buffer_size <<= 1;
+
+ memset(&sndHeader, 0, sizeof(sndHeader));
+ sndHeader.numChannels = (iDisStereo ? 1 : 2);
+ sndHeader.sampleRate = 44100 << 16;
+ sndHeader.encode = cmpSH;
+ sndHeader.baseFrequency = kMiddleC;
+ sndHeader.numFrames = buffer_size;
+ sndHeader.sampleSize = 16;
+#ifdef __POWERPC__
+ sndHeader.format = k16BitBigEndianFormat;
+#else
+ sndHeader.format = k16BitLittleEndianFormat;
+#endif
+ sndHeader.compressionID = fixedCompression;
+
+ if (soundBufferAt != -1)
+ {
+ free(soundBuffer[0]);
+ free(emptyBuffer);
+ }
+
+ soundBuffer[0] = (char *) calloc(buffer_size << 2, kMaxSoundBuffers);
+ for (count = 1; count <= kMaxSoundBuffers; count++)
+ soundBuffer[count] = soundBuffer[count-1] + (buffer_size << 2);
+ emptyBuffer = (char *) calloc(buffer_size << 2, 1);
+
+ soundBufferAt = soundPlayAt = soundQueued = 0;
+ bufferIndex = 0;
+
+ SndNewChannel(&sndChannel, sampledSynth, initStereo, callBackUPP);
+
+ SndCommand sndcmd;
+ UInt32 volume;
+
+ volume = (UInt32) (256.0 * (float) macSoundVolume / 100.0);
+
+ sndcmd.cmd = volumeCmd;
+ sndcmd.param1 = 0;
+ sndcmd.param2 = (volume << 16) | volume;
+ SndDoCommand(sndChannel, &sndcmd, true);
+
+ sndcmd.cmd = callBackCmd;
+ sndcmd.param1 = 0;
+ sndcmd.param2 = 0;
+ SndDoCommand(sndChannel, &sndcmd, true);
+}
+
+////////////////////////////////////////////////////////////////////////
+// REMOVE SOUND
+////////////////////////////////////////////////////////////////////////
+
+void RemoveSound(void)
+{
+ DisposeSndCallBackUPP(callBackUPP);
+}
+
+////////////////////////////////////////////////////////////////////////
+// GET BYTES BUFFERED
+////////////////////////////////////////////////////////////////////////
+
+unsigned long SoundGetBytesBuffered(void)
+{
+ int bytes;
+ int playAt = soundPlayAt;
+
+ if (soundBufferAt < playAt) {
+ bytes = (soundBuffer[kMaxSoundBuffers]-soundBuffer[playAt])+
+ (soundBuffer[soundBufferAt]-soundBuffer[0]);
+ } else {
+ bytes = soundBuffer[soundBufferAt]-soundBuffer[playAt];
+ }
+ //printf("sb=%i\n", bytes);
+
+// if (bytes < SOUNDSIZE/2)
+// return 0;
+
+ return bytes;
+}
+
+////////////////////////////////////////////////////////////////////////
+// FEED SOUND DATA
+////////////////////////////////////////////////////////////////////////
+
+void SoundFeedStreamData(unsigned char* pSound,long lBytes)
+{
+ int rem;
+
+ if (lBytes > (buffer_size<<2)*kMaxSoundBuffers) {
+ printf("sound feed overflow!\n");
+ return;
+ }
+
+ rem = soundBuffer[kMaxSoundBuffers]-(soundBuffer[soundBufferAt]+bufferIndex);
+ if (lBytes > rem) {
+ memcpy(soundBuffer[soundBufferAt]+bufferIndex, pSound, rem);
+ lBytes -= rem; pSound += rem;
+ soundQueued += kMaxSoundBuffers-soundBufferAt;
+ soundBufferAt = 0; bufferIndex = 0;
+ }
+ memcpy(soundBuffer[soundBufferAt]+bufferIndex, pSound, lBytes);
+ soundBufferAt += (lBytes+bufferIndex)/(buffer_size<<2);
+ soundQueued += (lBytes+bufferIndex)/(buffer_size<<2);
+ bufferIndex = (lBytes+bufferIndex)%(buffer_size<<2);
+
+ if (soundQueued >= kMaxSoundBuffers) {
+ printf("sound buffer overflow!\n");
+ }
+}
+
+#endif
diff --git a/macosx/plugins/PeopsSpu109/src/psemu.c b/macosx/plugins/PeopsSpu109/src/psemu.c new file mode 100755 index 00000000..95836722 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/psemu.c @@ -0,0 +1,109 @@ +/***************************************************************************
+ psemu.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_PSEMU
+
+#include "externals.h"
+#include "regs.h"
+#include "dma.h"
+#include "swap.h"
+
+////////////////////////////////////////////////////////////////////////
+// OLD, SOMEWHAT (BUT NOT MUCH) SUPPORTED PSEMUPRO FUNCS
+////////////////////////////////////////////////////////////////////////
+
+unsigned short CALLBACK SPUgetOne(unsigned long val)
+{
+ if(spuAddr!=0xffffffff)
+ {
+ return SPUreadDMA();
+ }
+ if(val>=512*1024) val=512*1024-1;
+ return LE2HOST16(spuMem[val>>1]);
+}
+
+void CALLBACK SPUputOne(unsigned long val,unsigned short data)
+{
+ if(spuAddr!=0xffffffff)
+ {
+ SPUwriteDMA(data);
+ return;
+ }
+ if(val>=512*1024) val=512*1024-1;
+ spuMem[val>>1] = HOST2LE16(data);
+}
+
+void CALLBACK SPUplaySample(unsigned char ch)
+{
+}
+
+void CALLBACK SPUsetAddr(unsigned char ch, unsigned short waddr)
+{
+ s_chan[ch].pStart=spuMemC+((unsigned long) waddr<<3);
+}
+
+void CALLBACK SPUsetPitch(unsigned char ch, unsigned short pitch)
+{
+ SetPitch(ch,pitch);
+}
+
+void CALLBACK SPUsetVolumeL(unsigned char ch, short vol)
+{
+ SetVolumeR(ch,vol);
+}
+
+void CALLBACK SPUsetVolumeR(unsigned char ch, short vol)
+{
+ SetVolumeL(ch,vol);
+}
+
+void CALLBACK SPUstartChannels1(unsigned short channels)
+{
+ SoundOn(0,16,channels);
+}
+
+void CALLBACK SPUstartChannels2(unsigned short channels)
+{
+ SoundOn(16,24,channels);
+}
+
+void CALLBACK SPUstopChannels1(unsigned short channels)
+{
+ SoundOff(0,16,channels);
+}
+
+void CALLBACK SPUstopChannels2(unsigned short channels)
+{
+ SoundOff(16,24,channels);
+}
+
+void CALLBACK SPUplaySector(unsigned long mode, unsigned char * p)
+{
+ if(!iUseXA) return; // no XA? bye
+}
+
diff --git a/macosx/plugins/PeopsSpu109/src/psemuxa.h b/macosx/plugins/PeopsSpu109/src/psemuxa.h new file mode 100755 index 00000000..84c62604 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/psemuxa.h @@ -0,0 +1,28 @@ +//============================================
+//=== Audio XA decoding
+//=== Kazzuya
+//============================================
+
+#ifndef DECODEXA_H
+#define DECODEXA_H
+
+typedef struct
+{
+ long y0, y1;
+} ADPCM_Decode_t;
+
+typedef struct
+{
+ int freq;
+ int nbits;
+ int stereo;
+ int nsamples;
+ ADPCM_Decode_t left, right;
+ short pcm[16384];
+} xa_decode_t;
+
+long xa_decode_sector( xa_decode_t *xdp,
+ unsigned char *sectorp,
+ int is_first_sector );
+
+#endif
diff --git a/macosx/plugins/PeopsSpu109/src/registers.c b/macosx/plugins/PeopsSpu109/src/registers.c new file mode 100755 index 00000000..aa72aacb --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/registers.c @@ -0,0 +1,615 @@ +/*************************************************************************** + registers.c - description + ------------------- + begin : Wed May 15 2002 + copyright : (C) 2002 by Pete Bernert + email : BlackDove@addcom.de + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. See also the license.txt file for * + * additional informations. * + * * + ***************************************************************************/ + +//*************************************************************************// +// History of changes: +// +// 2004/09/18 - LDChen +// - pre-calculated ADSRX values +// +// 2003/02/09 - kode54 +// - removed &0x3fff from reverb volume registers, fixes a few games, +// hopefully won't be breaking anything +// +// 2003/01/19 - Pete +// - added Neill's reverb +// +// 2003/01/06 - Pete +// - added Neill's ADSR timings +// +// 2002/05/15 - Pete +// - generic cleanup for the Peops release +// +//*************************************************************************// + +#include "stdafx.h" + +#define _IN_REGISTERS + +#include "externals.h" +#include "registers.h" +#include "regs.h" +#include "swap.h" + +/* +// adsr time values (in ms) by James Higgs ... see the end of +// the adsr.c source for details + +#define ATTACK_MS 514L +#define DECAYHALF_MS 292L +#define DECAY_MS 584L +#define SUSTAIN_MS 450L +#define RELEASE_MS 446L +*/ + +// we have a timebase of 1.020408f ms, not 1 ms... so adjust adsr defines +#define ATTACK_MS 494L +#define DECAYHALF_MS 286L +#define DECAY_MS 572L +#define SUSTAIN_MS 441L +#define RELEASE_MS 437L + +//////////////////////////////////////////////////////////////////////// +// WRITE REGISTERS: called by main emu +//////////////////////////////////////////////////////////////////////// + +void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val) +{ + const unsigned long r=reg&0xfff; + + regArea[(r-0xc00)>>1] = val; + + if(r>=0x0c00 && r<0x0d80) // some channel info? + { + int ch=(r>>4)-0xc0; // calc channel + switch(r&0x0f) + { + //------------------------------------------------// r volume + case 0: + SetVolumeL((unsigned char)ch,val); + break; + //------------------------------------------------// l volume + case 2: + SetVolumeR((unsigned char)ch,val); + break; + //------------------------------------------------// pitch + case 4: + SetPitch(ch,val); + break; + //------------------------------------------------// start + case 6: + s_chan[ch].pStart=spuMemC+((unsigned long) val<<3); + break; + //------------------------------------------------// level with pre-calcs + case 8: + { + const unsigned long lval=val;unsigned long lx; + //---------------------------------------------// + s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0; + s_chan[ch].ADSRX.AttackRate = ((lval>>8) & 0x007f)^0x7f; + s_chan[ch].ADSRX.DecayRate = 4*(((lval>>4) & 0x000f)^0x1f); + s_chan[ch].ADSRX.SustainLevel = (lval & 0x000f) << 27; + //---------------------------------------------// + if(!iDebugMode) break; + //---------------------------------------------// stuff below is only for debug mode + + s_chan[ch].ADSR.AttackModeExp=(lval&0x8000)?1:0; //0x007f + + lx=(((lval>>8) & 0x007f)>>2); // attack time to run from 0 to 100% volume + lx=min(31,lx); // no overflow on shift! + if(lx) + { + lx = (1<<lx); + if(lx<2147483) lx=(lx*ATTACK_MS)/10000L; // another overflow check + else lx=(lx/10000L)*ATTACK_MS; + if(!lx) lx=1; + } + s_chan[ch].ADSR.AttackTime=lx; + + s_chan[ch].ADSR.SustainLevel= // our adsr vol runs from 0 to 1024, so scale the sustain level + (1024*((lval) & 0x000f))/15; + + lx=(lval>>4) & 0x000f; // decay: + if(lx) // our const decay value is time it takes from 100% to 0% of volume + { + lx = ((1<<(lx))*DECAY_MS)/10000L; + if(!lx) lx=1; + } + s_chan[ch].ADSR.DecayTime = // so calc how long does it take to run from 100% to the wanted sus level + (lx*(1024-s_chan[ch].ADSR.SustainLevel))/1024; + } + break; + //------------------------------------------------// adsr times with pre-calcs + case 10: + { + const unsigned long lval=val;unsigned long lx; + //----------------------------------------------// + s_chan[ch].ADSRX.SustainModeExp = (lval&0x8000)?1:0; + s_chan[ch].ADSRX.SustainIncrease= (lval&0x4000)?0:1; + s_chan[ch].ADSRX.SustainRate = ((lval>>6) & 0x007f)^0x7f; + s_chan[ch].ADSRX.ReleaseModeExp = (lval&0x0020)?1:0; + s_chan[ch].ADSRX.ReleaseRate = 4*((lval & 0x001f)^0x1f); + //----------------------------------------------// + if(!iDebugMode) break; + //----------------------------------------------// stuff below is only for debug mode + + s_chan[ch].ADSR.SustainModeExp = (lval&0x8000)?1:0; + s_chan[ch].ADSR.ReleaseModeExp = (lval&0x0020)?1:0; + + lx=((((lval>>6) & 0x007f)>>2)); // sustain time... often very high + lx=min(31,lx); // values are used to hold the volume + if(lx) // until a sound stop occurs + { // the highest value we reach (due to + lx = (1<<lx); // overflow checking) is: + if(lx<2147483) lx=(lx*SUSTAIN_MS)/10000L; // 94704 seconds = 1578 minutes = 26 hours... + else lx=(lx/10000L)*SUSTAIN_MS; // should be enuff... if the stop doesn't + if(!lx) lx=1; // come in this time span, I don't care :) + } + s_chan[ch].ADSR.SustainTime = lx; + + lx=(lval & 0x001f); + s_chan[ch].ADSR.ReleaseVal =lx; + if(lx) // release time from 100% to 0% + { // note: the release time will be + lx = (1<<lx); // adjusted when a stop is coming, + if(lx<2147483) lx=(lx*RELEASE_MS)/10000L; // so at this time the adsr vol will + else lx=(lx/10000L)*RELEASE_MS; // run from (current volume) to 0% + if(!lx) lx=1; + } + s_chan[ch].ADSR.ReleaseTime=lx; + + if(lval & 0x4000) // add/dec flag + s_chan[ch].ADSR.SustainModeDec=-1; + else s_chan[ch].ADSR.SustainModeDec=1; + } + break; + //------------------------------------------------// adsr volume... mmm have to investigate this + case 12: + break; + //------------------------------------------------// + case 14: // loop? + //WaitForSingleObject(s_chan[ch].hMutex,2000); // -> no multithread fuckups + s_chan[ch].pLoop=spuMemC+((unsigned long) val<<3); + s_chan[ch].bIgnoreLoop=1; + //ReleaseMutex(s_chan[ch].hMutex); // -> oki, on with the thread + break; + //------------------------------------------------// + } + + iSpuAsyncWait=0; + + return; + } + + switch(r) + { + //-------------------------------------------------// + case H_SPUaddr: + spuAddr = (unsigned long) val<<3; + break; + //-------------------------------------------------// + case H_SPUdata: + spuMem[spuAddr>>1] = HOST2LE16(val); + spuAddr+=2; + if(spuAddr>0x7ffff) spuAddr=0; + break; + //-------------------------------------------------// + case H_SPUctrl: + spuCtrl=val; + break; + //-------------------------------------------------// + case H_SPUstat: + spuStat=val & 0xf800; + break; + //-------------------------------------------------// + case H_SPUReverbAddr: + if(val==0xFFFF || val<=0x200) + {rvb.StartAddr=rvb.CurrAddr=0;} + else + { + const long iv=(unsigned long)val<<2; + if(rvb.StartAddr!