diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-08-22 20:05:38 +0000 |
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| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-08-22 20:05:38 +0000 |
| commit | 9628a367530657e7fefb17be0a125dbe3f5d7614 (patch) | |
| tree | baceff9a417edb789ad675372d364bb33aea82c4 /macosx/plugins/Common/SDL/src/audio/SDL_audio.c | |
| parent | 105868aa85053f9597d6099e8d25d6ef8e0f992a (diff) | |
| download | pcsxr-9628a367530657e7fefb17be0a125dbe3f5d7614.tar.gz | |
Use SDL2.framework from /Library/Frameworks on OS X instead of miniSDL.
Remove SDL code on OS X's plug-ins subdirectory.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86848 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/src/audio/SDL_audio.c')
| -rw-r--r-- | macosx/plugins/Common/SDL/src/audio/SDL_audio.c | 1121 |
1 files changed, 0 insertions, 1121 deletions
diff --git a/macosx/plugins/Common/SDL/src/audio/SDL_audio.c b/macosx/plugins/Common/SDL/src/audio/SDL_audio.c deleted file mode 100644 index 1aac56df..00000000 --- a/macosx/plugins/Common/SDL/src/audio/SDL_audio.c +++ /dev/null @@ -1,1121 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Allow access to a raw mixing buffer */ - -#include "SDL.h" -#include "SDL_audio.h" -#include "SDL_audio_c.h" -#include "SDL_audiomem.h" -#include "SDL_sysaudio.h" - -#define _THIS SDL_AudioDevice *_this - -static SDL_AudioDriver current_audio; -static SDL_AudioDevice *open_devices[16]; - -/* !!! FIXME: These are wordy and unlocalized... */ -#define DEFAULT_OUTPUT_DEVNAME "System audio output device" -#define DEFAULT_INPUT_DEVNAME "System audio capture device" - - -/* - * Not all of these will be compiled and linked in, but it's convenient - * to have a complete list here and saves yet-another block of #ifdefs... - * Please see bootstrap[], below, for the actual #ifdef mess. - */ - -extern AudioBootStrap COREAUDIO_bootstrap; - -/* Available audio drivers */ -static const AudioBootStrap *const bootstrap[] = { - &COREAUDIO_bootstrap, NULL -}; - -static SDL_AudioDevice * -get_audio_device(SDL_AudioDeviceID id) -{ - id--; - if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) { - SDL_SetError("Invalid audio device ID"); - return NULL; - } - - return open_devices[id]; -} - - -/* stubs for audio drivers that don't need a specific entry point... */ -static int -SDL_AudioDetectDevices_Default(int iscapture) -{ - return -1; -} - -static void -SDL_AudioThreadInit_Default(_THIS) -{ /* no-op. */ -} - -static void -SDL_AudioWaitDevice_Default(_THIS) -{ /* no-op. */ -} - -static void -SDL_AudioPlayDevice_Default(_THIS) -{ /* no-op. */ -} - -static Uint8 * -SDL_AudioGetDeviceBuf_Default(_THIS) -{ - return NULL; -} - -static void -SDL_AudioWaitDone_Default(_THIS) -{ /* no-op. */ -} - -static void -SDL_AudioCloseDevice_Default(_THIS) -{ /* no-op. */ -} - -static void -SDL_AudioDeinitialize_Default(void) -{ /* no-op. */ -} - -static int -SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) -{ - return 0; -} - -static const char * -SDL_AudioGetDeviceName_Default(int index, int iscapture) -{ - SDL_SetError("No such device"); - return NULL; -} - -static void -SDL_AudioLockDevice_Default(SDL_AudioDevice * device) -{ - if (device->thread && (SDL_ThreadID() == device->threadid)) { - return; - } - SDL_mutexP(device->mixer_lock); -} - -static void -SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) -{ - if (device->thread && (SDL_ThreadID() == device->threadid)) { - return; - } - SDL_mutexV(device->mixer_lock); -} - - -static void -finalize_audio_entry_points(void) -{ - /* - * Fill in stub functions for unused driver entry points. This lets us - * blindly call them without having to check for validity first. - */ - -#define FILL_STUB(x) \ - if (current_audio.impl.x == NULL) { \ - current_audio.impl.x = SDL_Audio##x##_Default; \ - } - FILL_STUB(DetectDevices); - FILL_STUB(GetDeviceName); - FILL_STUB(OpenDevice); - FILL_STUB(ThreadInit); - FILL_STUB(WaitDevice); - FILL_STUB(PlayDevice); - FILL_STUB(GetDeviceBuf); - FILL_STUB(WaitDone); - FILL_STUB(CloseDevice); - FILL_STUB(LockDevice); - FILL_STUB(UnlockDevice); - FILL_STUB(Deinitialize); -#undef