diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2015-01-18 02:01:44 +0000 |
|---|---|---|
| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2015-01-18 02:01:44 +0000 |
| commit | 6d22fc23d241b17c059b4582741bb49787c324a1 (patch) | |
| tree | b67df5e482d33d554db6d56fdf31c7c15035620e /macosx/Source | |
| parent | 686c07333da1774c7bac2d547a7728e0b0d4c29b (diff) | |
| download | pcsxr-6d22fc23d241b17c059b4582741bb49787c324a1.tar.gz | |
OS X: Fix pressing "i" making the emulator speeding up.
This was caused by gpuKeypress in HandleKey to interpret the I key as GPU_FRAME_LIMIT. Having the block check for the NSControlKeyMask fixes this.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92900 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/Source')
| -rw-r--r-- | macosx/Source/HotkeyController.m | 6 | ||||
| -rw-r--r-- | macosx/Source/hotkeys.m | 10 |
2 files changed, 10 insertions, 6 deletions
diff --git a/macosx/Source/HotkeyController.m b/macosx/Source/HotkeyController.m index 58ec0fdd..ce3561c0 100644 --- a/macosx/Source/HotkeyController.m +++ b/macosx/Source/HotkeyController.m @@ -136,9 +136,9 @@ NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults] ; NSMutableDictionary *tempUserMappings = [NSMutableDictionary dictionaryWithDictionary:[defaults dictionaryForKey:@"HotkeyBindings"]]; [tempUserMappings setValue:@{@"device": device, - @"deviceName": deviceLabel, - @"keyCode": keyCode, - @"keyLabel": keyLabel} forKey:keyIdent]; + @"deviceName": deviceLabel, + @"keyCode": keyCode, + @"keyLabel": keyLabel} forKey:keyIdent]; [defaults setValue:tempUserMappings forKey:@"HotkeyBindings"]; } diff --git a/macosx/Source/hotkeys.m b/macosx/Source/hotkeys.m index 70e3ae15..96d89e8b 100644 --- a/macosx/Source/hotkeys.m +++ b/macosx/Source/hotkeys.m @@ -126,10 +126,14 @@ void attachHotkeys() { // GPU key presses NSEvent* (^gpuKeypress)(NSEvent*) = ^(NSEvent *event) { - GPU_keypressed([event keyCode]); - return (NSEvent*)nil; + if (event.modifierFlags & NSControlKeyMask) { + GPU_keypressed([event keyCode]); + return (NSEvent*)nil; + } else { + return event; + } }; - gpuMonitor = [NSEvent addLocalMonitorForEventsMatchingMask:(NSKeyUpMask | NSControlKeyMask) handler:gpuKeypress]; + gpuMonitor = [NSEvent addLocalMonitorForEventsMatchingMask:NSKeyUpMask handler:gpuKeypress]; } void detachHotkeys() { |
