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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-08-22 20:05:38 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-08-22 20:05:38 +0000
commit9628a367530657e7fefb17be0a125dbe3f5d7614 (patch)
treebaceff9a417edb789ad675372d364bb33aea82c4 /macosx/plugins/Common/SDL/include/SDL_thread.h
parent105868aa85053f9597d6099e8d25d6ef8e0f992a (diff)
downloadpcsxr-9628a367530657e7fefb17be0a125dbe3f5d7614.tar.gz
Use SDL2.framework from /Library/Frameworks on OS X instead of miniSDL.
Remove SDL code on OS X's plug-ins subdirectory. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86848 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/include/SDL_thread.h')
-rw-r--r--macosx/plugins/Common/SDL/include/SDL_thread.h168
1 files changed, 0 insertions, 168 deletions
diff --git a/macosx/plugins/Common/SDL/include/SDL_thread.h b/macosx/plugins/Common/SDL/include/SDL_thread.h
deleted file mode 100644
index cf3de29c..00000000
--- a/macosx/plugins/Common/SDL/include/SDL_thread.h
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-#ifndef _SDL_thread_h
-#define _SDL_thread_h
-
-/**
- * \file SDL_thread.h
- *
- * Header for the SDL thread management routines.
- */
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-
-/* Thread synchronization primitives */
-#include "SDL_mutex.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/* The SDL thread structure, defined in SDL_thread.c */
-struct SDL_Thread;
-typedef struct SDL_Thread SDL_Thread;
-
-/* The SDL thread ID */
-typedef unsigned long SDL_threadID;
-
-/* The function passed to SDL_CreateThread()
- It is passed a void* user context parameter and returns an int.
- */
-typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
-
-#if defined(__WIN32__) && !defined(HAVE_LIBC)
-/**
- * \file SDL_thread.h
- *
- * We compile SDL into a DLL. This means, that it's the DLL which
- * creates a new thread for the calling process with the SDL_CreateThread()
- * API. There is a problem with this, that only the RTL of the SDL.DLL will
- * be initialized for those threads, and not the RTL of the calling
- * application!
- *
- * To solve this, we make a little hack here.
- *
- * We'll always use the caller's _beginthread() and _endthread() APIs to
- * start a new thread. This way, if it's the SDL.DLL which uses this API,
- * then the RTL of SDL.DLL will be used to create the new thread, and if it's
- * the application, then the RTL of the application will be used.
- *
- * So, in short:
- * Always use the _beginthread() and _endthread() of the calling runtime
- * library!
- */
-#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
-#ifndef _WIN32_WCE
-#include <process.h> /* This has _beginthread() and _endthread() defined! */
-#endif
-
-#ifdef __GNUC__
-typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
- unsigned
- (__stdcall *
- func) (void *),
- void *arg,
- unsigned,
- unsigned
- *threadID);
-typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
-#else
-typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
- unsigned (__stdcall *
- func) (void
- *),
- void *arg, unsigned,
- unsigned *threadID);
-typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
-#endif
-
-/**
- * Create a thread.
- */
-extern DECLSPEC SDL_Thread *SDLCALL
-SDL_CreateThread(SDL_ThreadFunction fn, void *data,
- pfnSDL_CurrentBeginThread pfnBeginThread,
- pfnSDL_CurrentEndThread pfnEndThread);
-
-#if defined(_WIN32_WCE)
-
-/**
- * Create a thread.
- */
-#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
-
-#else
-
-/**
- * Create a thread.
- */
-#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
-
-#endif
-#else
-
-/**
- * Create a thread.
- */
-extern DECLSPEC SDL_Thread *SDLCALL
-SDL_CreateThread(SDL_ThreadFunction fn, void *data);
-
-#endif
-
-/**
- * Get the thread identifier for the current thread.
- */
-extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
-
-/**
- * Get the thread identifier for the specified thread.
- *
- * Equivalent to SDL_ThreadID() if the specified thread is NULL.
- */
-extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
-
-/**
- * Wait for a thread to finish.
- *
- * The return code for the thread function is placed in the area
- * pointed to by \c status, if \c status is not NULL.
- */
-extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_thread_h */
-
-/* vi: set ts=4 sw=4 expandtab: */