FILL_STUB -} - -/* Streaming functions (for when the input and output buffer sizes are different) */ -/* Write [length] bytes from buf into the streamer */ -static void -SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length) -{ - int i; - - for (i = 0; i < length; ++i) { - stream->buffer[stream->write_pos] = buf[i]; - ++stream->write_pos; - } -} - -/* Read [length] bytes out of the streamer into buf */ -static void -SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length) -{ - int i; - - for (i = 0; i < length; ++i) { - buf[i] = stream->buffer[stream->read_pos]; - ++stream->read_pos; - } -} - -static int -SDL_StreamLength(SDL_AudioStreamer * stream) -{ - return (stream->write_pos - stream->read_pos) % stream->max_len; -} - -/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */ -#if 0 -static int -SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence) -{ - /* First try to allocate the buffer */ - stream->buffer = (Uint8 *) SDL_malloc(max_len); - if (stream->buffer == NULL) { - return -1; - } - - stream->max_len = max_len; - stream->read_pos = 0; - stream->write_pos = 0; - - /* Zero out the buffer */ - SDL_memset(stream->buffer, silence, max_len); - - return 0; -} -#endif - -/* Deinitialize the stream simply by freeing the buffer */ -static void -SDL_StreamDeinit(SDL_AudioStreamer * stream) -{ - if (stream->buffer != NULL) { - SDL_free(stream->buffer); - } -} - -/* The general mixing thread function */ -int SDLCALL -SDL_RunAudio(void *devicep) -{ - SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; - Uint8 *stream; - int stream_len; - void *udata; - void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); - int silence; - Uint32 delay; - - /* For streaming when the buffer sizes don't match up */ - Uint8 *istream; - int istream_len = 0; - - /* Perform any thread setup */ - device->threadid = SDL_ThreadID(); - current_audio.impl.ThreadInit(device); - - /* Set up the mixing function */ - fill = device->spec.callback; - udata = device->spec.userdata; - - /* By default do not stream */ - device->use_streamer = 0; - - if (device->convert.needed) { - if (device->convert.src_format == AUDIO_U8) { - silence = 0x80; - } else { - silence = 0; - } - -#if 0 /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */ - /* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */ - if (device->convert.len_mult != 1 || device->convert.len_div != 1) { - /* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */ - stream_max_len = 2 * device->spec.size; - if (device->convert.len_mult > device->convert.len_div) { - stream_max_len *= device->convert.len_mult; - stream_max_len /= device->convert.len_div; - } - if (SDL_StreamInit(&device->streamer, stream_max_len, silence) < - 0) - return -1; - device->use_streamer = 1; - - /* istream_len should be the length of what we grab from the callback and feed to conversion, - so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d - */ - istream_len = - device->spec.size * device->convert.len_div / - device->convert.len_mult; - } -#endif - - /* stream_len = device->convert.len; */ - stream_len = device->spec.size; - } else { - silence = device->spec.silence; - stream_len = device->spec.size; - } - - /* Calculate the delay while paused */ - delay = ((device->spec.samples * 1000) / device->spec.freq); - - /* Determine if the streamer is necessary here */ - if (device->use_streamer == 1) { - /* This code is almost the same as the old code. The difference is, instead of reading - directly from the callback into "stream", then converting and sending the audio off, - we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device. - However, reading and writing with streamer are done separately: - - We only call the callback and write to the streamer when the streamer does not - contain enough samples to output to the device. - - We only read from the streamer and tell the device to play when the streamer - does have