diff options
| author | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-11-01 05:50:53 +0000 |
|---|---|---|
| committer | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-11-01 05:50:53 +0000 |
| commit | 8549d0c54350ee4b08e979c4712f313aba58ff3f (patch) | |
| tree | a18f921f7f47e33f0afed8fb03ef20a340773ed8 /macosx/plugins/PeopsSpu109/src/registers.c | |
| parent | 85fb698328b912d7c80aeacf310357ed7696427f (diff) | |
| download | pcsxr-8549d0c54350ee4b08e979c4712f313aba58ff3f.tar.gz | |
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@34479 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/PeopsSpu109/src/registers.c')
| -rwxr-xr-x | macosx/plugins/PeopsSpu109/src/registers.c | 615 |
1 files changed, 0 insertions, 615 deletions
diff --git a/macosx/plugins/PeopsSpu109/src/registers.c b/macosx/plugins/PeopsSpu109/src/registers.c deleted file mode 100755 index aa72aacb..00000000 --- a/macosx/plugins/PeopsSpu109/src/registers.c +++ /dev/null @@ -1,615 +0,0 @@ -/*************************************************************************** - registers.c - description - ------------------- - begin : Wed May 15 2002 - copyright : (C) 2002 by Pete Bernert - email : BlackDove@addcom.de - ***************************************************************************/ - -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. See also the license.txt file for * - * additional informations. * - * * - ***************************************************************************/ - -//*************************************************************************// -// History of changes: -// -// 2004/09/18 - LDChen -// - pre-calculated ADSRX values -// -// 2003/02/09 - kode54 -// - removed &0x3fff from reverb volume registers, fixes a few games, -// hopefully won't be breaking anything -// -// 2003/01/19 - Pete -// - added Neill's reverb -// -// 2003/01/06 - Pete -// - added Neill's ADSR timings -// -// 2002/05/15 - Pete -// - generic cleanup for the Peops release -// -//*************************************************************************// - -#include "stdafx.h" - -#define _IN_REGISTERS - -#include "externals.h" -#include "registers.h" -#include "regs.h" -#include "swap.h" - -/* -// adsr time values (in ms) by James Higgs ... see the end of -// the adsr.c source for details - -#define ATTACK_MS 514L -#define DECAYHALF_MS 292L -#define DECAY_MS 584L -#define SUSTAIN_MS 450L -#define RELEASE_MS 446L -*/ - -// we have a timebase of 1.020408f ms, not 1 ms... so adjust adsr defines -#define ATTACK_MS 494L -#define DECAYHALF_MS 286L -#define DECAY_MS 572L -#define SUSTAIN_MS 441L -#define RELEASE_MS 437L - -//////////////////////////////////////////////////////////////////////// -// WRITE REGISTERS: called by main emu -//////////////////////////////////////////////////////////////////////// - -void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val) -{ - const unsigned long r=reg&0xfff; - - regArea[(r-0xc00)>>1] = val; - - if(r>=0x0c00 && r<0x0d80) // some channel info? - { - int ch=(r>>4)-0xc0; // calc channel - switch(r&0x0f) - { - //------------------------------------------------// r volume - case 0: - SetVolumeL((unsigned char)ch,val); - break; - //------------------------------------------------// l volume - case 2: - SetVolumeR((unsigned char)ch,val); - break; - //------------------------------------------------// pitch - case 4: - SetPitch(ch,val); - break; - //------------------------------------------------// start - case 6: - s_chan[ch].pStart=spuMemC+((unsigned long) val<<3); - break; - //------------------------------------------------// level with