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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-11-27 02:00:15 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-11-27 02:00:15 +0000
commita4463d88e3a0b941bef85db712517b2d67de83b4 (patch)
tree854abd0278676d587b40b00b82db1e45a43c2d03 /macosx/plugins/DFInput/fr.lproj/NetPcsxrHIDInputPluginMain.strings
parent26a39c749b337ef038a949447c5356ddaa0bc912 (diff)
downloadpcsxr-a4463d88e3a0b941bef85db712517b2d67de83b4.tar.gz
Apple seems to be really pushing OpenGL3, let’s see if I can make an OpenGL 3 context on the Software renderer.
We’ll begin by splitting up the renderers into different files. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87979 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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