enough samples to output. - This allows us to perform resampling in the conversion step, where the output of the - resampling process can be any number. We will have to see what a good size for the - stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure. - */ - while (device->enabled) { - - if (device->paused) { - SDL_Delay(delay); - continue; - } - - /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */ - if (SDL_StreamLength(&device->streamer) < stream_len) { - /* Set up istream */ - if (device->convert.needed) { - if (device->convert.buf) { - istream = device->convert.buf; - } else { - continue; - } - } else { -/* FIXME: Ryan, this is probably wrong. I imagine we don't want to get - * a device buffer both here and below in the stream output. - */ - istream = current_audio.impl.GetDeviceBuf(device); - if (istream == NULL) { - istream = device->fake_stream; - } - } - - /* Read from the callback into the _input_ stream */ - SDL_mutexP(device->mixer_lock); - (*fill) (udata, istream, istream_len); - SDL_mutexV(device->mixer_lock); - - /* Convert the audio if necessary and write to the streamer */ - if (device->convert.needed) { - SDL_ConvertAudio(&device->convert); - if (istream == NULL) { - istream = device->fake_stream; - } - /*SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */ - SDL_StreamWrite(&device->streamer, device->convert.buf, - device->convert.len_cvt); - } else { - SDL_StreamWrite(&device->streamer, istream, istream_len); - } - } - - /* Only output audio if the streamer has enough to output */ - if (SDL_StreamLength(&device->streamer) >= stream_len) { - /* Set up the output stream */ - if (device->convert.needed) { - if (device->convert.buf) { - stream = device->convert.buf; - } else { - continue; - } - } else { - stream = current_audio.impl.GetDeviceBuf(device); - if (stream == NULL) { - stream = device->fake_stream; - } - } - - /* Now read from the streamer */ - SDL_StreamRead(&device->streamer, stream, stream_len); - - /* Ready current buffer for play and change current buffer */ - if (stream != device->fake_stream) { - current_audio.impl.PlayDevice(device); - /* Wait for an audio buffer to become available */ - current_audio.impl.WaitDevice(device); - } else { - SDL_Delay(delay); - } - } - - } - } else { - /* Otherwise, do not use the streamer. This is the old code. */ - - /* Loop, filling the audio buffers */ - while (device->enabled) { - - if (device->paused) { - SDL_Delay(delay); - continue; - } - - /* Fill the current buffer with sound */ - if (device->convert.needed) { - if (device->convert.buf) { - stream = device->convert.buf; - } else { - continue; - } - } else { - stream = current_audio.impl.GetDeviceBuf(device); - if (stream == NULL) { - stream = device->fake_stream; - } - } - - SDL_mutexP(device->mixer_lock); - (*fill) (udata, stream, stream_len); - SDL_mutexV(device->mixer_lock); - - /* Convert the audio if necessary */ - if (device->convert.needed) { - SDL_ConvertAudio(&device->convert); - stream = current_audio.impl.GetDeviceBuf(device); - if (stream == NULL) { - stream = device->fake_stream; - } - SDL_memcpy(stream, device->convert.buf, - device->convert.len_cvt); - } - - /* Ready current buffer for play and change current buffer */ - if (stream != device->fake_stream) { - current_audio.impl.PlayDevice(device); - /* Wait for an audio buffer to become available */ - current_audio.impl.WaitDevice(device); - } else { - SDL_Delay(delay); - } - } - } - - /* Wait for the audio to drain.. */ - current_audio.impl.WaitDone(device); - - /* If necessary, deinit the streamer */ - if (device->use_streamer == 1) - SDL_StreamDeinit(&device->streamer); - - return (0); -} - - -static SDL_AudioFormat -SDL_ParseAudioFormat(const char *string) -{ -#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x - CHECK_FMT_STRING(U8); - CHECK_FMT_STRING(S8); - CHECK_FMT_STRING(U16LSB); - CHECK_FMT_STRING(S16LSB); - CHECK_FMT_STRING(U16MSB); - CHECK_FMT_STRING(S16MSB); - CHECK_FMT_STRING(U16SYS); - CHECK_FMT_STRING(S16SYS); - CHECK_FMT_STRING(U16); - CHECK_FMT_STRING(S16); - CHECK_FMT_STRING(S32LSB); - CHECK_FMT_STRING(S32MSB); - CHECK_FMT_STRING(S32SYS); - CHECK_FMT_STRING(S32); - CHECK_FMT_STRING(F32LSB); - CHECK_FMT_STRING(F32MSB); - CHECK_FMT_STRING(F32SYS); - CHECK_FMT_STRING(F32); -#undef