=iv) + { + rvb.StartAddr=(unsigned long)val<<2; + rvb.CurrAddr=rvb.StartAddr; + } + } + break; + //-------------------------------------------------// + case H_SPUirqAddr: + spuIrq = val; + pSpuIrq=spuMemC+((unsigned long) val<<3); + break; + //-------------------------------------------------// + case H_SPUrvolL: + rvb.VolLeft=val; + break; + //-------------------------------------------------// + case H_SPUrvolR: + rvb.VolRight=val; + break; + //-------------------------------------------------// + +/* + case H_ExtLeft: + //auxprintf("EL %d\n",val); + break; + //-------------------------------------------------// + case H_ExtRight: + //auxprintf("ER %d\n",val); + break; + //-------------------------------------------------// + case H_SPUmvolL: + //auxprintf("ML %d\n",val); + break; + //-------------------------------------------------// + case H_SPUmvolR: + //auxprintf("MR %d\n",val); + break; + //-------------------------------------------------// + case H_SPUMute1: + //auxprintf("M0 %04x\n",val); + break; + //-------------------------------------------------// + case H_SPUMute2: + //auxprintf("M1 %04x\n",val); + break; +*/ + //-------------------------------------------------// + case H_SPUon1: + SoundOn(0,16,val); + break; + //-------------------------------------------------// + case H_SPUon2: + SoundOn(16,24,val); + break; + //-------------------------------------------------// + case H_SPUoff1: + SoundOff(0,16,val); + break; + //-------------------------------------------------// + case H_SPUoff2: + SoundOff(16,24,val); + break; + //-------------------------------------------------// + case H_CDLeft: + iLeftXAVol=val & 0x7fff; + if(cddavCallback) cddavCallback(0,val); + break; + case H_CDRight: + iRightXAVol=val & 0x7fff; + if(cddavCallback) cddavCallback(1,val); + break; + //-------------------------------------------------// + case H_FMod1: + FModOn(0,16,val); + break; + //-------------------------------------------------// + case H_FMod2: + FModOn(16,24,val); + break; + //-------------------------------------------------// + case H_Noise1: + NoiseOn(0,16,val); + break; + //-------------------------------------------------// + case H_Noise2: + NoiseOn(16,24,val); + break; + //-------------------------------------------------// + case H_RVBon1: + ReverbOn(0,16,val); + break; + //-------------------------------------------------// + case H_RVBon2: + ReverbOn(16,24,val); + break; + //-------------------------------------------------// + case H_Reverb+0: + + rvb.FB_SRC_A=val; + + // OK, here's the fake REVERB stuff... + // depending on effect we do more or less delay and repeats... bah + // still... better than nothing :) + + SetREVERB(val); + break; + + + case H_Reverb+2 : rvb.FB_SRC_B=(short)val; break; + case H_Reverb+4 : rvb.IIR_ALPHA=(short)val; break; + case H_Reverb+6 : rvb.ACC_COEF_A=(short)val; break; + case H_Reverb+8 : rvb.ACC_COEF_B=(short)val; break; + case H_Reverb+10 : rvb.ACC_COEF_C=(short)val; break; + case H_Reverb+12 : rvb.ACC_COEF_D=(short)val; break; + case H_Reverb+14 : rvb.IIR_COEF=(short)val; break; + case H_Reverb+16 : rvb.FB_ALPHA=(short)val; break; + case H_Reverb+18 : rvb.FB_X=(short)val; break; + case H_Reverb+20 : rvb.IIR_DEST_A0=(short)val; break; + case H_Reverb+22 : rvb.IIR_DEST_A1=(short)val; break; + case H_Reverb+24 : rvb.ACC_SRC_A0=(short)val; break; + case H_Reverb+26 : rvb.ACC_SRC_A1=(short)val; break; + case H_Reverb+28 : rvb.ACC_SRC_B0=(short)val; break; + case H_Reverb+30 : rvb.ACC_SRC_B1=(short)val; break; + case H_Reverb+32 : rvb.IIR_SRC_A0=(short)val; break; + case H_Reverb+34 : rvb.IIR_SRC_A1=(short)val; break; + case H_Reverb+36 : rvb.IIR_DEST_B0=(short)val; break; + case H_Reverb+38 : rvb.IIR_DEST_B1=(short)val; break; + case H_Reverb+40 : rvb.ACC_SRC_C0=(short)val; break; + case H_Reverb+42 : rvb.ACC_SRC_C1=(short)val; break; + case H_Reverb+44 : rvb.ACC_SRC_D0=(short)val; break; + case H_Reverb+46 : rvb.ACC_SRC_D1=(short)val; break; + case H_Reverb+48 : rvb.IIR_SRC_B1=(short)val; break; + case H_Reverb+50 : rvb.IIR_SRC_B0=(short)val; break; + case H_Reverb+52 : rvb.MIX_DEST_A0=(short)val; break; + case H_Reverb+54 : rvb.MIX_DEST_A1=(short)val; break; + case H_Reverb+56 : rvb.MIX_DEST_B0=(short)val; break; + case H_Reverb+58 : rvb.MIX_DEST_B1=(short)val; break; + case H_Reverb+60 : rvb.IN_COEF_L=(short)val; break; + case H_Reverb+62 : rvb.IN_COEF_R=(short)val; break; + } + + iSpuAsyncWait=0; + +} + +//////////////////////////////////////////////////////////////////////// +// READ REGISTER: called by main emu +//////////////////////////////////////////////////////////////////////// + +unsigned short CALLBACK SPUreadRegister(unsigned long reg) +{ + const unsigned long r=reg&0xfff; + + iSpuAsyncWait=0; + + if(r>=0x0c00 && r<0x0d80) + { + switch(r&0x0f) + { + case 12: // get adsr vol + { + const int ch=(r>>4)-0xc0; + + if(s_chan[ch].bNew) return 1; // we are started, but not processed? return 1 + if(s_chan[ch].ADSRX.lVolume && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well + !s_chan[ch].ADSRX.EnvelopeVol) + return 1; + return (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol>>16); + } + + case 14: // get loop address + { + const int ch=(r>>4)-0xc0; + if(s_chan[ch].pLoop==NULL) return 0; + return (unsigned short)((s_chan[ch].pLoop-spuMemC)>>3); + } + } + } + + switch(r) + { + case H_SPUctrl: + return spuCtrl; + + case H_SPUstat: + return spuStat; + + case H_SPUaddr: + return (unsigned short)(spuAddr>>3); + + case H_SPUdata: + { + unsigned short s=LE2HOST16(spuMem[spuAddr>>1]); + spuAddr+=2; + if(spuAddr>0x7ffff) spuAddr=0; + return s; + } + + case H_SPUirqAddr: + return spuIrq; + + //case H_SPUIsOn1: + // return IsSoundOn(0,16); + + //case H_SPUIsOn2: + // return IsSoundOn(16,24); + + } + + return regArea[(r-0xc00)>>1]; +} + +//////////////////////////////////////////////////////////////////////// +// SOUND ON register write +//////////////////////////////////////////////////////////////////////// + +void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND +{ + int ch; + + for(ch=start;ch<end;ch++,val>>=1) // loop channels + { + if((val&1) && s_chan[ch].pStart) // mmm... start has to be set before key on !?! + { + s_chan[ch].bIgnoreLoop=0; + s_chan[ch].bNew=1; + dwNewChannel|=(1<<ch); // bitfield for faster testing + } + } +} + +//////////////////////////////////////////////////////////////////////// +// SOUND OFF register write +//////////////////////////////////////////////////////////////////////// + +void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND +{ + int ch; + for(ch=start;ch<end;ch++,val>>=1) // loop channels + { + if(val&1) // && s_chan[i].bOn) mmm... + { + s_chan[ch].bStop=1; + } + } +} + +//////////////////////////////////////////////////////////////////////// +// FMOD register write +//////////////////////////////////////////////////////////////////////// + +void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND +{ + int ch; + + for(ch=start;ch<end;ch++,val>>=1) // loop channels + { + if(val&1) // -> fmod on/off + { + if(ch>0) + { + s_chan[ch].bFMod=1; // --> sound channel + s_chan[ch-1].bFMod=2; // --> freq channel + } + } + else + { + s_chan[ch].bFMod=0; // --> turn off fmod + } + } +} + +//////////////////////////////////////////////////////////////////////// +// NOISE register write +//////////////////////////////////////////////////////////////////////// + +void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND +{ + int ch; + + for(ch=start;ch<end;ch++,val>>=1) // loop channels + { + if(val&1) // -> noise on/off + { + s_chan[ch].bNoise=1; + } + else + { + s_chan[ch].bNoise=0; + } + } +} + +//////////////////////////////////////////////////////////////////////// +// LEFT VOLUME register write +//////////////////////////////////////////////////////////////////////// + +// please note: sweep and phase invert are wrong... but I've never seen +// them used + +void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME +{ + s_chan[ch].iLeftVolRaw=vol; + + if(vol&0x8000) // sweep? + { + short sInc=1; // -> sweep up? + if(vol&0x2000) sInc=-1; // -> or down? + if(vol&0x1000) vol^=0xffff; // -> mmm... phase inverted? have to investigate this + vol=((vol&0x7f)+1)/2; // -> sweep: 0..127 -> 0..64 + vol+=vol/(2*sInc); // -> HACK: we don't sweep right now, so we just raise/lower the volume by the half! + vol*=128; + } + else // no sweep: + { + if(vol&0x4000) // -> mmm... phase inverted? have to investigate this + //vol^=0xffff; + vol=0x3fff-(vol&0x3fff); + } + + vol&=0x3fff; + s_chan[ch].iLeftVolume=vol; // store volume +} + +//////////////////////////////////////////////////////////////////////// +// RIGHT VOLUME register write +//////////////////////////////////////////////////////////////////////// + +void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME +{ + s_chan[ch].iRightVolRaw=vol; + + if(vol&0x8000) // comments... see above :) + { + short sInc=1; + if(vol&0x2000) sInc=-1; + if(vol&0x1000) vol^=0xffff; + vol=((vol&0x7f)+1)/2; + vol+=vol/(2*sInc); + vol*=128; + } + else + { + if(vol&0x4000) //vol=vol^=0xffff; + vol=0x3fff-(vol&0x3fff); + } + + vol&=0x3fff; + + s_chan[ch].iRightVolume=vol; +} + +//////////////////////////////////////////////////////////////////////// +// PITCH register write +//////////////////////////////////////////////////////////////////////// + +void SetPitch(int ch,unsigned short val) // SET PITCH +{ + int NP; + if(val>0x3fff) NP=0x3fff; // get pitch val + else NP=val; + + s_chan[ch].iRawPitch=NP; + + NP=(44100L*NP)/4096L; // calc frequency + if(NP<1) NP=1; // some security + s_chan[ch].iActFreq=NP; // store frequency +} + +//////////////////////////////////////////////////////////////////////// +// REVERB register write +//////////////////////////////////////////////////////////////////////// + +void ReverbOn(int start,int end,unsigned short val) // REVERB ON PSX COMMAND +{ + int ch; + + for(ch=start;ch<end;ch++,val>>=1) // loop channels + { + if(val&1) // -> reverb on/off + { + s_chan[ch].bReverb=1; + } + else + { + s_chan[ch].bReverb=0; + } + } +} diff --git a/macosx/plugins/PeopsSpu109/src/registers.h b/macosx/plugins/PeopsSpu109/src/registers.h new file mode 100755 index 00000000..dc453cfa --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/registers.h @@ -0,0 +1,153 @@ +/***************************************************************************
