diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2014-11-10 23:53:25 +0000 |
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| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2014-11-10 23:53:25 +0000 |
| commit | f7961efaeebdf1e717803824936db51e9af19d52 (patch) | |
| tree | 0945a3bcccc0036e1a48d2d45e743fe895cd4668 /macosx/plugins/DFXVideo/macsrc/GL2Code.m | |
| parent | 85f51f61c8dcaf9489ee3191be78a61d7e03e638 (diff) | |
| download | pcsxr-f7961efaeebdf1e717803824936db51e9af19d52.tar.gz | |
OS X: Consolidate the SoftGL plug-in's OpenGL functions into one file again.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92231 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFXVideo/macsrc/GL2Code.m')
| -rw-r--r-- | macosx/plugins/DFXVideo/macsrc/GL2Code.m | 569 |
1 files changed, 0 insertions, 569 deletions
diff --git a/macosx/plugins/DFXVideo/macsrc/GL2Code.m b/macosx/plugins/DFXVideo/macsrc/GL2Code.m deleted file mode 100644 index 729af742..00000000 --- a/macosx/plugins/DFXVideo/macsrc/GL2Code.m +++ /dev/null @@ -1,569 +0,0 @@ -// -// GL2Code.m -// Pcsxr -// -// Created by C.W. Betts on 11/26/13. -// -// - -#import <Cocoa/Cocoa.h> -#include <OpenGL/gl.h> -#include <OpenGL/glext.h> -#include <OpenGL/glu.h> -#include <GLUT/glut.h> -#import "PluginGLView.h" -#import "SGPUPreferences.h" -#include "externals.h" -#undef BOOL -#include "gpu.h" -#include "swap.h" - -#include <time.h> -extern time_t tStart; - -static int mylog2(int val) -{ - int i; - for (i=1; i<31; i++) - if (val <= (1 << i)) - return (1 << i); - - return -1; -} - - -@implementation PluginGLView (GL2) - -- (BOOL)setupOpenGL2 -{ - const GLubyte * strExt; - - // Init pixel format attribs - static const NSOpenGLPixelFormatAttribute attrs[] = - { - NSOpenGLPFAAccelerated, - NSOpenGLPFANoRecovery, - NSOpenGLPFADoubleBuffer, - 0 - }; - - // Get pixel format from OpenGL - NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; - if (!pixFmt) - { - NSLog(@"No Accelerated OpenGL pixel format found\n"); - - static const NSOpenGLPixelFormatAttribute attrs2[] = - { - NSOpenGLPFANoRecovery, - 0 - }; - - // Get pixel format from OpenGL - pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; - if (!pixFmt) { - NSLog(@"No OpenGL pixel format found!\n"); - - return NO; - } - } - - [self setPixelFormat:pixFmt]; - - /* - long swapInterval = 1 ; - [[self openGLContext] - setValues:&swapInterval - forParameter:NSOpenGLCPSwapInterval]; - */ - [glLock lock]; - [[self openGLContext] makeCurrentContext]; - - // Init object members - strExt = glGetString (GL_EXTENSIONS); - texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; - texture_hint = GL_STORAGE_SHARED_APPLE ; - client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; - rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; - - // Setup some basic OpenGL stuff - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); - - // Loads the shaders - - if(isShaderEnabled()){ - rect_texture = GL_FALSE; - // --- Params --- - shaderQuality = PSXShaderQuality(); - vertexShader = [self loadShader:GL_VERTEX_SHADER location:PSXVertexShader()]; - fragmentShader = [self loadShader:GL_FRAGMENT_SHADER location:PSXFragmentShader()]; - - //--- shader loading --- - program = glCreateProgram(); - glAttachShader(program, vertexShader); - glAttachShader(program, fragmentShader); - glLinkProgram(program); - glUseProgram(program); - } - - - [NSOpenGLContext clearCurrentContext]; - [glLock unlock]; - - image_width = 1024; - image_height = 512; - image_depth = 16; - - image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; - image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); - if (image_base == nil) { - return NO; - } - - // Create and load textures for the first time - [self loadTexturesGL2:GL_TRUE]; - - // Init fps timer - //gettimeofday(&cycle_time, NULL); - - drawBG = YES; - - // Call for a redisplay - noDisplay = YES; - PSXDisplay.Disabled = 1; - [self setNeedsDisplay:YES]; - return YES; -} - -- (void)cleanupGL2 -{ - int i; - - [glLock lock]; - - [[self openGLContext] makeCurrentContext]; - for(i = 0; i < IMAGE_COUNT; i++) - { - GLuint dt = i+1; - glDeleteTextures(1, &dt); - } - if(texture_range) - glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_EXT, IMAGE_COUNT * image_width * image_height * (image_depth >> 3), image_base); - - [NSOpenGLContext clearCurrentContext]; - [glLock unlock]; -} - -- (void)reshapeGL2 -{ - NSOpenGLContext *oglContext = [self openGLContext]; - NSRect rect; - - [oglContext makeCurrentContext]; - [oglContext update]; - - rect = [[oglContext view] bounds]; - - glViewport(0, 0, (int) rect.size.width, (int) rect.size.height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - drawBG = YES; - - [NSOpenGLContext clearCurrentContext]; -} - -- (void)renderScreenGL2 -{ - int bufferIndex = whichImage; - - if (1/*[glLock tryLock]*/) { - // Make this context current - [[self openGLContext] makeCurrentContext]; - - if (PSXDisplay.Disabled) { - glClear(GL_COLOR_BUFFER_BIT); - } else { - // Bind, update and draw new image - if(rect_texture && isShaderEnabled() == NO) // cant go in there if we use shaders - { - //printf("Texture Rectangle\n"); - //glActiveTexture(bufferIndex+1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); - - - - glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); - - - glBegin(GL_QUADS); - { - glTexCoord2f(0.0f, 0.0f); - glVertex2f(-1.0f, 1.0f); - - glTexCoord2f(0.0f, image_height); - glVertex2f(-1.0f, -1.0f); - - glTexCoord2f(image_width, image_height); - glVertex2f(1.0f, -1.0f); - - glTexCoord2f(image_width, 0.0f); - glVertex2f(1.0f, 1.0f); - } - glEnd(); - } - else - { - NSRect rect = [[[self openGLContext] view] bounds]; - //printf("Texture 2D normale de taille : %d, %d sur un ecran : %f x %f \n",image_width,image_height,rect.size.width,rect.size.height); - //glActiveTexture(whichImage+1); - glBindTexture(GL_TEXTURE_2D, whichImage+1); - - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_width2, image_height2, GL_BGRA, image_type, image[bufferIndex]); - - - if(isShaderEnabled()){ - glUseProgram(program); - - int loc = glGetUniformLocation(program, "OGL2Texture"); - glUniform1i(loc,0); - int loc2 = glGetUniformLocation(program, "OGL2Param"); - float param[4]; - param[2] = shaderQuality; - param[0] = param[2] / image_width; - param[1] = param[2] / image_height; - //param[2]=2.0; - param[3] = 0.0; - int loc3 = glGetUniformLocation(program, "OGL2Size"); - float size[4]; - //NSRect rect = [[[self openGLContext] view] bounds]; - size[0] = image_width; - size[1] = image_height; - size[2] = rect.size.width; - size[3] = rect.size.height; - int loc4 = glGetUniformLocation(program, "OGL2InvSize"); - float invSize[4]; - invSize[0] = 1.0/size[0]; - invSize[1] = 1.0/size[1]; - invSize[2] = 1.0/size[2]; - invSize[3] = 1.0/size[3]; - //invSize[4]=1.0/size[4]; //Did we goof here? - glUniform4fv(loc2, 1, param); - glUniform4fv(loc3, 1, size); - glUniform4fv(loc4, 1, invSize); - } - - glBegin(GL_QUADS); - { - glTexCoord2f(0.0f, 0.0f); - glVertex2f(-1.0f, 1.0f); - - glTexCoord2f(0.0f, image_ty); - glVertex2f(-1.0f, -1.0f); - - glTexCoord2f(image_tx, image_ty); - glVertex2f(1.0f, -1.0f); - - glTexCoord2f(image_tx, 0.0f); - glVertex2f(1.0f, 