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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-10-13 22:33:35 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-10-13 22:33:35 +0000
commit7bb04ed164388cc4a908f93ca56cb7f8cc96d18f (patch)
treee8614bdb6495c21d6d40a219e303d2b71898345e /macosx/plugins/DFXVideo/macsrc
parent54a898fced26e941c1dfd28db46bcb25b1d12eae (diff)
downloadpcsxr-7bb04ed164388cc4a908f93ca56cb7f8cc96d18f.tar.gz
Fix off-by-one on shader quality on the Mac SoftGL port.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@80392 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFXVideo/macsrc')
-rw-r--r--macosx/plugins/DFXVideo/macsrc/PluginConfigController.m4
1 files changed, 2 insertions, 2 deletions
diff --git a/macosx/plugins/DFXVideo/macsrc/PluginConfigController.m b/macosx/plugins/DFXVideo/macsrc/PluginConfigController.m
index 6921f5e7..620ca872 100644
--- a/macosx/plugins/DFXVideo/macsrc/PluginConfigController.m
+++ b/macosx/plugins/DFXVideo/macsrc/PluginConfigController.m
@@ -199,7 +199,7 @@ void ReadConfig(void)
[writeDic setObject:[NSNumber numberWithBool:[vSync intValue]] forKey:@"VSync"];
[writeDic setObject:[NSNumber numberWithBool:[hackEnable intValue]] forKey:@"Enable Hacks"];
[writeDic setObject:[NSNumber numberWithBool:[shaders intValue]] forKey:@"UseShader"];
- [writeDic setObject:[NSNumber numberWithInt:[shaderQualitySelector indexOfSelectedItem]] forKey:@"ShaderQuality"];
+ [writeDic setObject:[NSNumber numberWithInt:[shaderQualitySelector indexOfSelectedItem] + 1] forKey:@"ShaderQuality"];
[writeDic setObject:[NSNumber numberWithInt:[ditherMode indexOfSelectedItem]] forKey:@"Dither Mode"];
unsigned int hackValues = 0;
@@ -314,7 +314,7 @@ void ReadConfig(void)
[shaders setIntValue:[[keyValues objectForKey:@"UseShader"] intValue]];
[ditherMode selectItemAtIndex:[[keyValues objectForKey:@"Dither Mode"] intValue]];
- [shaderQualitySelector selectItemAtIndex:[[keyValues objectForKey:@"ShaderQuality"] intValue]];
+ [shaderQualitySelector selectItemAtIndex:[[keyValues objectForKey:@"ShaderQuality"] intValue] - 1];
[vertexShaderViewablePath setTitleWithMnemonic:[vertexPath path]];
[fragmentShaderViewablePath setTitleWithMnemonic:[fragmentPath path]];