+ registers.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#define H_SPUReverbAddr 0x0da2
+#define H_SPUirqAddr 0x0da4
+#define H_SPUaddr 0x0da6
+#define H_SPUdata 0x0da8
+#define H_SPUctrl 0x0daa
+#define H_SPUstat 0x0dae
+#define H_SPUmvolL 0x0d80
+#define H_SPUmvolR 0x0d82
+#define H_SPUrvolL 0x0d84
+#define H_SPUrvolR 0x0d86
+#define H_SPUon1 0x0d88
+#define H_SPUon2 0x0d8a
+#define H_SPUoff1 0x0d8c
+#define H_SPUoff2 0x0d8e
+#define H_FMod1 0x0d90
+#define H_FMod2 0x0d92
+#define H_Noise1 0x0d94
+#define H_Noise2 0x0d96
+#define H_RVBon1 0x0d98
+#define H_RVBon2 0x0d9a
+#define H_SPUMute1 0x0d9c
+#define H_SPUMute2 0x0d9e
+#define H_CDLeft 0x0db0
+#define H_CDRight 0x0db2
+#define H_ExtLeft 0x0db4
+#define H_ExtRight 0x0db6
+#define H_Reverb 0x0dc0
+#define H_SPUPitch0 0x0c04
+#define H_SPUPitch1 0x0c14
+#define H_SPUPitch2 0x0c24
+#define H_SPUPitch3 0x0c34
+#define H_SPUPitch4 0x0c44
+#define H_SPUPitch5 0x0c54
+#define H_SPUPitch6 0x0c64
+#define H_SPUPitch7 0x0c74
+#define H_SPUPitch8 0x0c84
+#define H_SPUPitch9 0x0c94
+#define H_SPUPitch10 0x0ca4
+#define H_SPUPitch11 0x0cb4
+#define H_SPUPitch12 0x0cc4
+#define H_SPUPitch13 0x0cd4
+#define H_SPUPitch14 0x0ce4
+#define H_SPUPitch15 0x0cf4
+#define H_SPUPitch16 0x0d04
+#define H_SPUPitch17 0x0d14
+#define H_SPUPitch18 0x0d24
+#define H_SPUPitch19 0x0d34
+#define H_SPUPitch20 0x0d44
+#define H_SPUPitch21 0x0d54
+#define H_SPUPitch22 0x0d64
+#define H_SPUPitch23 0x0d74
+
+#define H_SPUStartAdr0 0x0c06
+#define H_SPUStartAdr1 0x0c16
+#define H_SPUStartAdr2 0x0c26
+#define H_SPUStartAdr3 0x0c36
+#define H_SPUStartAdr4 0x0c46
+#define H_SPUStartAdr5 0x0c56
+#define H_SPUStartAdr6 0x0c66
+#define H_SPUStartAdr7 0x0c76
+#define H_SPUStartAdr8 0x0c86
+#define H_SPUStartAdr9 0x0c96
+#define H_SPUStartAdr10 0x0ca6
+#define H_SPUStartAdr11 0x0cb6
+#define H_SPUStartAdr12 0x0cc6
+#define H_SPUStartAdr13 0x0cd6
+#define H_SPUStartAdr14 0x0ce6
+#define H_SPUStartAdr15 0x0cf6
+#define H_SPUStartAdr16 0x0d06
+#define H_SPUStartAdr17 0x0d16
+#define H_SPUStartAdr18 0x0d26
+#define H_SPUStartAdr19 0x0d36
+#define H_SPUStartAdr20 0x0d46
+#define H_SPUStartAdr21 0x0d56
+#define H_SPUStartAdr22 0x0d66
+#define H_SPUStartAdr23 0x0d76
+
+#define H_SPULoopAdr0 0x0c0e
+#define H_SPULoopAdr1 0x0c1e
+#define H_SPULoopAdr2 0x0c2e
+#define H_SPULoopAdr3 0x0c3e
+#define H_SPULoopAdr4 0x0c4e
+#define H_SPULoopAdr5 0x0c5e
+#define H_SPULoopAdr6 0x0c6e
+#define H_SPULoopAdr7 0x0c7e
+#define H_SPULoopAdr8 0x0c8e
+#define H_SPULoopAdr9 0x0c9e
+#define H_SPULoopAdr10 0x0cae
+#define H_SPULoopAdr11 0x0cbe
+#define H_SPULoopAdr12 0x0cce
+#define H_SPULoopAdr13 0x0cde
+#define H_SPULoopAdr14 0x0cee
+#define H_SPULoopAdr15 0x0cfe
+#define H_SPULoopAdr16 0x0d0e
+#define H_SPULoopAdr17 0x0d1e
+#define H_SPULoopAdr18 0x0d2e
+#define H_SPULoopAdr19 0x0d3e
+#define H_SPULoopAdr20 0x0d4e
+#define H_SPULoopAdr21 0x0d5e
+#define H_SPULoopAdr22 0x0d6e
+#define H_SPULoopAdr23 0x0d7e
+
+#define H_SPU_ADSRLevel0 0x0c08
+#define H_SPU_ADSRLevel1 0x0c18
+#define H_SPU_ADSRLevel2 0x0c28
+#define H_SPU_ADSRLevel3 0x0c38
+#define H_SPU_ADSRLevel4 0x0c48
+#define H_SPU_ADSRLevel5 0x0c58
+#define H_SPU_ADSRLevel6 0x0c68
+#define H_SPU_ADSRLevel7 0x0c78
+#define H_SPU_ADSRLevel8 0x0c88
+#define H_SPU_ADSRLevel9 0x0c98
+#define H_SPU_ADSRLevel10 0x0ca8
+#define H_SPU_ADSRLevel11 0x0cb8
+#define H_SPU_ADSRLevel12 0x0cc8
+#define H_SPU_ADSRLevel13 0x0cd8
+#define H_SPU_ADSRLevel14 0x0ce8
+#define H_SPU_ADSRLevel15 0x0cf8
+#define H_SPU_ADSRLevel16 0x0d08
+#define H_SPU_ADSRLevel17 0x0d18
+#define H_SPU_ADSRLevel18 0x0d28
+#define H_SPU_ADSRLevel19 0x0d38
+#define H_SPU_ADSRLevel20 0x0d48
+#define H_SPU_ADSRLevel21 0x0d58
+#define H_SPU_ADSRLevel22 0x0d68
+#define H_SPU_ADSRLevel23 0x0d78
+
diff --git a/macosx/plugins/PeopsSpu109/src/regs.h b/macosx/plugins/PeopsSpu109/src/regs.h new file mode 100755 index 00000000..ad928553 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/regs.h @@ -0,0 +1,36 @@ +/***************************************************************************
+ regs.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+
+void SoundOn(int start,int end,unsigned short val);
+void SoundOff(int start,int end,unsigned short val);
+void FModOn(int start,int end,unsigned short val);
+void NoiseOn(int start,int end,unsigned short val);
+void SetVolumeL(unsigned char ch,short vol);
+void SetVolumeR(unsigned char ch,short vol);
+void SetPitch(int ch,unsigned short val);
+void ReverbOn(int start,int end,unsigned short val);
+void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val);
\ No newline at end of file diff --git a/macosx/plugins/PeopsSpu109/src/resource.h b/macosx/plugins/PeopsSpu109/src/resource.h new file mode 100755 index 00000000..8a3a8a03 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/resource.h @@ -0,0 +1,148 @@ +//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by spuPeopsSound.rc
+//
+#define IDC_SETS1 3
+#define IDC_SETS2 4
+#define IDOK2 5
+#define IDD_DIALOG1 130
+#define IDD_ABOUT 130
+#define IDD_CFGDLG 131
+#define IDD_DEBUG 135
+#define IDB_BITMAP1 136
+#define IDB_BITMAP2 137
+#define IDB_BITMAP3 138
+#define IDB_BITMAP4 139
+#define IDB_BITMAP5 140
+#define IDD_RECORD 141
+#define IDC_XAVOLUME 1004
+#define IDC_ENABXA 1005
+#define IDC_XAPITCH 1006
+#define IDC_XABLOCK 1007
+#define IDC_USETIMER 1007
+#define IDC_CMIXRATE 1008
+#define IDC_USEIRQ 1008
+#define IDC_USEREVERB 1008
+#define IDC_CMODE 1009
+#define IDC_VOLUME 1009
+#define IDC_CFILTER 1010
+#define IDC_IRQWAIT 1010
+#define IDC_CQUALITY 1011
+#define IDC_DEBUGMODE 1011
+#define IDC_CDSOUND 1012
+#define IDC_INTERPOL 1012
+#define IDC_PLAYALWAYS 1013
+#define IDC_RECORDMODE 1013
+#define IDC_IGNOREPITCH 1014
+#define IDC_DISSTEREO 1014
+#define IDC_AMPLIF 1015
+#define IDC_IRQDECODE 1015
+#define IDC_VENVELOPE 1016
+#define IDC_VOL1 1016
+#define IDC_REVERB 1017
+#define IDC_VOL2 1017
+#define IDC_VOL3 1018
+#define IDC_VOL4 1019
+#define IDC_SAREA 1022
+#define IDC_ADSR 1023
+#define IDC_MUTE1 1047
+#define IDC_MUTE2 1048
+#define IDC_MUTE3 1049
+#define IDC_MUTE4 1050
+#define IDC_MUTE5 1051
+#define IDC_MUTE6 1052
+#define IDC_MUTE7 1053
+#define IDC_MUTE8 1054
+#define IDC_MUTE9 1055
+#define IDC_MUTE10 1056
+#define IDC_MUTE11 1057
+#define IDC_MUTE12 1058
+#define IDC_MUTE13 1059
+#define IDC_MUTE14 1060
+#define IDC_MUTE15 1061
+#define IDC_MUTE16 1062
+#define IDC_MUTE17 1063
+#define IDC_MUTE18 1064
+#define IDC_MUTE19 1065
+#define IDC_MUTE20 1066
+#define IDC_MUTE21 1067
+#define IDC_MUTE22 1068
+#define IDC_MUTE23 1069
+#define IDC_MUTE24 1070
+#define IDC_CHAN1 1071
+#define IDC_CHAN2 1072
+#define IDC_CHAN3 1073
+#define IDC_CHAN4 1074
+#define IDC_CHAN5 1075
+#define IDC_CHAN6 1076
+#define IDC_CHAN7 1077
+#define IDC_CHAN8 1078
+#define IDC_CHAN9 1079
+#define IDC_CHAN10 1080
+#define IDC_CHAN11 1081
+#define IDC_CHAN12 1082
+#define IDC_CHAN13 1083
+#define IDC_CHAN14 1084
+#define IDC_CHAN15 1085
+#define IDC_CHAN16 1086
+#define IDC_CHAN17 1087
+#define IDC_CHAN18 1088
+#define IDC_CHAN19 1089
+#define IDC_CHAN20 1090
+#define IDC_CHAN21 1091
+#define IDC_CHAN22 1092
+#define IDC_CHAN23 1093
+#define IDC_CHAN24 1094
+#define IDC_SADSR1 1096
+#define IDC_SADSR2 1097
+#define IDC_SADSR3 1098
+#define IDC_SADSR4 1099
+#define IDC_SADSR5 1100
+#define IDC_SADSR6 1101
+#define IDC_CHANNUM 1102
+#define IDC_MUTEOFF 1103
+#define IDC_MUTEON 1104
+#define IDC_SADSR7 1105
+#define IDC_CI1 1106
+#define IDC_CI2 1107
+#define IDC_CI3 1108
+#define IDC_CI4 1109
+#define IDC_CI5 1110
+#define IDC_CI6 1111
+#define IDC_CI7 1112
+#define IDC_CI8 1113
+#define IDC_CI9 1114
+#define IDC_CI10 1115
+#define IDC_CI11 1116
+#define IDC_CI12 1117
+#define IDC_CI13 1118
+#define IDC_CI14 1119
+#define IDC_CI15 1120
+#define IDC_CI16 1121
+#define IDC_STA1 1122
+#define IDC_SADSR8 1123
+#define IDC_STA2 1124
+#define IDC_STA3 1125
+#define IDC_STA4 1126
+#define IDC_XA1 1127
+#define IDC_XA2 1128
+#define IDC_XA3 1129
+#define IDC_XA4 1130
+#define IDC_CI17 1131
+#define IDC_CI18 1132
+#define IDC_XA 1133
+#define IDC_WAVFILE 1134
+#define IDC_XA5 1135
+#define IDC_RECORD 1135
+#define IDC_XA6 1136
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 144
+#define _APS_NEXT_COMMAND_VALUE 32771
+#define _APS_NEXT_CONTROL_VALUE 1136
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/macosx/plugins/PeopsSpu109/src/reverb.c b/macosx/plugins/PeopsSpu109/src/reverb.c new file mode 100755 index 00000000..3a38afef --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/reverb.c @@ -0,0 +1,480 @@ +/***************************************************************************
+ reverb.c - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2003/01/19 - Pete
+// - added Neill's reverb (see at the end of file)
+//
+// 2002/12/26 - Pete
+// - adjusted reverb handling
+//
+// 2002/08/14 - Pete
+// - added extra reverb
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+
+#define _IN_REVERB
+
+// will be included from spu.c
+#ifdef _IN_SPU
+
+////////////////////////////////////////////////////////////////////////
+// globals
+////////////////////////////////////////////////////////////////////////
+
+// REVERB info and timing vars...
+
+int * sRVBPlay = 0;
+int * sRVBEnd = 0;
+int * sRVBStart = 0;
+int iReverbOff = -1; // some delay factor for reverb
+int iReverbRepeat = 0;
+int iReverbNum = 1;
+
+////////////////////////////////////////////////////////////////////////
+// SET REVERB
+////////////////////////////////////////////////////////////////////////
+
+void SetREVERB(unsigned short val)
+{
+ switch(val)
+ {
+ case 0x0000: iReverbOff=-1; break; // off
+ case 0x007D: iReverbOff=32; iReverbNum=2; iReverbRepeat=128; break; // ok room
+
+ case 0x0033: iReverbOff=32; iReverbNum=2; iReverbRepeat=64; break; // studio small
+ case 0x00B1: iReverbOff=48; iReverbNum=2; iReverbRepeat=96; break; // ok studio medium
+ case 0x00E3: iReverbOff=64; iReverbNum=2; iReverbRepeat=128; break; // ok studio large ok
+
+ case 0x01A5: iReverbOff=128; iReverbNum=4; iReverbRepeat=32; break; // ok hall
+ case 0x033D: iReverbOff=256; iReverbNum=4; iReverbRepeat=64; break; // space echo
+ case 0x0001: iReverbOff=184; iReverbNum=3; iReverbRepeat=128; break; // echo/delay
+ case 0x0017: iReverbOff=128; iReverbNum=2; iReverbRepeat=128; break; // half echo
+ default: iReverbOff=32; iReverbNum=1; iReverbRepeat=0; break;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+// START REVERB
+////////////////////////////////////////////////////////////////////////
+
+INLINE void StartREVERB(SPUCHAN * pChannel)
+{
+ if(pChannel->bReverb && (spuCtrl&0x80)) // reverb possible?
+ {
+ if(iUseReverb==2) pChannel->bRVBActive=1;
+ else
+ if(iUseReverb==1 && iReverbOff>0) // -> fake reverb used?
