diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-08-22 20:05:38 +0000 |
|---|---|---|
| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-08-22 20:05:38 +0000 |
| commit | 9628a367530657e7fefb17be0a125dbe3f5d7614 (patch) | |
| tree | baceff9a417edb789ad675372d364bb33aea82c4 /macosx/plugins/Common/SDL/include/SDL_thread.h | |
| parent | 105868aa85053f9597d6099e8d25d6ef8e0f992a (diff) | |
| download | pcsxr-9628a367530657e7fefb17be0a125dbe3f5d7614.tar.gz | |
Use SDL2.framework from /Library/Frameworks on OS X instead of miniSDL.
Remove SDL code on OS X's plug-ins subdirectory.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86848 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/include/SDL_thread.h')
| -rw-r--r-- | macosx/plugins/Common/SDL/include/SDL_thread.h | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/macosx/plugins/Common/SDL/include/SDL_thread.h b/macosx/plugins/Common/SDL/include/SDL_thread.h deleted file mode 100644 index cf3de29c..00000000 --- a/macosx/plugins/Common/SDL/include/SDL_thread.h +++ /dev/null @@ -1,168 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_thread_h -#define _SDL_thread_h - -/** - * \file SDL_thread.h - * - * Header for the SDL thread management routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/* Thread synchronization primitives */ -#include "SDL_mutex.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -extern "C" { -/* *INDENT-ON* */ -#endif - -/* The SDL thread structure, defined in SDL_thread.c */ -struct SDL_Thread; -typedef struct SDL_Thread SDL_Thread; - -/* The SDL thread ID */ -typedef unsigned long SDL_threadID; - -/* The function passed to SDL_CreateThread() - It is passed a void* user context parameter and returns an int. - */ -typedef int (SDLCALL * SDL_ThreadFunction) (void *data); - -#if defined(__WIN32__) && !defined(HAVE_LIBC) -/** - * \file SDL_thread.h - * - * We compile SDL into a DLL. This means, that it's the DLL which - * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL.DLL will - * be initialized for those threads, and not the RTL of the calling - * application! - * - * To solve this, we make a little hack here. - * - * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL.DLL which uses this API, - * then the RTL of SDL.DLL will be used to create the new thread, and if it's - * the application, then the RTL of the application will be used. - * - * So, in short: - * Always use the _beginthread() and _endthread() of the calling runtime - * library! - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#ifndef _WIN32_WCE -#include <process.h> /* This has _beginthread() and _endthread() defined! */ -#endif - -#ifdef __GNUC__ -typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned - (__stdcall * - func) (void *), - void *arg, - unsigned, - unsigned - *threadID); -typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); -#else -typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall * - func) (void - *), - void *arg, unsigned, - unsigned *threadID); -typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); -#endif - -/** - * Create a thread. - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); - -#if defined(_WIN32_WCE) - -/** - * Create a thread. - */ -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) - -#else - -/** - * Create a thread. - */ -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) - -#endif -#else - -/** - * Create a thread. - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, void *data); - -#endif - -/** - * Get the thread identifier for the current thread. - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); - -/** - * Get the thread identifier for the specified thread. - * - * Equivalent to SDL_ThreadID() if the specified thread is NULL. - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); - -/** - * Wait for a thread to finish. - * - * The return code for the thread function is placed in the area - * pointed to by \c status, if \c status is not NULL. - */ -extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -} -/* *INDENT-ON* */ -#endif -#include "close_code.h" - -#endif /* _SDL_thread_h */ - -/* vi: set ts=4 sw=4 expandtab: */ |
