diff options
| author | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-02-19 02:26:02 +0000 |
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| committer | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-02-19 02:26:02 +0000 |
| commit | fcd5b6fa91a2112bc1eb783cc0bde15386b4d91d (patch) | |
| tree | 18098ba15932439c4c63adde50ac2d048b9c8172 /macosx/plugins/DFInput/SDL/include/SDL_main.h | |
| parent | 3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa (diff) | |
| download | pcsxr-fcd5b6fa91a2112bc1eb783cc0bde15386b4d91d.tar.gz | |
-Removed obsoleted files.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63549 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFInput/SDL/include/SDL_main.h')
| -rw-r--r-- | macosx/plugins/DFInput/SDL/include/SDL_main.h | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_main.h b/macosx/plugins/DFInput/SDL/include/SDL_main.h deleted file mode 100644 index 803aa0fb..00000000 --- a/macosx/plugins/DFInput/SDL/include/SDL_main.h +++ /dev/null @@ -1,96 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_main_h -#define _SDL_main_h - -#include "SDL_stdinc.h" - -/** - * \file SDL_main.h - * - * Redefine main() on some platforms so that it is called by SDL. - */ - -#if defined(__WIN32__) || \ - (defined(__MWERKS__) && !defined(__BEOS__)) || \ - defined(__SYMBIAN32__) || defined(__IPHONEOS__) - -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ - -/** - * \file SDL_main.h - * - * The application's main() function must be called with C linkage, - * and should be declared like this: - * \code - * #ifdef __cplusplus - * extern "C" - * #endif - * int main(int argc, char *argv[]) - * { - * } - * \endcode - */ - -#define main SDL_main - -/** - * The prototype for the application's main() function - */ -extern C_LINKAGE int SDL_main(int argc, char *argv[]); - - -/* From the SDL library code -- needed for registering the app on Win32 */ -#ifdef __WIN32__ - -#include "begin_code.h" -#ifdef __cplusplus -/* *INDENT-OFF* */ -extern "C" { -/* *INDENT-ON* */ -#endif - -/** - * This can be called to set the application class at startup - */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, - void *hInst); -extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); - -#ifdef __cplusplus -/* *INDENT-OFF* */ -} -/* *INDENT-ON* */ -#endif -#include "close_code.h" -#endif - -#endif /* Need to redefine main()? */ - -#endif /* _SDL_main_h */ - -/* vi: set ts=4 sw=4 expandtab: */ |
