diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-07-04 03:07:44 +0000 |
|---|---|---|
| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-07-04 03:07:44 +0000 |
| commit | dd7da2fae96b9ba6bdbc28f7b26469373801f21e (patch) | |
| tree | 9faf6aa7f2fa2900dcabc3d88d11e87285693e9b /macosx/plugins/DFXVideo/macsrc/PluginWindowController.m | |
| parent | a012af37d7bd3a972d2b3fbb7ed09bc8662e91eb (diff) | |
Make the plug-ins use ARC in 64-bit mode.
Change how the preprocessor macros are managed on OS X.
Set the name of the product to the target name.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85795 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFXVideo/macsrc/PluginWindowController.m')
| -rwxr-xr-x | macosx/plugins/DFXVideo/macsrc/PluginWindowController.m | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m b/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m index 7bfa656f..47d9a512 100755 --- a/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m +++ b/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m @@ -18,8 +18,8 @@ #import "PluginWindowController.h" #import "PluginWindow.h" -#import "Carbon/Carbon.h" #include "externals.h" +#import "ARCBridge.h" #undef BOOL NSWindow *gameWindow; @@ -63,13 +63,18 @@ NSRect windowFrame; { if (fullWindow) { [fullWindow orderOut:self]; +#if !__has_feature(objc_arc) + [fullWindow autorelease]; fullWindow = nil; +#endif } windowFrame = [[self window] frame]; +#if !__has_feature(objc_arc) [super dealloc]; +#endif } // forget keyDownEvents @@ -154,7 +159,7 @@ NSRect windowFrame; if (fullWindow) { [fullWindow orderOut:self]; - [fullWindow autorelease]; + AUTORELEASEOBJNORETURN(fullWindow); fullWindow = nil; [[glView openGLContext] setView:glView]; @@ -217,7 +222,7 @@ NSRect windowFrame; return NO; } [[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowDidClose" object:self]; - [gameController autorelease]; + AUTORELEASEOBJNORETURN(gameController); gameController = nil; gameWindow = nil; |