CHECK_FMT_STRING - return 0; -} - -int -SDL_GetNumAudioDrivers(void) -{ - return (SDL_arraysize(bootstrap) - 1); -} - -const char * -SDL_GetAudioDriver(int index) -{ - if (index >= 0 && index < SDL_GetNumAudioDrivers()) { - return (bootstrap[index]->name); - } - return (NULL); -} - -int -SDL_AudioInit(const char *driver_name) -{ - int i = 0; - int initialized = 0; - int tried_to_init = 0; - - if (SDL_WasInit(SDL_INIT_AUDIO)) { - SDL_AudioQuit(); /* shutdown driver if already running. */ - } - - SDL_memset(¤t_audio, '\0', sizeof(current_audio)); - SDL_memset(open_devices, '\0', sizeof(open_devices)); - - /* Select the proper audio driver */ - if (driver_name == NULL) { - driver_name = SDL_getenv("SDL_AUDIODRIVER"); - } - - for (i = 0; (!initialized) && (bootstrap[i]); ++i) { - /* make sure we should even try this driver before doing so... */ - const AudioBootStrap *backend = bootstrap[i]; - if (((driver_name) && (SDL_strcasecmp(backend->name, driver_name))) || - ((!driver_name) && (backend->demand_only))) { - continue; - } - - tried_to_init = 1; - SDL_memset(¤t_audio, 0, sizeof(current_audio)); - current_audio.name = backend->name; - current_audio.desc = backend->desc; - initialized = backend->init(¤t_audio.impl); - } - - if (!initialized) { - /* specific drivers will set the error message if they fail... */ - if (!tried_to_init) { - if (driver_name) { - SDL_SetError("Audio target '%s' not available", driver_name); - } else { - SDL_SetError("No available audio device"); - } - } - - SDL_memset(¤t_audio, 0, sizeof(current_audio)); - return (-1); /* No driver was available, so fail. */ - } - - finalize_audio_entry_points(); - - return (0); -} - -/* - * Get the current audio driver name - */ -const char * -SDL_GetCurrentAudioDriver() -{ - return current_audio.name; -} - - -int -SDL_GetNumAudioDevices(int iscapture) -{ - if (!SDL_WasInit(SDL_INIT_AUDIO)) { - return -1; - } - if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { - return 0; - } - - if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { - return 1; - } - - if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { - return 1; - } - - return current_audio.impl.DetectDevices(iscapture); -} - - -const char * -SDL_GetAudioDeviceName(int index, int iscapture) -{ - if (!SDL_WasInit(SDL_INIT_AUDIO)) { - SDL_SetError("Audio subsystem is not initialized"); - return NULL; - } - - if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { - SDL_SetError("No capture support"); - return NULL; - } - - if (index < 0) { - SDL_SetError("No such device"); - return NULL; - } - - if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { - return DEFAULT_INPUT_DEVNAME; - } - - if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { - return DEFAULT_OUTPUT_DEVNAME; - } - - return current_audio.impl.GetDeviceName(index, iscapture); -} - - -static void -close_audio_device(SDL_AudioDevice * device) -{ - device->enabled = 0; - if (device->thread != NULL) { - SDL_WaitThread(device->thread, NULL); - } - if (device->mixer_lock != NULL) { - SDL_DestroyMutex(device->mixer_lock); - } - if (device->fake_stream != NULL) { - SDL_FreeAudioMem(device->fake_stream); - } - if (device->convert.needed) { - SDL_FreeAudioMem(device->convert.buf); - } - if (device->opened) { - current_audio.impl.CloseDevice(device); - device->opened = 0; - } - SDL_FreeAudioMem(device); -} - - -/* - * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). - * Fills in a sanitized copy in (prepared). - * Returns non-zero if okay, zero on fatal parameters in (orig). - */ -static int -prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared) -{ - SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec)); - - if (orig->callback == NULL) { - SDL_SetError("SDL_OpenAudio() passed a NULL callback"); - return 0; - } - - if (orig->freq == 