+ {
+ pChannel->bRVBActive=1; // -> activate it
+ pChannel->iRVBOffset=iReverbOff*45;
+ pChannel->iRVBRepeat=iReverbRepeat*45;
+ pChannel->iRVBNum =iReverbNum;
+ }
+ }
+ else pChannel->bRVBActive=0; // else -> no reverb
+}
+
+////////////////////////////////////////////////////////////////////////
+// HELPER FOR NEILL'S REVERB: re-inits our reverb mixing buf
+////////////////////////////////////////////////////////////////////////
+
+INLINE void InitREVERB(void)
+{
+ if(iUseReverb==2)
+ {memset(sRVBStart,0,NSSIZE*2*4);}
+}
+
+////////////////////////////////////////////////////////////////////////
+// STORE REVERB
+////////////////////////////////////////////////////////////////////////
+
+INLINE void StoreREVERB(SPUCHAN * pChannel,int ns)
+{
+ if(iUseReverb==0) return;
+ else
+ if(iUseReverb==2) // -------------------------------- // Neil's reverb
+ {
+ const int iRxl=(pChannel->sval*pChannel->iLeftVolume)>>14;
+ const int iRxr=(pChannel->sval*pChannel->iRightVolume)>>14;
+
+ ns<<=1;
+
+ *(sRVBStart+ns) +=iRxl; // -> we mix all active reverb channels into an extra buffer
+ *(sRVBStart+ns+1)+=iRxr;
+ }
+ else // --------------------------------------------- // Pete's easy fake reverb
+ {
+ int * pN;int iRn,iRr=0;
+
+ // we use the half channel volume (/0x8000) for the first reverb effects, quarter for next and so on
+
+ int iRxl=(pChannel->sval*pChannel->iLeftVolume)>>15;
+ int iRxr=(pChannel->sval*pChannel->iRightVolume)>>15;
+
+ for(iRn=1;iRn<=pChannel->iRVBNum;iRn++,iRr+=pChannel->iRVBRepeat,iRxl>>=1,iRxr>>=1)
+ {
+ pN=sRVBPlay+((pChannel->iRVBOffset+iRr+ns)<<1);
+ if(pN>=sRVBEnd) pN=sRVBStart+(pN-sRVBEnd);
+
+ (*pN)+=iRxl;
+ pN++;
+ (*pN)+=iRxr;
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE int g_buffer(int iOff) // get_buffer content helper: takes care about wraps
+{
+ short * p=(short *)spuMem;
+ iOff=(iOff*4)+rvb.CurrAddr;
+ while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
+ while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
+ return (int)(short)LE2HOST16(*(p+iOff));
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE void s_buffer(int iOff,int iVal) // set_buffer content helper: takes care about wraps and clipping
+{
+ short * p=(short *)spuMem;
+ iOff=(iOff*4)+rvb.CurrAddr;
+ while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
+ while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
+ if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
+ *(p+iOff)=HOST2LE16((short)iVal);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE void s_buffer1(int iOff,int iVal) // set_buffer (+1 sample) content helper: takes care about wraps and clipping
+{
+ short * p=(short *)spuMem;
+ iOff=(iOff*4)+rvb.CurrAddr+1;
+ while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000);
+ while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff);
+ if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L;
+ *(p+iOff)=HOST2LE16((short)iVal);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE int MixREVERBLeft(int ns)
+{
+ if(iUseReverb==0) return 0;
+ else
+ if(iUseReverb==2)
+ {
+ static int iCnt=0; // this func will be called with 44.1 khz
+
+ if(!rvb.StartAddr) // reverb is off
+ {
+ rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
+ return 0;
+ }
+
+ iCnt++;
+
+ if(iCnt&1) // we work on every second left value: downsample to 22 khz
+ {
+ if(spuCtrl&0x80) // -> reverb on? oki
+ {
+ int ACC0,ACC1,FB_A0,FB_A1,FB_B0,FB_B1;
+
+ const int INPUT_SAMPLE_L=*(sRVBStart+(ns<<1));
+ const int INPUT_SAMPLE_R=*(sRVBStart+(ns<<1)+1);
+
+ const int IIR_INPUT_A0 = (g_buffer(rvb.IIR_SRC_A0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
+ const int IIR_INPUT_A1 = (g_buffer(rvb.IIR_SRC_A1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
+ const int IIR_INPUT_B0 = (g_buffer(rvb.IIR_SRC_B0) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_L * rvb.IN_COEF_L)/32768L;
+ const int IIR_INPUT_B1 = (g_buffer(rvb.IIR_SRC_B1) * rvb.IIR_COEF)/32768L + (INPUT_SAMPLE_R * rvb.IN_COEF_R)/32768L;
+
+ const int IIR_A0 = (IIR_INPUT_A0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A0) * (32768L - rvb.IIR_ALPHA))/32768L;
+ const int IIR_A1 = (IIR_INPUT_A1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_A1) * (32768L - rvb.IIR_ALPHA))/32768L;
+ const int IIR_B0 = (IIR_INPUT_B0 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B0) * (32768L - rvb.IIR_ALPHA))/32768L;
+ const int IIR_B1 = (IIR_INPUT_B1 * rvb.IIR_ALPHA)/32768L + (g_buffer(rvb.IIR_DEST_B1) * (32768L - rvb.IIR_ALPHA))/32768L;
+
+ s_buffer1(rvb.IIR_DEST_A0, IIR_A0);
+ s_buffer1(rvb.IIR_DEST_A1, IIR_A1);
+ s_buffer1(rvb.IIR_DEST_B0, IIR_B0);
+ s_buffer1(rvb.IIR_DEST_B1, IIR_B1);
+
+ ACC0 = (g_buffer(rvb.ACC_SRC_A0) * rvb.ACC_COEF_A)/32768L +
+ (g_buffer(rvb.ACC_SRC_B0) * rvb.ACC_COEF_B)/32768L +
+ (g_buffer(rvb.ACC_SRC_C0) * rvb.ACC_COEF_C)/32768L +
+ (g_buffer(rvb.ACC_SRC_D0) * rvb.ACC_COEF_D)/32768L;
+ ACC1 = (g_buffer(rvb.ACC_SRC_A1) * rvb.ACC_COEF_A)/32768L +
+ (g_buffer(rvb.ACC_SRC_B1) * rvb.ACC_COEF_B)/32768L +
+ (g_buffer(rvb.ACC_SRC_C1) * rvb.ACC_COEF_C)/32768L +
+ (g_buffer(rvb.ACC_SRC_D1) * rvb.ACC_COEF_D)/32768L;
+
+ FB_A0 = g_buffer(rvb.MIX_DEST_A0 - rvb.FB_SRC_A);
+ FB_A1 = g_buffer(rvb.MIX_DEST_A1 - rvb.FB_SRC_A);
+ FB_B0 = g_buffer(rvb.MIX_DEST_B0 - rvb.FB_SRC_B);
+ FB_B1 = g_buffer(rvb.MIX_DEST_B1 - rvb.FB_SRC_B);
+
+ s_buffer(rvb.MIX_DEST_A0, ACC0 - (FB_A0 * rvb.FB_ALPHA)/32768L);
+ s_buffer(rvb.MIX_DEST_A1, ACC1 - (FB_A1 * rvb.FB_ALPHA)/32768L);
+
+ s_buffer(rvb.MIX_DEST_B0, (rvb.FB_ALPHA * ACC0)/32768L - (FB_A0 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B0 * rvb.FB_X)/32768L);
+ s_buffer(rvb.MIX_DEST_B1, (rvb.FB_ALPHA * ACC1)/32768L - (FB_A1 * (int)(rvb.FB_ALPHA^0xFFFF8000))/32768L - (FB_B1 * rvb.FB_X)/32768L);
+
+ rvb.iLastRVBLeft = rvb.iRVBLeft;
+ rvb.iLastRVBRight = rvb.iRVBRight;
+
+ rvb.iRVBLeft = (g_buffer(rvb.MIX_DEST_A0)+g_buffer(rvb.MIX_DEST_B0))/3;
+ rvb.iRVBRight = (g_buffer(rvb.MIX_DEST_A1)+g_buffer(rvb.MIX_DEST_B1))/3;
+
+ rvb.iRVBLeft = (rvb.iRVBLeft * rvb.VolLeft) / 0x4000;
+ rvb.iRVBRight = (rvb.iRVBRight * rvb.VolRight) / 0x4000;
+
+ rvb.CurrAddr++;
+ if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
+
+ return rvb.iLastRVBLeft+(rvb.iRVBLeft-rvb.iLastRVBLeft)/2;
+ }
+ else // -> reverb off
+ {
+ rvb.iLastRVBLeft=rvb.iLastRVBRight=rvb.iRVBLeft=rvb.iRVBRight=0;
+ }
+
+ rvb.CurrAddr++;
+ if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr;
+ }
+
+ return rvb.iLastRVBLeft;
+ }
+ else // easy fake reverb:
+ {
+ const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
+ *sRVBPlay++=0; // -> init it after
+ if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
+ return iRV; // -> return reverb mix buf val
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+INLINE int MixREVERBRight(void)
+{
+ if(iUseReverb==0) return 0;
+ else
+ if(iUseReverb==2) // Neill's reverb:
+ {
+ int i=rvb.iLastRVBRight+(rvb.iRVBRight-rvb.iLastRVBRight)/2;
+ rvb.iLastRVBRight=rvb.iRVBRight;
+ return i; // -> just return the last right reverb val (little bit scaled by the previous right val)
+ }
+ else // easy fake reverb:
+ {
+ const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value
+ *sRVBPlay++=0; // -> init it after
+ if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds
+ return iRV; // -> return reverb mix buf val
+ }
+}
+
+////////////////////////////////////////////////////////////////////////
+
+#endif
+
+/*
+-----------------------------------------------------------------------------
+PSX reverb hardware notes
+by Neill Corlett
+-----------------------------------------------------------------------------
+
+Yadda yadda disclaimer yadda probably not perfect yadda well it's okay anyway
+yadda yadda.
+
+-----------------------------------------------------------------------------
+
+Basics
+------
+
+- The reverb buffer is 22khz 16-bit mono PCM.
+- It starts at the reverb address given by 1DA2, extends to
+ the end of sound RAM, and wraps back to the 1DA2 address.
+
+Setting the address at 1DA2 resets the current reverb work address.
+
+This work address ALWAYS increments every 1/22050 sec., regardless of
+whether reverb is enabled (bit 7 of 1DAA set).
+
+And the contents of the reverb buffer ALWAYS play, scaled by the
+"reverberation depth left/right" volumes (1D84/1D86).
+(which, by the way, appear to be scaled so 3FFF=approx. 1.0, 4000=-1.0)
+
+-----------------------------------------------------------------------------
+
+Register names
+--------------
+
+These are probably not their real names.
+These are probably not even correct names.
+We will use them anyway, because we can.
+
+1DC0: FB_SRC_A (offset)
+1DC2: FB_SRC_B (offset)
+1DC4: IIR_ALPHA (coef.)
+1DC6: ACC_COEF_A (coef.)
+1DC8: ACC_COEF_B (coef.)
+1DCA: ACC_COEF_C (coef.)
+1DCC: ACC_COEF_D (coef.)
+1DCE: IIR_COEF (coef.)
+1DD0: FB_ALPHA (coef.)
+1DD2: FB_X (coef.)
+1DD4: IIR_DEST_A0 (offset)
+1DD6: IIR_DEST_A1 (offset)
+1DD8: ACC_SRC_A0 (offset)
+1DDA: ACC_SRC_A1 (offset)
+1DDC: ACC_SRC_B0 (offset)
+1DDE: ACC_SRC_B1 (offset)
+1DE0: IIR_SRC_A0 (offset)
+1DE2: IIR_SRC_A1 (offset)
+1DE4: IIR_DEST_B0 (offset)
+1DE6: IIR_DEST_B1 (offset)
+1DE8: ACC_SRC_C0 (offset)
+1DEA: ACC_SRC_C1 (offset)
+1DEC: ACC_SRC_D0 (offset)
+1DEE: ACC_SRC_D1 (offset)
+1DF0: IIR_SRC_B1 (offset)
+1DF2: IIR_SRC_B0 (offset)
+1DF4: MIX_DEST_A0 (offset)
+1DF6: MIX_DEST_A1 (offset)
+1DF8: MIX_DEST_B0 (offset)
+1DFA: MIX_DEST_B1 (offset)
+1DFC: IN_COEF_L (coef.)
+1DFE: IN_COEF_R (coef.)
+
+The coefficients are signed fractional values.
+-32768 would be -1.0
+ 32768 would be 1.0 (if it were possible... the highest is of course 32767)
+
+The offsets are (byte/8) offsets into the reverb buffer.
+i.e. you multiply them by 8, you get byte offsets.
+You can also think of them as (samples/4) offsets.
+They appear to be signed. They can be negative.
+None of the documented presets make them negative, though.
+
+Yes, 1DF0 and 1DF2 appear to be backwards. Not a typo.
+
+-----------------------------------------------------------------------------
+
+What it does
+------------
+
+We take all reverb sources:
+- regular channels that have the reverb bit on
+- cd and external sources, if their reverb bits are on
+and mix them into one stereo 44100hz signal.
+
+Lowpass/downsample that to 22050hz. The PSX uses a proper bandlimiting
+algorithm here, but I haven't figured out the hysterically exact specifics.
+I use an 8-tap filter with these coefficients, which are nice but probably
+not the real ones:
+
+0.037828187894
+0.157538631280
+0.321159685278
+0.449322115345
+0.449322115345
+0.321159685278
+0.157538631280
+0.037828187894
+
+So we have two input samples (INPUT_SAMPLE_L, INPUT_SAMPLE_R) every 22050hz.
+
+* IN MY EMULATION, I divide these by 2 to make it clip less.
+ (and of course the L/R output coefficients are adjusted to compensate)
+ The real thing appears to not do this.
+
+At every 22050hz tick:
+- If the reverb bit is enabled (bit 7 of 1DAA), execute the reverb
+ steady-state algorithm described below
+- AFTERWARDS, retrieve the "wet out" L and R samples from the reverb buffer
+ (This part may not be exactly right and I guessed at the coefs. TODO: check later.)
+ L is: 0.333 * (buffer[MIX_DEST_A0] + buffer[MIX_DEST_B0])
+ R is: 0.333 * (buffer[MIX_DEST_A1] + buffer[MIX_DEST_B1])
+- Advance the current buffer position by 1 sample
+
+The wet out L and R are then upsampled to 44100hz and played at the
+"reverberation depth left/right" (1D84/1D86) volume, independent of the main
+volume.
+
+-----------------------------------------------------------------------------
+
+Reverb steady-state
+-------------------
+
+The reverb steady-state algorithm is fairly clever, and of course by
+"clever" I mean "batshit insane".
+
+buffer[x] is relative to the current buffer position, not the beginning of
+the buffer. Note that all buffer offsets must wrap around so they're
+contained within the reverb work area.
+
+Clipping is performed at the end... maybe also sooner, but definitely at
+the end.