pre-calcs - case 8: - { - const unsigned long lval=val;unsigned long lx; - //---------------------------------------------// - s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0; - s_chan[ch].ADSRX.AttackRate = ((lval>>8) & 0x007f)^0x7f; - s_chan[ch].ADSRX.DecayRate = 4*(((lval>>4) & 0x000f)^0x1f); - s_chan[ch].ADSRX.SustainLevel = (lval & 0x000f) << 27; - //---------------------------------------------// - if(!iDebugMode) break; - //---------------------------------------------// stuff below is only for debug mode - - s_chan[ch].ADSR.AttackModeExp=(lval&0x8000)?1:0; //0x007f - - lx=(((lval>>8) & 0x007f)>>2); // attack time to run from 0 to 100% volume - lx=min(31,lx); // no overflow on shift! - if(lx) - { - lx = (1<<lx); - if(lx<2147483) lx=(lx*ATTACK_MS)/10000L; // another overflow check - else lx=(lx/10000L)*ATTACK_MS; - if(!lx) lx=1; - } - s_chan[ch].ADSR.AttackTime=lx; - - s_chan[ch].ADSR.SustainLevel= // our adsr vol runs from 0 to 1024, so scale the sustain level - (1024*((lval) & 0x000f))/15; - - lx=(lval>>4) & 0x000f; // decay: - if(lx) // our const decay value is time it takes from 100% to 0% of volume - { - lx = ((1<<(lx))*DECAY_MS)/10000L; - if(!lx) lx=1; - } - s_chan[ch].ADSR.DecayTime = // so calc how long does it take to run from 100% to the wanted sus level - (lx*(1024-s_chan[ch].ADSR.SustainLevel))/1024; - } - break; - //------------------------------------------------// adsr times with pre-calcs - case 10: - { - const unsigned long lval=val;unsigned long lx; - //----------------------------------------------// - s_chan[ch].ADSRX.SustainModeExp = (lval&0x8000)?1:0; - s_chan[ch].ADSRX.SustainIncrease= (lval&0x4000)?0:1; - s_chan[ch].ADSRX.SustainRate = ((lval>>6) & 0x007f)^0x7f; - s_chan[ch].ADSRX.ReleaseModeExp = (lval&0x0020)?1:0; - s_chan[ch].ADSRX.ReleaseRate = 4*((lval & 0x001f)^0x1f); - //----------------------------------------------// - if(!iDebugMode) break; - //----------------------------------------------// stuff below is only for debug mode - - s_chan[ch].ADSR.SustainModeExp = (lval&0x8000)?1:0; - s_chan[ch].ADSR.ReleaseModeExp = (lval&0x0020)?1:0; - - lx=((((lval>>6) & 0x007f)>>2)); // sustain time... often very high - lx=min(31,lx); // values are used to hold the volume - if(lx) // until a sound stop occurs - { // the highest value we reach (due to - lx = (1<<lx); // overflow checking) is: - if(lx<2147483) lx=(lx*SUSTAIN_MS)/10000L; // 94704 seconds = 1578 minutes = 26 hours... - else lx=(lx/10000L)*SUSTAIN_MS; // should be enuff... if the stop doesn't - if(!lx) lx=1; // come in this time span, I don't care :) - } - s_chan[ch].ADSR.SustainTime = lx; - - lx=(lval & 0x001f); - s_chan[ch].ADSR.ReleaseVal =lx; - if(lx) // release time from 100% to 0% - { // note: the release time will be - lx = (1<<lx); // adjusted when a stop is coming, - if(lx<2147483) lx=(lx*RELEASE_MS)/10000L; // so at this time the adsr vol will - else lx=(lx/10000L)*RELEASE_MS; // run from (current volume) to 0% - if(!lx) lx=1; - } - s_chan[ch].ADSR.ReleaseTime=lx; - - if(lval & 0x4000) // add/dec flag - s_chan[ch].ADSR.SustainModeDec=-1; - else s_chan[ch].ADSR.SustainModeDec=1; - } - break; - //------------------------------------------------// adsr volume... mmm have to investigate this - case 12: - break; - //------------------------------------------------// - case 14: // loop? - //WaitForSingleObject(s_chan[ch].hMutex,2000); // -> no multithread fuckups - s_chan[ch].pLoop=spuMemC+((unsigned long) val<<3); - s_chan[ch].bIgnoreLoop=1; - //ReleaseMutex(s_chan[ch].hMutex); // -> oki, on with the thread - break; - //------------------------------------------------// - } - - iSpuAsyncWait=0; - - return; - } - - switch(r) - { - //-------------------------------------------------// - case H_SPUaddr: - spuAddr = (unsigned long) val<<3; - break; - //-------------------------------------------------// - case H_SPUdata: - spuMem[spuAddr>>1] = HOST2LE16(val); - spuAddr+=2; - if(spuAddr>0x7ffff) spuAddr=0; - break; - //-------------------------------------------------// - case H_SPUctrl: - spuCtrl=val; - break; - //-------------------------------------------------// - case H_SPUstat: - spuStat=val & 0xf800; - break; - //-------------------------------------------------// - case H_SPUReverbAddr: - if(val==0xFFFF || val<=0x200) - {rvb.StartAddr=rvb.CurrAddr=0;} - else - { - const long iv=(unsigned long)val<<2; - if(rvb.StartAddr!=iv) - { - rvb.StartAddr=(unsigned long)val<<2; - rvb.CurrAddr=rvb.StartAddr; - } - } - break; - //-------------------------------------------------// - case H_SPUirqAddr: - spuIrq = val; - pSpuIrq=spuMemC+((unsigned long) val<<3); - break; - //-------------------------------------------------// - case H_SPUrvolL: - rvb.VolLeft=val; - break; - //-------------------------------------------------// - case H_SPUrvolR: - rvb.VolRight=val; - break; - //-------------------------------------------------// - -/* - case H_ExtLeft: - //auxprintf("EL %d\n",val); - break; - //-------------------------------------------------// - case H_ExtRight: - //auxprintf("ER %d\n",val); - break; - //-------------------------------------------------// - case H_SPUmvolL: - //auxprintf("ML %d\n",val); - break; - //-------------------------------------------------// - case H_SPUmvolR: - //auxprintf("MR %d\n",val); - break; - //-------------------------------------------------// - case H_SPUMute1: - //auxprintf("M0 %04x\n",val); - break; - //-------------------------------------------------// - case H_SPUMute2: - //auxprintf("M1 %04x\n",val); - break; -*/ - //-------------------------------------------------// - case H_SPUon1: - SoundOn(0,16,val); - break; - //-------------------------------------------------// - case H_SPUon2: - SoundOn(16,24,val); - break; - //-------------------------------------------------// - case H_SPUoff1: - SoundOff(0,16,val); - break; - //-------------------------------------------------// - case H_SPUoff2: - SoundOff(16,24,val); - break; - //-------------------------------------------------// - case H_CDLeft: - iLeftXAVol=val & 0x7fff; - if(cddavCallback) cddavCallback(0,val); - break; - case H_CDRight: - iRightXAVol=val & 0x7fff; - if(cddavCallback) cddavCallback(1,val); - break; - //-------------------------------------------------// - case H_FMod1: - FModOn(0,16,val); - break; - //-------------------------------------------------// - case H_FMod2: - FModOn(16,24,val); - break; - //-------------------------------------------------// - case H_Noise1: - NoiseOn(0,16,val); - break; - //-------------------------------------------------// - case H_Noise2: - NoiseOn(16,24,val); - break; - //-------------------------------------------------// - case H_RVBon1: - ReverbOn(0,16,val); - break; - //-------------------------------------------------// - case H_RVBon2: - ReverbOn(16,24,val); - break; - //-------------------------------------------------// - case H_Reverb+0: - - rvb.FB_SRC_A=val; - - // OK, here's the fake REVERB stuff... - // depending on effect we do more or less delay and repeats... bah - // still... better than nothing :) - - SetREVERB(val); - break; - - - case H_Reverb+2 : rvb.FB_SRC_B=(short)val; break; - case H_Reverb+4 : rvb.IIR_ALPHA=(short)val; break; - case H_Reverb+6 : rvb.ACC_COEF_A=(short)val; break; - case H_Reverb+8 : rvb.ACC_COEF_B=(short)val; break; - case H_Reverb+10 : rvb.ACC_COEF_C=(short)val; break; - case H_Reverb+12 : rvb.ACC_COEF_D=(short)val; break; - case H_Reverb+14 : rvb.IIR_COEF=(short)val; break; - case H_Reverb+16 : rvb.FB_ALPHA=(short)val; break; - case H_Reverb+18 : rvb.FB_X=(short)val; break; - case H_Reverb+20 : rvb.IIR_DEST_A0=(short)val; break; - case H_Reverb+22 : rvb.IIR_DEST_A1=(short)val; break; - case H_Reverb+24 : rvb.ACC_SRC_A0=(short)val; break; - case H_Reverb+26 : rvb.ACC_SRC_A1=(short)val; break; - case H_Reverb+28 : rvb.ACC_SRC_B0=(short)val; break; - case H_Reverb+30 : rvb.ACC_SRC_B1=(short)val; break; - case H_Reverb+32 : rvb.IIR_SRC_A0=(short)val; break; - case H_Reverb+34 : rvb.IIR_SRC_A1=(short)val; break; - case H_Reverb+36 : rvb.IIR_DEST_B0=(short)val; break; - case H_Reverb+38 : rvb.IIR_DEST_B1=(short)val; break; - case H_Reverb+40 : rvb.ACC_SRC_C0=(short)val; break; - case H_Reverb+42 : rvb.ACC_SRC_C1=(short)val; break; - case H_Reverb+44 : rvb.ACC_SRC_D0=(short)val; break; - case H_Reverb+46 : rvb.ACC_SRC_D1=(short)val; break; - case H_Reverb+48 : rvb.IIR_SRC_B1=(short)val; break; - case H_Reverb+50 : rvb.IIR_SRC_B0=(short)val; break; - case H_Reverb+52 : rvb.MIX_DEST_A0=(short)val; break; - case H_Reverb+54 : rvb.MIX_DEST_A1=(short)val; break; - case H_Reverb+56 : rvb.MIX_DEST_B0=(short)val; break; - case H_Reverb+58 : rvb.MIX_DEST_B1=(short)val; break; - case H_Reverb+60 : rvb.IN_COEF_L=(short)val; break; - case H_Reverb+62 : rvb.IN_COEF_R=(short)val; break; - } - - iSpuAsyncWait=0; - -} - -//////////////////////////////////////////////////////////////////////// -// READ REGISTER: called by main emu -//////////////////////////////////////////////////////////////////////// - -unsigned short CALLBACK SPUreadRegister(unsigned long reg) -{ - const unsigned long r=reg&0xfff; - - iSpuAsyncWait=0; - - if(r>=0x0c00 && r<0x0d80) - { - switch(r&0x0f) - { - case 12: // get adsr vol - { - const int ch=(r>>4)-0xc0; - - if(s_chan[ch].bNew) return 1; // we are started, but not processed? return 1 - if(s_chan[ch].ADSRX.lVolume && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well - !s_chan[ch].ADSRX.EnvelopeVol) - return 1; - return (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol>>16); - } - - case 14: // get loop address - { - const int ch=(r>>4)-0xc0; - if(s_chan[ch].pLoop==NULL) return 0; - return (unsigned short)((s_chan[ch].pLoop-spuMemC)>>3); - } - } - } - - switch(r) - { - case H_SPUctrl: - return spuCtrl; - - case H_SPUstat: - return spuStat; - - case H_SPUaddr: - return (unsigned short)(spuAddr>>3); - - case H_SPUdata: - { - unsigned short s=LE2HOST16(spuMem[spuAddr>>1]); - spuAddr+=2; - if(spuAddr>0x7ffff) spuAddr=0; - return s; - } - - case H_SPUirqAddr: - return spuIrq; - - //case H_SPUIsOn1: - // return IsSoundOn(0,16); - - //case H_SPUIsOn2: - // return IsSoundOn(16,24); - - } - - return regArea[(r-0xc00)>>1]; -} - -//////////////////////////////////////////////////////////////////////// -// SOUND ON register write -//////////////////////////////////////////////////////////////////////// - -void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND -{ - int ch; - - for(ch=start;ch<end;ch++,val>>=1) // loop channels - { - if((val&1) && s_chan[ch].pStart) // mmm... start has to be set before key on !?! - { - s_chan[ch].bIgnoreLoop=0; - s_chan[ch].bNew=1; - dwNewChannel|=(1<<ch); // bitfield for faster testing - } - } -} - -//////////////////////////////////////////////////////////////////////// -// SOUND OFF register write -//////////////////////////////////////////////////////////////////////// - -void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND -{ - int ch; - for(ch=start;ch<end;ch++,val>>=1) // loop channels - { - if(val&1) // && s_chan[i].bOn) mmm... - { - s_chan[ch].bStop=1; - } - } -} - -//////////////////////////////////////////////////////////////////////// -// FMOD register write -//////////////////////////////////////////////////////////////////////// - -void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND -{ - int ch; - - for(ch=start;ch<end;ch++,val>>=1) // loop channels - { - if(val&1) // -> fmod on/off - { - if(ch>0) - { - s_chan[ch].bFMod=1; // --> sound channel - s_chan[ch-1].bFMod=2; // --> freq channel - } - } - else - { - s_chan[ch].bFMod=0; // --> turn off fmod - } - } -} - -//////////////////////////////////////////////////////////////////////// -// NOISE register write -//////////////////////////////////////////////////////////////////////// - -void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND -{ - int ch; - - for(ch=start;ch<end;ch++,val>>=1) // loop channels - { - if(val&1) // -> noise on/off - { - s_chan[ch].bNoise=1; - } - else - { - s_chan[ch].bNoise=0; - } - } -} - -//////////////////////////////////////////////////////////////////////// -// LEFT VOLUME register write -//////////////////////////////////////////////////////////////////////// - -// please note: sweep and phase invert are wrong... but I've never seen -// them used - -void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME -{ - s_chan[ch].iLeftVolRaw=vol; - - if(vol&0x8000) // sweep? - { - short sInc=1; // -> sweep up? - if(vol&0x2000) sInc=-1; // -> or down? - if(vol&0x1000) vol^=0xffff; // -> mmm... phase inverted? have to investigate this - vol=((vol&0x7f)+1)/2; // -> sweep: 0..127 -> 0..64 - vol+=vol/(2*sInc); // -> HACK: we don't sweep right now, so we just raise/lower the volume by the half! - vol*=128; - } - else // no sweep: - { - if(vol&0x4000) // -> mmm... phase inverted? have to investigate this - //vol^=0xffff; - vol=0x3fff-(vol&0x3fff); - } - - vol&=0x3fff; - s_chan[ch].iLeftVolume=vol; // store volume -} - -//////////////////////////////////////////////////////////////////////// -// RIGHT VOLUME register write -//////////////////////////////////////////////////////////////////////// - -void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME -{ - s_chan[ch].iRightVolRaw=vol; - - if(vol&0x8000) // comments... see above :) - { - short sInc=1; - if(vol&0x2000) sInc=-1; - if(vol&0x1000) vol^=0xffff; - vol=((vol&0x7f)+1)/2; - vol+=vol/(2*sInc); - vol*=128; - } - else - { - if(vol&0x4000) //vol=vol^=0xffff; - vol=0x3fff-(vol&0x3fff); - } - - vol&=0x3fff; - - s_chan[ch].iRightVolume=vol; -} - -//////////////////////////////////////////////////////////////////////// -// PITCH register write -//////////////////////////////////////////////////////////////////////// - -void SetPitch(int ch,unsigned short val) // SET PITCH -{ - int NP; - if(val>0x3fff) NP=0x3fff; // get pitch val - else NP=val; - - s_chan[ch].iRawPitch=NP; - - NP=(44100L*NP)/4096L; // calc frequency - if(NP<1) NP=1; // some security - s_chan[ch].iActFreq=NP; // store frequency -} - -//////////////////////////////////////////////////////////////////////// -// REVERB register write -//////////////////////////////////////////////////////////////////////// - -void ReverbOn(int start,int end,unsigned short val) // REVERB ON PSX COMMAND -{ - int ch; - - for(ch=start;ch<end;ch++,val>>=1) // loop channels - { - if(val&1) // -> reverb on/off - { - s_chan[ch].bReverb=1; - } - else - { - s_chan[ch].bReverb=0; - } - } -} |