0) { - const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); - if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) { - prepared->freq = 22050; /* a reasonable default */ - } - } - - if (orig->format == 0) { - const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); - if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { - prepared->format = AUDIO_S16; /* a reasonable default */ - } - } - - switch (orig->channels) { - case 0:{ - const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); - if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) { - prepared->channels = 2; /* a reasonable default */ - } - break; - } - case 1: /* Mono */ - case 2: /* Stereo */ - case 4: /* surround */ - case 6: /* surround with center and lfe */ - break; - default: - SDL_SetError("Unsupported number of audio channels."); - return 0; - } - - if (orig->samples == 0) { - const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); - if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) { - /* Pick a default of ~46 ms at desired frequency */ - /* !!! FIXME: remove this when the non-Po2 resampling is in. */ - const int samples = (prepared->freq / 1000) * 46; - int power2 = 1; - while (power2 < samples) { - power2 *= 2; - } - prepared->samples = power2; - } - } - - /* Calculate the silence and size of the audio specification */ - SDL_CalculateAudioSpec(prepared); - - return 1; -} - - -static SDL_AudioDeviceID -open_audio_device(const char *devname, int iscapture, - const SDL_AudioSpec * desired, SDL_AudioSpec * obtained, - int allowed_changes, int min_id) -{ - SDL_AudioDeviceID id = 0; - SDL_AudioSpec _obtained; - SDL_AudioDevice *device; - SDL_bool build_cvt; - int i = 0; - - if (!SDL_WasInit(SDL_INIT_AUDIO)) { - SDL_SetError("Audio subsystem is not initialized"); - return 0; - } - - if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { - SDL_SetError("No capture support"); - return 0; - } - - if (!obtained) { - obtained = &_obtained; - } - if (!prepare_audiospec(desired, obtained)) { - return 0; - } - - /* If app doesn't care about a specific device, let the user override. */ - if (devname == NULL) { - devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); - } - - /* - * Catch device names at the high level for the simple case... - * This lets us have a basic "device enumeration" for systems that - * don't have multiple devices, but makes sure the device name is - * always NULL when it hits the low level. - * - * Also make sure that the simple case prevents multiple simultaneous - * opens of the default system device. - */ - - if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { - if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { - SDL_SetError("No such device"); - return 0; - } - devname = NULL; - - for (i = 0; i < SDL_arraysize(open_devices); i++) { - if ((open_devices[i]) && (open_devices[i]->iscapture)) { - SDL_SetError("Audio device already open"); - return 0; - } - } - } - - if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { - if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { - SDL_SetError("No such device"); - return 0; - } - devname = NULL; - - for (i = 0; i < SDL_arraysize(open_devices); i++) { - if ((open_devices[i]) && (!open_devices[i]->iscapture)) { - SDL_SetError("Audio device already open"); - return 0; - } - } - } - - device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice)); - if (device == NULL) { - SDL_OutOfMemory(); - return 0; - } - SDL_memset(device, '\0', sizeof(SDL_AudioDevice)); - device->spec = *obtained; - device->enabled = 1; - device->paused = 1; - device->iscapture = iscapture; - - /* Create a semaphore for locking the sound buffers */ - if (!current_audio.impl.SkipMixerLock) { - device->mixer_lock = SDL_CreateMutex(); - if (device->mixer_lock == NULL) { - close_audio_device(device); - SDL_SetError("Couldn't create mixer lock"); - return 0; - } - } - - if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { - close_audio_device(device); - return 0; - } - device->opened = 1; - - /* Allocate a fake audio