+
+IIR_INPUT_A0 = buffer[IIR_SRC_A0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L;
+IIR_INPUT_A1 = buffer[IIR_SRC_A1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R;
+IIR_INPUT_B0 = buffer[IIR_SRC_B0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L;
+IIR_INPUT_B1 = buffer[IIR_SRC_B1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R;
+
+IIR_A0 = IIR_INPUT_A0 * IIR_ALPHA + buffer[IIR_DEST_A0] * (1.0 - IIR_ALPHA);
+IIR_A1 = IIR_INPUT_A1 * IIR_ALPHA + buffer[IIR_DEST_A1] * (1.0 - IIR_ALPHA);
+IIR_B0 = IIR_INPUT_B0 * IIR_ALPHA + buffer[IIR_DEST_B0] * (1.0 - IIR_ALPHA);
+IIR_B1 = IIR_INPUT_B1 * IIR_ALPHA + buffer[IIR_DEST_B1] * (1.0 - IIR_ALPHA);
+
+buffer[IIR_DEST_A0 + 1sample] = IIR_A0;
+buffer[IIR_DEST_A1 + 1sample] = IIR_A1;
+buffer[IIR_DEST_B0 + 1sample] = IIR_B0;
+buffer[IIR_DEST_B1 + 1sample] = IIR_B1;
+
+ACC0 = buffer[ACC_SRC_A0] * ACC_COEF_A +
+ buffer[ACC_SRC_B0] * ACC_COEF_B +
+ buffer[ACC_SRC_C0] * ACC_COEF_C +
+ buffer[ACC_SRC_D0] * ACC_COEF_D;
+ACC1 = buffer[ACC_SRC_A1] * ACC_COEF_A +
+ buffer[ACC_SRC_B1] * ACC_COEF_B +
+ buffer[ACC_SRC_C1] * ACC_COEF_C +
+ buffer[ACC_SRC_D1] * ACC_COEF_D;
+
+FB_A0 = buffer[MIX_DEST_A0 - FB_SRC_A];
+FB_A1 = buffer[MIX_DEST_A1 - FB_SRC_A];
+FB_B0 = buffer[MIX_DEST_B0 - FB_SRC_B];
+FB_B1 = buffer[MIX_DEST_B1 - FB_SRC_B];
+
+buffer[MIX_DEST_A0] = ACC0 - FB_A0 * FB_ALPHA;
+buffer[MIX_DEST_A1] = ACC1 - FB_A1 * FB_ALPHA;
+buffer[MIX_DEST_B0] = (FB_ALPHA * ACC0) - FB_A0 * (FB_ALPHA^0x8000) - FB_B0 * FB_X;
+buffer[MIX_DEST_B1] = (FB_ALPHA * ACC1) - FB_A1 * (FB_ALPHA^0x8000) - FB_B1 * FB_X;
+
+-----------------------------------------------------------------------------
+*/
+
diff --git a/macosx/plugins/PeopsSpu109/src/reverb.h b/macosx/plugins/PeopsSpu109/src/reverb.h new file mode 100755 index 00000000..275e561d --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/reverb.h @@ -0,0 +1,30 @@ +/***************************************************************************
+ reverb.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+
+void SetREVERB(unsigned short val);
+INLINE void StartREVERB(SPUCHAN * pChannel);
+INLINE void StoreREVERB(SPUCHAN * pChannel,int ns);
\ No newline at end of file diff --git a/macosx/plugins/PeopsSpu109/src/spu.c b/macosx/plugins/PeopsSpu109/src/spu.c new file mode 100755 index 00000000..4010cb47 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/spu.c @@ -0,0 +1,1359 @@ +/*************************************************************************** + spu.c - description + ------------------- + begin : Wed May 15 2002 + copyright : (C) 2002 by Pete Bernert + email : BlackDove@addcom.de + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. See also the license.txt file for * + * additional informations. * + * * + ***************************************************************************/ + +//*************************************************************************// +// History of changes: +// +// 2004/09/19 - Pete +// - added option: IRQ handling in the decoded sound buffer areas (Crash Team Racing) +// +// 2004/09/18 - Pete +// - changed global channel var handling to local pointers (hopefully it will help LDChen's port) +// +// 2004/04/22 - Pete +// - finally fixed frequency modulation and made some cleanups +// +// 2003/04/07 - Eric +// - adjusted cubic interpolation algorithm +// +// 2003/03/16 - Eric +// - added cubic interpolation +// +// 2003/03/01 - linuzappz +// - libraryName changes using ALSA +// +// 2003/02/28 - Pete +// - added option for type of interpolation +// - adjusted spu irqs again (Thousant Arms, Valkyrie Profile) +// - added MONO support for MSWindows DirectSound +// +// 2003/02/20 - kode54 +// - amended interpolation code, goto GOON could skip initialization of gpos and cause segfault +// +// 2003/02/19 - kode54 +// - moved SPU IRQ handler and changed sample flag processing +// +// 2003/02/18 - kode54 +// - moved ADSR calculation outside of the sample decode loop, somehow I doubt that +// ADSR timing is relative to the frequency at which a sample is played... I guess +// this remains to be seen, and I don't know whether ADSR is applied to noise channels... +// +// 2003/02/09 - kode54 +// - one-shot samples now process the end block before stopping +// - in light of removing fmod hack, now processing ADSR on frequency channel as well +// +// 2003/02/08 - kode54 +// - replaced easy interpolation with gaussian +// - removed fmod averaging hack +// - changed .sinc to be updated from .iRawPitch, no idea why it wasn't done this way already (<- Pete: because I sometimes fail to see the obvious, haharhar :) +// +// 2003/02/08 - linuzappz +// - small bugfix for one usleep that was 1 instead of 1000 +// - added iDisStereo for no stereo (Linux) +// +// 2003/01/22 - Pete +// - added easy interpolation & small noise adjustments +// +// 2003/01/19 - Pete +// - added Neill's reverb +// +// 2003/01/12 - Pete +// - added recording window handlers +// +// 2003/01/06 - Pete +// - added Neill's ADSR timings +// +// 2002/12/28 - Pete +// - adjusted spu irq handling, fmod handling and loop handling +// +// 2002/08/14 - Pete +// - added extra reverb +// +// 2002/06/08 - linuzappz +// - SPUupdate changed for SPUasync +// +// 2002/05/15 - Pete +// - generic cleanup for the Peops release +// +//*************************************************************************// + +#include "stdafx.h" + +#define _IN_SPU + +#include "externals.h" +#include "regs.h" +#include "resource.h" +#include "swap.h" + +//////////////////////////////////////////////////////////////////////// +// spu version infos/name +//////////////////////////////////////////////////////////////////////// + +const unsigned char version = 1; +const unsigned char revision = 1; +const unsigned char build = 9; +#ifdef _WINDOWS +static char * libraryName = "P.E.Op.S. DSound Audio Driver"; +#else +#ifndef USEALSA +static char * libraryName = "P.E.Op.S. OSS Audio Driver"; +#else +static char * libraryName = "P.E.Op.S. ALSA Audio Driver"; +#endif +#endif +static char * libraryInfo = "P.E.Op.S. OSS Driver V1.9\nCoded by Pete Bernert and the P.E.Op.S. team\n"; + +//////////////////////////////////////////////////////////////////////// +// globals +//////////////////////////////////////////////////////////////////////// + +// psx buffer / addresses + +unsigned short regArea[10000]; +unsigned short spuMem[256*1024]; +unsigned char * spuMemC; +unsigned char * pSpuIrq=0; +unsigned char * pSpuBuffer; +unsigned char * pMixIrq=0; + + +// user settings + +int iUseXA=1; +int iVolume=3; +int iXAPitch=1; +int iUseTimer=2; +int iSPUIRQWait=1; +int iDebugMode=0; +int iRecordMode=0; +int iUseReverb=2; +int iUseInterpolation=2; +int iDisStereo=0; +int iUseDBufIrq=0; + +// MAIN infos struct for each channel + +SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling) +REVERBInfo rvb; + +unsigned long dwNoiseVal=1; // global noise generator + +unsigned short spuCtrl=0; // some vars to store psx reg infos +unsigned short spuStat=0; +unsigned short spuIrq=0; +unsigned long spuAddr=0xffffffff; // address into spu mem +int bEndThread=0; // thread handlers +int bThreadEnded=0; +int bSpuInit=0; +int bSPUIsOpen=0; + +#ifdef _WINDOWS +HWND hWMain=0; // window handle +HWND hWDebug=0; +HWND hWRecord=0; +static HANDLE hMainThread; +#else +// 2003/06/07 - Pete +#ifndef NOTHREADLIB +static pthread_t thread = -1; // thread id (linux) +#endif +#endif + +unsigned long dwNewChannel=0; // flags for faster testing, if new channel starts + +void (CALLBACK *irqCallback)(void)=0; // func of main emu, called on spu irq +void (CALLBACK *cddavCallback)(unsigned short,unsigned short)=0; +void (CALLBACK *irqQSound)(unsigned char *,long *,long)=0; + +// certain globals (were local before, but with the new timeproc I need em global) + +const int f[5][2] = { { 0, 0 }, + { 60, 0 }, + { 115, -52 }, + { 98, -55 }, + { 122, -60 } }; +int SSumR[NSSIZE]; +int SSumL[NSSIZE]; +int iFMod[NSSIZE]; +int iCycle=0; +short * pS; + +static int lastch=-1; // last channel processed on spu irq in timer mode +static int lastns=0; // last ns pos +static int iSecureStart=0; // secure start counter + +//////////////////////////////////////////////////////////////////////// +// CODE AREA +//////////////////////////////////////////////////////////////////////// + +// dirty inline func includes + +#include "reverb.c" +#include "adsr.c" + +//////////////////////////////////////////////////////////////////////// +// helpers for simple interpolation + +// +// easy interpolation on upsampling, no special filter, just "Pete's common sense" tm +// +// instead of having n equal sample values in a row like: +// ____ +// |____ +// +// we compare the current delta change with the next delta change. +// +// if curr_delta is positive, +// +// - and next delta is smaller (or changing direction): +// \. +// -__ +// +// - and next delta significant (at least twice) bigger: +// --_ +// \. +// +// - and next delta is nearly same: +// \. +// \. +// +// +// if curr_delta is negative, +// +// - and next delta is smaller (or changing direction): +// _-- +// / +// +// - and next delta significant (at least twice) bigger: +// / +// __- +// +// - and next delta is nearly same: +// / +// / +// + + +INLINE void InterpolateUp(SPUCHAN * pChannel) +{ + if(pChannel->SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass + { + const int id1=pChannel->SB[30]-pChannel->SB[29]; // curr delta to next val + const int id2=pChannel->SB[31]-pChannel->SB[30]; // and next delta to next-next val :) + + pChannel->SB[32]=0; + + if(id1>0) // curr delta positive + { + if(id2<id1) + {pChannel->SB[28]=id1;pChannel->SB[32]=2;} + else + if(id2<(id1<<1)) + pChannel->SB[28]=(id1*pChannel->sinc)/0x10000L; + else + pChannel->SB[28]=(id1*pChannel->sinc)/0x20000L; + } + else // curr delta negative + { + if(id2>id1) + {pChannel->SB[28]=id1;pChannel->SB[32]=2;} + else + if(id2>(id1<<1)) + pChannel->SB[28]=(id1*pChannel->sinc)/0x10000L; + else + pChannel->SB[28]=(id1*pChannel->sinc)/0x20000L; + } + } + else + if(pChannel->SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass + { + pChannel->SB[32]=0; + + pChannel->SB[28]=(pChannel->SB[28]*pChannel->sinc)/0x20000L; + if(pChannel->sinc<=0x8000) + pChannel->SB[29]=pChannel->SB[30]-(pChannel->SB[28]*((0x10000/pChannel->sinc)-1)); + else pChannel->SB[29]+=pChannel->SB[28]; + } + else // no flags? add bigger val (if possible), calc smaller step, set flag1 + pChannel->SB[29]+=pChannel->SB[28]; +} + +// +// even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm +// + +INLINE void InterpolateDown(SPUCHAN * pChannel) +{ + if(pChannel->sinc>=0x20000L) // we would skip at least one val? + { + pChannel->SB[29]+=(pChannel->SB[30]-pChannel->SB[29])/2; // add easy weight + if(pChannel->sinc>=0x30000L) // we would skip even more vals? + pChannel->SB[29]+=(pChannel->SB[31]-pChannel->SB[30])/2; // add additional next weight + } +} + +//////////////////////////////////////////////////////////////////////// +// helpers for gauss interpolation + +#define gval0 (((short*)(&pChannel->SB[29]))[gpos]) +#define gval(x) (((short*)(&pChannel->SB[29]))[(gpos+x)&3]) + +#include "gauss_i.h" + +//////////////////////////////////////////////////////////////////////// + +#include "xa.c" + +//////////////////////////////////////////////////////////////////////// +// START SOUND... called by main thread to setup a new sound on a channel +//////////////////////////////////////////////////////////////////////// + +INLINE void StartSound(SPUCHAN * pChannel) +{ + StartADSR(pChannel); + StartREVERB(pChannel); + + pChannel->pCurr=pChannel->pStart; // set sample start + + pChannel->s_1=0; // init mixing vars + pChannel->s_2=0; + pChannel->iSBPos=28; + + pChannel->bNew=0; // init channel flags + pChannel->bStop=0; + pChannel->bOn=1; + + pChannel->SB[29]=0; // init our interpolation helpers + pChannel->SB[30]=0; + + if(iUseInterpolation>=2) // gauss interpolation? + {pChannel->spos=0x30000L;pChannel->SB[28]=0;} // -> start with more decoding + else {pChannel->spos=0x10000L;pChannel->SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding +} + +//////////////////////////////////////////////////////////////////////// +// ALL KIND OF HELPERS +//////////////////////////////////////////////////////////////////////// + +INLINE void VoiceChangeFrequency(SPUCHAN * pChannel) +{ + pChannel->iUsedFreq=pChannel->iActFreq; // -> take it and calc steps + pChannel->sinc=pChannel->iRawPitch<<4; + if(!pChannel->sinc) pChannel->sinc=1; + if(iUseInterpolation==1) pChannel->SB[32]=1; // -> freq change in simle imterpolation mode: set flag +} + +//////////////////////////////////////////////////////////////////////// + +INLINE void FModChangeFrequency(SPUCHAN * pChannel,int ns) +{ + int NP=pChannel->iRawPitch; + + NP=((32768L+iFMod[ns])*NP)/32768L; + + if(NP>0x3fff) NP=0x3fff; + if(NP<0x1) NP=0x1; + + NP=(44100L*NP)/(4096L); // calc frequency + + pChannel->iActFreq=NP; + pChannel->iUsedFreq=NP; + pChannel->sinc=(((NP/10)<<16)/4410); + if(!pChannel->sinc) pChannel->sinc=1; + if(iUseInterpolation==1) pChannel->SB[32]=1; // freq change in simple interpolation mode + + iFMod[ns]=0; +} + +//////////////////////////////////////////////////////////////////////// + +// noise handler... just produces some noise data +// surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used... +// and sometimes the noise will be used as fmod modulation... pfff + +INLINE int iGetNoiseVal(SPUCHAN * pChannel) +{ + int fa; + + if((dwNoiseVal<<=1)&0x80000000L) + { + dwNoiseVal^=0x0040001L; + fa=((dwNoiseVal>>2)&0x7fff); + fa=-fa; + } + else fa=(dwNoiseVal>>2)&0x7fff; + + // mmm... depending on the noise freq we allow bigger/smaller changes to the previous val + fa=pChannel->iOldNoise+((fa-pChannel->iOldNoise)/((0x001f-((spuCtrl&0x3f00)>>9))+1)); + if(fa>32767L) fa=32767L; + if(fa<-32767L) fa=-32767L; + pChannel->iOldNoise=fa; + + if(iUseInterpolation<2) // no gauss/cubic interpolation? + pChannel->SB[29] = fa; // -> store noise val in "current sample" slot + return fa; +} + +//////////////////////////////////////////////////////////////////////// + +INLINE void StoreInterpolationVal(SPUCHAN * pChannel,int fa) +{ + if(pChannel->bFMod==2) // fmod freq channel + pChannel->SB[29]=fa; + else + { + if((spuCtrl&0x4000)==0) fa=0; // muted? + else // else adjust + { + if(fa>32767L) fa=32767L; + if(fa<-32767L) fa=-32767L; + } + + if(iUseInterpolation>=2) // gauss/cubic interpolation + { + int gpos = pChannel->SB[28]; + gval0 = fa; + gpos = (gpos+1) & 3; + pChannel->SB[28] = gpos; + } + else + if(iUseInterpolation==1) // simple interpolation + { + pChannel->SB[28] = 0; + pChannel->SB[29] = pChannel->SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour' + pChannel->SB[30] = pChannel->SB[31]; + pChannel->SB[31] = fa; + pChannel->SB[32] = 1; // -> flag: calc new interolation + } + else pChannel->SB[29]=fa; // no interpolation + } +} + +//////////////////////////////////////////////////////////////////////// + +INLINE int iGetInterpolationVal(SPUCHAN * pChannel) +{ + int fa; + + if(pChannel->bFMod==2) return pChannel->SB[29]; + + switch(iUseInterpolation) + { + //--------------------------------------------------// + case 3: // cubic interpolation + { + long xd;int gpos; + xd = ((pChannel->spos) >> 1)+1; + gpos = pChannel->SB[28]; + + fa = gval(3) - 3*gval(2) + 3*gval(1) - gval0; + fa *= (xd - (2<<15)) / 6; + fa >>= 15; + fa += gval(2) - gval(1) - gval(1) + gval0; + fa *= (xd - (1<<15)) >> 1; + fa >>= 15; + fa += gval(1) - gval0; + fa *= xd; + fa >>= 15; + fa = fa + gval0; + + } break; + //--------------------------------------------------// + case 2: // gauss interpolation + { + int vl, vr;int gpos; + vl = (pChannel->spos >> 6) & ~3; + gpos = pChannel->SB[28]; + vr=(gauss[vl]*gval0)&~2047; + vr+=(gauss[vl+1]*gval(1))&~2047; + vr+=(gauss[vl+2]*gval(2))&~2047; + vr+=(gauss[vl+3]*gval(3))&~2047; + fa = vr>>11; + } break; + //--------------------------------------------------// + case 1: // simple interpolation + { + if(pChannel->sinc<0x10000L) // -> upsampling? + InterpolateUp(pChannel); // --> interpolate up + else InterpolateDown(pChannel); // --> else down + fa=pChannel->SB[29]; + } break; + //--------------------------------------------------// + default: // no interpolation + { + fa=pChannel->SB[29]; + } break; + //--------------------------------------------------// + } + + return fa; +} + +//////////////////////////////////////////////////////////////////////// +// MAIN SPU FUNCTION +// here is the main job handler... thread, timer or direct func call +// basically the whole sound processing is done in this fat func! +//////////////////////////////////////////////////////////////////////// + +// 5 ms waiting phase, if buffer is full and no new sound has to get started +// .. can be made smaller (smallest val: 1 ms), but bigger waits give +// better performance + +#define PAUSE_W 5 +#define PAUSE_L 5000 + +//////////////////////////////////////////////////////////////////////// + +int iSpuAsyncWait=0; + +#ifdef _WINDOWS +static VOID CALLBACK MAINProc(UINT nTimerId,UINT msg,DWORD dwUser,DWORD dwParam1, DWORD dwParam2) +#else +static void *MAINThread(void *arg) +#endif +{ + int s_1,s_2,fa,ns; +#ifndef _MACOSX + int voldiv=iVolume; +#else + const int voldiv=1; +#endif + unsigned char * start;unsigned int nSample; + int ch,predict_nr,shift_factor,flags,d,s; + int bIRQReturn=0;SPUCHAN * pChannel; + + + while(!bEndThread) // until we are shutting down + { + //--------------------------------------------------// + // ok, at the beginning we are looking if there is + // enuff free place in the dsound/oss buffer to + // fill in new data, or if there is a new channel to start. + // if not, we wait (thread) or return (timer/spuasync) + // until enuff free place is available/a new channel gets + // started + + if(dwNewChannel) // new channel should start immedately? + { // (at least one bit 0 ... MAXCHANNEL is set?) + iSecureStart++; // -> set iSecure + if(iSecureStart>5) iSecureStart=0; // (if it is set 5 times - that means on 5 tries a new samples has been started - in a row, we will reset it, to give the sound update a chance) + } + else iSecureStart=0; // 0: no new channel should start + + while(!iSecureStart && !bEndThread && // no new start? no thread end? + (SoundGetBytesBuffered()>TESTSIZE)) // and still enuff data in sound buffer? + { + iSecureStart=0; // reset secure + +#ifdef _WINDOWS + if(iUseTimer) // no-thread mode? + { + if(iUseTimer==1) // -> ok, timer mode 1: setup a oneshot timer of x ms to wait + timeSetEvent(PAUSE_W,1,MAINProc,0,TIME_ONESHOT); + return; // -> and done this time (timer mode 1 or 2) + } + // win thread mode: + Sleep(PAUSE_W); // sleep for x ms (win) +#else + if(iUseTimer) return 0; // linux no-thread mode? bye + usleep(PAUSE_L); // else sleep for x ms (linux) +#endif + + if(dwNewChannel) iSecureStart=1; // if a new channel kicks in (or, of course, sound buffer runs low), we will leave the loop + } + + //--------------------------------------------------// continue from irq handling in timer mode? + + if(lastch>=0) // will be -1 if no continue is pending + { + ch=lastch; ns=lastns; lastch=-1; // -> setup all kind of vars to continue + pChannel=&s_chan[ch]; + goto GOON; // -> directly jump to the continue point + } + + //--------------------------------------------------// + //- main channel loop -// + //--------------------------------------------------// + { + pChannel=s_chan; + for(ch=0;ch<MAXCHAN;ch++,pChannel++) // loop em all... we will collect 1 ms of sound of each playing channel + { + if(pChannel->bNew) + { + StartSound(pChannel); // start new sound + dwNewChannel&=~(1<<ch); // clear new channel bit + } + + if(!pChannel->bOn) continue; // channel not playing? next + + if(pChannel->iActFreq!=pChannel->iUsedFreq) // new psx frequency? + VoiceChangeFrequency(pChannel); + + ns=0; + while(ns<NSSIZE) // loop until 1 ms of data is reached + { + if(pChannel->bFMod==1 && iFMod[ns]) // fmod freq channel + FModChangeFrequency(pChannel,ns); + + while(pChannel->spos>=0x10000L) + { + if(pChannel->iSBPos==28) // 28 reached? + { + start=pChannel->pCurr; // set up the current pos + + if (start == (unsigned char*)-1) // special "stop" sign + { + pChannel->bOn=0; // -> turn everything off + pChannel->ADSRX.lVolume=0; + pChannel->ADSRX.EnvelopeVol=0; + goto ENDX; // -> and done for this channel + } + + pChannel->iSBPos=0; + + //////////////////////////////////////////// spu irq handler here? mmm... do it later + + s_1=pChannel->s_1; + s_2=pChannel->s_2; + + predict_nr=(int)*start;start++; + shift_factor=predict_nr&0xf; + predict_nr >>= 4; + flags=(int)*start;start++; + + // -------------------------------------- // + + for (nSample=0;nSample<28;start++) + { + d=(int)*start; + s=((d&0xf)<<12); + if(s&0x8000) s|=0xffff0000; + + fa=(s >> shift_factor); + fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6); + s_2=s_1;s_1=fa; + s=((d & 0xf0) << 8); + + pChannel->SB[nSample++]=fa; + + if(s&0x8000) s|=0xffff0000; + fa=(s>>shift_factor); + fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6); + s_2=s_1;s_1=fa; + + pChannel->SB[nSample++]=fa; + } + + //////////////////////////////////////////// irq check + + if(irqCallback && (spuCtrl&0x40)) // some callback and irq active? + { + if((pSpuIrq > start-16 && // irq address reached? + pSpuIrq <= start) || + ((flags&1) && // special: irq on looping addr, when stop/loop flag is set + (pSpuIrq > pChannel->pLoop-16 && + pSpuIrq <= pChannel->pLoop))) + { + pChannel->iIrqDone=1; // -> debug flag + irqCallback(); // -> call main emu + + if(iSPUIRQWait) // -> option: wait after irq for main emu + { + iSpuAsyncWait=1; + bIRQReturn=1; + } + } + } + + //////////////////////////////////////////// flag handler + + if((flags&4) && (!pChannel->bIgnoreLoop)) + pChannel->pLoop=start-16; // loop adress + + if(flags&1) // 1: stop/loop + { + // We play this block out first... + //if(!(flags&2)) // 1+2: do loop... otherwise: stop + if(flags!=3 || pChannel->pLoop==NULL) // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example) + { // and checking if pLoop is set avoids crashes, yeah + start = (unsigned char*)-1; + } + else + { + start = pChannel->pLoop; + } + } + + pChannel->pCurr=start; // store values for next cycle + pChannel->s_1=s_1; + pChannel->s_2=s_2; + + //////////////////////////////////////////// + + if(bIRQReturn) // special return for "spu irq - wait for cpu action" + { + bIRQReturn=0; + if(iUseTimer!=2) + { + DWORD dwWatchTime=timeGetTime()+2500; + + while(iSpuAsyncWait && !bEndThread && + timeGetTime()<dwWatchTime) +#ifdef _WINDOWS + Sleep(1); +#else + usleep(1000L); +#endif + + } + else + { + lastch=ch; + lastns=ns; + +#ifdef _WINDOWS + return; +#else + return 0; +#endif + } + } + + //////////////////////////////////////////// + +GOON: ; + + } + + fa=pChannel->SB[pChannel->iSBPos++]; // get sample data + + StoreInterpolationVal(pChannel,fa); // store val for later interpolation + + pChannel->spos -= 0x10000L; + } + + //////////////////////////////////////////////// + + if(pChannel->bNoise) + fa=iGetNoiseVal(pChannel); // get noise val + else fa=iGetInterpolationVal(pChannel); // get sample val + + pChannel->sval=(MixADSR(pChannel)*fa)/1024; // mix adsr + + if(pChannel->bFMod==2) // fmod freq channel + iFMod[ns]=pChannel->sval; // -> store 1T sample data, use that to do fmod on next channel + else // no fmod freq channel + { + ////////////////////////////////////////////// + // ok, left/right sound volume (psx volume goes from 0 ... 0x3fff) + + if(pChannel->iMute) + pChannel->sval=0; // debug mute + else + { + SSumL[ns]+=(pChannel->sval*pChannel->iLeftVolume)/0x4000L; + SSumR[ns]+=(pChannel->sval*pChannel->iRightVolume)/0x4000L; + } + + ////////////////////////////////////////////// + // now let us store sound data for reverb + + if(pChannel->bRVBActive) StoreREVERB(pChannel,ns); + } + + //////////////////////////////////////////////// + // ok, go on until 1 ms data of this channel is collected + + ns++; + pChannel->spos += pChannel->sinc; + + } +ENDX: ; + } + } + + //---------------------------------------------------// + //- here we have another 1 ms of sound data + //---------------------------------------------------// + // mix XA infos (if any) + + if(XAPlay!=XAFeed || XARepeat) MixXA(); + + /////////////////////////////////////////////////////// + // mix all channels (including reverb) into one buffer + + if(iDisStereo) // no stereo? + { + int dl,dr; + for(ns=0;ns<NSSIZE;ns++) + { + SSumL[ns]+=MixREVERBLeft(ns); + + dl=SSumL[ns]/voldiv;SSumL[ns]=0; + if(dl<-32767) dl=-32767;if(dl>32767) dl=32767; + + SSumR[ns]+=MixREVERBRight(); + + dr=SSumR[ns]/voldiv;SSumR[ns]=0; + if(dr<-32767) dr=-32767;if(dr>32767) dr=32767; + *pS++=(dl+dr)/2; + } + } + else // stereo: + for(ns=0;ns<NSSIZE;ns++) + { + SSumL[ns]+=MixREVERBLeft(ns); + + d=SSumL[ns]/voldiv;SSumL[ns]=0; + if(d<-32767) d=-32767;if(d>32767) d=32767; + *pS++=d; + + SSumR[ns]+=MixREVERBRight(); + + d=SSumR[ns]/voldiv;SSumR[ns]=0; + if(d<-32767) d=-32767;if(d>32767) d=32767; + *pS++=d; + } + + ////////////////////////////////////////////////////// + // special irq handling in the decode buffers (0x0000-0x1000) + // we know: + // the decode buffers are located in spu memory in the following way: + // 0x0000-0x03ff CD audio left + // 0x0400-0x07ff CD audio right + // 0x0800-0x0bff Voice 1 + // 0x0c00-0x0fff Voice 3 + // and decoded data is 16 bit for one sample + // we assume: + // even if voices 1/3 are off or no cd audio is playing, the internal + // play positions will move on and wrap after 0x400 bytes. + // Therefore: we just need a pointer from spumem+0 to spumem+3ff, and + // increase this pointer on each sample by 2 bytes. If this pointer + // (or 0x400 offsets of this pointer) hits the spuirq address, we generate + // an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here + // in some of Peops timer modes. So: we ignore this option here (for now). + // Also note: we abuse the channel 0-3 irq debug display for those irqs + // (since that's the easiest way to display such irqs in debug mode :)) + + if(pMixIrq && irqCallback) // pMixIRQ will only be set, if the config option is active + { + for(ns=0;ns<NSSIZE;ns++) + { + if((spuCtrl&0x40) && pSpuIrq && pSpuIrq<spuMemC+0x1000) + { + for(ch=0;ch<4;ch++) + { + if(pSpuIrq>=pMixIrq+(ch*0x400) && pSpuIrq<pMixIrq+(ch*0x400)+2) + {irqCallback();s_chan[ch].iIrqDone=1;} + } + } + pMixIrq+=2;if(pMixIrq>spuMemC+0x3ff) pMixIrq=spuMemC; + } + } + + InitREVERB(); + + ////////////////////////////////////////////////////// + // feed the sound + // wanna have around 1/60 sec (16.666 ms) updates + + if(iCycle++>16) + { + //- zn qsound mixer callback ----------------------// + + if(irqQSound) + { + long * pl=(long *)XAPlay; + short * ps=(short *)pSpuBuffer; + int g,iBytes=((unsigned char *)pS)-((unsigned char *)pSpuBuffer); + iBytes/=2; + for(g=0;g<iBytes;g++) {*pl++=*ps++;} + + irqQSound((unsigned char *)pSpuBuffer,(long *)XAPlay,iBytes/2); + } + + //-------------------------------------------------// + + SoundFeedStreamData((unsigned char*)pSpuBuffer, + ((unsigned char *)pS)- + ((unsigned char *)pSpuBuffer)); + pS=(short *)pSpuBuffer; + iCycle=0; + } + } + + // end of big main loop... + + bThreadEnded=1; + +#ifndef _WINDOWS + return 0; +#endif +} + +//////////////////////////////////////////////////////////////////////// +// WINDOWS THREAD... simply calls the timer func and stays forever :) +//////////////////////////////////////////////////////////////////////// + +#ifdef _WINDOWS + +DWORD WINAPI MAINThreadEx(LPVOID lpParameter) +{ + MAINProc(0,0,0,0,0); + return 0; +} + +#endif + +//////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////// +// SPU ASYNC... even newer epsxe func +// 1 time every 'cycle' cycles... harhar +//////////////////////////////////////////////////////////////////////// + +void CALLBACK SPUasync(unsigned long cycle) +{ + + if(iSpuAsyncWait) + { + iSpuAsyncWait++; + if(iSpuAsyncWait<=64) return; + iSpuAsyncWait=0; + } + +#ifdef _WINDOWS + if(iDebugMode==2) + { + if(IsWindow(hWDebug)) DestroyWindow(hWDebug); + hWDebug=0;iDebugMode=0; + } + if(iRecordMode==2) + { + if(IsWindow(hWRecord)) DestroyWindow(hWRecord); + hWRecord=0;iRecordMode=0; + } +#endif + + if(iUseTimer==2) // special mode, only used in Linux by this spu (or if you enable the experimental Windows mode) + { + if(!bSpuInit) return; // -> no init, no call + +#ifdef _WINDOWS + MAINProc(0,0,0,0,0); // -> experimental win mode... not really tested... don't like the drawbacks +#else + MAINThread(0); // -> linux high-compat mode +#endif + } +} + +//////////////////////////////////////////////////////////////////////// +// SPU UPDATE... new epsxe func +// 1 time every 32 hsync lines +// (312/32)x50 in pal +// (262/32)x60 in ntsc +//////////////////////////////////////////////////////////////////////// + +#ifndef _WINDOWS + +// since epsxe 1.5.2 (linux) uses SPUupdate, not SPUasync, I will +// leave that func in the linux port, until epsxe linux is using +// the async function as well + +void CALLBACK SPUupdate(void) +{ + SPUasync(0); +} + +#endif + +//////////////////////////////////////////////////////////////////////// +// XA AUDIO +//////////////////////////////////////////////////////////////////////// + +void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap) +{ + if(!iUseXA) return; // no XA? bye + if(!xap) return; + if(!xap->freq) return; // no xa freq ? bye + + FeedXA(xap); // call main XA feeder +} + +//////////////////////////////////////////////////////////////////////// +// INIT/EXIT STUFF +//////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////// +// SPUINIT: this func will be called first by the main emu +//////////////////////////////////////////////////////////////////////// + +long CALLBACK SPUinit(void) +{ + spuMemC=(unsigned char *)spuMem; // just small setup + memset((void *)s_chan,0,MAXCHAN*sizeof(SPUCHAN)); + memset((void *)&rvb,0,sizeof(REVERBInfo)); + InitADSR(); + return 0; +} + +//////////////////////////////////////////////////////////////////////// +// SETUPTIMER: init of certain buffers and threads/timers +//////////////////////////////////////////////////////////////////////// + +void SetupTimer(void) +{ + memset(SSumR,0,NSSIZE*sizeof(int)); // init some mixing buffers + memset(SSumL,0,NSSIZE*sizeof(int)); + memset(iFMod,0,NSSIZE*sizeof(int)); + + pS=(short *)pSpuBuffer; // setup soundbuffer pointer + + bEndThread=0; // init thread vars + bThreadEnded=0; + bSpuInit=1; // flag: we are inited + +#ifdef _WINDOWS + + if(iUseTimer==1) // windows: use timer + { + timeBeginPeriod(1); + timeSetEvent(1,1,MAINProc,0,TIME_ONESHOT); + } + else + if(iUseTimer==0) // windows: use thread + { + //_beginthread(MAINThread,0,NULL); + DWORD dw; + hMainThread=CreateThread(NULL,0,MAINThreadEx,0,0,&dw); + SetThreadPriority(hMainThread, + //THREAD_PRIORITY_TIME_CRITICAL); + THREAD_PRIORITY_HIGHEST); + } + +#else + +#ifndef NOTHREADLIB + if(!iUseTimer) // linux: use thread + { + pthread_create(&thread, NULL, MAINThread, NULL); + } +#endif + +#endif +} + +//////////////////////////////////////////////////////////////////////// +// REMOVETIMER: kill threads/timers +//////////////////////////////////////////////////////////////////////// + +void RemoveTimer(void) +{ + bEndThread=1; // raise flag to end thread + +#ifdef _WINDOWS + + if(iUseTimer!=2) // windows thread? + { + while(!bThreadEnded) {Sleep(5L);} // -> wait till thread has ended + Sleep(5L); + } + if(iUseTimer==1) timeEndPeriod(1); // windows timer? stop it + +#else + +#ifndef NOTHREADLIB + if(!iUseTimer) // linux tread? + { + int i=0; + while(!bThreadEnded && i<2000) {usleep(1000L);i++;} // -> wait until thread has ended + if(thread!=-1) {pthread_cancel(thread);thread=-1;} // -> cancel thread anyway + } +#endif + +#endif + + bThreadEnded=0; // no more spu is running + bSpuInit=0; +} + +//////////////////////////////////////////////////////////////////////// +// SETUPSTREAMS: init most of the spu buffers +//////////////////////////////////////////////////////////////////////// + +void SetupStreams(void) +{ + int i; + + pSpuBuffer=(unsigned char *)malloc(32768); // alloc mixing buffer + + if(iUseReverb==1) i=88200*2; + else i=NSSIZE*2; + + sRVBStart = (int *)malloc(i*4); // alloc reverb buffer + memset(sRVBStart,0,i*4); + sRVBEnd = sRVBStart + i; + sRVBPlay = sRVBStart; + + XAStart = // alloc xa buffer + (unsigned long *)malloc(44100*4); + XAPlay = XAStart; + XAFeed = XAStart; + XAEnd = XAStart + 44100; + + for(i=0;i<MAXCHAN;i++) // loop sound channels + { +// we don't use mutex sync... not needed, would only +// slow us down: +// s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL); + s_chan[i].ADSRX.SustainLevel = 0xf<<27; // -> init sustain + s_chan[i].iMute=0; + s_chan[i].iIrqDone=0; + s_chan[i].pLoop=spuMemC; + s_chan[i].pStart=spuMemC; + s_chan[i].pCurr=spuMemC; + } + + if(iUseDBufIrq) pMixIrq=spuMemC; // enable decoded buffer irqs by setting the address +} + +//////////////////////////////////////////////////////////////////////// +// REMOVESTREAMS: free most buffer +//////////////////////////////////////////////////////////////////////// + +void RemoveStreams(void) +{ + free(pSpuBuffer); // free mixing buffer + pSpuBuffer=NULL; + free(sRVBStart); // free reverb buffer + sRVBStart=0; + free(XAStart); // free XA buffer + XAStart=0; + +/* + int i; + for(i=0;i<MAXCHAN;i++) + { + WaitForSingleObject(s_chan[i].hMutex,2000); + ReleaseMutex(s_chan[i].hMutex); + if(s_chan[i].hMutex) + {CloseHandle(s_chan[i].hMutex);s_chan[i].hMutex=0;} + } +*/ +} + + +//////////////////////////////////////////////////////////////////////// +// SPUOPEN: called by main emu after init +//////////////////////////////////////////////////////////////////////// + +#ifdef _WINDOWS +long CALLBACK SPUopen(HWND hW) +#else +long SPUopen(void) +#endif +{ + if(bSPUIsOpen) return 0; // security for some stupid main emus + + iUseXA=1; // just small setup + iVolume=3; + iReverbOff=-1; + spuIrq=0; + spuAddr=0xffffffff; + bEndThread=0; + bThreadEnded=0; + spuMemC=(unsigned char *)spuMem; + pMixIrq=0; + memset((void *)s_chan,0,(MAXCHAN+1)*sizeof(SPUCHAN)); + pSpuIrq=0; + iSPUIRQWait=1; + +#ifdef _WINDOWS + LastWrite=0xffffffff;LastPlay=0; // init some play vars + if(!IsWindow(hW)) hW=GetActiveWindow(); + hWMain = hW; // store hwnd +#endif + + ReadConfig(); // read user stuff + + SetupSound(); // setup sound (before init!) + + SetupStreams(); // prepare streaming + + SetupTimer(); // timer for feeding data + + bSPUIsOpen=1; + +#ifdef _WINDOWS + if(iDebugMode) // windows debug dialog + { + hWDebug=CreateDialog(hInst,MAKEINTRESOURCE(IDD_DEBUG), + NULL,(DLGPROC)DebugDlgProc); + SetWindowPos(hWDebug,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW|SWP_NOACTIVATE); + UpdateWindow(hWDebug); + SetFocus(hWMain); + } + + if(iRecordMode) // windows recording dialog + { + hWRecord=CreateDialog(hInst,MAKEINTRESOURCE(IDD_RECORD), + NULL,(DLGPROC)RecordDlgProc); + SetWindowPos(hWRecord,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW|SWP_NOACTIVATE); + UpdateWindow(hWRecord); + SetFocus(hWMain); + } +#endif + + return PSE_SPU_ERR_SUCCESS; +} + +//////////////////////////////////////////////////////////////////////// + +#ifndef _WINDOWS +void SPUsetConfigFile(char * pCfg) +{ + pConfigFile=pCfg; +} +#endif + +//////////////////////////////////////////////////////////////////////// +// SPUCLOSE: called before shutdown +//////////////////////////////////////////////////////////////////////// + +long CALLBACK SPUclose(void) +{ + if(!bSPUIsOpen) return 0; // some security + + bSPUIsOpen=0; // no more open + +#ifdef _WINDOWS + if(IsWindow(hWDebug)) DestroyWindow(hWDebug); + hWDebug=0; + if(IsWindow(hWRecord)) DestroyWindow(hWRecord); + hWRecord=0; +#endif + + RemoveTimer(); // no more feeding + + RemoveSound(); // no more sound handling + + RemoveStreams(); // no more streaming + + return 0; +} + +//////////////////////////////////////////////////////////////////////// +// SPUSHUTDOWN: called by main emu on final exit +//////////////////////////////////////////////////////////////////////// + +long CALLBACK SPUshutdown(void) +{ + return 0; +} + +//////////////////////////////////////////////////////////////////////// +// SPUTEST: we don't test, we are always fine ;) +//////////////////////////////////////////////////////////////////////// + +long CALLBACK SPUtest(void) +{ + return 0; +} + +//////////////////////////////////////////////////////////////////////// +// SPUCONFIGURE: call config dialog +//////////////////////////////////////////////////////////////////////// + +long CALLBACK SPUconfigure(void) +{ +#ifdef _WINDOWS + DialogBox(hInst,MAKEINTRESOURCE(IDD_CFGDLG), + GetActiveWindow(),(DLGPROC)DSoundDlgProc); +#else +#ifdef _MACOSX + DoConfiguration(); +#else + StartCfgTool("CFG"); +#endif +#endif + return 0; +} + +//////////////////////////////////////////////////////////////////////// +// SPUABOUT: show about window +//////////////////////////////////////////////////////////////////////// + +void CALLBACK SPUabout(void) +{ +#ifdef _WINDOWS + DialogBox(hInst,MAKEINTRESOURCE(IDD_ABOUT), + GetActiveWindow(),(DLGPROC)AboutDlgProc); +#else +#ifdef _MACOSX + DoAbout(); +#else + StartCfgTool("ABOUT"); +#endif +#endif +} + +//////////////////////////////////////////////////////////////////////// +// SETUP CALLBACKS +// this functions will be called once, +// passes a callback that should be called on SPU-IRQ/cdda volume change +//////////////////////////////////////////////////////////////////////// + +void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void)) +{ + irqCallback = callback; +} + +void CALLBACK SPUregisterCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short)) +{ + cddavCallback = CDDAVcallback; +} + +//////////////////////////////////////////////////////////////////////// +// COMMON PLUGIN INFO FUNCS +//////////////////////////////////////////////////////////////////////// + +char * CALLBACK PSEgetLibName(void) +{ + return libraryName; +} + +unsigned long CALLBACK PSEgetLibType(void) +{ + return PSE_LT_SPU; +} + +unsigned long CALLBACK PSEgetLibVersion(void) +{ + return version<<16|revision<<8|build; +} + +char * SPUgetLibInfos(void) +{ + return libraryInfo; +} + +//////////////////////////////////////////////////////////////////////// + diff --git a/macosx/plugins/PeopsSpu109/src/spu.h b/macosx/plugins/PeopsSpu109/src/spu.h new file mode 100755 index 00000000..2c302e01 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/spu.h @@ -0,0 +1,30 @@ +/***************************************************************************
+ spu.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+
+void SetupTimer(void);
+void RemoveTimer(void);
+void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap);
diff --git a/macosx/plugins/PeopsSpu109/src/stdafx.h b/macosx/plugins/PeopsSpu109/src/stdafx.h new file mode 100755 index 00000000..332537b9 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/stdafx.h @@ -0,0 +1,53 @@ +/***************************************************************************
+ StdAfx.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/ioctl.h>
+#include <unistd.h>
+#include <fcntl.h>
+#ifndef _MACOSX
+#include <sys/soundcard.h>
+#endif
+#include <unistd.h>
+#ifndef NOTHREADLIB
+#include <pthread.h>
+#endif
+#define RRand(range) (random()%range)
+#include <string.h>
+#include <sys/time.h>
+#include <math.h>
+
+#undef CALLBACK
+#define CALLBACK
+#define DWORD unsigned long
