diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-07-03 06:57:46 +0000 |
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| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-07-03 06:57:46 +0000 |
| commit | f557fb4d2b84e5948f54a5fbb0a645a5f97b83dd (patch) | |
| tree | 79d17d1962e4c0927dfafedb65107f473952d33c /macosx/plugins/DFSound/Resorces/Shared/English.lproj/Localizable.strings | |
| parent | 3b35614dd7a9cd014993931f3576e22b91e8820e (diff) | |
| download | pcsxr-f557fb4d2b84e5948f54a5fbb0a645a5f97b83dd.tar.gz | |
Get rid of the messy preprocessor hack for named sliders on the audio plug-ins for OS X:
Consolidate files that are the same.
Whatever class loads a nib, will be that owner, no matter what the nib says.
Have shared code be in a dylib that loads, so there isn't warnings about conflicting classes.
Other changes
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85757 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFSound/Resorces/Shared/English.lproj/Localizable.strings')
| -rw-r--r-- | macosx/plugins/DFSound/Resorces/Shared/English.lproj/Localizable.strings | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/macosx/plugins/DFSound/Resorces/Shared/English.lproj/Localizable.strings b/macosx/plugins/DFSound/Resorces/Shared/English.lproj/Localizable.strings new file mode 100644 index 00000000..9c4b6b4f --- /dev/null +++ b/macosx/plugins/DFSound/Resorces/Shared/English.lproj/Localizable.strings @@ -0,0 +1,33 @@ +/* + Localizable.strings + PeopsSPU + + Created by C.W. Betts on 11/16/11. + Copyright 2011 __MyCompanyName__. All rights reserved. + */ + +"SDL Sound" = "SDL Sound"; +"OpenAL Sound" = "OpenAL Sound"; +"Mac OS X Sound" = "Mac OS X Sound"; +"P.E.Op.S. Sound Driver V1.7\nCoded by Pete Bernert and the P.E.Op.S. team\n" = "P.E.Op.S. Sound Driver V1.7\nCoded by Pete Bernert and the P.E.Op.S. team\n"; + +/*Unknown/not found value */ +"(Unknown)" = "(Unknown)"; + +/* Interpolation Values */ +"(No Interpolation)" = "(No Interpolation)"; +"(Simple Interpolation)" = "(Simple Interpolation)"; +"(Gaussian Interpolation)" = "(Gaussian Interpolation)"; +"(Cubic Interpolation)" = "(Cubic Interpolation)"; + +/* Reverb Values */ +"(No Reverb)" = "(No Reverb)"; +"(Simple Reverb)" = "(Simple Reverb)"; +"(PSX Reverb)" = "(PSX Reverb)"; + +/* Volume Values */ +"(Muted)" = "(Muted)"; +"(Low)" = "(Low)"; +"(Medium)" = "(Medium)"; +"(Loud)" = "(Loud)"; +"(Loudest)" = "(Loudest)"; |
