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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-12-15 21:07:55 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-12-15 21:07:55 +0000
commitbe3d963074ee8adf5da0371761e090488b3681d3 (patch)
tree24ac0f45405136899584fe3ef2c022c148bfb352 /macosx/EmuThread.m
parentc0cba1977a8cac317af37c3004c53417fbce31bc (diff)
downloadpcsxr-be3d963074ee8adf5da0371761e090488b3681d3.tar.gz
Mac Patch 13437.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81770 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/EmuThread.m')
-rwxr-xr-xmacosx/EmuThread.m6
1 files changed, 3 insertions, 3 deletions
diff --git a/macosx/EmuThread.m b/macosx/EmuThread.m
index 2c34bfa4..89a95ef9 100755
--- a/macosx/EmuThread.m
+++ b/macosx/EmuThread.m
@@ -29,7 +29,7 @@ static pthread_mutex_t eventMutex;
#define EMUEVENT_RESET (1<<1)
#define EMUEVENT_STOP (1<<2)
-static NSString *ThreadInfo = @"PSX Emu Background thread";
+static NSString * const ThreadInfo = @"PSX Emu Background thread";
@implementation EmuThread
@@ -380,8 +380,8 @@ done:
GPU_freeze(2, (GPUFreeze_t *)&num);
int ret = SaveState([path fileSystemRepresentation]);
- if (ret == 0) sprintf (Text, _("*PCSXR*: Saved State %d"), num+1);
- else sprintf (Text, _("*PCSXR*: Error Saving State %d"), num+1);
+ if (ret == 0) sprintf (Text, _("*PCSXR*: Saved State %d"), num);
+ else sprintf (Text, _("*PCSXR*: Error Saving State %d"), num);
GPU_displayText(Text);
if (!emuWasPaused) {