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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-07-04 03:07:44 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-07-04 03:07:44 +0000
commitdd7da2fae96b9ba6bdbc28f7b26469373801f21e (patch)
tree9faf6aa7f2fa2900dcabc3d88d11e87285693e9b /macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
parenta012af37d7bd3a972d2b3fbb7ed09bc8662e91eb (diff)
downloadpcsxr-dd7da2fae96b9ba6bdbc28f7b26469373801f21e.tar.gz
Make the plug-ins use ARC in 64-bit mode.
Change how the preprocessor macros are managed on OS X. Set the name of the product to the target name. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85795 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m')
-rwxr-xr-xmacosx/plugins/PeopsXgl/macsrc/PluginWindowController.m14
1 files changed, 7 insertions, 7 deletions
diff --git a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
index 5fc97637..55c27785 100755
--- a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
+++ b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.m
@@ -26,6 +26,7 @@
#include "externals.h"
#include "draw.h" // for CreateScanLines()
#undef BOOL
+#import "ARCBridge.h"
// not sure why these aren't class or instance variables...
NSWindow *gameWindow;
@@ -219,13 +220,12 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
- (void)dealloc
{
- NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
-
- [nc removeObserver:self];
- windowFrame = [[self window] frame]; // huh?
-
+ NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
- [super dealloc];
+ [nc removeObserver:self];
+ windowFrame = [[self window] frame]; // huh?
+
+ SUPERDEALLOC;
}
// forget keyDownEvents
@@ -346,7 +346,7 @@ NSRect FitRectInRect(NSRect source, NSRect destination)
- (BOOL)windowShouldClose:(id)sender
{
[[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowDidClose" object:self];
- [gameController autorelease];
+ AUTORELEASEOBJNORETURN(gameController);
gameController = nil;
gameWindow = nil;
CGReleaseAllDisplays();