memory buffer */ - device->fake_stream = (Uint8 *)SDL_AllocAudioMem(device->spec.size); - if (device->fake_stream == NULL) { - close_audio_device(device); - SDL_OutOfMemory(); - return 0; - } - - /* If the audio driver changes the buffer size, accept it */ - if (device->spec.samples != obtained->samples) { - obtained->samples = device->spec.samples; - SDL_CalculateAudioSpec(obtained); - } - - /* See if we need to do any conversion */ - build_cvt = SDL_FALSE; - if (obtained->freq != device->spec.freq) { - if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) { - obtained->freq = device->spec.freq; - } else { - build_cvt = SDL_TRUE; - } - } - if (obtained->format != device->spec.format) { - if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) { - obtained->format = device->spec.format; - } else { - build_cvt = SDL_TRUE; - } - } - if (obtained->channels != device->spec.channels) { - if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) { - obtained->channels = device->spec.channels; - } else { - build_cvt = SDL_TRUE; - } - } - if (build_cvt) { - /* Build an audio conversion block */ - if (SDL_BuildAudioCVT(&device->convert, - obtained->format, obtained->channels, - obtained->freq, - device->spec.format, device->spec.channels, - device->spec.freq) < 0) { - close_audio_device(device); - return 0; - } - if (device->convert.needed) { - device->convert.len = (int) (((double) obtained->size) / - device->convert.len_ratio); - - device->convert.buf = - (Uint8 *) SDL_AllocAudioMem(device->convert.len * - device->convert.len_mult); - if (device->convert.buf == NULL) { - close_audio_device(device); - SDL_OutOfMemory(); - return 0; - } - } - } - - /* Find an available device ID and store the structure... */ - for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) { - if (open_devices[id] == NULL) { - open_devices[id] = device; - break; - } - } - - if (id == SDL_arraysize(open_devices)) { - SDL_SetError("Too many open audio devices"); - close_audio_device(device); - return 0; - } - - /* Start the audio thread if necessary */ - if (!current_audio.impl.ProvidesOwnCallbackThread) { - /* Start the audio thread */ -/* !!! FIXME: this is nasty. */ -#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) -#undef SDL_CreateThread - device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); -#else - device->thread = SDL_CreateThread(SDL_RunAudio, device); -#endif - if (device->thread == NULL) { - SDL_CloseAudioDevice(id + 1); - SDL_SetError("Couldn't create audio thread"); - return 0; - } - } - - return id + 1; -} - - -int -SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) -{ - SDL_AudioDeviceID id = 0; - - /* Start up the audio driver, if necessary. This is legacy behaviour! */ - if (!SDL_WasInit(SDL_INIT_AUDIO)) { - if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { - return (-1); - } - } - - /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ - if (open_devices[0] != NULL) { - SDL_SetError("Audio device is already opened"); - return (-1); - } - - if (obtained) { - id = open_audio_device(NULL, 0, desired, obtained, - SDL_AUDIO_ALLOW_ANY_CHANGE, 1); - } else { - id = open_audio_device(NULL, 0, desired, desired, 0, 1); - } - if (id > 1) { /* this should never happen in theory... */ - SDL_CloseAudioDevice(id); - SDL_SetError("Internal error"); /* MUST be Device ID #1! */ - return (-1); - } - - return ((id == 0) ? -1 : 0); -} - -SDL_AudioDeviceID -SDL_OpenAudioDevice(const char *device, int iscapture, - const SDL_AudioSpec * desired, SDL_AudioSpec * obtained, - int allowed_changes) -{ - return open_audio_device(device, iscapture, desired, obtained, - allowed_changes, 2); -} - -SDL_AudioStatus -SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) -{ - SDL_AudioDevice *device = get_audio_device(devid); - SDL_AudioStatus status = SDL_AUDIO_STOPPED; - if (device && device->enabled) { - if (device->paused) { - status = SDL_AUDIO_PAUSED; - } else { - status = SDL_AUDIO_PLAYING; - } - } - return (status); -} - - -SDL_AudioStatus -SDL_GetAudioStatus(void) -{ - return