1.0f); - } - glEnd(); - } - } - - // FPS Display - if(ulKeybits&KEY_SHOWFPS) - { - int len, i; - if(szDebugText[0] && ((time(NULL) - tStart) < 2)) - { - strlcpy(szDispBuf, szDebugText, 63); - } - else - { - szDebugText[0]=0; - if (szMenuBuf) { - strncat(szDispBuf, szMenuBuf, 63 - strlen(szDispBuf)); - } - } - - NSRect rect = [[[self openGLContext] view] bounds]; - len = (int) strlen(szDispBuf); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - - gluOrtho2D(0.0, rect.size.width, 0.0, rect.size.height); - glDisable(rect_texture ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D); - - glColor4f(0.0, 0.0, 0.0, 0.5); - glRasterPos2f(3.0, rect.size.height - 14.0); - for (i = 0; i < len; i++) { - glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, szDispBuf[i]); - } - - glColor3f(1.0, 1.0, 1.0); - glRasterPos2f(2.0, rect.size.height - 13.0); - for (i = 0; i < len; i++) { - glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, szDispBuf[i]); - } - - glEnable(rect_texture ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D); - glPopMatrix(); - } - - //printProgramInfoLog(program); - //printf("\n\n\n"); - [[self openGLContext] flushBuffer]; - [NSOpenGLContext clearCurrentContext]; - //[glLock unlock]; - } -} - -- (void)loadTexturesGL2:(GLboolean)first -{ - GLint i; - printf("Loading texture\n"); - //[glLock lock]; - [[self openGLContext] makeCurrentContext]; - - image_width = PreviousPSXDisplay.Range.x1; - image_height = PreviousPSXDisplay.DisplayMode.y; - if (PSXDisplay.RGB24) { - image_depth = 32; - image_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } else { - image_depth = 16; - image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; - //image_width >>= 1; - } - - if (image_width * image_height * (image_depth >> 3) > ((1024*512*2)/3)*4) - printf("Fatal error: desired dimension are too large! (%ix%i %ibpp)\n", - image_width, image_height, image_depth); - - for(i = 0; i < IMAGE_COUNT; i++) - image[i] = image_base + i * image_width * image_height * (image_depth >> 3); - - if(rect_texture) - { - image_width2 = image_width; - image_height2 = image_height; - image_tx = (float)image_width; - image_ty = (float)image_height; - - if(texture_range) glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_EXT, IMAGE_COUNT * image_width * image_height * (image_depth >> 3), image_base); - else glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_EXT, 0, NULL); - - for(i = 0; i < IMAGE_COUNT; i++) - { - if(!first) - { - GLuint dt = i+1; - glDeleteTextures(1, &dt); - } - - glDisable(GL_TEXTURE_2D); - glActiveTexture(GL_TEXTURE0); - glEnable(GL_TEXTURE_RECTANGLE_EXT); - glBindTexture(GL_TEXTURE_RECTANGLE_EXT, i+1); - - - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , texture_hint); - glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, client_storage); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - - glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, image_width, - image_height, 0, GL_BGRA, image_type, image[i]); - } - } - else - { - image_width2 = mylog2(image_width); - image_height2 = mylog2(image_height); - image_tx = (float)image_width/(float)image_width2; - image_ty = (float)image_height/(float)image_height2; - - glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_EXT, 0, NULL); - if(texture_range) glTextureRangeAPPLE(GL_TEXTURE_2D, IMAGE_COUNT * image_width2 * image_height2 * (image_depth >> 3), image_base); - else glTextureRangeAPPLE(GL_TEXTURE_2D, 0, NULL); - - for(i = 0; i < IMAGE_COUNT; i++) - { - if(!first) - { - GLuint dt = i+1; - glDeleteTextures(1, &dt); - } - - glDisable(GL_TEXTURE_RECTANGLE_EXT); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, i+1); - - //if(texture_range) glTextureRangeAPPLE(GL_TEXTURE_2D, IMAGE_COUNT * image_width2 * image_height2 * (image_depth >> 3), image_base); - //else glTextureRangeAPPLE(GL_TEXTURE_2D, 0, NULL); - - glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , texture_hint); - glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, client_storage); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width2, - image_height2, 0, GL_BGRA, image_type, image[i]); - } - } - - [NSOpenGLContext clearCurrentContext]; - //[glLock unlock]; -} - - -- (void)swapBufferGL2 -{ - - //printf("y=%i",PSXDisplay.DisplayPosition.y); - - unsigned char * surf; - long x = PSXDisplay.DisplayPosition.x; - long y = PSXDisplay.DisplayPosition.y; - GLuint lu; - unsigned short row,column; - unsigned short dx=PreviousPSXDisplay.Range.x1; - unsigned short dy=PreviousPSXDisplay.DisplayMode.y; - long lPitch; - - if ([glLock tryLock]) { - // make sure the texture area is ready to be written to - glFinishObjectAPPLE(GL_TEXTURE, 2-whichImage); - - if ((image_width != PreviousPSXDisplay.Range.x1) || - (image_height != PreviousPSXDisplay.DisplayMode.y) || - ((PSXDisplay.RGB24 ? 32 : 16) != image_depth)) { - [self loadTexturesGL2:NO]; - } - - surf = image[1-whichImage]; - lPitch=image_width2<<(image_depth >> 4); - - if(PreviousPSXDisplay.Range.y0) // centering needed? - { - surf+=PreviousPSXDisplay.Range.y0*lPitch; - dy-=PreviousPSXDisplay.Range.y0; - } - - if(PSXDisplay.RGB24) - { - unsigned char * pD; - size_t startxy; - - surf+=PreviousPSXDisplay.Range.x0<<2; - - for(column=0;column<dy;column++) - { - startxy = (1024 * (column + y)) + x; - pD = (unsigned char *)&psxVuw[startxy]; - - row = 0; - // make sure the reads are aligned - while ((intptr_t)pD & 0x3) { - *((unsigned long *)((surf)+(column*lPitch)+(row<<2))) = - (*(pD+0)<<16)|(*(pD+1)<<8)|*(pD+2); - - pD+=3; - row++; - } - - for(;row<dx;row+=4) - { - GLuint lu1 = *((GLuint *)pD); - GLuint lu2 = *((GLuint *)pD+1); - GLuint lu3 = *((GLuint *)pD+2); - GLuint *dst = ((GLuint *)((surf)+(column*lPitch)+(row<<2))); -#ifdef __BIG_ENDIAN__ - *(dst)= - (((lu1>>24)&0xff)<<16)|(((lu1>>16)&0xff)<<8)|(((lu1>>8)&0xff)); - *(dst+1)= - (((lu1>>0)&0xff)<<16)|(((lu2>>24)&0xff)<<8)|(((lu2>>16)&0xff)); - *(dst+2)= - (((lu2>>8)&0xff)<<16)|(((lu2>>0)&0xff)<<8)|(((lu3>>24)&0xff)); - *(dst+3)= - (((lu3>>16)&0xff)<<16)|(((lu3>>8)&0xff)<<8)|(((lu3>>0)&0xff)); -#else - *(dst)= - (((lu1>>0)&0xff)<<16)|(((lu1>>8)&0xff)<<8)|(((lu1>>16)&0xff)); - *(dst+1)= - (((lu1>>24)&0xff)<<16)|(((lu2>>0)&0xff)<<8)|(((lu2>>8)&0xff)); - *(dst+2)= - (((lu2>>16)&0xff)<<16)|(((lu2>>24)&0xff)<<8)|(((lu3>>0)&0xff)); - *(dst+3)= - (((lu3>>8)&0xff)<<16)|(((lu3>>16)&0xff)<<8)|(((lu3>>24)&0xff)); -#endif - pD+=12; - } - - //for(;row<dx;row+=4) - /*while (pD&0x3) { - *((unsigned long *)((surf)+(column*lPitch)+(row<<2)))= - (*(pD+0)<<16)|(*(pD+1)<<8)|(*(pD+2)&0xff)); - pD+=3; - row++; - }*/ - } - } - else - { - long LineOffset,SurfOffset; - GLuint * SRCPtr = (GLuint *)(psxVuw + (y << 10) + x); - GLuint * DSTPtr = - ((GLuint *)surf) + (PreviousPSXDisplay.Range.x0 >> 1); - - dx >>= 1; - - LineOffset = 512 - dx; - SurfOffset = (lPitch >> 2) - dx; - - for(column=0;column<dy;column++) - { - for(row=0;row<dx;row++) - { -#ifdef __BIG_ENDIAN__ - lu=GETLE16D(SRCPtr++); -#else - lu=*SRCPtr++; -#endif - *DSTPtr++= - ((lu << 10) & 0x7c007c00)| - ((lu) & 0x3e003e0)| - ((lu >> 10) & 0x1f001f); - } - SRCPtr += LineOffset; - DSTPtr += SurfOffset; - } - } - - // Swap image buffer - whichImage = 1 - whichImage; - - [self renderScreenGL2]; - [glLock unlock]; - } -} - - -@end |
