diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2014-11-10 23:53:25 +0000 |
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| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2014-11-10 23:53:25 +0000 |
| commit | f7961efaeebdf1e717803824936db51e9af19d52 (patch) | |
| tree | 0945a3bcccc0036e1a48d2d45e743fe895cd4668 /macosx/plugins/DFXVideo/macsrc/GL3Code.m | |
| parent | 85f51f61c8dcaf9489ee3191be78a61d7e03e638 (diff) | |
| download | pcsxr-f7961efaeebdf1e717803824936db51e9af19d52.tar.gz | |
OS X: Consolidate the SoftGL plug-in's OpenGL functions into one file again.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92231 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFXVideo/macsrc/GL3Code.m')
| -rw-r--r-- | macosx/plugins/DFXVideo/macsrc/GL3Code.m | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/macosx/plugins/DFXVideo/macsrc/GL3Code.m b/macosx/plugins/DFXVideo/macsrc/GL3Code.m deleted file mode 100644 index 039de9a0..00000000 --- a/macosx/plugins/DFXVideo/macsrc/GL3Code.m +++ /dev/null @@ -1,188 +0,0 @@ -// -// GL3Code.m -// Pcsxr -// -// Created by C.W. Betts on 11/26/13. -// -// - -#import <Cocoa/Cocoa.h> -#include <OpenGL/gl3.h> -#include <OpenGL/gl3ext.h> -#import <GLKit/GLKit.h> -#import "PluginGLView.h" -#import "SGPUPreferences.h" -#include "externals.h" -#undef BOOL -#include "gpu.h" -#include "swap.h" - -static int mylog2(int val) -{ - int i; - for (i=1; i<31; i++) - if (val <= (1 << i)) - return (1 << i); - - return -1; -} - -@implementation PluginGLView (GL3) - -- (BOOL)setupOpenGL3 -{ - static const NSOpenGLPixelFormatAttribute attrs[] = - { - NSOpenGLPFAAccelerated, - NSOpenGLPFANoRecovery, - NSOpenGLPFADoubleBuffer, - NSOpenGLPFAOpenGLProfile, - NSOpenGLProfileVersion3_2Core, - 0 - }; - - // Get pixel format from OpenGL - NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; - if (!pixFmt) { - NSLog(@"OpenGL 3 context could not be created."); - NSLog(@"Legacy context will be tried."); - return NO; - } - - [self setPixelFormat:pixFmt]; - - return NO; -} - -- (void)cleanupGL3 -{ - -} - -- (void)reshapeGL3 -{ - NSOpenGLContext *oglContext = [self openGLContext]; - NSRect rect; - - [oglContext makeCurrentContext]; - [oglContext update]; - - rect = [[oglContext view] bounds]; - - glViewport(0, 0, (int) rect.size.width, (int) rect.size.height); - - //glMatrixMode(GL_PROJECTION); - //glLoadIdentity(); - - //glMatrixMode(GL_MODELVIEW); - //glLoadIdentity(); - - drawBG = YES; - - [NSOpenGLContext clearCurrentContext]; -} - -- (void)renderScreenGL3 -{ - NSRect rect = [[[self openGLContext] view] bounds]; - - GLKMatrix4 matrix = GLKMatrix4MakeOrtho(0, rect.size.width, 0, rect.size.height, 0, 0); -} - -- (void)loadTexturesGL3:(GLboolean)first -{ - -} - -- (void)swapBufferGL3 -{ - -} - -- (GLuint)loadShader:(GLenum)type location:(NSURL*)filename -{ - GLuint myShader = 0; - - GLsizei logsize = 0; - GLint compile_status = GL_TRUE; - char *log = NULL; - char *src = NULL; - - /* creation d'un shader de sommet */ - myShader = glCreateShader(type); - if(myShader == 0) - { - NSLog(@"impossible de creer le shader"); - return 0; - } - - /* chargement du code source */ - src = [PluginGLView loadSource:filename]; - if(src == NULL) - { - /* theoriquement, la fonction LoadSource a deja affiche un message - d'erreur, nous nous contenterons de supprimer notre shader - et de retourner 0 */ - - glDeleteShader(myShader); - return 0; - } - - /* assignation du code source */ - glShaderSource(myShader, 1, (const GLchar**)&src, NULL); - - /* compilation du shader */ - glCompileShader(myShader); - - /* liberation de la memoire du code source */ - free(src); - src = NULL; - - /* verification du succes de la compilation */ - glGetShaderiv(myShader, GL_COMPILE_STATUS, &compile_status); - if(compile_status != GL_TRUE) - { - /* erreur a la compilation recuperation du log d'erreur */ - - /* on recupere la taille du message d'erreur */ - glGetShaderiv(myShader, GL_INFO_LOG_LENGTH, &logsize); - - /* on alloue un espace memoire dans lequel OpenGL ecrira le message */ - log = calloc(logsize + 1, 1); - if(log == NULL) - { - NSLog(@"impossible d'allouer de la memoire!"); - return 0; - } - - glGetShaderInfoLog(myShader, logsize, &logsize, log); - NSLog(@"impossible de compiler le shader '%@' :\n%s", - [filename path], log); - - /* ne pas oublier de liberer la memoire et notre shader */ - free(log); - glDeleteShader(myShader); - - return 0; - } - return myShader; -} - -@end - -void printProgramInfoLog(GLuint obj) -{ - int infologLength = 0; - int charsWritten = 0; - char *infoLog; - - glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &infologLength); - - if (infologLength > 0) - { - infoLog = (char *)malloc(infologLength); - glGetProgramInfoLog(obj, infologLength, &charsWritten, infoLog); - NSLog(@"%s", infoLog); - free(infoLog); - } -} |