SDL_GetAudioDeviceStatus(1); -} - -void -SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) -{ - SDL_AudioDevice *device = get_audio_device(devid); - if (device) { - device->paused = pause_on; - } -} - -void -SDL_PauseAudio(int pause_on) -{ - SDL_PauseAudioDevice(1, pause_on); -} - - -void -SDL_LockAudioDevice(SDL_AudioDeviceID devid) -{ - /* Obtain a lock on the mixing buffers */ - SDL_AudioDevice *device = get_audio_device(devid); - if (device) { - current_audio.impl.LockDevice(device); - } -} - -void -SDL_LockAudio(void) -{ - SDL_LockAudioDevice(1); -} - -void -SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) -{ - /* Obtain a lock on the mixing buffers */ - SDL_AudioDevice *device = get_audio_device(devid); - if (device) { - current_audio.impl.UnlockDevice(device); - } -} - -void -SDL_UnlockAudio(void) -{ - SDL_UnlockAudioDevice(1); -} - -void -SDL_CloseAudioDevice(SDL_AudioDeviceID devid) -{ - SDL_AudioDevice *device = get_audio_device(devid); - if (device) { - close_audio_device(device); - open_devices[devid - 1] = NULL; - } -} - -void -SDL_CloseAudio(void) -{ - SDL_CloseAudioDevice(1); -} - -void -SDL_AudioQuit(void) -{ - SDL_AudioDeviceID i; - for (i = 0; i < SDL_arraysize(open_devices); i++) { - SDL_CloseAudioDevice(i); - } - - /* Free the driver data */ - current_audio.impl.Deinitialize(); - SDL_memset(¤t_audio, '\0', sizeof(current_audio)); - SDL_memset(open_devices, '\0', sizeof(open_devices)); -} - -#define NUM_FORMATS 10 -static int format_idx; -static int format_idx_sub; -static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { - {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, - AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, - {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, - AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, - {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, - AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, - {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, - AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, - {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, - AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, - {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, - AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, - {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, - AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, - {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, - AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, - {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, - AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, - {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, - AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, -}; - -SDL_AudioFormat -SDL_FirstAudioFormat(SDL_AudioFormat format) -{ - for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { - if (format_list[format_idx][0] == format) { - break; - } - } - format_idx_sub = 0; - return (SDL_NextAudioFormat()); -} - -SDL_AudioFormat -SDL_NextAudioFormat(void) -{ - if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { - return (0); - } - return (format_list[format_idx][format_idx_sub++]); -} - -void -SDL_CalculateAudioSpec(SDL_AudioSpec * spec) -{ - switch (spec->format) { - case AUDIO_U8: - spec->silence = 0x80; - break; - default: - spec->silence = 0x00; - break; - } - spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; - spec->size *= spec->channels; - spec->size *= spec->samples; -} - - -/* - * Moved here from SDL_mixer.c, since it relies on internals of an opened - * audio device (and is deprecated, by the way!). - */ -void -SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) -{ - /* Mix the user-level audio format */ - SDL_AudioDevice *device = get_audio_device(1); - if (device != NULL) { - SDL_AudioFormat format; - if (device->convert.needed) { - format = device->convert.src_format; - } else { - format = device->spec.format; - } - SDL_MixAudioFormat(dst, src, format, len, volume); - } -} - -/* vi: set ts=4 sw=4 expandtab: */ |