+#define LOWORD(l) ((unsigned short)(l))
+#define HIWORD(l) ((unsigned short)(((unsigned long)(l) >> 16) & 0xFFFF))
+
+#undef INLINE
+#define INLINE inline
+
+#include "psemuxa.h"
diff --git a/macosx/plugins/PeopsSpu109/src/swap.h b/macosx/plugins/PeopsSpu109/src/swap.h new file mode 100755 index 00000000..23ec297b --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/swap.h @@ -0,0 +1,21 @@ + +// byteswappings + +#define SWAP16(x) (((x)>>8 & 0xff) | ((x)<<8 & 0xff00)) +#define SWAP32(x) (((x)>>24 & 0xfful) | ((x)>>8 & 0xff00ul) | ((x)<<8 & 0xff0000ul) | ((x)<<24 & 0xff000000ul)) + +#ifdef __POWERPC__ + +#define HOST2LE16(x) SWAP16(x) +#define HOST2BE16(x) (x) +#define LE2HOST16(x) SWAP16(x) +#define BE2HOST16(x) (x) + +#else + +#define HOST2LE16(x) (x) +#define HOST2BE16(x) SWAP16(x) +#define LE2HOST16(x) (x) +#define BE2HOST16(x) SWAP16(x) + +#endif diff --git a/macosx/plugins/PeopsSpu109/src/xa.c b/macosx/plugins/PeopsSpu109/src/xa.c new file mode 100755 index 00000000..651ad7ce --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/xa.c @@ -0,0 +1,367 @@ +/*************************************************************************** + xa.c - description + ------------------- + begin : Wed May 15 2002 + copyright : (C) 2002 by Pete Bernert + email : BlackDove@addcom.de + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. See also the license.txt file for * + * additional informations. * + * * + ***************************************************************************/ + +//*************************************************************************// +// History of changes: +// +// 2003/02/18 - kode54 +// - added gaussian interpolation +// +// 2002/05/15 - Pete +// - generic cleanup for the Peops release +// +//*************************************************************************// + +#include "stdafx.h" + +#define _IN_XA + +// will be included from spu.c +#ifdef _IN_SPU + +#define XA_HACK + +//////////////////////////////////////////////////////////////////////// +// XA GLOBALS +//////////////////////////////////////////////////////////////////////// + +xa_decode_t * xapGlobal=0; + +unsigned long * XAFeed = NULL; +unsigned long * XAPlay = NULL; +unsigned long * XAStart = NULL; +unsigned long * XAEnd = NULL; +unsigned long XARepeat = 0; +unsigned long XALastVal = 0; + +int iLeftXAVol = 32767; +int iRightXAVol = 32767; + +static int gauss_ptr = 0; +static int gauss_window[8] = {0, 0, 0, 0, 0, 0, 0, 0}; + +#define gvall0 gauss_window[gauss_ptr] +#define gvall(x) gauss_window[(gauss_ptr+x)&3] +#define gvalr0 gauss_window[4+gauss_ptr] +#define gvalr(x) gauss_window[4+((gauss_ptr+x)&3)] + +//////////////////////////////////////////////////////////////////////// +// MIX XA +//////////////////////////////////////////////////////////////////////// + +INLINE void MixXA(void) +{ + int ns; + + for(ns=0;ns<NSSIZE && XAPlay!=XAFeed;ns++) + { + XALastVal=*XAPlay++; + if(XAPlay==XAEnd) XAPlay=XAStart; + SSumL[ns]+=(((short)(XALastVal&0xffff)) * iLeftXAVol)/32768; + SSumR[ns]+=(((short)((XALastVal>>16)&0xffff)) * iRightXAVol)/32768; + } + + if(XAPlay==XAFeed && XARepeat) + { + XARepeat--; + for(;ns<NSSIZE;ns++) + { + SSumL[ns]+=(((short)(XALastVal&0xffff)) * iLeftXAVol)/32768; + SSumR[ns]+=(((short)((XALastVal>>16)&0xffff)) * iRightXAVol)/32768; + } + } +} + +//////////////////////////////////////////////////////////////////////// +// FEED XA +//////////////////////////////////////////////////////////////////////// + +INLINE void FeedXA(xa_decode_t *xap) +{ + int sinc,spos,i,iSize,iPlace,vl,vr; + + if(!bSPUIsOpen) return; + + xapGlobal = xap; // store info for save states + XARepeat = 100; // set up repeat + +#ifdef XA_HACK + iSize=((45500*xap->nsamples)/xap->freq); // get size +#else + iSize=((44100*xap->nsamples)/xap->freq); // get size +#endif + if(!iSize) return; // none? bye + + if(XAFeed<XAPlay) iPlace=XAPlay-XAFeed; // how much space in my buf? + else iPlace=(XAEnd-XAFeed) + (XAPlay-XAStart); + + if(iPlace==0) return; // no place at all + + //----------------------------------------------------// + if(iXAPitch) // pitch change option? + { + static DWORD dwLT=0; + static DWORD dwFPS=0; + static int iFPSCnt=0; + static int iLastSize=0; + static DWORD dwL1=0; + DWORD dw=timeGetTime(),dw1,dw2; + + iPlace=iSize; + + dwFPS+=dw-dwLT;iFPSCnt++; + + dwLT=dw; + + if(iFPSCnt>=10) + { + if(!dwFPS) dwFPS=1; + dw1=1000000/dwFPS; + if(dw1>=(dwL1-100) && dw1<=(dwL1+100)) dw1=dwL1; + else dwL1=dw1; + dw2=(xap->freq*100/xap->nsamples); + if((!dw1)||((dw2+100)>=dw1)) iLastSize=0; + else + { + iLastSize=iSize*dw2/dw1; + if(iLastSize>iPlace) iLastSize=iPlace; + iSize=iLastSize; + } + iFPSCnt=0;dwFPS=0; + } + else + { + if(iLastSize) iSize=iLastSize; + } + } + //----------------------------------------------------// + + spos=0x10000L; + sinc = (xap->nsamples << 16) / iSize; // calc freq by num / size + + if(xap->stereo) + { + unsigned long * pS=(unsigned long *)xap->pcm; + unsigned long l=0; + + if(iXAPitch) + { + long l1,l2;short s; + for(i=0;i<iSize;i++) + { + if(iUseInterpolation==2) + { + while(spos>=0x10000L) + { + l = *pS++; + gauss_window[gauss_ptr] = (short)LOWORD(l); + gauss_window[4+gauss_ptr] = (short)HIWORD(l); + gauss_ptr = (gauss_ptr+1) & 3; + spos -= 0x10000L; + } + vl = (spos >> 6) & ~3; + vr=(gauss[vl]*gvall0)&~2047; + vr+=(gauss[vl+1]*gvall(1))&~2047; + vr+=(gauss[vl+2]*gvall(2))&~2047; + vr+=(gauss[vl+3]*gvall(3))&~2047; + l= (vr >> 11) & 0xffff; + vr=(gauss[vl]*gvalr0)&~2047; + vr+=(gauss[vl+1]*gvalr(1))&~2047; + vr+=(gauss[vl+2]*gvalr(2))&~2047; + vr+=(gauss[vl+3]*gvalr(3))&~2047; + l |= vr << 5; + } + else + { + while(spos>=0x10000L) + { + l = *pS++; + spos -= 0x10000L; + } + } + + s=(short)LOWORD(l); + l1=s; + l1=(l1*iPlace)/iSize; + if(l1<-32767) l1=-32767; + if(l1> 32767) l1=32767; + s=(short)HIWORD(l); + l2=s; + l2=(l2*iPlace)/iSize; + if(l2<-32767) l2=-32767; + if(l2> 32767) l2=32767; + l=(l1&0xffff)|(l2<<16); + + *XAFeed++=l; + + if(XAFeed==XAEnd) XAFeed=XAStart; + if(XAFeed==XAPlay) + { + if(XAPlay!=XAStart) XAFeed=XAPlay-1; + break; + } + + spos += sinc; + } + } + else + { + for(i=0;i<iSize;i++) + { + if(iUseInterpolation==2) + { + while(spos>=0x10000L) + { + l = *pS++; + gauss_window[gauss_ptr] = (short)LOWORD(l); + gauss_window[4+gauss_ptr] = (short)HIWORD(l); + gauss_ptr = (gauss_ptr+1) & 3; + spos -= 0x10000L; + } + vl = (spos >> 6) & ~3; + vr=(gauss[vl]*gvall0)&~2047; + vr+=(gauss[vl+1]*gvall(1))&~2047; + vr+=(gauss[vl+2]*gvall(2))&~2047; + vr+=(gauss[vl+3]*gvall(3))&~2047; + l= (vr >> 11) & 0xffff; + vr=(gauss[vl]*gvalr0)&~2047; + vr+=(gauss[vl+1]*gvalr(1))&~2047; + vr+=(gauss[vl+2]*gvalr(2))&~2047; + vr+=(gauss[vl+3]*gvalr(3))&~2047; + l |= vr << 5; + } + else + { + while(spos>=0x10000L) + { + l = *pS++; + spos -= 0x10000L; + } + } + + *XAFeed++=l; + + if(XAFeed==XAEnd) XAFeed=XAStart; + if(XAFeed==XAPlay) + { + if(XAPlay!=XAStart) XAFeed=XAPlay-1; + break; + } + + spos += sinc; + } + } + } + else + { + unsigned short * pS=(unsigned short *)xap->pcm; + unsigned long l;short s=0; + + if(iXAPitch) + { + long l1; + for(i=0;i<iSize;i++) + { + if(iUseInterpolation==2) + { + while(spos>=0x10000L) + { + gauss_window[gauss_ptr] = (short)*pS++; + gauss_ptr = (gauss_ptr+1) & 3; + spos -= 0x10000L; + } + vl = (spos >> 6) & ~3; + vr=(gauss[vl]*gvall0)&~2047; + vr+=(gauss[vl+1]*gvall(1))&~2047; + vr+=(gauss[vl+2]*gvall(2))&~2047; + vr+=(gauss[vl+3]*gvall(3))&~2047; + l1=s= vr >> 11; + l1 &= 0xffff; + } + else + { + while(spos>=0x10000L) + { + s = *pS++; + spos -= 0x10000L; + } + l1=s; + } + + l1=(l1*iPlace)/iSize; + if(l1<-32767) l1=-32767; + if(l1> 32767) l1=32767; + l=(l1&0xffff)|(l1<<16); + *XAFeed++=l; + + if(XAFeed==XAEnd) XAFeed=XAStart; + if(XAFeed==XAPlay) + { + if(XAPlay!=XAStart) XAFeed=XAPlay-1; + break; + } + + spos += sinc; + } + } + else + { + for(i=0;i<iSize;i++) + { + if(iUseInterpolation==2) + { + while(spos>=0x10000L) + { + gauss_window[gauss_ptr] = (short)*pS++; + gauss_ptr = (gauss_ptr+1) & 3; + spos -= 0x10000L; + } + vl = (spos >> 6) & ~3; + vr=(gauss[vl]*gvall0)&~2047; + vr+=(gauss[vl+1]*gvall(1))&~2047; + vr+=(gauss[vl+2]*gvall(2))&~2047; + vr+=(gauss[vl+3]*gvall(3))&~2047; + l=s= vr >> 11; + l &= 0xffff; + } + else + { + while(spos>=0x10000L) + { + s = *pS++; + spos -= 0x10000L; + } + l=s; + } + + *XAFeed++=(l|(l<<16)); + + if(XAFeed==XAEnd) XAFeed=XAStart; + if(XAFeed==XAPlay) + { + if(XAPlay!=XAStart) XAFeed=XAPlay-1; + break; + } + + spos += sinc; + } + } + } +} + +#endif
\ No newline at end of file diff --git a/macosx/plugins/PeopsSpu109/src/xa.h b/macosx/plugins/PeopsSpu109/src/xa.h new file mode 100755 index 00000000..0430552a --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/xa.h @@ -0,0 +1,29 @@ +/***************************************************************************
+ xa.h - description
+ -------------------
+ begin : Wed May 15 2002
+ copyright : (C) 2002 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2002/05/15 - Pete
+// - generic cleanup for the Peops release
+//
+//*************************************************************************//
+
+
+INLINE void MixXA(void);
+INLINE void FeedXA(xa_decode_t *xap);
diff --git a/macosx/plugins/PeopsSpu109/src/zn.c b/macosx/plugins/PeopsSpu109/src/zn.c new file mode 100755 index 00000000..1cc8a6b2 --- /dev/null +++ b/macosx/plugins/PeopsSpu109/src/zn.c @@ -0,0 +1,183 @@ +/***************************************************************************
+ zn.c - description
+ --------------------
+ begin : Wed April 23 2004
+ copyright : (C) 2004 by Pete Bernert
+ email : BlackDove@addcom.de
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+//*************************************************************************//
+// History of changes:
+//
+// 2004/04/23 - Pete
+// - added ZINC zn interface
+//
+//*************************************************************************//
+
+#include "stdafx.h"
+#include "xa.h"
+
+//*************************************************************************//
+// global marker, if ZINC is running
+
+int iZincEmu=0;
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+void CALLBACK SPUasync(unsigned long cycle);
+
+void CALLBACK ZN_SPUupdate(void) +{ + SPUasync(0); +} + +//-------------------------------------------------------------------------//
+ +void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val); + +void CALLBACK ZN_SPUwriteRegister(unsigned long reg, unsigned short val)
+{
+ SPUwriteRegister(reg,val); +} + +//-------------------------------------------------------------------------//
+ +unsigned short CALLBACK SPUreadRegister(unsigned long reg); + +unsigned short CALLBACK ZN_SPUreadRegister(unsigned long reg)
+{
+ return SPUreadRegister(reg); +}
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+unsigned short CALLBACK SPUreadDMA(void);
+
+unsigned short CALLBACK ZN_SPUreadDMA(void)
+{
+ return SPUreadDMA();
+}
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+void CALLBACK SPUwriteDMA(unsigned short val);
+
+void CALLBACK ZN_SPUwriteDMA(unsigned short val)
+{
+ SPUwriteDMA(val);
+}
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+void CALLBACK SPUwriteDMAMem(unsigned short * pusPSXMem,int iSize);
+
+void CALLBACK ZN_SPUwriteDMAMem(unsigned short * pusPSXMem,int iSize)
+{
+ SPUwriteDMAMem(pusPSXMem,iSize);
+}
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+void CALLBACK SPUreadDMAMem(unsigned short * pusPSXMem,int iSize);
+
+void CALLBACK ZN_SPUreadDMAMem(unsigned short * pusPSXMem,int iSize)
+{
+ SPUreadDMAMem(pusPSXMem,iSize);
+}
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap);
+
+void CALLBACK ZN_SPUplayADPCMchannel(xa_decode_t *xap)
+{
+ SPUplayADPCMchannel(xap);
+}
+
+//-------------------------------------------------------------------------//
+// attention: no separate SPUInit/Shutdown funcs in ZN interface
+
+long CALLBACK SPUinit(void);
+
+#ifdef _WINDOWS
+
+long CALLBACK SPUopen(HWND hW); +
+long CALLBACK ZN_SPUopen(HWND hW)
+{
+ iZincEmu=1;
+ SPUinit();
+ return SPUopen(hW);
+}
+
+#else
+
+long SPUopen(void); +
+long ZN_SPUopen(void)
+{
+ iZincEmu=1;
+ SPUinit();
+ return SPUopen(); +}
+
+#endif
+
+//-------------------------------------------------------------------------//
+
+long CALLBACK SPUshutdown(void);
+long CALLBACK SPUclose(void); +
+long CALLBACK ZN_SPUclose(void)
+{
+ long lret=SPUclose();
+ SPUshutdown();
+ return lret;
+}
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void));
+
+void CALLBACK ZN_SPUregisterCallback(void (CALLBACK *callback)(void))
+{
+ SPUregisterCallback(callback);
+}
+
+//-------------------------------------------------------------------------//
+// not used by ZINC
+
+long CALLBACK SPUfreeze(unsigned long ulFreezeMode,void * pF);
+
+long CALLBACK ZN_SPUfreeze(unsigned long ulFreezeMode,void * pF)
+{
+ return SPUfreeze(ulFreezeMode,pF);
+}
+
+//-------------------------------------------------------------------------//
+
+extern void (CALLBACK *irqQSound)(unsigned char *,long *,long);
+
+void CALLBACK ZN_SPUqsound(void (CALLBACK *callback)(unsigned char *,long *,long))
+{
+ irqQSound = callback;
+}
+
+//-------------------------------------------------------------------------//
|
